|
976328bb
|
2021-11-28T08:54:18
|
|
Fixed ABI break in SDL test header
|
|
dd2f9111
|
2021-11-27T20:18:29
|
|
Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
|
|
c2904c8c
|
2021-11-27T11:16:15
|
|
Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
|
|
8f17af5e
|
2021-11-27T20:56:56
|
|
hidapi: mark libusb function pointers with LIBUSB_CALL.
|
|
6c25aed4
|
2021-11-27T14:01:18
|
|
added hint for joysticks to stablize sixaxis & dualshock controllers (#5007)
|
|
a6cbe0ab
|
2021-11-27T10:58:12
|
|
Controllers are always centered at zero using XInput and WGI
|
|
aa1d76e8
|
2021-11-27T10:55:54
|
|
Added a patch note about WinRT/UWP WGI support
|
|
09b7ca27
|
2021-11-27T10:53:20
|
|
Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
|
|
12895eca
|
2021-11-27T10:52:58
|
|
Fixed WGI initialization on Win32
|
|
110e4e13
|
2021-11-27T10:24:32
|
|
Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
|
|
e04a0221
|
2021-11-27T09:36:44
|
|
Fixed crash running SDL test programs on UWP
|
|
5a0ea7fb
|
2021-11-27T19:10:10
|
|
Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
|
|
f903a39e
|
2021-11-27T10:18:41
|
|
haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
|
|
11a9cd63
|
2021-11-27T08:14:50
|
|
Fixed building SDL on UWP
|
|
3008b005
|
2021-11-27T07:56:04
|
|
Include SDL_hidapi.h in the public headers
Fixes https://github.com/libsdl-org/SDL/issues/5015
|
|
02021ae7
|
2021-11-27T13:17:04
|
|
Return capabitlities from RawInput joystick
|
|
b786c100
|
2021-11-26T19:45:16
|
|
SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents
to render stretched.
Fixes #1504
|
|
4f683f01
|
2021-11-26T17:26:42
|
|
Fixed potentially truncated entry in stack trace
|
|
5f1558ff
|
2021-11-26T13:47:42
|
|
Fixed detecting Raspberry Pi 2/3 video support on Pi 4
|
|
4e5839a5
|
2021-11-26T13:45:08
|
|
Fixed compiling for Raspberry Pi
|
|
86c0cf2b
|
2021-11-26T14:31:20
|
|
software: Draw a single pixel for a line with the same start/end point.
Otherwise it would drop it, which seems like a bug to me, as it normally
fills the endpoint on lines.
Reference #2006.
|
|
a2e85652
|
2021-11-26T11:04:15
|
|
The Google Pixel fingerprint sensor isn't actually a joystick
Fixes https://github.com/libsdl-org/SDL/issues/4971
|
|
cb2f3bed
|
2021-11-26T21:20:50
|
|
tidy-up a comment in cmake script
|
|
67b5de5b
|
2021-11-26T10:18:08
|
|
Fixed build warnings
|
|
2ca2ad76
|
2021-11-26T10:13:45
|
|
Fixed build warnings
|
|
b6c1cfb9
|
2021-11-26T09:37:27
|
|
Added API changes in 2.0.18
|
|
f90164a6
|
2021-11-26T09:01:29
|
|
Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
|
|
22e59cd1
|
2021-11-26T19:15:28
|
|
CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release
|
|
7242075b
|
2021-11-26T08:12:45
|
|
Updated version to 2.0.18 for release
|
|
d8618204
|
2021-11-26T07:57:19
|
|
SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
Fixes https://github.com/libsdl-org/SDL/issues/5008
|
|
30f04d63
|
2021-11-26T07:15:46
|
|
HIDAPI is only reliable on Android 4.3 and newer
Fixes https://github.com/libsdl-org/SDL/issues/4955
|
|
d713a680
|
2021-11-25T22:32:40
|
|
pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available.
This is to workaround systems where we hang in playback because the buffer
does not report the space for whatever reason. The system will instead block
in PlayDevice, which always immediately follows WaitDevice in modern times
so this works out, and it seems to keep the device moving forward.
