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af54c821
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2022-12-23T09:52:45
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kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.
This commit restores the intended behavior.
Fixes: 3c501b963dd8 ("Clang-Tidy fixes (#6725)").
(cherry picked from commit 0187209f461b84d22fc49a03369506e06448f47f)
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232ed540
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2022-12-02T07:22:31
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Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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c542aef6
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2022-12-20T23:22:55
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Fix GDK OpenGL build error
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3b3c141f
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2022-12-19T17:38:44
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gdk: Add support for building with OpenGL on Xbox
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c7097418
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2022-12-12T20:26:17
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Detect display change when fullscreen desktop windows move displays
This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows
(cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
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dfd7efaf
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2022-12-05T15:33:01
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wayland: Set xdg surface geometry
It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes.
Partially reverts #6361. This is not needed in the libdecor path, as libdecor calls this for the content surface internally.
(cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
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ab479b49
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2022-12-08T17:01:18
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Make sure the display list is up to date for window placement
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264da8c1
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2022-12-08T12:46:13
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Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
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cfc7cac3
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2022-12-08T12:43:23
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Fixed memory leak when removing existing displays
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8b74be46
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2022-12-08T10:56:55
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wayland: Handle the Num Lock and Caps Lock modifiers via modifier events
Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received. In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state.
(cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
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b5483f2c
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2022-12-01T18:03:36
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Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.
(cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
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b990e914
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2022-12-02T02:13:59
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build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
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42238f88
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2022-12-01T13:28:48
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Fixed build after d0bbfdbfb881e5407911d84c12899bd5b442a130
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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09ee811f
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2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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7b100001
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2022-11-30T15:51:17
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Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
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d87048fd
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2022-11-30T14:37:34
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Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
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6926d046
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2022-11-30T13:05:57
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Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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d7664a6e
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2022-07-11T19:28:37
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Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.
Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.
This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
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72484511
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2022-11-29T18:43:36
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video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)
(cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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2df39e64
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2022-11-27T11:27:19
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Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.
(cherry picked from commit 9a64aa6f95298bf459f8b9dca583df7064956cd9)
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3f5593d6
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2022-11-26T13:57:12
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cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.
(cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
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e19c532e
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2022-11-24T21:53:17
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Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8eb06ee80bccb9ec8cc8c34aa635b3d)
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66bd1555
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2022-11-23T23:11:25
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wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.
(cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
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33e5de31
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2022-11-24T11:06:37
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vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598
(cherry picked from commit 239423e205496997a387b4f265b1cdaf5acd18cb)
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3eaf5689
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2022-11-23T18:11:50
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wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.
(cherry picked from commit f47169fcba8a27bb0740b6b4993989ff9262c21f)
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f52e7199
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2022-08-28T00:52:19
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Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.
(cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
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e12c831b
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2022-11-24T06:32:49
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SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.
(cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
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fe396e30
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2022-11-19T11:28:31
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wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.
The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
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ff99e56d
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2022-11-18T12:54:55
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Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are
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da9ba3a2
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2022-11-18T12:17:27
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If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
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81479d87
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2022-11-18T21:08:36
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wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.
Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.
With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
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16824865
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2022-11-18T11:01:21
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Cleanup of SDL_SetError that already return -1 value
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3e70553c
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2022-11-18T11:06:49
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Unneed test before calling SDL_FreeSurface
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ddad901c
|
2022-11-17T10:43:45
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Remove unneeded semicolon
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77bcd269
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2022-11-16T22:23:16
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Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
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913e403f
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2022-11-16T18:03:29
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Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2
OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
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fcc994e1
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2022-11-16T17:39:55
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ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
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ce5da5d5
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2022-11-16T21:47:43
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Don't compare pointer against '0', but NULL
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1d7966df
|
2022-11-16T21:27:16
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Remove un-needed check for NULL pointer. They were previously checked just before.
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389ffab7
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2022-11-16T12:53:48
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Code style fixes, etc.
Reference PR #6345.
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ec58a817
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2022-10-05T19:26:09
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|
Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
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7ebdae5d
|
2022-11-16T11:45:41
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cocoa: Fix OpenGL deprecation warning.
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7c760f7f
|
2022-11-16T11:32:08
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|
cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences
Reference Issue #4918.
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1fd66cc8
|
2022-11-16T10:15:21
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|
Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6bef67b744b192c78775771b51ff2141.
It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.
Reference Issue #4918.
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903301c6
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2022-11-16T02:04:59
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wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
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c8551847
|
2022-11-04T12:41:46
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wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
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0e446c54
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2022-11-04T12:27:36
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events: Factor out the xkb keysym to scancode conversion from the X11 driver
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44d7b8b9
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2022-11-15T13:57:01
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egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.
Fixes #5399.
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f3cc99fb
|
2022-11-15T13:56:44
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|
x11: Minor style fixes for recent OSK changes
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70656b13
|
2022-11-15T10:18:41
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|
Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.
