kc3-lang/SDL/src

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Author Commit Date CI Message
8d14e6ea 2021-12-08 14:01:02 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, it now compiles without HAVE_LIBC
1940d289 2021-12-08 09:41:33 SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "") because: - GeHint return a value pointer. - SetHint free internally the pointer - The -now invalid- pointer is re-read ==9363== Invalid read of size 1 ==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044) ==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938) ==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332) ==9363== by 0x401584: main (main.c:421) ==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd ==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432) ==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76) ==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
9409642e 2021-12-07 21:24:24 fix some warnings from vita builds (missing includes) also some tidy-up to whitespace.
21d46b7e 2020-12-26 12:46:07 PSP renderer fixed
6f6382f8 2020-05-15 20:45:30 Fix SDL_GameController API for PSP (#3) - Add missing mapping - Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
da0f76de 2021-12-07 00:38:46 cocoa: Don't round scroll deltas from trackpads Rounding the scroll deltas from trackpads causes jerky scrolling behavior by artificially amplifying the effects of very small scroll movements. We should only round events from devices with discrete scroll wheels, because we know the smallest unit of movement there is a single tick.
8cee50ee 2021-12-07 19:32:56 removed stdlib.h from SDL_psp_main.c now that exit() is gone.
00014dc2 2021-12-07 18:47:10 fix some warnings from psp builds (missing includes.)
da5dbb47 2021-12-07 16:43:50 Fix SDL2main on PSP (#5076) - Fix SDL2main on PSP SDL2main was not working for PSP, because it wasn't being activated and it wasn't unsetting the main. Besides that a debug screen being started was causing issues with joystick input and the sceKernelExitGame calli is no longer needed with the current PSPDEV SDK. - Clean up imports in PSP main - Set PSP GPU and user modes in main - Fix exit callback in PSP main
2d673e5b 2021-12-06 22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
f266d922 2021-12-07 14:04:32 psp/SDL_sysjoystick.c: fix -Wshadow warnings.
801dcbc5 2021-12-07 14:04:10 SDL_render_sw.c: fix -Wshadow warnings.
7266cf66 2021-12-07 10:54:30 Clean up PSP render code to fit C standard used better
07608bf4 2021-12-07 10:36:19 Fix ISO C90 violations in psp render code
a79b6426 2021-11-29 20:05:53 Make SDL2 able to build or PSP with cmake
21fd0047 2021-11-29 18:42:13 Initial for building PSP version with CMake
e17a3154 2021-12-07 10:56:48 Fix build issue
d09f80ef 2021-12-07 11:31:57 SDL_DrawPointsF: fix error message typo
6dafc850 2021-12-07 10:44:12 SDL_DrawLines: minor simpification: - scale is 1.0f, don't need to multiply - typo in error message - remap SDL_DrawLines to SDL_DrawLinesF
a0818a63 2021-12-07 10:07:15 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003)
9ae56cb3 2021-12-06 21:18:23 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
03019c91 2021-12-06 20:37:52 autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID Apparently the older versions of libXi doesn't have it. Fixes the build break issue reported at: https://github.com/libsdl-org/SDL/commit/4b42c05ba1eaaaa9a4ef803acea8f13402271039#commitcomment-61427659
a709b5b6 2021-12-04 14:14:47 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can always provide a 0×0 width/height to signal that the compositor doesn't care. SDL previously assumed the provided width/height was always valid for fullscreen windows, and so applied it as-is. This broke SDL applications on KDE/KWin 5.23, which now sends 0×0 configure events (and, in 5.23.3, 1×1 events for some reason), breaking all SDL applications in fullscreen[2]. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6 [2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
2f0edc29 2021-12-04 09:23:19 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL
a887b8e2 2021-12-03 20:03:10 SDL_test_common.c: replaced all printf() calls with SDL_Log() Otherwise, if one builds libSDL2_test using a new mingw but builds the test programs using an older mingw, a link failure happens: /opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf': /opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func' collect2: ld returned 1 exit status
5056b29b 2021-12-02 17:14:58 Fix the wrong int size for fcitx capability.
e14d1026 2021-11-26 13:12:22 Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
7828362d 2021-11-24 16:45:06 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd
a2b13e58 2021-12-02 02:28:24 SDL_iconv_string: avoid memory leak if realloc() fails.
f14a8bfa 2021-12-01 21:33:02 fix whitespace.
b71bfdaa 2021-12-01 20:50:40 SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too whcar_t is unsigned short in os/2, like windows
66b0a6ee 2021-12-01 01:33:57 workaround for libmali gbm_device_get_fd() gbm_device_get_fd() in at least some libmali versions duplicates handle. Other implementations do not do duplication. To prevent handle leak save drm_fd in SDL_DisplayData.
