src


Log

Author Commit Date CI Message
Erik Soma 71e3998d 2021-11-23T17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
Francisco Javier Trujillo Mata 8ed0cc43 2021-12-15T22:30:04 Fix wrong value for thread priorities following official PSP Docs
Sylvain 44c84c0d 2021-12-17T17:44:34 GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)
Sylvain 3a69828e 2021-12-17T13:15:39 Fixed GLES2 back-end on Big Endian Platform (see #5093)
Ozkan Sezer 61107494 2021-12-17T07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
Ozkan Sezer ced442cd 2021-12-17T07:33:10 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
Ozkan Sezer 48d1ef8f 2021-12-17T07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
Ozkan Sezer dac65160 2021-12-17T02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
Ozkan Sezer 2052b5bc 2021-12-17T01:10:10 os2messagebox: use proper UCHAR* typecast in assignment, just in case.
Sam Lantinga ca18bf11 2021-12-16T12:01:18 Don't compare raw mouse button state with windows message button state When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two. Fixes https://github.com/libsdl-org/SDL/issues/5108
Sylvain 3d5fcb5d 2021-12-16T11:10:07 Fix warning
Sylvain 4342e6bd 2021-12-16T10:53:27 SDL_render.c: lighten the cast syntax
Sylvain 50d49c63 2021-12-16T10:52:36 GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
Ethan Lee 4c9966ee 2021-12-16T10:22:27 wayland: Add a note for why we check 0,0 for fullscreen configurations
Sylvain 6101499c 2021-12-16T09:07:31 BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Program received signal SIGILL, Illegal instruction. X11_InitKeyboard (_this=0x1001f8f0) at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273 273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
stdgregwar 0b7b0977 2020-12-27T17:51:39 fix PSP texure artifacts
Francisco Javier Trujillo Mata 996f30b0 2021-11-23T15:27:41 Use lightweight mutex
Francisco Javier Trujillo Mata 0341ec93 2021-11-26T11:34:40 Improve performance when vsync is enabled and the game is not reaching the 60 FPS
Sam Lantinga 67c4b996 2021-12-15T10:39:42 Fixed enabling udev hotplug detection on Linux
Sam Lantinga c326ff7c 2021-12-14T12:42:39 Re-enabled the O_CLOEXEC definition so config headers can be fixed
Alex Szpakowski 3a5e148b 2021-12-14T11:02:07 Renderer backends use SDL_Color instead of int for geometry colors.
Sam Lantinga 086c7455 2021-12-14T12:08:36 Fixed build warning on iOS
Sam Lantinga b08e57e9 2021-12-14T09:32:05 Don't try to create a vbo if we aren't using any vertices
Sylvain b7885abc 2021-12-14T10:31:55 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
Alex Szpakowski 323ba6c0 2021-12-13T18:27:49 d3d11 renderer: reduce vertex bandwidth and calculations.
thfrwn 2b6b69fb 2021-12-12T10:08:11 fix assertion failure in sndio audio caused by the recent hotplugging support
Sylvain 8927d73b 2021-12-12T09:55:23 RenderGeometry: simplify casting (Thanks Daniel Gibson)
Sylvain d7f66ba1 2021-12-11T20:04:53 Remove strict aliasing warning in opengles2 backend
Sylvain 3e43d6e3 2021-12-11T17:19:00 SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
David Redondo e2ade2bf 2021-12-10T16:22:34 Fix build against wayland 1.20 Fixes #5088
David Gow 9da93d07 2021-12-08T12:38:16 video: x11: Set XImage's byte_order field (fix #5081) If the X server's byte order is different from the client, things might display in the wrong colour. Apparently we can just set the byte_order field to the client's byte order, and the X server will adjust everything automatically: https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
Hanseul Jun e7f84c20 2021-12-09T10:40:53 Fix a typo in comment.
