Log

Author Commit Date CI Message
Ryan C. Gordon fff421f4 2021-08-23T23:59:54 cmake: fix a bunch of things to properly link without LOADSO enabled. The wrong logic, copy/pasted to a bunch of places, would correctly disable the dynamic loading but fail to specify the libraries that SDL would now need to explicitly link against.
Ryan C. Gordon abba1811 2021-08-23T20:18:57 testvulkan: support multiple windows. Fixes #4363.
Ryan C. Gordon 13ec5459 2021-08-23T00:54:13 configure: Disable Vulkan support if loadso subsystem is disabled. Fixes #4373.
Ryan C. Gordon 9504bb12 2021-08-23T00:47:25 pulseaudio: Fix some function signatures that expect const pointers. This might have changed at some point in the Pulse API, or this might have always been wrong, but we didn't notice because the dynamic loading code hides it by casting things to void *. The static path, where it assigns the function pointer directly, puts out a clear compiler warning, though.
Ozkan Sezer 7e8d054b 2021-08-21T11:50:04 updated config.sub from mainstream.
Sylvain e426bb80 2021-08-20T07:50:30 Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)
Oschowa 70c23b25 2021-08-18T13:18:11 audio: pipewire: Reset hotplug atomic variables on deinit.
Sylvain ae5336a3 2021-08-19T14:03:10 Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs This similar to D3D_QueueCopy positions
Ozkan Sezer 8270172e 2021-08-19T12:11:10 fix -Wshorten-64-to-32 warnings in android builds. see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
Ozkan Sezer ccb06296 2021-08-19T03:15:02 SDL_windowsevents.c: fix build against older SDKs.
Ozkan Sezer f5c0cdea 2021-08-19T01:28:10 testgeometry.c: fix build in c89 mode
SDL Wiki Bot ca39f6d6 2021-08-18T22:13:05 Sync wiki -> header
Sylvain 1670104a 2021-04-23T12:27:35 Change 'size_indice' to 'size_indices'
Sylvain 61d9e916 2021-04-01T10:16:27 For the software renderer, try to reinterpret triangles as SDL_Rect With Dear ImGui + software renderer, it draws: - by default at 250 fps - drops to 70 fps if you show the color picker - drops to 10 fps if put the color picker fullscreen
Sylvain cc37c38e 2021-04-01T09:55:00 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
Sylvain a8f89a01 2021-04-23T12:00:14 Change 'size_indice' to 'size_indices'
Sylvain e4812611 2021-04-01T09:49:16 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
Sylvain 111c70e1 2021-03-26T09:09:08 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
Sylvain bc2173ba 2021-04-06T21:49:23 Add testgeometry to draw a non uniform triangle --use-texture: an option to load icon.bmp as a texture handle mouse motion: rotate the triangle
Sylvain f73c1eff 2021-03-17T09:58:49 Use normalized texture coordinates
Sylvain 5828cc41 2021-03-16T21:54:27 Update METAL backend: fix a typo in drawline
Sylvain 53bcb3e0 2021-04-06T21:38:24 Add an option to 'testsprite2' to render slicing into triangles. [--use-rendergeometry mode1|mode2] mode1: Draw sprite2 as triangles that can be recombined as rect by software renderer mode2: Draw sprite2 as triangles that can *not* be recombined as rect by software renderer Use an 'indices' array
Sylvain 9eab5195 2021-03-16T16:59:18 Update dynapi files
Sylvain Becker 9a8a8e65 2021-03-16T16:04:33 Update SDL_render_d3d11.c Fix D3D11 compilation
Sylvain 47db47c1 2021-04-06T21:32:02 Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
Sylvain a2cd4255 2021-03-16T15:49:00 Update VisualC projects
Sylvain 55277c67 2021-03-16T15:47:51 Update Makefiles OS2 and PSP
Sylvain b9bd9da7 2021-04-04T22:34:17 OpenGLES2: transfert color as 4 bytes, instead of 4 floats
Sylvain Becker 121114d0 2021-03-16T15:44:49 Update METAL compiled shaders
Sylvain Becker 2d01573b 2021-03-16T15:44:33 Add METAL shaders
Sylvain Becker c6ceaaeb 2021-04-04T21:32:40 METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
Sylvain Becker 1e77dae7 2021-03-16T15:44:04 Add METAL implementation
Sylvain 1ebef073 2021-03-16T15:15:43 Add D3D11 implementation (not yet tested)
Sylvain Becker fd236af8 2021-04-02T09:37:25 Update Xcode project to add SDL_triangle.{c,h}
Sylvain 3ee511d7 2021-03-16T15:14:58 Add software renderer implementation
Sylvain 37f78fc1 2021-03-16T15:13:15 Add OpenGL implementation
Sylvain eff840bb 2021-04-01T23:30:59 Add OpenGLES implementation
Sylvain faded41a 2021-03-16T15:11:13 Add OpenGLES2 implementation
Sylvain 6e26d320 2021-03-16T15:09:34 Add sysrender interface
Sylvain 32e79101 2021-04-01T20:27:22 Fix warnings
Sylvain f22fc4ca 2021-03-16T15:07:44 Add API: SDL_Vertex type and SDL_RenderGeometry
Sylvain 53a2608b 2021-03-14T22:32:17 Renderer opengles2: turn color Uniform into Attribute. all attributes are copied interleaved (based on rmg-nik initial patch+ + minor clean up of data structure + add check for colorswap
