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7d26ba75
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2023-03-16T09:46:44
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Simplify SDL_BLENDMODE_MUL
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bd70ce7f
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2023-03-16T09:43:38
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Refresh generation of SDL_blit_auto.c
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57ae9f46
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2023-03-13T19:56:42
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Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode
Fixes https://github.com/libsdl-org/SDL/issues/7270
(cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
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dca3fd83
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2023-03-11T12:02:17
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Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.
(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
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ab167038
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2023-03-10T15:28:22
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Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
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76e9d64b
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2023-03-10T08:13:51
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Removed space between sizeof and parentheses
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e9f9cb29
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2023-03-10T08:09:44
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Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
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ef347776
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2023-03-09T17:34:51
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Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup
(cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
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71dc7169
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2023-03-09T17:18:40
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Added header for SDL_Delay()
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1e6ffc62
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2023-03-09T16:11:53
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Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
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3f00fa16
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2023-03-09T16:10:04
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Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device
Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686
(cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
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0d763800
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2023-03-09T15:10:00
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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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46d14337
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2023-03-09T10:31:39
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If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.
Fixes https://github.com/libsdl-org/SDL/issues/7419
(cherry picked from commit 2ca727aec6f5f264620f80999beb5ef77eefec4a)
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1c2f8252
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2023-03-08T23:57:08
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Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882a253db29b1b1393bc2a1fe030d5955)
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8f7427c1
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2023-03-08T19:19:15
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tests: Always set valid dimensions for the fullscreen mode
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6a999d16
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2023-03-08T19:18:35
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wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
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cfd6b34b
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2023-03-08T17:18:50
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Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
(cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
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a70964aa
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2023-03-08T20:00:50
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fix SDL_FindFreePlayerIndex so it can really return -1.
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35c13196
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2023-03-08T08:40:38
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Fixed uninitialized variable
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f5c0760c
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2023-03-08T01:15:21
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Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
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63e6c19b
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2023-03-08T01:13:00
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
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1bd9ebf5
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2023-03-07T10:10:43
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If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188
3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100
7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812
8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76
9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192
10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196
11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524
12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264
13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304
14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
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e0e79419
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2023-03-07T10:08:55
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Fixed which window we check flags for when updating fullscreen mode
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8fc10ac9
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2023-03-06T15:36:49
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Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5bb3cae1e4ce06201a2cd3c53215aa0)
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91ad208d
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2023-03-06T18:33:18
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Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)
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96a2a6b9
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2023-03-03T19:44:11
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evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime
Signed-off-by: Michal Suchanek <msuchanek@suse.de>
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fd4bb415
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2023-03-03T03:01:02
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dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
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46945354
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2023-03-02T16:27:32
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dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.
Fixes #7390.
(cherry picked from commit 8b9a9384132e39a49a14cf41b292018ce4f4f251)
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f5bb286b
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2023-03-02T16:06:38
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dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.
(cherry picked from commit f833e005e10f63979fd545d8bc29b4f1a7c36486)
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f47a08ab
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2023-03-01T16:47:48
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Fixed typo in previous cherry-pick
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660fc899
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2023-03-01T16:38:48
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Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f44102bb571180929bfbb5d527f4f27)
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6ff3e49b
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2023-02-28T15:54:15
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Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361
(cherry picked from commit ebdb32065163b8ee1ef9c1a0dfa601335b4ad83d)
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031348d3
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2023-02-28T09:02:01
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Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
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c0fb0924
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2023-02-28T08:36:31
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Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
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715749f5
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2023-02-27T15:19:34
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Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.
(cherry picked from commit 206fa4dafb633ed074b930cbb3440a9925c532f2)
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0c7346ec
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2023-02-26T09:42:04
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USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it
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711a458b
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2023-02-16T19:11:43
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x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.
Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6f859e4d4e096d290afd9fae884a5b8)
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ad09976e
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2023-02-24T09:20:38
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Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
(cherry picked from commit daffe02b117ccd484763eadc716e4d4453c89868)
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3bf9c70a
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2023-02-23T12:24:15
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Changed the VID/PID used for the Backbone One controller on iOS
(cherry picked from commit 516e48515e32f74aa98a3df4cbdb23b9c477f2f0)
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ea710308
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2023-02-23T11:57:48
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Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853d5b06295c939099f6cf5f1611f70b5)
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a3a45f67
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2023-02-23T09:14:53
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Fixed view frame from flipping back and forth between landscape and portrait on iOS
(cherry picked from commit b2d913883c39e0a53e55eb9286d7e442d565554e)
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5a7ea76e
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2023-02-22T10:30:56
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fix MSVC build failures in CI after commit 1e5e8e2f
(cherry picked from commit a2f8cf8fc0c6f4fe8a904284060f61f19f129efa)
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9403c9e9
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2023-02-21T12:56:02
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resampler: Work at double precision on x86-64 machines.
We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.
(cherry picked from commit 1e5e8e2fda3796e76e6f7b1c39683925a3e9fed9)
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13969f85
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2023-02-21T15:31:32
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De-duplicate Google Stadia controllers on macOS
(cherry picked from commit 87a83787a3a0a9922b02b35ba809d9da86930fc8)
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9be85b84
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2023-02-21T15:05:57
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Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
(cherry picked from commit 4aeec9d8c2ad2fa0465999ecb4fd5c20734f1b27)
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35c9b104
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2023-02-21T12:47:33
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Fixed the packet size for Xbox One controllers
(cherry picked from commit 021a7cfa13c20d518ebfb6e96c3305150256983b)
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31a57c05
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2023-02-10T16:46:21
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Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit e4face7c1d41698067b9afdd8c7f0a8f76774da2)
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3dff5d3c
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2023-02-06T20:14:12
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Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
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4c9a79dd
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2023-02-20T18:24:52
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Removed duplicated conditional
(cherry picked from commit 1a15d506a69d5d73a53728c569ef84a69db51833)
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7c4f5e1d
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2023-02-20T17:14:18
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Fixed rumble caps for the Nintendo Joy-Con controllers
(cherry picked from commit 02cea5fca107991774792c431efc96319ef2d060)
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abe8dbbf
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2023-02-20T15:14:20
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Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f2d5c96a0faa972ebbb6c653f939d56)
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0efb31ef
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2023-02-20T10:40:54
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cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
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eb22fbc8
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2023-02-16T18:47:36
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windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
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479bc2d5
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2023-02-16T18:47:16
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windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a6286ccb3ef861310d0cff578788641091)
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7b060072
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2023-02-19T09:57:35
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Fixed typo (thanks @Iniquitatis!)
(cherry picked from commit ced02319a6bd001c1c2ce85a48887efe3a7b79d8)
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7d55ccb8
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2023-02-19T16:04:47
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Fix GetGlobalMouseState when xi2 is not available at runtime
(cherry picked from commit 0123d6311d5c0059d617324426ef7eef8d577d9b)
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74e8a645
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2023-02-18T18:21:09
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Fix window size in X11 when window manager refuses to resize
(cherry picked from commit a67ae8eed57f4545c739e6eb3a4b8c1169d3afbc)
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f741adc8
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2023-02-17T11:29:27
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Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
(cherry picked from commit eede2066fbcc342e96592fbbbfe94b2420feb524)
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e86f4943
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2023-02-16T09:50:04
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Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.
Fixes https://github.com/libsdl-org/SDL/issues/7304
(cherry picked from commit ece8a7bb8e2dae9cb53115980cea9ef1213a0160)
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d948e6c3
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2023-02-15T22:38:57
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Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode()
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e7376b7b
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2023-02-15T13:53:57
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Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games
(cherry picked from commit bcd97b36d23d08226e98a995eafd3d6aa35401b4)
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69b2baec
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2023-02-14T18:02:12
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Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!