Fixes https://github.com/libsdl-org/SDL/issues/6289
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80ff20f6
|
2022-11-14T23:56:20
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|
N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
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a40b7cde
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2022-11-14T13:03:52
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|
Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
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dad8df3e
|
2022-11-14T08:20:31
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|
video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
|
|
eef4d3c8
|
2022-11-13T16:56:04
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|
wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
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67498926
|
2022-11-13T11:09:20
|
|
Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
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c4b9f621
|
2022-11-13T12:45:13
|
|
x11: Add support for the Steam Deck on-screen keyboard
|
|
5f2a1231
|
2022-11-13T08:00:03
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|
video: check graphics flags the same way as the type flags
|
|
22354b41
|
2022-11-12T08:29:15
|
|
video: simplify window-type check in SDL_CreateWindow
|
|
875e9b35
|
2022-10-26T15:19:28
|
|
N-Gage: additional cleanup
|
|
afbafc2a
|
2022-10-21T08:11:48
|
|
Remove redundant dependency to bitdraw.h, minor cleanup
|
|
d09edcbc
|
2022-11-11T12:10:27
|
|
video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
|
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b71d9274
|
2022-11-11T12:09:15
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video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW)
|
|
36c6ed4b
|
2022-11-11T08:33:55
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|
video: add SDL_DllNotSupported
- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
|
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f430ef5d
|
2022-11-10T17:27:48
|
|
Don't change the window position when creating it on iOS, it is already placed on the correct display
|
|
29cafa9c
|
2022-11-10T08:23:16
|
|
add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow
|
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1008cc8e
|
2022-11-09T12:55:27
|
|
video: Add some braces to match SDL coding style.
|
|
ac3349fa
|
2022-11-09T09:11:04
|
|
solve FIXMEs in SDL_video.c
|
|
5dc93451
|
2022-11-06T20:49:37
|
|
JANITORIAL : Correct some more spelling mistakes (#6489)
|
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c2675d74
|
2022-11-06T10:52:20
|
|
Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1a8e6a2801123587c2205a288d49406, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
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0d76e2a8
|
2022-11-06T04:59:02
|
|
cocoa: Discard the IME Candidate Window immediately when Escape is pressed
|
|
689218eb
|
2022-11-04T12:07:20
|
|
Fix wayland reconnection paths
Most of this code is disabled out for now.
- For mouse cursors we have a wl_surface for both system and custom
cursors which needs recreating.
- The other patch is about nullification after deletions
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|
084fa4c3
|
2022-11-01T10:55:17
|
|
cocoa: Reset IME when sending composed text
This will send an empty `TEXTEDITING` event that is used to signal the
end of the composition.
|
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70a41f9b
|
2022-11-01T09:59:16
|
|
wayland: Read `window` data only if `window` is valid
|
|
33a43005
|
2022-10-31T12:23:51
|
|
wayland: Don't modify the mouse capture flag in relative mode
If relative mouse mode is explicitly enabled, don't modify the capture flag on button events or the window might report having lost mouse focus if a button is pressed while moving the cursor.
|
|
678ef797
|
2022-10-30T08:53:34
|
|
SDL_KMSDRMOPENGLES.H: Correct spelling mistakes
begining -> beginning
beggining -> beginning
|
|
571ff1a3
|
2022-10-30T00:19:09
|
|
wayland: Prepare cursor implementation for reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
|
|
9c8b1fd8
|
2022-10-29T22:34:05
|
|
wayland: Cleanup work to aid reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
|
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4556074e
|
2022-10-29T09:35:07
|
|
Re-set the maximize state if we were maximized while fullscreen
|
|
ab06a307
|
2022-10-29T09:21:17
|
|
Don't report windows being maximized when fullscreen on X11
This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
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b9e1d1b4
|
2022-10-09T19:49:34
|
|
events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+
|
|
92215481
|
2022-10-09T19:33:52
|
|
emscripten: Make an attempt at correct keyboard scancode/keycodes.
This uses a newer browser API to get physical scancodes, but still
uses the (deprecated) event field that we were already using for
scancodes, but for keycodes instead now, which appears to be more
accurate.
Since keyboard layout isn't (generally) available to web apps, this
adds an internal interface to send key events with both scancode
and keycode to SDL's internals, instead of sending just scancodes and
expecting SDL to use its own keymap to generate keycodes.
Future work in this area would be to use the keyboard layout APIs
on browsers that support them, which would allow us to use SDL's
usual keymap code and not rely on a deprecated browser API, but
until we get there, this patch gives significantly more correct
results than we would have before.
Fixes #2098.
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f500c147
|
2022-10-28T08:39:02
|
|
Fixed DirectFB build
|
|
9e8d2f39
|
2022-10-27T13:54:53
|
|
video: Don't use texture framebuffer on Windows Subsystem for Linux.
Reference Issue #6333.
|
|
4223e6ac
|
2022-10-26T13:14:50
|
|
wayland: Early-out sooner when requesting fullscreen on a popup
Exit the fullscreen sequence sooner if it is requested that a popup window be fullscreen.
The surface commit formerly in this path is irrelevant and can be removed as previous changes made it so that SetFullscreen() is no longer called from anywhere except Wayland_SetWindowFullscreen().
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41d38c0f
|
2022-10-26T09:43:04
|
|
shape: More robust handling of failure cases in CreateShaper.
|
|
c8d20f96
|
2022-10-25T23:13:34
|
|
shape: Free platform-specific shaped window data.
Fixes #2128.
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30c2dac7
|
2022-10-25T20:00:38
|
|
wayland: Remove duplicate #include statement
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|
b6cf889a
|
2022-10-25T15:09:43
|
|
Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
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e3f5744d
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2022-10-25T12:14:00
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Don't use XIWarpPointer() on multi-display configurations
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20beed30
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2022-10-25T14:56:32
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SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
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053b5f85
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2022-08-25T20:18:03
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SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
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d2300516
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2022-09-07T06:49:02
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cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
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019e9d4c
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2022-08-25T23:15:58
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SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include
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8db3a338
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2022-10-23T15:45:20
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#6433 Fix WINRT_IsScreenKeyboardShown on Xbox
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413500ab
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2022-10-22T09:37:34
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Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
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2ebaafa6
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2022-10-18T21:02:49
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Use translationInView for mouse wheel event
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0e1d19cf
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2022-10-22T18:56:40
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fix build errors resulting from -Wmisleading-indentation
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