|
71e3998d
|
2021-11-23T17:56:46
|
|
Make SDL_VideoInit cleanup when errors occur before video driver creation.
|
|
8ed0cc43
|
2021-12-15T22:30:04
|
|
Fix wrong value for thread priorities following official PSP Docs
|
|
44c84c0d
|
2021-12-17T17:44:34
|
|
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)
|
|
3a69828e
|
2021-12-17T13:15:39
|
|
Fixed GLES2 back-end on Big Endian Platform (see #5093)
|
|
61107494
|
2021-12-17T07:40:02
|
|
SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
|
|
ced442cd
|
2021-12-17T07:33:10
|
|
SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
|
|
48d1ef8f
|
2021-12-17T07:33:10
|
|
another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
|
|
dac65160
|
2021-12-17T02:50:40
|
|
os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
|
|
2052b5bc
|
2021-12-17T01:10:10
|
|
os2messagebox: use proper UCHAR* typecast in assignment, just in case.
|
|
ca18bf11
|
2021-12-16T12:01:18
|
|
Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.
Fixes https://github.com/libsdl-org/SDL/issues/5108
|
|
3d5fcb5d
|
2021-12-16T11:10:07
|
|
Fix warning
|
|
4342e6bd
|
2021-12-16T10:53:27
|
|
SDL_render.c: lighten the cast syntax
|
|
50d49c63
|
2021-12-16T10:52:36
|
|
GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
|
|
4c9966ee
|
2021-12-16T10:22:27
|
|
wayland: Add a note for why we check 0,0 for fullscreen configurations
|
|
6101499c
|
2021-12-16T09:07:31
|
|
BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
|
|
0b7b0977
|
2020-12-27T17:51:39
|
|
fix PSP texure artifacts
|
|
996f30b0
|
2021-11-23T15:27:41
|
|
Use lightweight mutex
|
|
0341ec93
|
2021-11-26T11:34:40
|
|
Improve performance when vsync is enabled and the game is not reaching the 60 FPS
|
|
67c4b996
|
2021-12-15T10:39:42
|
|
Fixed enabling udev hotplug detection on Linux
|
|
c326ff7c
|
2021-12-14T12:42:39
|
|
Re-enabled the O_CLOEXEC definition so config headers can be fixed
|
|
3a5e148b
|
2021-12-14T11:02:07
|
|
Renderer backends use SDL_Color instead of int for geometry colors.
|
|
086c7455
|
2021-12-14T12:08:36
|
|
Fixed build warning on iOS
|
|
b08e57e9
|
2021-12-14T09:32:05
|
|
Don't try to create a vbo if we aren't using any vertices
|
|
b7885abc
|
2021-12-14T10:31:55
|
|
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
|
|
323ba6c0
|
2021-12-13T18:27:49
|
|
d3d11 renderer: reduce vertex bandwidth and calculations.
|
|
2b6b69fb
|
2021-12-12T10:08:11
|
|
fix assertion failure in sndio audio caused by the recent hotplugging support
|
|
8927d73b
|
2021-12-12T09:55:23
|
|
RenderGeometry: simplify casting (Thanks Daniel Gibson)
|
|
d7f66ba1
|
2021-12-11T20:04:53
|
|
Remove strict aliasing warning in opengles2 backend
|
|
3e43d6e3
|
2021-12-11T17:19:00
|
|
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
|
|
e2ade2bf
|
2021-12-10T16:22:34
|
|
Fix build against wayland 1.20
Fixes #5088
|
|
9da93d07
|
2021-12-08T12:38:16
|
|
video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.
Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
|
|
e7f84c20
|
2021-12-09T10:40:53
|
|
Fix a typo in comment.
|
|
66fbf00e
|
2021-12-09T10:40:18
|
|
Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
|
|
cb8fa5f9
|
2021-12-04T03:50:12
|
|
wayland: fix keycodes of swapped xkb modifier keys
|
|
615f7b44
|
2021-12-08T23:51:56
|
|
more updates to os2 makefile for libiconv
|
|
8d14e6ea
|
2021-12-08T14:01:02
|
|
replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
|
|
1940d289
|
2021-12-08T09:41:33
|
|
SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read
==9363== Invalid read of size 1
==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363== by 0x401584: main (main.c:421)
==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
|
|
9409642e
|
2021-12-07T21:24:24
|
|
fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
|
|
21d46b7e
|
2020-12-26T12:46:07
|
|
PSP renderer fixed
|
|
6f6382f8
|
2020-05-15T20:45:30
|
|
Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
|
|
da0f76de
|
2021-12-07T00:38:46
|
|
cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.
