|
6c536afd
|
2022-06-27T15:43:17
|
|
Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
|
|
e4a80875
|
2022-06-24T16:43:20
|
|
Initial Audio driver
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
|
|
abe38bca
|
2022-06-18T13:08:58
|
|
Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2
Fixes https://github.com/libsdl-org/SDL/issues/5818
|
|
adc68758
|
2022-06-17T10:22:28
|
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
|
dc62fec5
|
2022-05-20T21:07:25
|
|
audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but
the audio callback still manages to run after the pause is in place.
|
|
501a4991
|
2022-05-05T18:44:32
|
|
Add clang-format on/off comments where necessary.
Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
|
|
0cca71a8
|
2022-05-18T22:12:05
|
|
Use SDLCALL for callbacks in public APIs
|
|
29694869
|
2022-04-28T15:56:52
|
|
audio: Revert one of the resampler optimizations.
This is the one that splits the "left wing" into two for loops to
bubble out the conditional that decides if it should read from the
left padding or the input buffer.
I still believe the optimization is good, but the basic logic of it
was incorrect, and needs to be reexamined and fixed before going
back into revision control.
|
|
5066910b
|
2022-04-10T13:44:01
|
|
audio: Make pregenerated resampler kaiser filter more precise.
|
|
111c3add
|
2022-04-10T13:23:51
|
|
audio: Resampler optimizations.
- Calculate `j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING` once per loop
iteration since we use it multiple times.
- Do the left-wing loop in two sections: while `srcframe < 0` and then
the remaining calculations when `srcframe >= 0`. This bubbles a conditional
out of every iteration of a tight loop, giving us a boost. We could
_probably_ do this to the right-wing loop too, but it's less straightforward
there.
- The real win: Use floats instead of doubles. This almost doubles the speed
of the entire function on Intel CPUs, and for embedded things without
hardware-level support for doubles, the speedup is enormous. This in
theory might reduce audio quality, though, and I had to put a check in
place to avoid a division-by-zero that we avoided at higher precision, but
this is likely to be worth keeping for at least the Sony PSP and other
smaller platforms, if not everyone.
|
|
de019568
|
2022-04-09T23:43:57
|
|
audio: Prebake the resampler's kaiser table instead of doing it at runtime.
|
|
f6eb4b07
|
2022-04-26T13:14:15
|
|
pulseaudio: Feed audio data in response to write callbacks.
Instead of waiting until the entire buffer from the SDL callback is ready
to be accepted by PulseAudio, we use pa_stream_set_write_callback and
feed some portion of the buffer as callbacks come in asking for more.
This lets us remove the halving of the buffer size during device open,
and also (hopefully) solves several strange hangs that happen in unusual
circumstances.
Fixes #4387
Fixes #2262
|
|
9e264b92
|
2022-04-18T09:20:47
|
|
Certain audio drivers, like the RME "Pro" Audio driver, have resampling quality issues when using WASAPI.
We'll use SDL's resampling algorithm so we have consistent quality between platforms and drivers.
Fixes https://github.com/libsdl-org/SDL/issues/5538
|
|
c1336b21
|
2022-04-17T12:43:32
|
|
hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.
Fixes #5528.
|
|
727eef70
|
2022-04-09T10:12:49
|
|
audio: SDL_ConvertStereoToMono_SSE3 missed an unaligned load.
|
|
178ac196
|
2022-03-29T23:48:08
|
|
Vita: add audio capture support
|
|
aec86ba8
|
2022-03-26T15:31:33
|
|
emscriptenaudio: proxy calls to main thread
|
|
4fe7b2cb
|
2022-03-24T11:00:43
|
|
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
|
|
0af2db6f
|
2022-03-23T19:04:29
|
|
Vita: support audio format fallback
|
|
24ffcbd9
|
2022-03-20T17:23:34
|
|
audio: Set error message on dsp init failure.
if SDL_EnumUnixAudioDevices() fails to find any devices,
set an error message on the exit path. Without this,
SDL_Init() could fail without any message available
in SDL_GetError().