Sylvain 154384a7 2021-08-18T23:59:27 Add (uintptr_t) casts
Sylvain 6e47f538 2021-04-01T20:18:05 Fix warnings
Sylvain 4869a3d2 2021-04-01T14:36:31 Add Direct3D9 implementation (not tested)
Sylvain 08d6a465 2021-08-18T23:57:32 Fix dynapi prototypes
Sylvain 4ba37638 2021-04-01T12:43:39 Save and restore SDL renderer state after transforming triangles to rect
Sylvain cd0663e0 2021-04-01T11:47:45 Fix declaration-after-statement and remove tabs
Sylvain 93fb5a22 2021-08-18T23:54:37 Remove '\brief' markup in header 'SDL_render.h'
Sylvain Becker cd4663df 2021-04-01T11:11:12 Update D3D11 for SDL_RenderGeometryRaw
Sylvain Becker 9f591707 2021-04-01T10:37:45 Update METAL backend for SDL_RenderGeometryRaw
Oschowa bfa15931 2021-08-18T12:04:38 audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate. This can be used by recent pipewire to avoid resampling.
e bfbab536 2021-08-16T23:07:30 remove warnings from Wundef in SDL_config.h.cmake
YuGiOhJCJ 966728db 2021-08-16T06:43:37 include/SDL_video.h: Remove a comma at end of enumerator list
Zack Middleton 83bb1366 2021-08-15T12:41:27 Restore KMOD_RESERVED for backward compatibility Some applications check for KMOD_RESERVED but it was replaced with KMOD_SCROLL in https://github.com/libsdl-org/SDL/commit/cb1e20b058f1de55b98f32b7d16cff1f896f88dd.
Charlie Birks b161c9ba 2021-08-14T16:30:37 CI: Add Emscripten build
Aleksey Rybalkin 402b86f2 2021-08-15T14:41:56 waylandevents: prevent segfault if xkb compose table is not found this can happen e.g. on pure wayland system where there is no X11 locales for xkbcommon to find.
Brick 72f41d1f 2021-08-14T21:11:17 Added missing parenthesis around SDL_clamp
Charlie Birks 0a870756 2021-07-08T12:47:57 Update SDL_config_emscripten.h for upstream
Sam Clegg d4488962 2021-05-19T08:24:33 Add SDL_config_emscripten.h Currently we maintain a config file in the emscripten repo, but this seems like what other embedded/cross platforms do.
Jānis Rūcis 454943cf 2021-04-11T16:44:48 emscripten: Don't flag window fullscreen on external requests Also, the condition was always true.
Joseph Kogut 55af8dca 2019-02-27T14:16:37 emscripten: use emscripten_set_window_title api
Joseph Kogut d8baad7e 2019-02-27T14:15:40 emscripten: use emscripten_get_screen_size api
Charlie Birks abc04270 2020-04-15T15:22:39 emscripten: Fix framebuffer array creation optimisation
Charlie Birks b4f11a36 2020-04-15T14:48:52 emscripten: Drop commented out code from the dummy driver
David Gow fbc36490 2021-08-14T22:29:05 Use the new SDL_clamp() macro where sensible There were a few places throughout the SDL code where values were clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp() macro, use this instead.
David Gow 35c1bbfa 2021-08-13T21:43:00 SDL_stdinc.h: Add an SDL_clamp() function Add a function to clamp a value to a range. SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it ensures that x is not smaller than a, nor larger than b. While, as best I can tell, this isn't actually standardised anywhere, it's a very useful function/macro to have.
Charlie Birks 07a2d71e 2021-03-30T11:56:38 emscripten: Feed silence to device when paused
Sam Lantinga dcc5eef0 2021-08-14T00:31:46 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode
Sam Lantinga 91a55a02 2021-08-13T23:59:39 Relative mouse motion is delivered to the window with keyboard focus This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled. Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
Sam Lantinga 69477151 2021-08-13T23:45:01 Get the window size for the window receiving the mouse motion This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
Sam Lantinga 6a1e1ed9 2021-08-13T23:36:13 Relative mouse mode grab is based on the window with the input focus This fixes restoring the cursor clip rectangle after the mouse has moved off of the window. Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
Sam Lantinga e42e9a12 2021-08-13T20:48:56 Fixed build
Sam Lantinga 441fbcaa 2021-08-13T20:48:54 Added HIDAPI support for the Xbox Adaptive Controller
Sam Lantinga b5e5c1ef 2021-08-13T17:53:39 Added Ctrl-T to toggle topmost mode in test programs
Sam Lantinga 4d9efcb5 2021-08-13T11:52:25 Fixed flag test for boolean correctness
Sam Lantinga b28ed028 2021-08-13T11:39:41 Don't warp the mouse for relative mode when the window doesn't have focus
Sam Lantinga 629e9f82 2021-08-13T11:06:43 Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode
Sam Lantinga 6aa1498b 2021-08-13T11:03:19 This assert wasn't correct, we set the internal grab for mouse relative mode as well.