Hanseul Jun 66fbf00e 2021-12-09T10:40:18 Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
Valentin Hăloiu cb8fa5f9 2021-12-04T03:50:12 wayland: fix keycodes of swapped xkb modifier keys
Ozkan Sezer 615f7b44 2021-12-08T23:51:56 more updates to os2 makefile for libiconv
Ozkan Sezer 8d14e6ea 2021-12-08T14:01:02 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, it now compiles without HAVE_LIBC
Sylvain 1940d289 2021-12-08T09:41:33 SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "") because: - GeHint return a value pointer. - SetHint free internally the pointer - The -now invalid- pointer is re-read ==9363== Invalid read of size 1 ==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044) ==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938) ==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332) ==9363== by 0x401584: main (main.c:421) ==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd ==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432) ==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76) ==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
Ozkan Sezer 9409642e 2021-12-07T21:24:24 fix some warnings from vita builds (missing includes) also some tidy-up to whitespace.
stdgregwar 21d46b7e 2020-12-26T12:46:07 PSP renderer fixed
Sergio Padrino 6f6382f8 2020-05-15T20:45:30 Fix SDL_GameController API for PSP (#3) - Add missing mapping - Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
Cameron Gutman da0f76de 2021-12-07T00:38:46 cocoa: Don't round scroll deltas from trackpads Rounding the scroll deltas from trackpads causes jerky scrolling behavior by artificially amplifying the effects of very small scroll movements. We should only round events from devices with discrete scroll wheels, because we know the smallest unit of movement there is a single tick.
Ozkan Sezer 8cee50ee 2021-12-07T19:32:56 removed stdlib.h from SDL_psp_main.c now that exit() is gone.
Ozkan Sezer 00014dc2 2021-12-07T18:47:10 fix some warnings from psp builds (missing includes.)
Wouter Wijsman da5dbb47 2021-12-07T16:43:50 Fix SDL2main on PSP (#5076) - Fix SDL2main on PSP SDL2main was not working for PSP, because it wasn't being activated and it wasn't unsetting the main. Besides that a debug screen being started was causing issues with joystick input and the sceKernelExitGame calli is no longer needed with the current PSPDEV SDK. - Clean up imports in PSP main - Set PSP GPU and user modes in main - Fix exit callback in PSP main
Cameron Gutman 2d673e5b 2021-12-06T22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
Ozkan Sezer f266d922 2021-12-07T14:04:32 psp/SDL_sysjoystick.c: fix -Wshadow warnings.
Ozkan Sezer 801dcbc5 2021-12-07T14:04:10 SDL_render_sw.c: fix -Wshadow warnings.
Wouter Wijsman e17a3154 2021-12-07T10:56:48 Fix build issue
Wouter Wijsman 7266cf66 2021-12-07T10:54:30 Clean up PSP render code to fit C standard used better
Wouter Wijsman 07608bf4 2021-12-07T10:36:19 Fix ISO C90 violations in psp render code
Wouter Wijsman a79b6426 2021-11-29T20:05:53 Make SDL2 able to build or PSP with cmake
Wouter Wijsman 21fd0047 2021-11-29T18:42:13 Initial for building PSP version with CMake
Sylvain d09f80ef 2021-12-07T11:31:57 SDL_DrawPointsF: fix error message typo
Sylvain 6dafc850 2021-12-07T10:44:12 SDL_DrawLines: minor simpification: - scale is 1.0f, don't need to multiply - typo in error message - remap SDL_DrawLines to SDL_DrawLinesF
Sylvain a0818a63 2021-12-07T10:07:15 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003)
Cameron Gutman 9ae56cb3 2021-12-06T21:18:23 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
Ozkan Sezer 03019c91 2021-12-06T20:37:52 autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID Apparently the older versions of libXi doesn't have it. Fixes the build break issue reported at: https://github.com/libsdl-org/SDL/commit/4b42c05ba1eaaaa9a4ef803acea8f13402271039#commitcomment-61427659
David Gow a709b5b6 2021-12-04T14:14:47 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can always provide a 0×0 width/height to signal that the compositor doesn't care. SDL previously assumed the provided width/height was always valid for fullscreen windows, and so applied it as-is. This broke SDL applications on KDE/KWin 5.23, which now sends 0×0 configure events (and, in 5.23.3, 1×1 events for some reason), breaking all SDL applications in fullscreen[2]. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6 [2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
ALittleDruid 2f0edc29 2021-12-04T09:23:19 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL
Ozkan Sezer a887b8e2 2021-12-03T20:03:10 SDL_test_common.c: replaced all printf() calls with SDL_Log() Otherwise, if one builds libSDL2_test using a new mingw but builds the test programs using an older mingw, a link failure happens: /opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf': /opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func' collect2: ld returned 1 exit status
Weng Xuetian 5056b29b 2021-12-02T17:14:58 Fix the wrong int size for fcitx capability.
