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cb4b41dd
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2023-07-11T10:50:43
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RAWINPUT_RegisterNotifications() should return int, for consistency
(cherry picked from commit 1903d7b1bf6c73ef23e4d6934c9fec5246dd0b2e)
(cherry picked from commit e8b6edd5a081d0b45c2ac39ab690e584a6b95a84)
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5a2d165b
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2023-07-11T07:56:07
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Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
(cherry picked from commit 41882a1acb6054dc7a56fd5ff7f0a279ba1144c0)
(cherry picked from commit 34c5bde3554d2a78d14eb73c14d971cee20f3108)
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11022c23
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2023-07-11T10:17:02
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Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case
(cherry picked from commit dfc5e6964eca0a0813768518d08cf1c80136e896)
(cherry picked from commit 9117b2e3000da4d9066dd5f2cfb1c9cbbbee6861)
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bb3997d8
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2023-07-08T10:24:00
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Added WGI gamepad added/removed listeners for RAWINPUT
This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet
(cherry picked from commit f047e178b610c6888212c3096c10eb3f64f31a15)
(cherry picked from commit f8a0135edfb07ebe7201b764fd0aba42d600b99c)
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b8582428
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2023-07-08T09:32:24
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Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
(cherry picked from commit a6228e7aafb66075fe8f4aaf411314fc92340499)
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46927b13
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2023-07-07T09:47:03
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Prefer using XInput for rumble over WGI, as it allows rumble in the background
(cherry picked from commit e16a83d393ae1784040519f42c482e2641b971a2)
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3bee5cf5
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2023-07-07T09:33:53
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Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468.
Fixes https://github.com/libsdl-org/SDL/issues/7940
(cherry picked from commit a0a3957eb65e22721a124476072af0f6f5a7ca18)
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c89a4606
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2023-06-02T11:20:31
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Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled
(cherry picked from commit 7c55845c804e2272df8bc111dea5d3e9d11670a0)
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e3bfacde
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2023-06-02T11:16:07
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Don't use raw input while Remote Desktop is active
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.
Fixes https://github.com/libsdl-org/SDL/issues/7759
(cherry picked from commit 767507fcf6f4607edb413acb53a6c029863701ed)
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9c05098e
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2023-06-02T09:38:18
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Fixed WGI immediately being correlated with raw input devices with no input
The at rest match state is 0x0000008800000000, not 0
(cherry picked from commit e8b5b4881c8eb31bb7de5adef3479305a73fb0bf)
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5007b963
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2023-05-28T19:23:56
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Fixed build warning
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b2e88ecf
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2023-05-28T18:41:21
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Disable SDL_JOYSTICK_RAWINPUT_XINPUT
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.
Fixes https://github.com/libsdl-org/SDL/issues/3468
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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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2cb42236
|
2023-01-10T20:36:13
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Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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d1b48105
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2022-12-05T13:36:51
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Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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8b20b568
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2022-11-21T07:41:35
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Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
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0bc852ce
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2022-10-17T17:43:06
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Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
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47ba997f
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2022-10-17T07:39:52
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Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
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5025f240
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2022-10-17T07:32:44
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Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
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40bd4fee
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2022-08-30T11:42:13
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Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.
The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().
It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/6063
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277b033e
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2022-08-22T19:28:21
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Refactor joystick GUID creation
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c1e08739
|
2022-08-22T16:46:55
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Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.
Fixes https://github.com/libsdl-org/SDL/issues/6004
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cfbeb438
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2022-08-12T21:05:37
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fix a bug if XINPUTGETBATTERYINFORMATION is nullptr
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714502d3
|
2022-06-13T22:15:56
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minor windows warning fixes.