|
|
a485ffc3
|
2022-03-19T09:50:22
|
|
Fix "SDL_FALSE is not defined" runtime error for emscripten.
|
|
fbbd0270
|
2022-03-18T23:10:19
|
|
Fix "SDL_TRUE is not defined" runtime error for emscripten.
|
|
01bfde45
|
2022-03-17T12:22:18
|
|
simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
|
|
2c6a9c51
|
2022-03-16T09:36:43
|
|
minor optimization (SDL_audiocvt.c)
|
|
5905696e
|
2022-03-15T23:10:04
|
|
SDL_audiocvt.c: minor cleanup.
|
|
7c421fec
|
2022-03-14T05:55:41
|
|
SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
|
|
08d27dfd
|
2022-02-22T15:27:30
|
|
SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older
Closes #5358
|
|
228db352
|
2022-02-08T13:29:40
|
|
audio: pipewire: Tidy up formatting
|
|
9da9e85c
|
2022-02-08T12:59:01
|
|
audio: pipewire: Reset all hotplug values and pointers on shutdown
Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
|
|
5b36a527
|
2022-02-08T12:30:28
|
|
audio: pipewire: Remove redundant locks
The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant. io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
|
|
48b4d1c4
|
2022-02-08T12:20:52
|
|
audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool
The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
|
|
53091e36
|
2022-02-02T12:30:34
|
|
audio: pipewire: Remove the hard upper bound on rates and buffer sizes
Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver.
As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
|
|
66866249
|
2022-02-02T11:09:02
|
|
audio: pipewire: Condition variable doesn't need to be atomic
The condition variable is guarded by a mutex, so no need for it to be atomic.
|
|
0b34f180
|
2022-01-30T12:00:55
|
|
audio: pipewire: Don't double free properties on init failure
The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually.
The pw_properties_free() function pointer is no longer needed, so it can be removed.
|
|
bf66720a
|
2022-01-08T12:22:28
|
|
fix mixing of U16 audio
|
|
905e2e22
|
2022-01-08T12:15:53
|
|
cleanup of SDL_MixAudioFormat
|
|
a5c610b0
|
2022-01-08T12:28:02
|
|
revert 'Changed to use 0xFE instead of 0xFF for better sound quality.'
|
|
a70bb259
|
2022-01-20T13:16:03
|
|
drop handle parameter of OpenDevice
|
|
47ddb04e
|
2022-01-20T12:31:02
|
|
cleanup/sync the main loop of *_OpenDevice functions to pick audio format II.
|
|
2eafe434
|
2022-01-20T12:18:59
|
|
cleanup/sync the main loop of *_OpenDevice functions to pick audio format
|
|
3939ef72
|
2022-01-19T17:23:53
|
|
cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
|
|
113109f8
|
2022-01-19T17:18:47
|
|
cleanup SDL_GetAudioDeviceName
- drop unnecessary hascapture check
- call SDL_InvalidParamError in case the index is out of range
|
|
f91211eb
|
2022-01-19T14:51:42
|
|
cleanup WASAPI_PrepDevice
- reorganize the loop which checks for the right wave-format
- use the return value of UpdateAudioStream
- ensure SetError is called in SDL_NewAudioStream
|
|
c9e8d157
|
2022-01-19T12:59:35
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
|
|
1043dd8c
|
2022-01-19T12:58:04
|
|
adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
|
|
60deadba
|
2022-01-17T17:22:30
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
4a17612b
|
2022-01-17T12:04:32
|
|
get rid of BeginLoopIteration
|
|
0770c582
|
2022-01-17T11:48:26
|
|
get rid of PrepareToClose
|
|
e0236c02
|
2022-01-23T01:28:36
|
|
audio: Removed an unnecessary commented-out line.
|
|
0dda8a7f
|
2022-01-17T11:21:01
|
|
cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
|
|
6fcfcc3d
|
2022-01-17T11:00:03
|
|
get rid of SkipMixerLock
|
|
b3984df1
|
2022-01-19T13:14:54
|
|
audio: pipewire: Use client config files instead of module names
Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated). Use the new method to load the realtime module to boost the audio thread priority.
|
|
5d07c036
|
2022-01-09T08:13:34
|
|
psp: Force channels to stereo if user requested anything other than mono.