For a future revision, we are either going to clean this up more properly,
or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but
this will do for SDL 2.0.18.
Reference #4387 for discussion and further information.
|
|
eb39e205
|
2021-11-25T17:00:50
|
|
SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.
Closes https://github.com/libsdl-org/SDL/issues/3943
|
|
53aa8eec
|
2021-11-25T17:00:24
|
|
minor cleanup for watcom _inline keyword.
|
|
3c71f893
|
2021-11-25T13:53:04
|
|
Sync wiki -> header
|
|
57520cbd
|
2021-11-25T16:49:57
|
|
Improve documentation for input grabbing functions
|
|
2fa35757
|
2021-11-24T23:34:45
|
|
cmake: Weak link to GameController.framework to handle older OSes
|
|
bc409163
|
2021-11-20T17:05:28
|
|
cmake: Detect SDL_JOYSTICK_MFI for macOS
|
|
d5813776
|
2021-11-25T09:56:15
|
|
Release UDEV ressources
|
|
5cb85d61
|
2021-11-24T22:21:48
|
|
CI: Add iOS and tvOS builds
|
|
b9951083
|
2021-11-24T13:04:50
|
|
SDL_mfijoystick.m: Fix -Wshadow warning
|
|
e77cfb9a
|
2021-11-24T00:29:45
|
|
Fixed d3d11 renderer creation
|
|
d9f70878
|
2021-11-24T18:10:00
|
|
don't use CMAKE_COMPILER_IS_MINGW
Fixes https://github.com/libsdl-org/SDL/issues/5002
|
|
57366285
|
2021-11-23T20:14:18
|
|
Only send display events for hotplugged displays, not the initial state
|
|
a3c05d2f
|
2021-11-23T19:43:01
|
|
Added debug output for display connect/disconnect events
|
|
b7f9c208
|
2021-11-23T18:56:50
|
|
cmake: handle warning flags properly (thanks to hgs3 for pointers.)
fixes https://github.com/libsdl-org/SDL/issues/4983
|
|
f8900583
|
2021-11-23T17:04:40
|
|
removed windows winmm joystick driver
|
|
d2871a34
|
2021-11-23T15:10:50
|
|
testhaptic.c, testjoystick.c: fixed -Wshadow warnings.
|
|
e6a4230d
|
2021-11-23T03:51:32
|
|
Revert testevdev libc changes
This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
|
|
3eaa80bb
|
2021-11-23T14:22:02
|
|
testgamecontroller.c: fixed -Wshadow warnings.
|
|
370b8318
|
2021-11-23T14:01:10
|
|
testmouse.c: fixed -Wshadow warnings.
|
|
381f99a3
|
2021-11-23T10:58:04
|
|
Fix warnings: re-add enum forward declaration
|
|
dd6817b3
|
2021-11-23T10:47:34
|
|
Fix warnings: static function, {} initializier, un-needed enum forward declaration
|
|
fae70349
|
2021-11-23T10:33:12
|
|
Fix warnings: static, include, un-initialized vairables
|
|
2a24418b
|
2021-11-23T09:44:37
|
|
More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
|
|
e5467af7
|
2021-11-23T09:42:07
|
|
Minor change comment
|
|
9c72adc8
|
2021-11-23T09:41:01
|
|
More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
|
|
8dd6edec
|
2021-11-23T09:30:42
|
|
Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
|
|
e18be04b
|
2021-11-23T08:01:02
|
|
Fixed undefined behavior in QueueCmdSetDrawColor()
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
|
|
0445c13a
|
2021-11-22T16:49:17
|
|
Remove 'malloc' from comment
|
|
155db97d
|
2021-11-22T16:48:13
|
|
Remove 'malloc' from comment
|
|
c3633d2c
|
2021-11-22T16:44:48
|
|
Haiku: use SDL_malloc
|
|
79b37cc5
|
2021-11-22T16:43:49
|
|
Pandora: use SDL_malloc