662ea5ab 2021-12-01 01:40:24 minor correction after previous patch and minor tidy-up.
70c5e91d 2021-12-01 01:20:10 os/2 optionally builds against libiconv.
b20484e8 2021-12-01 01:20:02 minor os/2 reorganization for iconv
8c91cf7d 2021-11-30 12:36:46 Always create a full 256-entry map in case color values are out of range Fixes https://github.com/libsdl-org/SDL/issues/5042
a4c04ad2 2021-11-30 10:32:21 Fixed building with iOS SDK prior to 13.0 Fixes https://github.com/libsdl-org/SDL/pull/5045
8589134f 2021-11-30 10:23:21 Fixed potential buffer overflow in YUV conversion Fixes https://github.com/libsdl-org/SDL/issues/5043
09465a90 2021-11-30 21:10:10 hidapi, windows: replace a strncpy() with plain memcpy() mainstream has a similar change, already.
5fc901d4 2021-11-30 09:58:21 Updated to version 2.0.19 for development
715d4812 2021-11-29 22:43:25 windows: Fix GUI key state when grabbing the keyboard When our keyboard grab hook is installed, GetKeyState() will return 0 for the GUI keys even when they are pressed. This leads to spurious key up events when holding down the GUI keys and the inability to use any key combos involving those modifier keys.
b6bc3a6b 2021-11-29 09:00:54 Added a mapping for the PS4 touchpad button on Windows Fixes https://github.com/libsdl-org/SDL/issues/5035
f6fdbc1e 2021-11-29 21:16:15 video: x11: Fix an invalid SDL_LogError() call This fixes a compile warning — and possible invalid memory read — introduced in 9c03d255 ("Add back X11 legacy WM_NAME encodings"), which was part of PR #5029, fixing Bug #4924. The issue is with one of the added warnings in X11_GetWindowTitle(). Basically, the "title" variable passed to SDL_LogError() hasn't been initialised yet: we could pass propdata in directly, but it's better to move the SDL_LogError() call until after title is set, IMHO. This fixes the following warning from gcc (SUSE Linux) 11.2.1: In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45, from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21: /home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle': /home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=] 33 | #define SDL_LogDebug SDL_LogDebug_REAL /home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug' 720 | SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title); | ^~~~~~~~~~~~
3ba9276a 2021-11-28 21:14:02 Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine) Fixes https://github.com/libsdl-org/SDL/issues/5031
6872cb12 2021-11-28 21:10:46 null-terminate the message buffer if FormatMessage() fails
b5d47aa2 2021-11-28 23:15:31 Fix comment style for old compilers (`//`⇒`/**/`)
367684b0 2021-11-28 22:56:24 Add patches suggested by @slouken in round 1 review
9c03d255 2021-11-28 16:18:39 Add back X11 legacy WM_NAME encodings Closes #4924. Based on patches of the past, such as this work by James Cloos in July 2010: https://github.com/exg/rxvt-unicode/commit/d7d98751b7385416ad1694b5f1fde6c312ba20d5, as well as code comments in the Perl module X11::Protocol::WM (https://metacpan.org/pod/X11::Protocol::WM) and even the code to Xlib itself, which taught me that we should never have been using `XStoreName`, all it does is call `XChangeProperty`, hardcoded to `XA_STRING`! What can I say, when the task is old school, the sources are too 😂
72e53e4b 2021-11-28 19:25:22 wayland: Clear driverdata before calling ResetDisplayModes
942973dd 2021-11-28 09:27:28 Use mouse ID 0 for raw mouse events We don't track state for each mouse individually, so we should just use the global mouse ID for all events. Fixes https://github.com/libsdl-org/SDL/issues/5026
dd2f9111 2021-11-27 20:18:29 Fixed warnings with Windows SDK 10.0.19041 Fixes https://github.com/libsdl-org/SDL/issues/4998 Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
c2904c8c 2021-11-27 11:16:15 Fixed compile warnings and errors Fixes https://github.com/libsdl-org/SDL/issues/4998
8f17af5e 2021-11-27 20:56:56 hidapi: mark libusb function pointers with LIBUSB_CALL.