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b28d304b
|
2022-05-24T17:24:03
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Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
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0cca71a8
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2022-05-18T22:12:05
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Use SDLCALL for callbacks in public APIs
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3f813cf1
|
2022-05-04T10:05:56
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SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement
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bb0b6dd4
|
2022-05-02T20:12:13
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Fixed using WGI without XInput
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e551384a
|
2022-04-26T14:54:14
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Added functions to get the platform dependent name for a joystick or game controller
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c39df2fb
|
2021-12-22T18:27:10
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joystick: get HID top-level collection preparsed data directly from RawInput API.
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0b2a55ea
|
2022-02-02T14:58:33
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Fix typo
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0964c84d
|
2022-02-02T11:21:32
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Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
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04bf7c94
|
2022-04-22T09:36:39
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Fixed build
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d9b5805b
|
2022-04-22T09:12:48
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Return a correlation error when trigger rumble is attempted without correlation
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312c899f
|
2022-04-02T03:32:10
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attempt to fix uwp build
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8ebef12d
|
2022-04-01T14:58:33
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Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!
Fixes https://github.com/libsdl-org/SDL/issues/5270
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1868c5b5
|
2022-03-17T18:25:50
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Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
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b22ce2b5
|
2022-03-17T17:10:40
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Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
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677dc101
|
2022-03-09T19:43:29
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rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
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9299a3e7
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2022-02-21T16:24:45
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Workaround for crash in CoUninitialize()
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67cb548b
|
2022-01-20T19:31:54
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Fixed build error with C90 compilers
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a23b3c76
|
2022-01-20T17:21:28
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Add support for correlating trigger input
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120c76c8
|
2022-01-03T09:40:00
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Updated copyright for 2022
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02021ae7
|
2021-11-27T13:17:04
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Return capabitlities from RawInput joystick
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67b5de5b
|
2021-11-26T10:18:08
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Fixed build warnings
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6fb50bd0
|
2021-11-22T11:16:23
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Don't use "exp" as a name so that it's doesn´t show up with searching for the function
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881a6749
|
2021-11-18T19:58:04
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rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
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3eb9bfac
|
2021-11-14T22:22:50
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win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
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afccabb8
|
2021-11-11T12:12:05
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joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
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1ccfbf96
|
2021-11-11T11:13:08
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joystick: Convert HasLED() into a generic GetCapabilities() function
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2371b247
|
2021-10-31T18:27:51
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windows: improve feature detection consistency between CMake and non-CMake builds
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24059a19
|
2021-07-09T18:11:42
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The RAWINPUT driver is no longer tied to HIDAPI in any way
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d135c076
|
2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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f498c281
|
2021-06-02T14:10:50
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fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
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fadfa510
|
2021-02-01T09:21:11
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Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit.
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f3835702
|
2021-01-17T05:00:50
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fix build with --disable-directx
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a594b850
|
2021-01-04T10:00:30
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use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
i.e. where the string is known guaranteed to be WCHAR*, in:
- SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*)
- SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR*
- SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded):
string is WCHAR*
There should be more of these..
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398d2764
|
2021-01-04T01:23:50
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RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.
cf. bug #5435.
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9130f7c3
|
2021-01-02T10:25:38
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|
Updated copyright for 2021
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90456670
|
2020-12-17T14:11:00
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|
more "'for' loop initial declarations are only allowed in C99 mode" fixes
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a77a0715
|
2020-12-09T07:50:15
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|
Disabled raw input debug output
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cb361896
|
2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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f2fff217
|
2020-12-09T06:24:40
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Fixed bug 5374 - WGI: Use fast-pass strings.
Joel Linn
Eliminate additional heap allocation for short-lived HSTRINGs.
Uses `WindowsCreateStringReference()` to disable reference counting and memory management by the Window Runtime.
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c78ca2d1
|
2020-12-01T13:38:42
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Fixed bug 5371 - Rawinput: Fix truncating cast of string length.
Joel Linn
Fixes an implicit truncation of a string length on 64bit systems.
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a3ccf9ad
|
2020-12-01T13:36:41
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Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info
Joel Linn
Currently the rawinput driver always reports a device as "wired". This changes that to "unknown" and updates it once the device is correlated with xinput.
