|
2398c43b
|
2022-03-24T14:34:37
|
|
add some Thrustmaster wheels
|
|
4fe7b2cb
|
2022-03-24T11:00:43
|
|
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
|
|
006aafab
|
2022-03-22T20:23:09
|
|
Fixed freeing a constant string (thanks @gnrlwart)
|
|
2302b2d5
|
2022-03-22T16:33:45
|
|
Add mapping for Logitech Precision Gamepad
|
|
1868c5b5
|
2022-03-17T18:25:50
|
|
Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
|
|
b22ce2b5
|
2022-03-17T17:10:40
|
|
Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
|
|
bcb0f1de
|
2022-03-17T08:52:31
|
|
Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
|
|
677dc101
|
2022-03-09T19:43:29
|
|
rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
|
|
6a787619
|
2022-03-08T18:42:13
|
|
Allow reading background events for MFi controllers
|
|
1b766937
|
2022-03-08T09:58:24
|
|
Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
|
|
af40cb6f
|
2022-02-23T15:49:10
|
|
Added support for the Razer Huntsman Analog keyboard in controller mode
|
|
94d43186
|
2022-02-22T00:41:15
|
|
GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
|
|
9299a3e7
|
2022-02-21T16:24:45
|
|
Workaround for crash in CoUninitialize()
|
|
18032979
|
2022-02-15T13:07:51
|
|
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
|
|
f97a29f6
|
2022-02-11T22:10:33
|
|
Use the real device VID/PID when seeing the Steam virtual controller
|
|
7935cfac
|
2022-02-08T18:55:10
|
|
SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
|
|
86b7a064
|
2022-02-04T16:40:05
|
|
Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
|
|
dd69c28d
|
2022-02-03T18:01:34
|
|
Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
|
|
b59e75c2
|
2022-02-02T19:21:34
|
|
Handle menu button press from controller
|
|
d7110b44
|
2022-01-08T12:07:16
|
|
fix compiler warnings in SDL_windows_gaming_input.c
|
|
43f0271b
|
2022-01-24T08:56:33
|
|
Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904.
The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
|
|
60deadba
|
2022-01-17T17:22:30
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
|
|
5b744592
|
2022-01-28T06:11:28
|
|
Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
|
|
d7e0c54d
|
2022-01-27T10:29:45
|
|
PSVita: send initial SDL_JOYDEVICEADDED events
|
|
67cb548b
|
2022-01-20T19:31:54
|
|
Fixed build error with C90 compilers
|
|
a23b3c76
|
2022-01-20T17:21:28
|
|
Add support for correlating trigger input
|
|
b06866ef
|
2022-01-16T09:44:28
|
|
Entirely remove Xbox axis filtering, we don't want this at all.
|
|
09aed102
|
2022-01-16T09:23:58
|
|
Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
|
|
85961b61
|
2022-01-16T09:01:56
|
|
Disable Xbox axis deadzone handling by default
Fixes https://github.com/libsdl-org/SDL/issues/5227
|
|
1a50334c
|
2022-01-14T15:04:26
|
|
Fixed Xbox One trigger axis zero point
|
|
b9d98331
|
2022-01-09T20:33:32
|
|
os2joystick: fix uninitialized use of local var 'maxdevs'
|
|
17da6006
|
2022-01-09T20:33:32
|
|
os2joystick: fix -Wsequence-point issues.
|
|
16f5b9e3
|
2022-01-05T11:07:52
|
|
Filter jitter on Xbox One controllers when using raw input reports
|
|
419ae29d
|
2022-01-03T21:44:18
|
|
joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
|
|
d73bd0d2
|
2022-01-03T21:39:30
|
|
dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
82fc67ae
|
2021-12-18T14:01:02
|
|
SDL_joystick.c: cast the arguments to nibble() to unsigned char.
|
|
47d3e96b
|
2021-12-18T14:01:02
|
|
SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
|
|
61107494
|
2021-12-17T07:40:02
|
|
SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
|
|
6f6382f8
|
2020-05-15T20:45:30
|
|
Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
|
|
f266d922
|
2021-12-07T14:04:32
|
|
psp/SDL_sysjoystick.c: fix -Wshadow warnings.