We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
|
|
8cee50ee
|
2021-12-07T19:32:56
|
|
removed stdlib.h from SDL_psp_main.c now that exit() is gone.
|
|
00014dc2
|
2021-12-07T18:47:10
|
|
fix some warnings from psp builds (missing includes.)
|
|
da5dbb47
|
2021-12-07T16:43:50
|
|
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
|
|
2d673e5b
|
2021-12-06T22:07:33
|
|
evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
|
|
f266d922
|
2021-12-07T14:04:32
|
|
psp/SDL_sysjoystick.c: fix -Wshadow warnings.
|
|
801dcbc5
|
2021-12-07T14:04:10
|
|
SDL_render_sw.c: fix -Wshadow warnings.
|
|
e17a3154
|
2021-12-07T10:56:48
|
|
Fix build issue
|
|
7266cf66
|
2021-12-07T10:54:30
|
|
Clean up PSP render code to fit C standard used better
|
|
07608bf4
|
2021-12-07T10:36:19
|
|
Fix ISO C90 violations in psp render code
|
|
a79b6426
|
2021-11-29T20:05:53
|
|
Make SDL2 able to build or PSP with cmake
|
|
21fd0047
|
2021-11-29T18:42:13
|
|
Initial for building PSP version with CMake
|
|
d09f80ef
|
2021-12-07T11:31:57
|
|
SDL_DrawPointsF: fix error message typo
|
|
6dafc850
|
2021-12-07T10:44:12
|
|
SDL_DrawLines: minor simpification:
- scale is 1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
|
|
a0818a63
|
2021-12-07T10:07:15
|
|
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003)
|
|
9ae56cb3
|
2021-12-06T21:18:23
|
|
events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
|
|
03019c91
|
2021-12-06T20:37:52
|
|
autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it. Fixes the build
break issue reported at:
https://github.com/libsdl-org/SDL/commit/4b42c05ba1eaaaa9a4ef803acea8f13402271039#commitcomment-61427659
|
|
a709b5b6
|
2021-12-04T14:14:47
|
|
video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.
This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
|
|
2f0edc29
|
2021-12-04T09:23:19
|
|
IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL
|
|
a887b8e2
|
2021-12-03T20:03:10
|
|
SDL_test_common.c: replaced all printf() calls with SDL_Log()
Otherwise, if one builds libSDL2_test using a new mingw but builds
the test programs using an older mingw, a link failure happens:
/opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf':
/opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func'
collect2: ld returned 1 exit status
|
|
5056b29b
|
2021-12-02T17:14:58
|
|
Fix the wrong int size for fcitx capability.
|
|
e14d1026
|
2021-11-26T13:12:22
|
|
Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
|
|
7828362d
|
2021-11-24T16:45:06
|
|
SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd
|
|
a2b13e58
|
2021-12-02T02:28:24
|
|
SDL_iconv_string: avoid memory leak if realloc() fails.
|
|
f14a8bfa
|
2021-12-01T21:33:02
|
|
fix whitespace.
|
|
b71bfdaa
|
2021-12-01T20:50:40
|
|
SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too
whcar_t is unsigned short in os/2, like windows
|
|
66b0a6ee
|
2021-12-01T01:33:57
|
|
workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
|
|
662ea5ab
|
2021-12-01T01:40:24
|
|
minor correction after previous patch and minor tidy-up.
|
|
70c5e91d
|
2021-12-01T01:20:10
|
|
os/2 optionally builds against libiconv.
|
|
b20484e8
|
2021-12-01T01:20:02
|
|
minor os/2 reorganization for iconv
|
|
8c91cf7d
|
2021-11-30T12:36:46
|
|
Always create a full 256-entry map in case color values are out of range
Fixes https://github.com/libsdl-org/SDL/issues/5042
|
|
a4c04ad2
|
2021-11-30T10:32:21
|
|
Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
|
|
8589134f
|
2021-11-30T10:23:21
|
|
Fixed potential buffer overflow in YUV conversion
Fixes https://github.com/libsdl-org/SDL/issues/5043
|
|
09465a90
|
2021-11-30T21:10:10
|
|
hidapi, windows: replace a strncpy() with plain memcpy()
mainstream has a similar change, already.
