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f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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3e114872
|
2022-06-30T20:36:45
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joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
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6a2e6c82
|
2022-06-28T21:03:16
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Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
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cddf095a
|
2022-06-27T05:00:43
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|
'Refactored by Sourcery'
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|
6c536afd
|
2022-06-27T15:43:17
|
|
Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
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3b191580
|
2022-06-27T17:19:39
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|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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7fd46ec5
|
2022-06-18T17:40:53
|
|
Initial PS2_Joystick implementation
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|
2b41f497
|
2021-11-18T01:09:45
|
|
Improve Joystick removing semaphores
|
|
c3a5e4aa
|
2022-06-22T00:54:03
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|
Adding GetGamepadMapping to Vita Joystick driver
|
|
eb7e29a8
|
2022-06-17T17:43:14
|
|
Fixed crash when the joystick product name isn't available
|
|
b0e827fb
|
2022-06-17T07:55:33
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Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
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|
16f55fbd
|
2022-06-15T20:44:43
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|
Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
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017e2370
|
2022-06-15T17:32:46
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|
Removed the Qanba Obsidian Arcade Joystick from the unknown controller list
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|
a9cf313e
|
2022-06-15T17:28:29
|
|
Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list
|
|
bfe81a0c
|
2022-06-15T17:28:20
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|
Added the name of the Qanba Obsidian Arcade Joystick in PC mode
|
|
a6a2cdbd
|
2022-06-15T17:28:18
|
|
Added the name of the Qanba Dragon Arcade Joystick in PC mode
|
|
a5d338bd
|
2022-06-15T14:11:00
|
|
Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS
|
|
7d7c4830
|
2022-06-15T14:10:22
|
|
Use python3 for sort_controllers.py
|
|
72fea0ed
|
2022-06-15T13:58:28
|
|
Added support for the Qanba Dragon Arcade Joystick
|
|
714502d3
|
2022-06-13T22:15:56
|
|
minor windows warning fixes.
|
|
68544be4
|
2022-06-10T11:31:59
|
|
Added support for the Nintendo Online controllers
|
|
9202df04
|
2022-06-09T18:11:34
|
|
Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
|
|
c7f41038
|
2022-06-09T13:47:29
|
|
Special case for k_eControllerType_XInputSwitchController in the raw input path
|
|
e6cb0822
|
2022-06-09T13:20:38
|
|
Fixed the default mapping on Windows for the HORI Fighting Commander
|
|
d58d637a
|
2022-06-08T11:07:36
|
|
Added support for the Qanba Obsidian Arcade Joystick on Linux
|
|
3a20274d
|
2022-06-04T20:16:28
|
|
Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
|
|
423141bf
|
2022-06-03T18:49:41
|
|
Added a function to get the controller firmware version
|
|
17410887
|
2022-06-03T15:02:31
|
|
Separated controller type data into a C file
|
|
7fa46ec4
|
2022-05-31T11:11:19
|
|
The Google Pixel fingerprint sensor also shows up on Linux when running on the phone
|
|
d2c4d74d
|
2022-05-27T15:49:35
|
|
Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
|
|
bd22ca76
|
2022-05-27T15:40:50
|
|
Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b4f4d623ffba01f503d9793d5021330.
The broken mingw headers aren't in an official release yet, so reporting this upstream.
