kc3-lang/SDL

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Log

Author Commit Date CI Message
fff421f4 2021-08-23 23:59:54 cmake: fix a bunch of things to properly link without LOADSO enabled. The wrong logic, copy/pasted to a bunch of places, would correctly disable the dynamic loading but fail to specify the libraries that SDL would now need to explicitly link against.
abba1811 2021-08-23 20:18:57 testvulkan: support multiple windows. Fixes #4363.
13ec5459 2021-08-23 00:54:13 configure: Disable Vulkan support if loadso subsystem is disabled. Fixes #4373.
9504bb12 2021-08-23 00:47:25 pulseaudio: Fix some function signatures that expect const pointers. This might have changed at some point in the Pulse API, or this might have always been wrong, but we didn't notice because the dynamic loading code hides it by casting things to void *. The static path, where it assigns the function pointer directly, puts out a clear compiler warning, though.
7e8d054b 2021-08-21 11:50:04 updated config.sub from mainstream.
e426bb80 2021-08-20 07:50:30 Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)
70c23b25 2021-08-18 13:18:11 audio: pipewire: Reset hotplug atomic variables on deinit.
ae5336a3 2021-08-19 14:03:10 Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs This similar to D3D_QueueCopy positions
8270172e 2021-08-19 12:11:10 fix -Wshorten-64-to-32 warnings in android builds. see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
ccb06296 2021-08-19 03:15:02 SDL_windowsevents.c: fix build against older SDKs.
f5c0cdea 2021-08-19 01:28:10 testgeometry.c: fix build in c89 mode
ca39f6d6 2021-08-18 22:13:05 Sync wiki -> header
1670104a 2021-04-23 12:27:35 Change 'size_indice' to 'size_indices'
61d9e916 2021-04-01 10:16:27 For the software renderer, try to reinterpret triangles as SDL_Rect With Dear ImGui + software renderer, it draws: - by default at 250 fps - drops to 70 fps if you show the color picker - drops to 10 fps if put the color picker fullscreen
cc37c38e 2021-04-01 09:55:00 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
a8f89a01 2021-04-23 12:00:14 Change 'size_indice' to 'size_indices'
e4812611 2021-04-01 09:49:16 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
111c70e1 2021-03-26 09:09:08 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
bc2173ba 2021-04-06 21:49:23 Add testgeometry to draw a non uniform triangle --use-texture: an option to load icon.bmp as a texture handle mouse motion: rotate the triangle
f73c1eff 2021-03-17 09:58:49 Use normalized texture coordinates
5828cc41 2021-03-16 21:54:27 Update METAL backend: fix a typo in drawline
53bcb3e0 2021-04-06 21:38:24 Add an option to 'testsprite2' to render slicing into triangles. [--use-rendergeometry mode1|mode2] mode1: Draw sprite2 as triangles that can be recombined as rect by software renderer mode2: Draw sprite2 as triangles that can *not* be recombined as rect by software renderer Use an 'indices' array
9eab5195 2021-03-16 16:59:18 Update dynapi files
9a8a8e65 2021-03-16 16:04:33 Update SDL_render_d3d11.c Fix D3D11 compilation
47db47c1 2021-04-06 21:32:02 Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
a2cd4255 2021-03-16 15:49:00 Update VisualC projects
55277c67 2021-03-16 15:47:51 Update Makefiles OS2 and PSP
b9bd9da7 2021-04-04 22:34:17 OpenGLES2: transfert color as 4 bytes, instead of 4 floats
121114d0 2021-03-16 15:44:49 Update METAL compiled shaders
2d01573b 2021-03-16 15:44:33 Add METAL shaders
c6ceaaeb 2021-04-04 21:32:40 METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
1e77dae7 2021-03-16 15:44:04 Add METAL implementation
1ebef073 2021-03-16 15:15:43 Add D3D11 implementation (not yet tested)
fd236af8 2021-04-02 09:37:25 Update Xcode project to add SDL_triangle.{c,h}
3ee511d7 2021-03-16 15:14:58 Add software renderer implementation
37f78fc1 2021-03-16 15:13:15 Add OpenGL implementation
eff840bb 2021-04-01 23:30:59 Add OpenGLES implementation
faded41a 2021-03-16 15:11:13 Add OpenGLES2 implementation
6e26d320 2021-03-16 15:09:34 Add sysrender interface
32e79101 2021-04-01 20:27:22 Fix warnings
f22fc4ca 2021-03-16 15:07:44 Add API: SDL_Vertex type and SDL_RenderGeometry