a6cbe0ab 2021-11-27 10:58:12 Controllers are always centered at zero using XInput and WGI
09b7ca27 2021-11-27 10:53:20 Get the current WGI controller list at startup On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
12895eca 2021-11-27 10:52:58 Fixed WGI initialization on Win32
110e4e13 2021-11-27 10:24:32 Use WGI instead of XInput for Windows 10 UWP apps Fixes https://github.com/libsdl-org/SDL/issues/5017
e04a0221 2021-11-27 09:36:44 Fixed crash running SDL test programs on UWP
5a0ea7fb 2021-11-27 19:10:10 Check for O_CLOEXEC definition in fcntl.h at configuration time, If not available, define it internally as 0 (in SDL_internal.h). Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
f903a39e 2021-11-27 10:18:41 haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
11a9cd63 2021-11-27 08:14:50 Fixed building SDL on UWP
02021ae7 2021-11-27 13:17:04 Return capabitlities from RawInput joystick
b786c100 2021-11-26 19:45:16 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS Without this, moving the window changes the viewport and causes contents to render stretched. Fixes #1504
4f683f01 2021-11-26 17:26:42 Fixed potentially truncated entry in stack trace
4e5839a5 2021-11-26 13:45:08 Fixed compiling for Raspberry Pi
86c0cf2b 2021-11-26 14:31:20 software: Draw a single pixel for a line with the same start/end point. Otherwise it would drop it, which seems like a bug to me, as it normally fills the endpoint on lines. Reference #2006.
a2e85652 2021-11-26 11:04:15 The Google Pixel fingerprint sensor isn't actually a joystick Fixes https://github.com/libsdl-org/SDL/issues/4971
67b5de5b 2021-11-26 10:18:08 Fixed build warnings
2ca2ad76 2021-11-26 10:13:45 Fixed build warnings
f90164a6 2021-11-26 09:01:29 Fixed mapping for the G-Shark GS-GP702 Fixes https://github.com/libsdl-org/SDL/issues/5006
7242075b 2021-11-26 08:12:45 Updated version to 2.0.18 for release
d8618204 2021-11-26 07:57:19 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick Fixes https://github.com/libsdl-org/SDL/issues/5008
30f04d63 2021-11-26 07:15:46 HIDAPI is only reliable on Android 4.3 and newer Fixes https://github.com/libsdl-org/SDL/issues/4955
d713a680 2021-11-25 22:32:40 pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available. This is to workaround systems where we hang in playback because the buffer does not report the space for whatever reason. The system will instead block in PlayDevice, which always immediately follows WaitDevice in modern times so this works out, and it seems to keep the device moving forward. For a future revision, we are either going to clean this up more properly, or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but this will do for SDL 2.0.18. Reference #4387 for discussion and further information.
53aa8eec 2021-11-25 17:00:24 minor cleanup for watcom _inline keyword.
d5813776 2021-11-25 09:56:15 Release UDEV ressources
b9951083 2021-11-24 13:04:50 SDL_mfijoystick.m: Fix -Wshadow warning
e77cfb9a 2021-11-24 00:29:45 Fixed d3d11 renderer creation
57366285 2021-11-23 20:14:18 Only send display events for hotplugged displays, not the initial state
a3c05d2f 2021-11-23 19:43:01 Added debug output for display connect/disconnect events
f8900583 2021-11-23 17:04:40 removed windows winmm joystick driver
381f99a3 2021-11-23 10:58:04 Fix warnings: re-add enum forward declaration
dd6817b3 2021-11-23 10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
fae70349 2021-11-23 10:33:12 Fix warnings: static, include, un-initialized vairables
2a24418b 2021-11-23 09:44:37 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
9c72adc8 2021-11-23 09:41:01 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
8dd6edec 2021-11-23 09:30:42 Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
e18be04b 2021-11-23 08:01:02 Fixed undefined behavior in QueueCmdSetDrawColor() Fixes https://github.com/libsdl-org/SDL/issues/4995 Patch from Andrew Kelley
c878d9a0 2021-11-22 17:06:41 Haiku: comment this should not be SDL_free()
aef71054 2021-11-22 16:58:04 Use SDL_free
2004aaf3 2021-11-22 16:54:17 SDL_wave: use SDL_free
0445c13a 2021-11-22 16:49:17 Remove 'malloc' from comment
155db97d 2021-11-22 16:48:13 Remove 'malloc' from comment
c3633d2c 2021-11-22 16:44:48 Haiku: use SDL_malloc
79b37cc5 2021-11-22 16:43:49 Pandora: use SDL_malloc
10ffcbb1 2021-11-22 16:41:45 QNX: use SDL_malloc
e72beeb2 2021-11-22 16:40:29 Remove 'malloc' from comment
38cfe25b 2021-11-22 16:39:56 Remove 'malloc' from comment
4d566e5d 2021-11-22 16:39:22 VITA, PSP: use SDL_malloc
9fcc630f 2021-11-22 16:37:34 X11: use SDL_malloc