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1f2f536b
|
2020-11-27T18:57:40
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Fixed XInput correlation for raw input controllers after hotplug events
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1c865c46
|
2020-11-27T18:57:36
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Load the raw input device list at init time so it's available when DirectInput is doing device detection
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a0c5bfa3
|
2020-11-27T13:08:40
|
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Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
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4fbefbe2
|
2020-11-27T11:33:53
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Sort the raw input axes by usage, so X comes before Y, etc.
|
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4ddac485
|
2020-11-27T11:33:51
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Backed out minor optimization that prevented correlation_id from being set
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8973a258
|
2020-11-27T10:44:56
|
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Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
|
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e8adc648
|
2020-11-27T10:44:55
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Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
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0252235e
|
2020-11-27T10:44:53
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Recheck devices if another API queries raw input for a new device
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a7dede7e
|
2020-11-27T10:44:51
|
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Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons
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ce77966d
|
2020-11-27T10:44:49
|
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Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
|
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8a449de2
|
2020-11-27T10:44:47
|
|
Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT
|
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37c9e4af
|
2020-11-27T06:03:15
|
|
Fixed processing WM_INPUT_DEVICE_CHANGE at startup
|
|
248fc75b
|
2020-11-27T05:53:56
|
|
Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
It's okay if the triggers aren't precise until someone presses a button on their controller.
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e7e615de
|
2020-11-27T05:53:54
|
|
Removed extraneous windows message pumping
Most of the raw input events are dispatched in the main windows message loop. We only dispatch device change messages separately when we need them to be completely up to date.
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849ce803
|
2020-11-27T05:53:50
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Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI
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219a28dd
|
2020-11-27T03:45:05
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Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!)
|
|
3fbff2a4
|
2020-11-26T10:47:33
|
|
SDL_rawinputjoystick.c: fix ambiguous 'else' warning
src/joystick/windows/SDL_rawinputjoystick.c: In function 'RAWINPUT_HandleStatePacket':
src/joystick/windows/SDL_rawinputjoystick.c:1343:9: warning: suggest explicit braces to avoid ambiguous 'else'
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845b9033
|
2020-11-25T16:46:42
|
|
Implemented trigger rumble for raw input controllers
|
|
9fc4a4c9
|
2020-11-24T22:25:26
|
|
Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
|
|
5b3616c3
|
2020-11-23T18:24:05
|
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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|
fcb21aa8
|
2020-11-17T10:30:20
|
|
Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
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|
e0018d08
|
2020-11-12T14:23:56
|
|
Fixed Windows build
|
|
1e2caac5
|
2020-11-11T18:57:37
|
|
Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
|
|
b6238c87
|
2020-11-11T14:48:23
|
|
Don't try to build the RAWINPUT driver if HIDAPI is disabled
|
|
4ea1a10b
|
2020-11-07T02:49:22
|
|
Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!)
|
|
eea0b0e0
|
2020-06-02T17:08:31
|
|
Fixed bug 5168 - Memory leak in RAWINPUT_JoystickOpen
meyraud705
Variable 'hwdata' is not freed in RAWINPUT_JoystickOpen if device->driver->OpenJoystick() fails.
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345b4d7e
|
2020-05-29T13:37:21
|
|
Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
Jan Bujak
I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL.
Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this:
https://www.kernel.org/doc/html/v4.15/input/gamepad.html
Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments.
Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.)
With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
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c302c1ab
|
2020-04-13T13:24:19
|
|
Fixed build
|
|
bf87604e
|
2020-04-13T12:33:29
|
|
Fixed rare crash when unplugging Xbox controller on Windows
|
|
3cb62d52
|
2020-04-07T11:17:52
|
|
Fixed setting the controller name for the RAWINPUT driver
|
|
88cecee4
|
2020-04-07T10:14:12
|
|
Fixed build warning
|