53a2608b 2021-03-14 22:32:17 Renderer opengles2: turn color Uniform into Attribute. all attributes are copied interleaved (based on rmg-nik initial patch+ + minor clean up of data structure + add check for colorswap
154384a7 2021-08-18 23:59:27 Add (uintptr_t) casts
6e47f538 2021-04-01 20:18:05 Fix warnings
4869a3d2 2021-04-01 14:36:31 Add Direct3D9 implementation (not tested)
08d6a465 2021-08-18 23:57:32 Fix dynapi prototypes
4ba37638 2021-04-01 12:43:39 Save and restore SDL renderer state after transforming triangles to rect
cd0663e0 2021-04-01 11:47:45 Fix declaration-after-statement and remove tabs
93fb5a22 2021-08-18 23:54:37 Remove '\brief' markup in header 'SDL_render.h'
cd4663df 2021-04-01 11:11:12 Update D3D11 for SDL_RenderGeometryRaw
9f591707 2021-04-01 10:37:45 Update METAL backend for SDL_RenderGeometryRaw
bfa15931 2021-08-18 12:04:38 audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate. This can be used by recent pipewire to avoid resampling.
bfbab536 2021-08-16 23:07:30 remove warnings from Wundef in SDL_config.h.cmake
966728db 2021-08-16 06:43:37 include/SDL_video.h: Remove a comma at end of enumerator list
83bb1366 2021-08-15 12:41:27 Restore KMOD_RESERVED for backward compatibility Some applications check for KMOD_RESERVED but it was replaced with KMOD_SCROLL in https://github.com/libsdl-org/SDL/commit/cb1e20b058f1de55b98f32b7d16cff1f896f88dd.
b161c9ba 2021-08-14 16:30:37 CI: Add Emscripten build
402b86f2 2021-08-15 14:41:56 waylandevents: prevent segfault if xkb compose table is not found this can happen e.g. on pure wayland system where there is no X11 locales for xkbcommon to find.
72f41d1f 2021-08-14 21:11:17 Added missing parenthesis around SDL_clamp
0a870756 2021-07-08 12:47:57 Update SDL_config_emscripten.h for upstream
d4488962 2021-05-19 08:24:33 Add SDL_config_emscripten.h Currently we maintain a config file in the emscripten repo, but this seems like what other embedded/cross platforms do.
454943cf 2021-04-11 16:44:48 emscripten: Don't flag window fullscreen on external requests Also, the condition was always true.
55af8dca 2019-02-27 14:16:37 emscripten: use emscripten_set_window_title api
d8baad7e 2019-02-27 14:15:40 emscripten: use emscripten_get_screen_size api
abc04270 2020-04-15 15:22:39 emscripten: Fix framebuffer array creation optimisation
b4f11a36 2020-04-15 14:48:52 emscripten: Drop commented out code from the dummy driver
fbc36490 2021-08-14 22:29:05 Use the new SDL_clamp() macro where sensible There were a few places throughout the SDL code where values were clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp() macro, use this instead.
35c1bbfa 2021-08-13 21:43:00 SDL_stdinc.h: Add an SDL_clamp() function Add a function to clamp a value to a range. SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it ensures that x is not smaller than a, nor larger than b. While, as best I can tell, this isn't actually standardised anywhere, it's a very useful function/macro to have.
07a2d71e 2021-03-30 11:56:38 emscripten: Feed silence to device when paused
dcc5eef0 2021-08-14 00:31:46 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode
91a55a02 2021-08-13 23:59:39 Relative mouse motion is delivered to the window with keyboard focus This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled. Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
69477151 2021-08-13 23:45:01 Get the window size for the window receiving the mouse motion This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
6a1e1ed9 2021-08-13 23:36:13 Relative mouse mode grab is based on the window with the input focus This fixes restoring the cursor clip rectangle after the mouse has moved off of the window. Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
e42e9a12 2021-08-13 20:48:56 Fixed build
441fbcaa 2021-08-13 20:48:54 Added HIDAPI support for the Xbox Adaptive Controller
b5e5c1ef 2021-08-13 17:53:39 Added Ctrl-T to toggle topmost mode in test programs
4d9efcb5 2021-08-13 11:52:25 Fixed flag test for boolean correctness
b28ed028 2021-08-13 11:39:41 Don't warp the mouse for relative mode when the window doesn't have focus
629e9f82 2021-08-13 11:06:43 Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode
6aa1498b 2021-08-13 11:03:19 This assert wasn't correct, we set the internal grab for mouse relative mode as well.