Sylvain e14d1026 2021-11-26T13:12:22 Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
Sylvain 7828362d 2021-11-24T16:45:06 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd
Ozkan Sezer a2b13e58 2021-12-02T02:28:24 SDL_iconv_string: avoid memory leak if realloc() fails.
Ozkan Sezer f14a8bfa 2021-12-01T21:33:02 fix whitespace.
Ozkan Sezer b71bfdaa 2021-12-01T20:50:40 SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too whcar_t is unsigned short in os/2, like windows
Davis Mosenkovs 66b0a6ee 2021-12-01T01:33:57 workaround for libmali gbm_device_get_fd() gbm_device_get_fd() in at least some libmali versions duplicates handle. Other implementations do not do duplication. To prevent handle leak save drm_fd in SDL_DisplayData.
Ozkan Sezer 662ea5ab 2021-12-01T01:40:24 minor correction after previous patch and minor tidy-up.
Ozkan Sezer 70c5e91d 2021-12-01T01:20:10 os/2 optionally builds against libiconv.
Ozkan Sezer b20484e8 2021-12-01T01:20:02 minor os/2 reorganization for iconv
Sam Lantinga 8c91cf7d 2021-11-30T12:36:46 Always create a full 256-entry map in case color values are out of range Fixes https://github.com/libsdl-org/SDL/issues/5042
Sam Lantinga a4c04ad2 2021-11-30T10:32:21 Fixed building with iOS SDK prior to 13.0 Fixes https://github.com/libsdl-org/SDL/pull/5045
Sam Lantinga 8589134f 2021-11-30T10:23:21 Fixed potential buffer overflow in YUV conversion Fixes https://github.com/libsdl-org/SDL/issues/5043
Ozkan Sezer 09465a90 2021-11-30T21:10:10 hidapi, windows: replace a strncpy() with plain memcpy() mainstream has a similar change, already.
Sam Lantinga 5fc901d4 2021-11-30T09:58:21 Updated to version 2.0.19 for development
Cameron Gutman 715d4812 2021-11-29T22:43:25 windows: Fix GUI key state when grabbing the keyboard When our keyboard grab hook is installed, GetKeyState() will return 0 for the GUI keys even when they are pressed. This leads to spurious key up events when holding down the GUI keys and the inability to use any key combos involving those modifier keys.