|
|
efdf43aa
|
2022-05-27T15:34:45
|
|
Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
|
|
b28d304b
|
2022-05-24T17:24:03
|
|
Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
|
|
b1cf3229
|
2022-05-19T16:49:47
|
|
Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
|
|
47f1cb55
|
2022-05-18T23:48:15
|
|
Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
|
|
f7b774a7
|
2022-05-18T17:59:17
|
|
Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
|
|
0cca71a8
|
2022-05-18T22:12:05
|
|
Use SDLCALL for callbacks in public APIs
|
|
1f2a2416
|
2022-05-16T09:02:35
|
|
Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
|
|
3c3ccb1d
|
2022-05-16T08:55:54
|
|
Fixed crash if a virtual joystick was disconnected
|
|
48b6cd8b
|
2022-05-16T07:23:30
|
|
Fixed whitespace
|
|
f0bc5c9c
|
2022-05-16T07:21:28
|
|
Added effects support for virtual controllers
|
|
b3a18706
|
2022-05-16T06:37:38
|
|
Removed unused variables
|
|
7e005bd8
|
2022-05-16T06:22:18
|
|
Fixed mapping the paddle buttons with the virtual controller
|
|
bfac54b5
|
2022-05-15T20:33:28
|
|
Added the ability to specify which buttons and axes are present for virtual controllers
|
|
94eeb587
|
2022-05-15T20:01:12
|
|
First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller
Also added a test case to testgamecontroller, if you pass --virtual as a parameter
|
|
7ad15c5b
|
2022-05-15T09:35:52
|
|
Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
|
|
a3c1ca1f
|
2022-05-06T09:07:36
|
|
Added support for the Backbone One guide button
The guide button is activated on a long press (> 400ms)
|
|
3f813cf1
|
2022-05-04T10:05:56
|
|
SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement
|
|
db9e14e5
|
2022-01-31T13:55:37
|
|
disabled linux joystick debugging outputs and reverted unnecessary comment edit
|
|
3b53555b
|
2022-01-28T14:53:28
|
|
copied default Steam Controller mapping for wired and wireless-dongle USB pids
|
|
13b1bf4f
|
2022-01-28T13:31:08
|
|
added default gamepad mapping for Steam Controller with new GUID (possibly caused by the firmware update to enable BLE?)
|
|
f7a19f9e
|
2022-01-14T13:14:42
|
|
relaxed the digital hat deadzone slightly, and fixed typo in DEBUG_GAMEPAD_MAPPING define
|
|
3696e23d
|
2022-01-14T10:45:16
|
|
added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks
|
|
0b8e796e
|
2022-01-12T22:00:46
|
|
added hueristic to differentiate digital vs analog 'hat' input axes and expose the latter as regular axes; added automatic deadzones to hat outputs, in case analog axes are still mapped to digital hats; updated automatic gamepad control mapping to more completely follow the spec
|
|
d1a3981b
|
2022-05-02T15:22:46
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|
Fix crash when reading background events for MFi controllers on macOS
Enabling GCController.shouldMonitorBackgroundEvents to read background events
for MFi controllers before receiving the first GCControllerDidConnectNotification
is apparently a no-go on macOS (12.3.1 for me), and would crash on attempt.
Apple's documentation is... not great, and doesn't point this out.
This waits for IOS_AddMFIJoystickDevice() to get called down the chain from GCControllerDidConnectNotification, and enables GCController.shouldMonitorBackgroundEvents
if it hadn't been already.
On iOS and tvOS, GCController.shouldMonitorBackgroundEvents is ignored, so
there's no need to check their versions.
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|
bb0b6dd4
|
2022-05-02T20:12:13
|
|
Fixed using WGI without XInput
|
|
2ccb0dfd
|
2022-04-13T15:39:29
|
|
Check for macOS 10.16 to support apps built with older macOS SDKs
|
|
e551384a
|
2022-04-26T14:54:14
|
|
Added functions to get the platform dependent name for a joystick or game controller
|
|
d7c07d6b
|
2022-04-27T00:57:17
|
|
Read motion sensor scale from Switch controllers (#5555)
* Read IMU scale data from Switch controllers. Up until now, SDL has used hard-coded scaling which isn't correct with some supported controllers.
* Moved declarations to beginning of code blocks to better fit with SDL style requirements
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|
c39df2fb
|
2021-12-22T18:27:10
|
|
joystick: get HID top-level collection preparsed data directly from RawInput API.
|
|
0b2a55ea
|
2022-02-02T14:58:33
|
|
Fix typo
|
|
3dcfe860
|
2022-02-02T13:59:49
|
|
Add joystick battery event
|
|
0964c84d
|
2022-02-02T11:21:32
|
|
Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
|
|
8986efd6
|
2022-04-22T14:21:46
|
|
Added support for the Backbone One controller on iOS
|
|
2ca08378
|
2022-04-22T14:21:41
|
|
SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead.
