kc3-lang/SDL

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Log

Author Commit Date CI Message
12895eca 2021-11-27 10:52:58 Fixed WGI initialization on Win32
110e4e13 2021-11-27 10:24:32 Use WGI instead of XInput for Windows 10 UWP apps Fixes https://github.com/libsdl-org/SDL/issues/5017
e04a0221 2021-11-27 09:36:44 Fixed crash running SDL test programs on UWP
5a0ea7fb 2021-11-27 19:10:10 Check for O_CLOEXEC definition in fcntl.h at configuration time, If not available, define it internally as 0 (in SDL_internal.h). Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
f903a39e 2021-11-27 10:18:41 haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
11a9cd63 2021-11-27 08:14:50 Fixed building SDL on UWP
3008b005 2021-11-27 07:56:04 Include SDL_hidapi.h in the public headers Fixes https://github.com/libsdl-org/SDL/issues/5015
02021ae7 2021-11-27 13:17:04 Return capabitlities from RawInput joystick
b786c100 2021-11-26 19:45:16 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS Without this, moving the window changes the viewport and causes contents to render stretched. Fixes #1504
4f683f01 2021-11-26 17:26:42 Fixed potentially truncated entry in stack trace
5f1558ff 2021-11-26 13:47:42 Fixed detecting Raspberry Pi 2/3 video support on Pi 4
4e5839a5 2021-11-26 13:45:08 Fixed compiling for Raspberry Pi
86c0cf2b 2021-11-26 14:31:20 software: Draw a single pixel for a line with the same start/end point. Otherwise it would drop it, which seems like a bug to me, as it normally fills the endpoint on lines. Reference #2006.
a2e85652 2021-11-26 11:04:15 The Google Pixel fingerprint sensor isn't actually a joystick Fixes https://github.com/libsdl-org/SDL/issues/4971
cb2f3bed 2021-11-26 21:20:50 tidy-up a comment in cmake script
67b5de5b 2021-11-26 10:18:08 Fixed build warnings
2ca2ad76 2021-11-26 10:13:45 Fixed build warnings
b6c1cfb9 2021-11-26 09:37:27 Added API changes in 2.0.18
f90164a6 2021-11-26 09:01:29 Fixed mapping for the G-Shark GS-GP702 Fixes https://github.com/libsdl-org/SDL/issues/5006
22e59cd1 2021-11-26 19:15:28 CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release
7242075b 2021-11-26 08:12:45 Updated version to 2.0.18 for release
d8618204 2021-11-26 07:57:19 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick Fixes https://github.com/libsdl-org/SDL/issues/5008
30f04d63 2021-11-26 07:15:46 HIDAPI is only reliable on Android 4.3 and newer Fixes https://github.com/libsdl-org/SDL/issues/4955
d713a680 2021-11-25 22:32:40 pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available. This is to workaround systems where we hang in playback because the buffer does not report the space for whatever reason. The system will instead block in PlayDevice, which always immediately follows WaitDevice in modern times so this works out, and it seems to keep the device moving forward. For a future revision, we are either going to clean this up more properly, or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but this will do for SDL 2.0.18. Reference #4387 for discussion and further information.
eb39e205 2021-11-25 17:00:50 SDL_endian.h: remove aarch64 asm. The asm has been reported broken in at least optimized Apple M1 builds; and besides, the compiler builtins have precedence over the asm anyway. Closes https://github.com/libsdl-org/SDL/issues/3943
53aa8eec 2021-11-25 17:00:24 minor cleanup for watcom _inline keyword.
3c71f893 2021-11-25 13:53:04 Sync wiki -> header
57520cbd 2021-11-25 16:49:57 Improve documentation for input grabbing functions
2fa35757 2021-11-24 23:34:45 cmake: Weak link to GameController.framework to handle older OSes
bc409163 2021-11-20 17:05:28 cmake: Detect SDL_JOYSTICK_MFI for macOS
d5813776 2021-11-25 09:56:15 Release UDEV ressources
5cb85d61 2021-11-24 22:21:48 CI: Add iOS and tvOS builds
b9951083 2021-11-24 13:04:50 SDL_mfijoystick.m: Fix -Wshadow warning
e77cfb9a 2021-11-24 00:29:45 Fixed d3d11 renderer creation
d9f70878 2021-11-24 18:10:00 don't use CMAKE_COMPILER_IS_MINGW Fixes https://github.com/libsdl-org/SDL/issues/5002
57366285 2021-11-23 20:14:18 Only send display events for hotplugged displays, not the initial state
a3c05d2f 2021-11-23 19:43:01 Added debug output for display connect/disconnect events
b7f9c208 2021-11-23 18:56:50 cmake: handle warning flags properly (thanks to hgs3 for pointers.) fixes https://github.com/libsdl-org/SDL/issues/4983
f8900583 2021-11-23 17:04:40 removed windows winmm joystick driver
d2871a34 2021-11-23 15:10:50 testhaptic.c, testjoystick.c: fixed -Wshadow warnings.
e6a4230d 2021-11-23 03:51:32 Revert testevdev libc changes This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
3eaa80bb 2021-11-23 14:22:02 testgamecontroller.c: fixed -Wshadow warnings.
370b8318 2021-11-23 14:01:10 testmouse.c: fixed -Wshadow warnings.