Before it would only clamp to stereo if it also had to resample, which would
fail if the app specified 44100Hz and surround sound.
|
|
f3255df9
|
2021-11-17T23:50:41
|
|
Improve audio compatibility in PSP. Now it supports more formats and frequencies
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
d0de4c62
|
2021-12-31T14:36:32
|
|
Android: fixes build NDK 21d
|
|
2b6b69fb
|
2021-12-12T10:08:11
|
|
fix assertion failure in sndio audio caused by the recent hotplugging support
|
|
9409642e
|
2021-12-07T21:24:24
|
|
fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
|
|
00014dc2
|
2021-12-07T18:47:10
|
|
fix some warnings from psp builds (missing includes.)
|
|
2f0edc29
|
2021-12-04T09:23:19
|
|
IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL
|
|
d713a680
|
2021-11-25T22:32:40
|
|
pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available.
This is to workaround systems where we hang in playback because the buffer
does not report the space for whatever reason. The system will instead block
in PlayDevice, which always immediately follows WaitDevice in modern times
so this works out, and it seems to keep the device moving forward.
For a future revision, we are either going to clean this up more properly,
or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but
this will do for SDL 2.0.18.
Reference #4387 for discussion and further information.
|
|
2004aaf3
|
2021-11-22T16:54:17
|
|
SDL_wave: use SDL_free
|
|
155db97d
|
2021-11-22T16:48:13
|
|
Remove 'malloc' from comment
|
|
38cfe25b
|
2021-11-22T16:39:56
|
|
Remove 'malloc' from comment
|
|
8fb19d21
|
2021-11-22T16:29:24
|
|
Vita: unneeded include
|
|
e702a4e5
|
2021-11-22T16:28:49
|
|
PSP: un needed include
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
a0cb079a
|
2021-11-21T15:45:08
|
|
Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
|
|
b6e8651a
|
2021-11-20T15:31:21
|
|
Audio 6.1 should be allowed now (see #4974)
|
|
5be8a221
|
2021-11-17T20:37:51
|
|
Add audio conversion from/to 61
|
|
b649314d
|
2021-11-15T13:43:40
|
|
Add comment to audio clipping (see bug #4104)
|
|
5c067906
|
2021-11-15T00:55:04
|
|
wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR
|
|
be7b663c
|
2021-11-14T02:30:56
|
|
audio/winmm/SDL_winmm.c (SetMMerror): constify.
|
|
c8061ed2
|
2021-11-13T10:33:37
|
|
alsa: Fix possible uninitialized string
|
|
704edf63
|
2021-11-12T17:07:22
|
|
audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails
The SDL_WasInit() checks don't work when using SDL_AudioInit() directly,
which is exactly what audio_initOpenCloseQuitAudio() in testautomation
does.
|
|
78013aee
|
2021-11-12T16:57:24
|
|
alsa: Fix use-after-free when reinitializing
|
|
c2dd50a9
|
2021-11-12T08:28:02
|
|
Fixed whitespace
|
|
3bf7994f
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
abc12a83
|
2021-11-11T15:58:44
|
|
Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656.
This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
|
|
66a08aa3
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
6d5edfa7
|
2021-11-02T15:59:26
|
|
Fixed crash on Android 8, due to bugs in AAudio implementation
|
|
c97c4687
|
2021-10-30T15:56:54
|
|
core: Convert SDL_IOReady()'s 2nd parameter to flags
|
|
8a4a282a
|
2021-10-30T16:02:12
|
|
alsa: Make hotplug thread optional.
Even without the thread, it'll do an initial hardware detection at startup,
but there won't be any further hotplug events after that. But for many cases,
that is likely complete sufficient.