|
|
04bf7c94
|
2022-04-22T09:36:39
|
|
Fixed build
|
|
d9b5805b
|
2022-04-22T09:12:48
|
|
Return a correlation error when trigger rumble is attempted without correlation
|
|
145824f6
|
2022-04-21T01:38:53
|
|
WGI: Only call RoUninitialize() if RoInitialize() succeeded
|
|
00b2e10a
|
2022-04-20T20:58:29
|
|
WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
|
|
57927a24
|
2022-04-18T12:57:28
|
|
Don't call scandir() inside of scandir()
This works around a crash in address sanitizer
|
|
7c140429
|
2021-08-03T07:18:02
|
|
Enable evdev-based gamecontrollerdb on FreeBSD
|
|
e7b01ee7
|
2022-04-18T09:55:52
|
|
Added controller mapping for the Thrustmaster Dual Analog 3.2 on Linux
|
|
99ae6395
|
2022-04-12T10:04:05
|
|
Initialise scandir argument
'scandir' does not initialise 'entries' on error
|
|
7ea1b69d
|
2022-04-05T21:00:07
|
|
Sort controllers by the js* index on Linux
Also fixed the initial scan to directly scan devices instead of using
udev so they can be sorted, as intended.
Fixes https://github.com/libsdl-org/SDL/issues/4688
|
|
eb660e86
|
2022-04-05T19:43:42
|
|
Cache the fact that a device didn't look like a joystick
Fixes https://github.com/libsdl-org/SDL/issues/5211
|
|
312c899f
|
2022-04-02T03:32:10
|
|
attempt to fix uwp build
|
|
8ebef12d
|
2022-04-01T14:58:33
|
|
Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!
Fixes https://github.com/libsdl-org/SDL/issues/5270
|
|
2c04df8d
|
2022-03-30T18:33:38
|
|
joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.
This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.
This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
|
|
2398c43b
|
2022-03-24T14:34:37
|
|
add some Thrustmaster wheels
|
|
4fe7b2cb
|
2022-03-24T11:00:43
|
|
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
|
|
006aafab
|
2022-03-22T20:23:09
|
|
Fixed freeing a constant string (thanks @gnrlwart)
|
|
2302b2d5
|
2022-03-22T16:33:45
|
|
Add mapping for Logitech Precision Gamepad
|
|
1868c5b5
|
2022-03-17T18:25:50
|
|
Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
|
|
b22ce2b5
|
2022-03-17T17:10:40
|
|
Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
|
|
bcb0f1de
|
2022-03-17T08:52:31
|
|
Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
|
|
677dc101
|
2022-03-09T19:43:29
|
|
rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
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|
6a787619
|
2022-03-08T18:42:13
|
|
Allow reading background events for MFi controllers
|
|
1b766937
|
2022-03-08T09:58:24
|
|
Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
|
|
af40cb6f
|
2022-02-23T15:49:10
|
|
Added support for the Razer Huntsman Analog keyboard in controller mode
|
|
94d43186
|
2022-02-22T00:41:15
|
|
GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
|
|
9299a3e7
|
2022-02-21T16:24:45
|
|
Workaround for crash in CoUninitialize()
|
|
18032979
|
2022-02-15T13:07:51
|
|
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
|
|
f97a29f6
|
2022-02-11T22:10:33
|
|
Use the real device VID/PID when seeing the Steam virtual controller
|
|
7935cfac
|
2022-02-08T18:55:10
|
|
SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
|
|
86b7a064
|
2022-02-04T16:40:05
|
|
Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
|
|
dd69c28d
|
2022-02-03T18:01:34
|
|
Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
|
|
b59e75c2
|
2022-02-02T19:21:34
|
|
Handle menu button press from controller
|
|
43f0271b
|
2022-01-24T08:56:33
|
|
Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904.
The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
|
|
60deadba
|
2022-01-17T17:22:30
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
|
|
d7110b44
|
2022-01-08T12:07:16
|
|
fix compiler warnings in SDL_windows_gaming_input.c
|