kc3-lang/SDL

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Log

Author Commit Date CI Message
426c1f4b 2022-01-19 14:27:58 opengles2: fix comment about client-side arrays.
b3984df1 2022-01-19 13:14:54 audio: pipewire: Use client config files instead of module names Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated). Use the new method to load the realtime module to boost the audio thread priority.
381520ad 2022-01-18 14:32:24 updates for watcom optimization flags
a0e3c884 2022-01-17 15:32:27 Updated to version 2.0.21 for development
1bfefb5b 2022-01-17 20:56:50 regenerated configure script.
a575e2cf 2022-01-17 20:56:24 Enable alloca on mingw/cygwin builds: This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896 Fixes https://github.com/libsdl-org/SDL/issues/5234
33dadbf1 2022-01-17 20:56:20 'dnl' whitespace tidy-up in configure.ac
d3952a8a 2022-01-16 15:14:33 wayland: Avoid spurious resize events
b06866ef 2022-01-16 09:44:28 Entirely remove Xbox axis filtering, we don't want this at all.
09aed102 2022-01-16 09:23:58 Don't send output reports to the Victrix Pro FS v2 It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
85961b61 2022-01-16 09:01:56 Disable Xbox axis deadzone handling by default Fixes https://github.com/libsdl-org/SDL/issues/5227
2a0cde8f 2022-01-16 09:40:51 Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
1a50334c 2022-01-14 15:04:26 Fixed Xbox One trigger axis zero point
e9511f71 2022-01-14 14:39:04 hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality. Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
9a2bbd8a 2022-01-12 13:01:05 wayland: Convert URI to local path for DropFile
0abc0a6f 2022-01-12 20:37:32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit.
d37c9777 2022-01-12 06:48:00 haiku: updated for Haiku
bff86701 2022-01-12 06:47:02 haiku: updated for Haiku
094e9440 2022-01-12 06:42:17 haiku: Remove BDirectWindow, fix OpenGL handling. From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001 From: X512 <danger_mail@list.ru> Date: Thu, 30 Jan 2020 04:01:58 +0900 Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling. * BDirectWindow changed to BWindow. * Implemented fullscreen. * Introduced view for non-OpenGL drawing. * Drawing thread removed, window thread is used instead. * Use BGLView as OpenGL context. Implement proper context switching and OpenGL locking. Only one context per window is supported. BGLView should be not deleted when window is closed, it deleted when deleting context.
407d4e47 2022-01-12 20:32:00 cmake: simplify after the previous os/2 commit.
f199f832 2022-01-12 20:22:28 cmake: added target_properties for os/2.
5b6e2d69 2022-01-12 11:01:02 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts
ae9e2149 2022-01-11 21:32:07 os2-buildbot.sh: Use the 64-bit Watcom binaries. GitHub Actions is a 64-bit Ubuntu instance. It was only using the 32-bit binaries because our buildbot put this on the 32-bit Linux host to spread the CPU load around more evenly.
42302d0a 2022-01-11 21:17:21 x11: Let apps specify a custom _NET_WM_WINDOW_TYPE. Fixes #5185.
f9b918ff 2022-01-11 16:15:45 opengles2: Use client-side arrays on everything but Emscripten. Turns out they're much faster! Fixes #5206.
bb9ebad7 2022-01-11 09:34:14 Optionally disable generation of SDL2main and uninstall projects. Mostly meant to allow SDL2 to be incorporated as a sub-project of external CMake projects.
fcf0e524 2022-01-07 11:17:47 cmake: Remove libunwind-generic as hard dependency when using alternate unwind implementations like LLVM libunwind this library is not provided yet the libunwind features are fully implemented in main libunwind, making this hard dependency assumes a particular libunwind implementation, this patch makes it optional which makes the builds to work with llvm libunwind Signed-off-by: Khem Raj <raj.khem@gmail.com>
73434a96 2022-01-11 10:37:59 Removed debian directory This isn't used directly by any distribution and isn't helpful at this point.
c3a7cc34 2022-01-10 21:52:02 cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.: | Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM then we get the following error during configuration: | -- Performing Test HAVE_OPENGL_EGL | CMake Error: Parse error in command line argument: WL_EGL_PLATFORM | Should be: VAR:type=value If one changes to add a value to the macro, e.g. | Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1 then cmake does not error out but the macro is not passed to the C compiler. CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in, CMAKE_REQUIRED_DEFINITIONS should be used. Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
ea0bca57 2022-01-11 14:56:56 SDL_cocoamodes.m: fix build against older SDKs. Fixes https://github.com/libsdl-org/SDL/issues/5208
c6c4d421 2022-01-11 11:33:02 pthread: disable SetThreadPriority for OS/2 too
b2656776 2022-01-11 11:33:02 cmake: initial attempt at adding os/2 support.