|
|
5fc901d4
|
2021-11-30T09:58:21
|
|
Updated to version 2.0.19 for development
|
|
715d4812
|
2021-11-29T22:43:25
|
|
windows: Fix GUI key state when grabbing the keyboard
When our keyboard grab hook is installed, GetKeyState() will return 0 for the
GUI keys even when they are pressed. This leads to spurious key up events when
holding down the GUI keys and the inability to use any key combos involving
those modifier keys.
|
|
b6bc3a6b
|
2021-11-29T09:00:54
|
|
Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
|
|
f6fdbc1e
|
2021-11-29T21:16:15
|
|
video: x11: Fix an invalid SDL_LogError() call
This fixes a compile warning — and possible invalid memory read —
introduced in 9c03d255 ("Add back X11 legacy WM_NAME encodings"), which
was part of PR #5029, fixing Bug #4924.
The issue is with one of the added warnings in X11_GetWindowTitle().
Basically, the "title" variable passed to SDL_LogError() hasn't been
initialised yet: we could pass propdata in directly, but it's better to
move the SDL_LogError() call until after title is set, IMHO.
This fixes the following warning from gcc (SUSE Linux) 11.2.1:
In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45,
from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21:
/home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle':
/home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=]
33 | #define SDL_LogDebug SDL_LogDebug_REAL
/home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug'
720 | SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title);
| ^~~~~~~~~~~~
|
|
3ba9276a
|
2021-11-28T21:14:02
|
|
Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine)
Fixes https://github.com/libsdl-org/SDL/issues/5031
|
|
6872cb12
|
2021-11-28T21:10:46
|
|
null-terminate the message buffer if FormatMessage() fails
|
|
b5d47aa2
|
2021-11-28T23:15:31
|
|
Fix comment style for old compilers (`//`⇒`/**/`)
|
|
367684b0
|
2021-11-28T22:56:24
|
|
Add patches suggested by @slouken in round 1 review
|
|
9c03d255
|
2021-11-28T16:18:39
|
|
Add back X11 legacy WM_NAME encodings
Closes #4924.
Based on patches of the past, such as this work by James Cloos in July
2010:
https://github.com/exg/rxvt-unicode/commit/d7d98751b7385416ad1694b5f1fde6c312ba20d5,
as well as code comments in the Perl module X11::Protocol::WM
(https://metacpan.org/pod/X11::Protocol::WM) and even the code to Xlib
itself, which taught me that we should never have been using
`XStoreName`, all it does is call `XChangeProperty`, hardcoded to
`XA_STRING`!
What can I say, when the task is old school, the sources are too 😂
|
|
72e53e4b
|
2021-11-28T19:25:22
|
|
wayland: Clear driverdata before calling ResetDisplayModes
|
|
942973dd
|
2021-11-28T09:27:28
|
|
Use mouse ID 0 for raw mouse events
We don't track state for each mouse individually, so we should just use the global mouse ID for all events.
Fixes https://github.com/libsdl-org/SDL/issues/5026
|
|
dd2f9111
|
2021-11-27T20:18:29
|
|
Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
|
|
c2904c8c
|
2021-11-27T11:16:15
|
|
Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
|
|
8f17af5e
|
2021-11-27T20:56:56
|
|
hidapi: mark libusb function pointers with LIBUSB_CALL.
|
|
a6cbe0ab
|
2021-11-27T10:58:12
|
|
Controllers are always centered at zero using XInput and WGI
|
|
09b7ca27
|
2021-11-27T10:53:20
|
|
Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
|
|
12895eca
|
2021-11-27T10:52:58
|
|
Fixed WGI initialization on Win32
|
|
110e4e13
|
2021-11-27T10:24:32
|
|
Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
|
|
e04a0221
|
2021-11-27T09:36:44
|
|
Fixed crash running SDL test programs on UWP
|
|
5a0ea7fb
|
2021-11-27T19:10:10
|
|
Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
|
|
f903a39e
|
2021-11-27T10:18:41
|
|
haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
|
|
11a9cd63
|
2021-11-27T08:14:50
|
|
Fixed building SDL on UWP
|
|
02021ae7
|
2021-11-27T13:17:04
|
|
Return capabitlities from RawInput joystick
|
|
b786c100
|
2021-11-26T19:45:16
|
|
SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents
to render stretched.
Fixes #1504
|
|
4f683f01
|
2021-11-26T17:26:42
|
|
Fixed potentially truncated entry in stack trace
|
|
4e5839a5
|
2021-11-26T13:45:08
|
|
Fixed compiling for Raspberry Pi
|