In either case, this cleaned up the code to no longer need a semaphore at
startup.
Fixes #4862.
|
|
072e3fdf
|
2021-10-14T23:17:08
|
|
Fixed bug #4534: NEON implementation of Convert51ToStereo (Thanks Ryan!)
|
|
2423c514
|
2021-10-13T09:33:51
|
|
Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA.
The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable.
None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state.
I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
|
|
e92a639b
|
2021-10-04T23:00:28
|
|
replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
|
|
345c161f
|
2021-09-22T09:06:45
|
|
Fixed some accidental uses of external C runtime functions
|
|
ce11caa8
|
2021-09-21T16:41:29
|
|
alsa: Map 7.1 audio channels to match what Windows and macOS expect.
This matches what we did a long time ago for 5.1 audio.
Fixes #55.
(FIFTY FIVE. Bug reported 15 years, 3 months, and 11 days ago! lol)
|
|
c45facf2
|
2021-09-21T11:13:46
|
|
alsa: clean up macro salsa a little.
|
|
bf97c5a2
|
2021-09-08T14:47:40
|
|
Make sure SDL file descriptors don't leak into child processes
|
|
a1ffeda0
|
2021-08-28T22:52:13
|
|
Add SDL_HINT_APP_NAME and DBUS inhibition hint
See SDL bug #4703. This implements two new hints:
- SDL_APP_NAME
- SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME
The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts
as a generic "application name" used both by audio drivers and DBUS
screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will
still take priority over SDL_APP_NAME.
The second allows the "activity name" used by
org.freedesktop.ScreenSavver's Inhibit method, which are often shown in
the UI as the reason the screensaver (and/or suspend/other
power-managment features) are disabled.
|
|
7d90df0e
|
2021-08-29T15:24:23
|
|
Restore previous behavior of empty SDL_AUDIODRIVER trying all drivers.
The recent change to make SDL_AUDIODRIVER support comma-separated lists
broke the previous behavior where an SDL_AUDIODRIVER that was empty
behaved the same as if it was not set at all. This old behavior was
necessary to paper over differences in platforms where SDL_setenv may
or may not actually delete the env var if an empty string is specified.
This patch just adds a simple check to ensure SDL_AUDIODRIVER is not
empty before using it, restoring the old interpretation of the empty
var.
|
|
3261f7f6
|
2021-08-26T16:15:30
|
|
audio: Support "pulse" as an alias for "pulseaudio"
Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
While it now supports "pulseaudio" as well for compatibility with SDL
2.0 [1], there are still scripts and distro packages which set
SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
circumstances or replace it with "pulseaudio" or a comma-separated list,
this may still conflict if the environment variable is set globally and
old binary builds of SDL 1.2 (e.g. packaged with older games) are being
used.
To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
does (but in reverse). Note that setting driver_attempt{,_len} is safe
here as they're reset correctly based on driver_attempt_end on the next
loop.
[1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058
[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
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9504bb12
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2021-08-23T00:47:25
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pulseaudio: Fix some function signatures that expect const pointers.
This might have changed at some point in the Pulse API, or this might have
always been wrong, but we didn't notice because the dynamic loading code
hides it by casting things to void *. The static path, where it
assigns the function pointer directly, puts out a clear compiler warning,
though.
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70c23b25
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2021-08-18T13:18:11
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audio: pipewire: Reset hotplug atomic variables on deinit.
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bfa15931
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2021-08-18T12:04:38
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audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate.
This can be used by recent pipewire to avoid resampling.
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07a2d71e
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2021-03-30T11:56:38
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emscripten: Feed silence to device when paused
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1e921352
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2021-08-13T07:58:48
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Improve portability of SDL_Convert51ToStereo_AVX
Don't rely on checking __clang_major__ since it is not comparable
between different vendors. Don't use "#pragma clang attribute" since it
is only available in relatively recent versions, there's no obvious way
to check if it's supported, and just using __attribute__ directly (for
gcc as well) results in simpler code anyway.
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