7527c8d3 2022-01-11 11:33:02 hidapi, libusb: provide a wcsdup implementation if it is not available. similar to mac and android versions..
b424665e 2022-01-10 20:40:05 Sync wiki -> header
5e3f4ccc 2022-01-10 20:35:04 Sync wiki -> header
d8129c56 2022-01-10 10:50:59 Mark internal function as static
3e1b3bc3 2022-01-10 10:07:44 wayland: Horizontal wheel values do not need to be inverted
a29d3acc 2022-01-09 11:11:34 Updated Bresenham line drawing to match software renderer output
b9d98331 2022-01-09 20:33:32 os2joystick: fix uninitialized use of local var 'maxdevs'
17da6006 2022-01-09 20:33:32 os2joystick: fix -Wsequence-point issues.
f14c7bb4 2022-01-09 20:33:32 added missing hidapi stuff for os/2 with libusb
1f32dd8e 2022-01-09 06:36:18 Fixed overdraw with duplicate points, fixed not drawing single point lines
5d07c036 2022-01-09 08:13:34 psp: Force channels to stereo if user requested anything other than mono. Before it would only clamp to stereo if it also had to resample, which would fail if the app specified 44100Hz and surround sound.
c275436f 2022-01-09 00:39:02 opengles2: Batching lines/points used wrong var for summing vertex counts. Fixed this in the vitagxm backend too, but I don't know what the state of that code is otherwise. Reference Issue #5061.
9e6249fa 2022-01-08 19:24:47 wayland: Avoid spurious key repeats when not pumping events Previous to this commit, key repeats events were typically generated when pumping events, based on the time of when the events are pumped. However, if an application doesn't call `SDL_PumpEvents` for some seconds, this time can be multiple seconds in the future compared to the actual key up event time, and generates key repeats even if a key was pressed only for an instant. In practice, this can happen when the user presses a key which causes the application to do something without pumping events (e.g. load a level). In Crispy Doom & PrBoom+, when the user presses the key bound to "Restart level/demo", the game doesn't pump events during the "screen melt" effect, and the level is restarted multiple times due to spurious repeats. To fix this, if the key up event is among the events to be pumped, we generate the key repeats there, since in the Wayland callback we receive the time when the key up event happened. Otherwise, we know no key up event happened and we can generate as many repeats as necessary after pumping. Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
461724d2 2022-01-08 19:09:35 wayland: Refactor time fields in SDL_WaylandKeyboardRepeat Refactorization with no functional changes. Instead of `next_repeat_ms` containing a timestamp based on SDL ticks, we make it zero-based relative to the key press time, and we store the key press time in SDL ticks in a new field. This refactorization is groundwork for future commits which need to use the key press and release timestamps provided by the Wayland API, which are also expressed in milliseconds, but whose base does not match the one for SDL ticks. Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
fb0c3040 2022-01-08 21:10:14 wayland: Avoid infinite loop in keyboard_repeat_handle If `repeat_info->next_repeat_ms` overflows, many key presses will be generated. In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate. Rearrange the comparison in order to gracefully handle the overflow case. Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
3b083b99 2022-01-08 14:07:42 Fixed compile warning
b82af9df 2022-01-08 14:05:50 Improved OpenGL point drawing performance (thanks @slime73!) We'll do proper call batching for the SDL 2.0.22 release
1a73c45a 2022-01-08 13:34:49 Fixed incorrect color in the OpenGL driver
3cdda8f8 2022-01-08 21:58:26 PSP: use 'data' variable which is alread the driver data
9f1e609a 2022-01-08 12:42:36 Document SDL_HINT_RENDER_LINE_METHOD in the release notes
4ef2529b 2022-01-08 12:37:57 More efficient calculation of render_count
5346c93b 2022-01-08 12:28:43 Fixed assertion on number of points rendered
4b719620 2022-01-08 12:02:08 Prevent overdraw with connected line segments
63d10a0a 2022-01-08 23:00:32 updates to config.guess and config.sub from mainstream.
09ece861 2022-01-08 11:36:29 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
836a4ec7 2022-01-08 22:35:02 updates to os/2 build
c1e60798 2022-01-08 11:09:11 As an optimization, draw horizontal and vertical lines using rectangles
3da7c630 2022-01-08 11:07:03 Assert that we have drawn the expected number of points
9f56faee 2022-01-08 10:59:31 Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
fe3a33a0 2022-01-08 10:10:18 Use RenderGeometry for drawing lines at all scales
0696fc01 2022-01-07 14:30:26 cmake: Split SDL2-static and SDL2main into their own target exports This makes it so that the generated targets are not interdependent, which allows Linux distributions to split libraries into the appropriate subpackages as needed.