Sam Lantinga b6bc3a6b 2021-11-29T09:00:54 Added a mapping for the PS4 touchpad button on Windows Fixes https://github.com/libsdl-org/SDL/issues/5035
David Gow f6fdbc1e 2021-11-29T21:16:15 video: x11: Fix an invalid SDL_LogError() call This fixes a compile warning — and possible invalid memory read — introduced in 9c03d255 ("Add back X11 legacy WM_NAME encodings"), which was part of PR #5029, fixing Bug #4924. The issue is with one of the added warnings in X11_GetWindowTitle(). Basically, the "title" variable passed to SDL_LogError() hasn't been initialised yet: we could pass propdata in directly, but it's better to move the SDL_LogError() call until after title is set, IMHO. This fixes the following warning from gcc (SUSE Linux) 11.2.1: In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45, from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21: /home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle': /home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=] 33 | #define SDL_LogDebug SDL_LogDebug_REAL /home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug' 720 | SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title); | ^~~~~~~~~~~~
Sam Lantinga 3ba9276a 2021-11-28T21:14:02 Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine) Fixes https://github.com/libsdl-org/SDL/issues/5031
Sam Lantinga 6872cb12 2021-11-28T21:10:46 null-terminate the message buffer if FormatMessage() fails
Fredrick Brennan b5d47aa2 2021-11-28T23:15:31 Fix comment style for old compilers (`//`⇒`/**/`)
Fredrick Brennan 367684b0 2021-11-28T22:56:24 Add patches suggested by @slouken in round 1 review
Fredrick Brennan 9c03d255 2021-11-28T16:18:39 Add back X11 legacy WM_NAME encodings Closes #4924. Based on patches of the past, such as this work by James Cloos in July 2010: https://github.com/exg/rxvt-unicode/commit/d7d98751b7385416ad1694b5f1fde6c312ba20d5, as well as code comments in the Perl module X11::Protocol::WM (https://metacpan.org/pod/X11::Protocol::WM) and even the code to Xlib itself, which taught me that we should never have been using `XStoreName`, all it does is call `XChangeProperty`, hardcoded to `XA_STRING`! What can I say, when the task is old school, the sources are too 😂
Ethan Lee 72e53e4b 2021-11-28T19:25:22 wayland: Clear driverdata before calling ResetDisplayModes
Sam Lantinga 942973dd 2021-11-28T09:27:28 Use mouse ID 0 for raw mouse events We don't track state for each mouse individually, so we should just use the global mouse ID for all events. Fixes https://github.com/libsdl-org/SDL/issues/5026
Sam Lantinga dd2f9111 2021-11-27T20:18:29 Fixed warnings with Windows SDK 10.0.19041 Fixes https://github.com/libsdl-org/SDL/issues/4998 Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
Sam Lantinga c2904c8c 2021-11-27T11:16:15 Fixed compile warnings and errors Fixes https://github.com/libsdl-org/SDL/issues/4998
Ozkan Sezer 8f17af5e 2021-11-27T20:56:56 hidapi: mark libusb function pointers with LIBUSB_CALL.
Sam Lantinga a6cbe0ab 2021-11-27T10:58:12 Controllers are always centered at zero using XInput and WGI
Sam Lantinga 09b7ca27 2021-11-27T10:53:20 Get the current WGI controller list at startup On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
Sam Lantinga 12895eca 2021-11-27T10:52:58 Fixed WGI initialization on Win32
Sam Lantinga 110e4e13 2021-11-27T10:24:32 Use WGI instead of XInput for Windows 10 UWP apps Fixes https://github.com/libsdl-org/SDL/issues/5017
Sam Lantinga e04a0221 2021-11-27T09:36:44 Fixed crash running SDL test programs on UWP
Ozkan Sezer 5a0ea7fb 2021-11-27T19:10:10 Check for O_CLOEXEC definition in fcntl.h at configuration time, If not available, define it internally as 0 (in SDL_internal.h). Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
Cameron Gutman f903a39e 2021-11-27T10:18:41 haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
Sam Lantinga 11a9cd63 2021-11-27T08:14:50 Fixed building SDL on UWP
Mathieu Eyraud 02021ae7 2021-11-27T13:17:04 Return capabitlities from RawInput joystick
Eric Wasylishen b786c100 2021-11-26T19:45:16 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS Without this, moving the window changes the viewport and causes contents to render stretched. Fixes #1504
Sam Lantinga 4f683f01 2021-11-26T17:26:42 Fixed potentially truncated entry in stack trace
Sam Lantinga 4e5839a5 2021-11-26T13:45:08 Fixed compiling for Raspberry Pi