David Gow 105f1206 2021-08-13T21:25:35 checkkeys: Create a renderer for window display on Wayland On Wayland -- or at least on some Wayland implementations -- windows aren't shown until something has been rendered into them. For the 'checkkeys' test program, this means that keyboard input isn't registered, making the program rather useless. By creating a renderer and presenting once, the window is properly displayed, and the test behaves as it does under X11 (including XWayland). The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
Sam Lantinga 907943a2 2021-08-12T17:51:08 Added support for the Xbox One S Controller with 5.x series firmware
Joshua Root 1e921352 2021-08-13T07:58:48 Improve portability of SDL_Convert51ToStereo_AVX Don't rely on checking __clang_major__ since it is not comparable between different vendors. Don't use "#pragma clang attribute" since it is only available in relatively recent versions, there's no obvious way to check if it's supported, and just using __attribute__ directly (for gcc as well) results in simpler code anyway.
Joshua Root 9bf65575 2021-08-13T06:36:49 Correctly check for bswap builtins before using The __clang_major__ and __clang_minor__ macros provide a marketing version, which is not necessarily comparable for clang distributions from different vendors[1]. In practice, the versioning scheme for Apple's clang is indeed completely different to that of the llvm.org releases. It is thus preferable to check for features directly rather than comparing versions. In this specific case, __builtin_bswap16 was being used with older Apple clang versions that don't support it. [1] https://clang.llvm.org/docs/LanguageExtensions.html#builtin-macros
Ozkan Sezer 7aec0b90 2021-08-13T01:56:56 SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang. The last 'size == 50' check is always true anyway.
Sam Lantinga cec5a129 2021-08-12T15:49:33 Fixed libudev hotplug notifications in the HIDAPI driver
Sam Lantinga 6eb4ebb5 2021-08-12T15:49:33 Simplified the HIDAPI Xbox One controller initialization
Simon McVittie 25cd749a 2021-08-12T15:12:04 x11: Don't change mode if we are already in the correct mode If we are already in the desired mode, changing it is a no-op at best, and harmful at worst: on Xwayland, it sometimes happens that we disable the crtc and cannot re-enable it. Resolves: https://github.com/libsdl-org/SDL/issues/4630 Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 584b89ab 2021-08-12T08:17:10 Added support for the color LED on the Xbox Elite Series 2 controller
Sam Lantinga 64882b24 2021-08-12T08:17:08 Added support for the Xbox One Elite 2 Controller with 5.x series firmware
Ozkan Sezer ed6eb07e 2021-08-12T01:40:50 SDL_wasapi.c: fixed build against older SDKs.
Andrei Alexeyev 68ca35c3 2021-08-11T21:40:46 wayland: fix memleak in output listener
Andrei Alexeyev e9179314 2021-08-11T21:27:42 joystick/linux: fix memleaks; streamline joylist item removal
Ozkan Sezer 44a76710 2021-08-11T12:55:50 Don't disable clang avx instrinsics on win32 if __AVX__ is defined. C.f.: https://github.com/libsdl-org/SDL/issues/4533
Ethan Lee ae7ee2a5 2021-08-11T09:59:43 wayland: Ignore stateless/sizeless configs when starting in fullscreen mode
Sam Lantinga ac32c522 2021-08-10T18:11:09 Try using the built-in WASAPI audio rate conversion Fixes https://github.com/libsdl-org/SDL/issues/4608
Sam Lantinga cb1e20b0 2021-08-10T17:50:17 Added KMOD_SCROLL to track the scroll lock state Fixes https://github.com/libsdl-org/SDL/issues/4566
Sam Lantinga 609cea1e 2021-08-10T17:14:06 Enable SSE3 intrinsics when building with Visual Studio Fixes https://github.com/libsdl-org/SDL/issues/4530
Sam Lantinga d5ad6f6e 2021-08-10T16:51:03 Clarified that you should never have side-effects in the parameters to SDL_min/SDL_max
Ozkan Sezer bb91d7a5 2021-08-11T01:56:40 regenerated configure script
SDL Wiki Bot 056a42f1 2021-08-10T22:20:06 Sync wiki -> header