|
|
a4c04ad2
|
2021-11-30T10:32:21
|
|
Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
|
|
b6bc3a6b
|
2021-11-29T09:00:54
|
|
Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
|
|
dd2f9111
|
2021-11-27T20:18:29
|
|
Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
|
|
c2904c8c
|
2021-11-27T11:16:15
|
|
Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
|
|
a6cbe0ab
|
2021-11-27T10:58:12
|
|
Controllers are always centered at zero using XInput and WGI
|
|
09b7ca27
|
2021-11-27T10:53:20
|
|
Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
|
|
12895eca
|
2021-11-27T10:52:58
|
|
Fixed WGI initialization on Win32
|
|
110e4e13
|
2021-11-27T10:24:32
|
|
Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
|
|
02021ae7
|
2021-11-27T13:17:04
|
|
Return capabitlities from RawInput joystick
|
|
a2e85652
|
2021-11-26T11:04:15
|
|
The Google Pixel fingerprint sensor isn't actually a joystick
Fixes https://github.com/libsdl-org/SDL/issues/4971
|
|
67b5de5b
|
2021-11-26T10:18:08
|
|
Fixed build warnings
|
|
2ca2ad76
|
2021-11-26T10:13:45
|
|
Fixed build warnings
|
|
f90164a6
|
2021-11-26T09:01:29
|
|
Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
|
|
d8618204
|
2021-11-26T07:57:19
|
|
SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
Fixes https://github.com/libsdl-org/SDL/issues/5008
|
|
b9951083
|
2021-11-24T13:04:50
|
|
SDL_mfijoystick.m: Fix -Wshadow warning
|
|
f8900583
|
2021-11-23T17:04:40
|
|
removed windows winmm joystick driver
|
|
cb9f85e8
|
2021-11-22T11:18:01
|
|
Don't use "round", so that it's doesn't show up while searching for the function
|
|
6fb50bd0
|
2021-11-22T11:16:23
|
|
Don't use "exp" as a name so that it's doesn´t show up with searching for the function
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
ee2afa00
|
2021-11-22T05:11:10
|
|
SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
|
|
6828955d
|
2021-11-19T09:58:11
|
|
Trim any extra platform strings from mappings when they're returned to the application
|
|
881a6749
|
2021-11-18T19:58:04
|
|
rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
|
|
1237142b
|
2021-11-18T19:52:34
|
|
joystick: Quit drivers in reverse order to ensure dependencies are not broken
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.
If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
|
|
40d80862
|
2021-11-15T20:17:14
|
|
SDL_classic_joysticks defaults off
|
|
66058bbb
|
2021-11-15T16:52:56
|
|
Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
|
|
3eb9bfac
|
2021-11-14T22:22:50
|
|
win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
|
|
a2c27d39
|
2021-11-13T17:56:28
|
|
SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
|
|
6ad0fb84
|
2021-11-13T17:55:10
|
|
SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
|
|
a948ff84
|
2021-11-13T11:50:02
|
|
SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
|
|
c2dd50a9
|
2021-11-12T08:28:02
|
|
Fixed whitespace
|
|
50971577
|
2021-11-11T22:35:41
|
|
dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
|
|
fe09a493
|
2021-11-11T15:53:11
|
|
joystick: Add APIs to query rumble support
|
|
afccabb8
|
2021-11-11T12:12:05
|
|
joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
|
|
1ccfbf96
|
2021-11-11T11:13:08
|
|
joystick: Convert HasLED() into a generic GetCapabilities() function
|
|
b9b0df40
|
2021-11-11T12:52:31
|
|
Fixed Linux build
|
|
c9ada1c1
|
2021-11-11T12:45:38
|
|
Made HIDAPI device change notifications available via SDL_hid_device_change_count()
|
|
ebed961c
|
2021-11-11T09:51:39
|
|
Fixed build with older Linux kernel headers
|
|
828a0a4a
|
2021-11-11T07:13:29
|
|
Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
|
|
dc9de1e2
|
2021-11-11T07:03:30
|
|
Get the correct USB VID/PID information for /dev/input/js* devices
|
|
bd92a95f
|
2021-11-11T06:30:36
|
|
Cleanup for the /dev/js* support (thanks @meyraud705)
|
|
1c78b080
|
2021-11-10T20:02:25
|
|
Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection
Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
|
|
65a50b24
|
2021-11-10T16:15:22
|
|
Re-enable udev joystick enumeration by default
|
|
7681929c
|
2021-11-09T12:30:37
|
|
Don't send the initial joystick axis event if the application is in the background
|
|
d31f90d9
|
2021-11-09T12:09:01
|
|
Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
|
|
2a6feb50
|
2021-11-08T07:10:38
|
|
Removed accidental debugging commit (thanks @DomGries!)
|
|
5b646cd1
|
2021-11-07T22:58:44
|
|
Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
|
|
f6dc47ca
|
2021-11-07T16:00:47
|
|
WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.
In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
|
|
301389ce
|
2021-11-07T13:52:59
|
|
Fixed iOS build
|
|
b3e909dc
|
2021-11-07T13:51:34
|
|
WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.
Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
|
|
b8c00bf9
|
2021-11-07T13:11:29
|
|
Allow opening joysticks that are read-only on Linux
Fixes https://github.com/libsdl-org/SDL/issues/4713
|
|
0323d983
|
2021-11-07T12:52:06
|
|
Add the platform to the game controller mapping so it can be read back in without changes
Fixes https://github.com/libsdl-org/SDL/issues/4848
|
|
fe2fe290
|
2021-11-07T11:48:16
|
|
Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849
|
|
86bc65a7
|
2021-11-07T11:35:12
|
|
Fixed non-Apple builds
|
|
637bcd0b
|
2021-11-07T11:19:07
|
|
Fixed build warnings
|
|
e1435826
|
2021-11-07T11:16:48
|
|
Cleanup sfSymbolName support and add them to the dynamic API functions
|
|
149e5c65
|
2021-10-03T12:49:36
|
|
Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
|
|
6312aaea
|
2021-11-06T21:52:22
|
|
WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()
|
|
2371b247
|
2021-10-31T18:27:51
|
|
windows: improve feature detection consistency between CMake and non-CMake builds
|
|
26706319
|
2021-10-30T05:53:12
|
|
Ignore the ASRock LED controller, it's not a joystick
|