105f1206 2021-08-13 21:25:35 checkkeys: Create a renderer for window display on Wayland On Wayland -- or at least on some Wayland implementations -- windows aren't shown until something has been rendered into them. For the 'checkkeys' test program, this means that keyboard input isn't registered, making the program rather useless. By creating a renderer and presenting once, the window is properly displayed, and the test behaves as it does under X11 (including XWayland). The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
907943a2 2021-08-12 17:51:08 Added support for the Xbox One S Controller with 5.x series firmware
1e921352 2021-08-13 07:58:48 Improve portability of SDL_Convert51ToStereo_AVX Don't rely on checking __clang_major__ since it is not comparable between different vendors. Don't use "#pragma clang attribute" since it is only available in relatively recent versions, there's no obvious way to check if it's supported, and just using __attribute__ directly (for gcc as well) results in simpler code anyway.
9bf65575 2021-08-13 06:36:49 Correctly check for bswap builtins before using The __clang_major__ and __clang_minor__ macros provide a marketing version, which is not necessarily comparable for clang distributions from different vendors[1]. In practice, the versioning scheme for Apple's clang is indeed completely different to that of the llvm.org releases. It is thus preferable to check for features directly rather than comparing versions. In this specific case, __builtin_bswap16 was being used with older Apple clang versions that don't support it. [1] https://clang.llvm.org/docs/LanguageExtensions.html#builtin-macros
7aec0b90 2021-08-13 01:56:56 SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang. The last 'size == 50' check is always true anyway.
cec5a129 2021-08-12 15:49:33 Fixed libudev hotplug notifications in the HIDAPI driver
6eb4ebb5 2021-08-12 15:49:33 Simplified the HIDAPI Xbox One controller initialization
25cd749a 2021-08-12 15:12:04 x11: Don't change mode if we are already in the correct mode If we are already in the desired mode, changing it is a no-op at best, and harmful at worst: on Xwayland, it sometimes happens that we disable the crtc and cannot re-enable it. Resolves: https://github.com/libsdl-org/SDL/issues/4630 Signed-off-by: Simon McVittie <smcv@collabora.com>
584b89ab 2021-08-12 08:17:10 Added support for the color LED on the Xbox Elite Series 2 controller
64882b24 2021-08-12 08:17:08 Added support for the Xbox One Elite 2 Controller with 5.x series firmware
ed6eb07e 2021-08-12 01:40:50 SDL_wasapi.c: fixed build against older SDKs.
68ca35c3 2021-08-11 21:40:46 wayland: fix memleak in output listener
e9179314 2021-08-11 21:27:42 joystick/linux: fix memleaks; streamline joylist item removal
44a76710 2021-08-11 12:55:50 Don't disable clang avx instrinsics on win32 if __AVX__ is defined. C.f.: https://github.com/libsdl-org/SDL/issues/4533
ae7ee2a5 2021-08-11 09:59:43 wayland: Ignore stateless/sizeless configs when starting in fullscreen mode
ac32c522 2021-08-10 18:11:09 Try using the built-in WASAPI audio rate conversion Fixes https://github.com/libsdl-org/SDL/issues/4608
cb1e20b0 2021-08-10 17:50:17 Added KMOD_SCROLL to track the scroll lock state Fixes https://github.com/libsdl-org/SDL/issues/4566
609cea1e 2021-08-10 17:14:06 Enable SSE3 intrinsics when building with Visual Studio Fixes https://github.com/libsdl-org/SDL/issues/4530
d5ad6f6e 2021-08-10 16:51:03 Clarified that you should never have side-effects in the parameters to SDL_min/SDL_max
bb91d7a5 2021-08-11 01:56:40 regenerated configure script
056a42f1 2021-08-10 22:20:06 Sync wiki -> header