381f99a3 2021-11-23 10:58:04 Fix warnings: re-add enum forward declaration
dd6817b3 2021-11-23 10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
fae70349 2021-11-23 10:33:12 Fix warnings: static, include, un-initialized vairables
2a24418b 2021-11-23 09:44:37 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
e5467af7 2021-11-23 09:42:07 Minor change comment
9c72adc8 2021-11-23 09:41:01 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
8dd6edec 2021-11-23 09:30:42 Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
e18be04b 2021-11-23 08:01:02 Fixed undefined behavior in QueueCmdSetDrawColor() Fixes https://github.com/libsdl-org/SDL/issues/4995 Patch from Andrew Kelley
9fcc630f 2021-11-22 16:37:34 X11: use SDL_malloc
19bf36db 2021-11-22 16:37:19 DirectFB: use SDL_malloc
8fb19d21 2021-11-22 16:29:24 Vita: unneeded include
e702a4e5 2021-11-22 16:28:49 PSP: un needed include
8e851a27 2021-11-22 16:28:07 Remove malloc from comment
0ef9d266 2021-11-22 16:24:19 cpuinfo: remove malloc from comments
5699e0fa 2021-11-22 16:22:39 visualtest: use SDL_malloc
30338beb 2021-11-22 16:17:39 Minor comment
fb218e58 2021-11-22 16:16:04 PSP: use SDL_malloc/SDL_free
f1582f54 2021-11-22 11:27:40 Fix comment
5a7a7ba5 2021-11-22 11:25:59 Don't use "realloc" in comment so that it doesn't show up
b4aeaa30 2021-11-22 11:20:52 Use SDL_calloc / SDL_free
cb9f85e8 2021-11-22 11:18:01 Don't use "round", so that it's doesn't show up while searching for the function
6fb50bd0 2021-11-22 11:16:23 Don't use "exp" as a name so that it's doesn´t show up with searching for the function
161dd83c 2021-11-22 11:15:23 Don´t use "trunc" as var name, since it's also a function
d31251b0 2021-11-21 22:30:48 use SDL's functions version inplace of libc version
c878d9a0 2021-11-22 17:06:41 Haiku: comment this should not be SDL_free()
c0029f01 2021-11-22 17:00:48 remove 'free' in comment
aef71054 2021-11-22 16:58:04 Use SDL_free
2004aaf3 2021-11-22 16:54:17 SDL_wave: use SDL_free
0445c13a 2021-11-22 16:49:17 Remove 'malloc' from comment
155db97d 2021-11-22 16:48:13 Remove 'malloc' from comment
c3633d2c 2021-11-22 16:44:48 Haiku: use SDL_malloc
79b37cc5 2021-11-22 16:43:49 Pandora: use SDL_malloc
10ffcbb1 2021-11-22 16:41:45 QNX: use SDL_malloc
e72beeb2 2021-11-22 16:40:29 Remove 'malloc' from comment
38cfe25b 2021-11-22 16:39:56 Remove 'malloc' from comment
4d566e5d 2021-11-22 16:39:22 VITA, PSP: use SDL_malloc
35b7ce18 2021-11-22 14:10:02 cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput. also moved CoreVideo framework out of if(SDL_FILE) block, and removed a now-irrelevant mingw related fixme.
34d9c2e2 2021-11-22 13:02:06 fixed typo: ervironment to environment
ee2afa00 2021-11-22 05:11:10 SDL_mfijoystick.m: fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/4992 Fixes https://github.com/libsdl-org/SDL/issues/4958
1927c080 2021-11-22 05:00:02 minor tidy-up to configury.
c97b7218 2021-11-21 12:18:10 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
49369142 2021-11-21 17:40:48 Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648 0 isn't valid scale. Min integer scale is 1.0f
a0cb079a 2021-11-21 15:45:08 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
ceb9e9a8 2021-11-21 00:21:41 cocoa: Removed a debug printf call.
18715acb 2021-11-21 00:14:18 cocoa: Position non-left mouse button events in background windows correctly. Fixes #4828.
343fa612 2021-11-20 13:17:59 hid: fix inconsistent indentation
db60b271 2021-11-20 13:13:17 hid: Only enumerate IOHIDDevices that are likely to be joysticks Touching HID devices with keyboard usages will trigger a keyboard capture permission prompt on macOS 11+. See #4887 Like the IOKit joystick backend, we accept HID devices that have joystick, gamepad, or multi-axis controller usages. We also allow the Valve VID for the Steam Controller, just like the Windows HIDAPI implementation does.
23b7bdef 2021-11-20 14:11:30 offscreen: Don't fail to create a window because of driver_loaded politics. Fixes #4922.
fadf41fc 2021-11-20 21:55:20 remove excess whitespace
504e7aa5 2021-11-20 21:51:10 minor tidy-up for ifdefs & co.
cd86e269 2021-11-20 19:40:26 Fixed bug #4982 - Failed to open audio_device. Android 5.1 should be ok.
aeff8748 2021-11-20 13:35:25 configure: Allow building of the "offscreen" video target. It was CMake-only before this.
e86d4bde 2021-11-20 13:33:29 test: Makefile should copy unifont file, for testime.c to use.
61881eb0 2021-11-20 13:14:00 docs/README-macos.md: Updated Xcode instructions. Fixes #960.
b6e8651a 2021-11-20 15:31:21 Audio 6.1 should be allowed now (see #4974)
b6d36567 2021-11-20 15:28:36 Fixed bug #4982 - Failed to open audio_device on Android 5.x with freq 96khz+
495ee42a 2021-11-20 01:15:20 testcustomcursor.c: replaced libc sscanf with SDL_sscanf