1694782b 2022-01-08 09:32:23 Remove redundant work when render scale is 1.0
2026a78d 2022-01-08 09:23:58 Don't flush in RenderDraw*WithRects() This allows these functions to be reused in the future for other primitives
18e4d9fe 2022-01-08 09:02:25 Re-enable line drawing path in render drivers This is still used for scaled line drawing in RenderDrawLinesWithRects()
dca281e8 2022-01-08 08:49:34 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event)
93cab32d 2022-01-08 14:40:20 minor update to test/Makefile.os2
4472b831 2022-01-08 11:56:56 PSP_RunCommandQueue: fix argument to PSP_SetBlendState() src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue': src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
df1474b4 2022-01-08 11:55:10 psp/SDL_sysfilesystem.c: fixed a minor compiler warning. src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath': src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
21914b4e 2022-01-08 11:55:10 updated Makefile.psp and SDL_config_psp.h
f62b8071 2022-01-07 21:31:38 wikiheaders.pl: Put the manpages in man/man3
92946348 2022-01-07 18:28:25 Updated to version 2.0.20 for release
cc201337 2022-01-07 20:20:57 render: Fixed some compiler warnings. Fixes #5197.
289c3fbb 2022-01-07 17:07:22 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()" This reverts commit c477768e6f926c38d4cdc236cab8376faf9f6789. We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
1085c317 2022-01-07 16:43:53 Use the requested cursor size instead of the default cursor size CopyImage() will scale based on the system accessibility settings automatically. Fixes https://github.com/libsdl-org/SDL/issues/5198
6d3b5d66 2022-01-07 18:18:53 psp: draw lines with RenderGeometry, same as with the other renderers.
9cb2c549 2022-01-07 22:43:30 Remove QueueDrawLines from D3D, D3D11
b88b6b3c 2022-01-07 22:43:12 Remove QueueDrawLines from METAL
9aac5531 2022-01-07 22:42:52 Remove QueueDrawLines from GL, GLES, GLES2
8ea8b2e6 2022-01-07 22:42:13 Use QueueDrawLine if provided, otherwise use RenderGeometry
c4987274 2022-01-07 22:14:28 render: Use RenderGeometry to draw lines This patch is from @1bsyl Fixes #5061.
4b38d4c9 2022-01-07 12:37:28 Leave the Metal view active on the window when recreating the Metal renderer Fixes https://github.com/libsdl-org/SDL/issues/5140 Also move the metal tag definition to SDL_syswm.h so it can be used by applications
88ac517d 2022-01-07 15:03:47 opengles2: Fix point drawing.
957c48b4 2022-01-07 10:58:04 Fixed detecting focus change to child dialogs Fixes https://github.com/libsdl-org/SDL/issues/5157
c477768e 2022-01-06 18:58:30 We only need to add the sentinel at the top of SDL_WaitEventTimeout()
e9134b04 2022-01-06 19:38:10 events: Only add sentinels for pumping done inside SDL_WaitEventTimeout() We don't want to catch explicit SDL_PumpEvents() calls by the application with our polling check to avoid stale data. If the call to SDL_PumpEvents() produced no events, there will be a sentinel sitting in the queue that will cause SDL_PollEvent() to immediately return 0 next time it is called. Our SDL_WaitEventTimeout() implementation avoids this issue by always popping an event after calling SDL_PumpEvents(). This will remove the new sentinel if we didn't get any new events.
95485884 2022-01-06 13:58:39 Move special sentinel handling inside SDL_PeepEvents()
2592e621 2022-01-06 13:30:26 Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
8ff21668 2022-01-06 12:56:07 Only return from SDL_PollEvent() if the last sentinel is consumed
c9ff90b9 2022-01-06 12:03:09 Clarify comment Co-authored-by: Simon McVittie <smcv@debian.org>
31f8c3ef 2022-01-06 11:27:44 Fixed event pump starvation if the application frequently pushes its own events
e0c53991 2022-01-06 22:29:23 Don't make psp eboot for testoffscreen
5d3f6b02 2022-01-06 15:37:05 wikiheaders.pl: Added support for export to Unix manpages. This mostly works, but likely needs some tweaking as we examine the output of various pages. Fixes #5163.
75ac944b 2022-01-06 22:24:00 check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
515b5f2a 2021-12-22 12:04:10 Fix build errors in PSP port
34e34ad5 2021-12-22 11:43:07 Remove debug code from PSP renderer
520c89a0 2021-01-19 20:11:36 cleaning
09f4711f 2021-01-09 12:52:55 Fix LRU when destroying texture.
c3ec62d6 2021-01-09 11:25:39 PSP lazier blend states, display mode report with 16bit option