|
|
10ffcbb1
|
2021-11-22T16:41:45
|
|
QNX: use SDL_malloc
|
|
e72beeb2
|
2021-11-22T16:40:29
|
|
Remove 'malloc' from comment
|
|
38cfe25b
|
2021-11-22T16:39:56
|
|
Remove 'malloc' from comment
|
|
4d566e5d
|
2021-11-22T16:39:22
|
|
VITA, PSP: use SDL_malloc
|
|
9fcc630f
|
2021-11-22T16:37:34
|
|
X11: use SDL_malloc
|
|
19bf36db
|
2021-11-22T16:37:19
|
|
DirectFB: use SDL_malloc
|
|
8fb19d21
|
2021-11-22T16:29:24
|
|
Vita: unneeded include
|
|
e702a4e5
|
2021-11-22T16:28:49
|
|
PSP: un needed include
|
|
8e851a27
|
2021-11-22T16:28:07
|
|
Remove malloc from comment
|
|
0ef9d266
|
2021-11-22T16:24:19
|
|
cpuinfo: remove malloc from comments
|
|
5699e0fa
|
2021-11-22T16:22:39
|
|
visualtest: use SDL_malloc
|
|
30338beb
|
2021-11-22T16:17:39
|
|
Minor comment
|
|
fb218e58
|
2021-11-22T16:16:04
|
|
PSP: use SDL_malloc/SDL_free
|
|
f1582f54
|
2021-11-22T11:27:40
|
|
Fix comment
|
|
5a7a7ba5
|
2021-11-22T11:25:59
|
|
Don't use "realloc" in comment so that it doesn't show up
|
|
b4aeaa30
|
2021-11-22T11:20:52
|
|
Use SDL_calloc / SDL_free
|
|
cb9f85e8
|
2021-11-22T11:18:01
|
|
Don't use "round", so that it's doesn't show up while searching for the function
|
|
6fb50bd0
|
2021-11-22T11:16:23
|
|
Don't use "exp" as a name so that it's doesn´t show up with searching for the function
|
|
161dd83c
|
2021-11-22T11:15:23
|
|
Don´t use "trunc" as var name, since it's also a function
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
c878d9a0
|
2021-11-22T17:06:41
|
|
Haiku: comment this should not be SDL_free()
|
|
c0029f01
|
2021-11-22T17:00:48
|
|
remove 'free' in comment
|
|
aef71054
|
2021-11-22T16:58:04
|
|
Use SDL_free
|
|
2004aaf3
|
2021-11-22T16:54:17
|
|
SDL_wave: use SDL_free
|
|
35b7ce18
|
2021-11-22T14:10:02
|
|
cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
|
|
34d9c2e2
|
2021-11-22T13:02:06
|
|
fixed typo: ervironment to environment
|
|
ee2afa00
|
2021-11-22T05:11:10
|
|
SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
|
|
1927c080
|
2021-11-22T05:00:02
|
|
minor tidy-up to configury.
|
|
c97b7218
|
2021-11-21T12:18:10
|
|
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
|
|
49369142
|
2021-11-21T17:40:48
|
|
Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648
0 isn't valid scale. Min integer scale is 1.0f
|
|
a0cb079a
|
2021-11-21T15:45:08
|
|
Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
|
|
ceb9e9a8
|
2021-11-21T00:21:41
|
|
cocoa: Removed a debug printf call.
|
|
18715acb
|
2021-11-21T00:14:18
|
|
cocoa: Position non-left mouse button events in background windows correctly.
Fixes #4828.
|
|
343fa612
|
2021-11-20T13:17:59
|
|
hid: fix inconsistent indentation
|
|
db60b271
|
2021-11-20T13:13:17
|
|
hid: Only enumerate IOHIDDevices that are likely to be joysticks
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887
Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
|
|
23b7bdef
|
2021-11-20T14:11:30
|
|
offscreen: Don't fail to create a window because of driver_loaded politics.
Fixes #4922.
|
|
fadf41fc
|
2021-11-20T21:55:20
|
|
remove excess whitespace
|