Fixes https://github.com/libsdl-org/SDL/issues/7318
(cherry picked from commit beb6a2afdc74a00f07ec230297c2675920a7bf79)
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2c699577
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2023-02-14T17:51:16
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Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270
(cherry picked from commit 5925cd4ef377a2211fd057ef6fa9f41141999cb7)
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45e5f0f1
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2023-02-13T09:40:44
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Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale()
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2b66ef0d
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2023-02-11T21:10:26
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Fixed audio
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da6bce4f
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2023-02-11T23:51:28
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SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
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7285f0d4
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2023-02-10T17:18:02
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Sorted controller list
(cherry picked from commit 68e2f230662a0b3f2ce7c0085f781f1652901af3)
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ca3468cb
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2023-01-30T16:08:52
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Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780a57f24ec1cd77fb942b7cabe1219d8)
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7d2012af
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2023-02-10T13:51:16
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emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.
Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.
`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.
(cherry picked from commit a8e89f2567b9069c919f9b21996e0a46cd4bb679)
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17515f4a
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2023-02-04T15:51:37
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Backport simplify flags PR #7220
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f71178a1
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2023-02-09T12:05:46
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Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
frame #29: 0x0000000100004524 testgamepad`loop + 40
frame #30: 0x00000001000063d8 testgamepad`main + 2140
(cherry picked from commit a9650d440a862b86dc5722a402b06bf2bbbec527)
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d77eb8a8
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2023-02-08T14:22:39
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Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450
(cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
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3fb9118c
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2023-02-08T14:16:24
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Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed2233b9924198e10c9a261c10323d9089e)
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71fb4e3d
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2023-02-08T14:16:21
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Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b615d5faf94af709760fd0f2e749a39)
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2518e32d
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2023-02-08T14:16:17
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Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS
(cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
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e8938fc6
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2023-01-20T09:31:22
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Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4cf5eb6ec5239e6f03346958e88b9cf)
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fde63236
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2023-02-07T01:11:02
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fix build after the Logitech ChillStream patch.
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71546059
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2023-02-06T13:28:00
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Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
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7bf3e28d
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2023-02-07T00:21:40
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windows/SDL_systhread.c: remove some dead code.
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3fa5a2f7
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2023-02-06T11:22:00
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Fixed warning running a command queue without any vertex operations
(cherry picked from commit f8b41919dac0fb95553f910d02faafc6d7205692)
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af5efadd
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2023-02-04T10:29:59
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Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using
Dear ImGui, which sets the mouse cursor every frame.
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5b5a72e3
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2023-02-05T08:43:26
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Sorted controller list
(cherry picked from commit 1c03ddefc320ec9969d5f81c2c3cb988d94a8b4c)
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58fa43e7
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2023-02-05T10:35:53
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Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb074771804f443e7a9b2e9436485fe83)
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4266cf85
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2023-01-04T13:46:01
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Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping
lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```
In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
controller which is always named "Microsoft X-Box One pad" and the
GUID starts with 06 (0x06 = BUS_VIRTUAL)
This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
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92779a5b
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2023-01-30T01:46:03
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Adds Stadia BT mapping
(cherry picked from commit 4dea13e02fbfd2ac9eeb0a5cbb35cf5d1d53f549)
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06b305d2
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2023-02-03T17:40:40
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dynapi: cast GetProcAddress() result to void*
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c4a493de
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2023-02-02T08:39:54
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Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details
(cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
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4a87abc9
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2023-02-02T08:38:22
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Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
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2290d713
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2023-02-01T23:09:53
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Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f363239b45aedf5f81683fbb6cf52029bc2)
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17ecb11e
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2023-02-01T18:56:33
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macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
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7ac43cfb
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2023-01-29T11:43:59
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Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
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dfc56cfc
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2023-01-05T11:54:27
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Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
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33ec2a5e
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2023-01-23T20:41:23
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vita: fix reformatting error in SDL_vtagl_pvr.c
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038ccd76
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2023-01-22T17:16:13
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Support MIN/MAX blend on opengles2
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9670f233
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2023-01-22T12:27:52
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Support MIN/MAX blend on OpenGL + ES
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ea179abd
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2023-01-16T13:39:26
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wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.
On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.
On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
(cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
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eabd88ed
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2023-01-22T08:09:24
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Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
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a44b6461
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2023-01-21T19:37:22
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Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist. Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
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7b8f0ba8
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2023-01-19T21:12:51
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wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
(cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
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8efa1f8f
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2023-01-16T15:17:26
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add support for libsamplerate's "linear" resampling mode
Fixes #6998
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