|
be2cb000
|
2022-10-11T11:16:52
|
|
wayland: Check for the input handle before checking the keyboard handle
|
|
df1bd07d
|
2022-10-11T07:25:27
|
|
d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state
Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
|
|
0b88e609
|
2022-10-11T07:40:35
|
|
wayland: Raise wl_seat maximum version to 8
Version 8 is required for supporting axis_value120 high-resolution scroll events.
|
|
41c718ed
|
2022-10-11T10:07:32
|
|
Fix memory leak in PSP_CreateTexture
|
|
6f224e4d
|
2022-10-11T10:44:20
|
|
Made timestamp_us of sensor events increase monotonically for Nintendo controllers
|
|
8117bfe5
|
2022-10-10T22:29:31
|
|
PS2: Ignore warnings from toolchain headers.
The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
|
|
5ddac7e0
|
2022-10-10T22:04:02
|
|
PSP: Fix type mismatch warnings.
|
|
c1317175
|
2022-10-10T22:02:17
|
|
PSP: Fix `Wformat` warnings.
|
|
669532d5
|
2022-10-10T22:01:49
|
|
PSP: Remove dead code.
Fixes unused variable warning.
|
|
17322e2b
|
2022-10-10T13:07:52
|
|
dynapi: Optionally log every call into the SDL API.
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).
Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
|
|
45070835
|
2022-10-10T09:39:55
|
|
Fixed build
|
|
680d0f04
|
2022-10-10T09:26:49
|
|
Added support for undefined or centered position for shaped windows
Fixes https://github.com/libsdl-org/SDL/issues/6359
|
|
af2bc2ed
|
2022-09-18T10:52:35
|
|
N3DS: Use osSetSpeedupEnable instead of PTMSYSM.
|
|
03bbbcd8
|
2022-09-18T09:06:36
|
|
N3DS: Use CreateJoystickGUIDForName.
|
|
2b2693ae
|
2022-09-18T08:49:56
|
|
N3DS: Use asprintf instead of snprintf.
|
|
65527537
|
2021-03-30T04:32:39
|
|
N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
|
|
43a2b0b1
|
2022-10-10T00:00:52
|
|
N3DS: Use macro to correct axis.
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
|
|
49c25b1d
|
2022-10-09T23:49:00
|
|
N3DS: Fix PrivateSensorUpdate call.
A new timestamp parameter was added in 2c51874.
|
|
cb1972b3
|
2022-09-20T23:07:04
|
|
N3DS: ZL and ZR should be considered as triggers.
Previously they were considered as clicking stick.
|
|
86a8714f
|
2022-09-20T23:04:20
|
|
N3DS: Refactor joystick module to avoid globals.
|
|
392f3882
|
2022-09-20T22:45:24
|
|
N3DS: Use SDL_Sensor instead of Joystick sensors.
|
|
efc93e68
|
2022-09-18T15:17:08
|
|
N3DS: Don't set `num_display` by hand.
Doing so creates 2 empty displays at the beginning of the list.
|
|
83ec6062
|
2022-09-18T13:46:09
|
|
N3DS: Move gfxInit and hidInit from main to video.
|
|
266014fa
|
2022-09-18T13:38:26
|
|
N3DS: Use SDL_Touch instead of the Joystick touch.
|
|
f9785702
|
2022-09-18T13:22:07
|
|
N3DS: Deduce screen from window's display.
This removes the need for a dedicated window creation flag.
|
|
46a13ad9
|
2022-09-18T12:35:32
|
|
N3DS: NEON is likely not supported.
|
|
61b5360e
|
2022-10-10T08:27:42
|
|
Only check to see if the ICC profile changes when the display changes or we gain focus
Fixes https://github.com/libsdl-org/SDL/issues/6366
|
|
f99fc326
|
2022-10-09T11:42:39
|
|
d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
|
|
490c20f9
|
2022-10-09T09:57:55
|
|
d3d12: reset the vertex buffer size when it is released
|
|
efdb390c
|
2022-10-09T09:11:33
|
|
Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar
|
|
6391ad97
|
2022-10-09T11:11:55
|
|
wayland: Factor out common libdecor frame commit code
The pattern of:
libdecor_state_new()
libdecor_frame_commit()
libdecor_state_free()
was used in several places. Factor it out into a common function.
|
|
b0a9396b
|
2022-10-09T11:06:20
|
|
wayland: Remove XDG surface geometry calls
These were needed to fix some buggy behavior regarding committing old buffer sizes when entering fullscreen that has since been corrected. Remove them.
|
|
b91ddbc3
|
2022-10-09T06:15:18
|
|
wayland: null-terminate drop data
|
|
2105c7f6
|
2022-10-06T00:58:26
|
|
SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten)
|
|
eb8eb621
|
2022-10-06T22:49:17
|
|
SDL_x11modes: fix -Wunused-variable
|
|
01498d3a
|
2022-10-06T03:19:28
|
|
SDL_render_psp.c: fix -Wshadow
Emitted by PSP's gcc
|
|
4298e798
|
2022-10-06T02:55:30
|
|
SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
|
|
b51a88a9
|
2022-10-06T02:23:57
|
|
SDL_malloc.c: fix variable 'used' set but not used
Emitted by clang-cl
|
|
5c150ddc
|
2022-10-06T02:21:49
|
|
SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas]
Emitted by clang-cl
|
|
85fd40fa
|
2022-10-06T02:04:24
|
|
Fix -Wunused-const-variable warning when using clang-cl
|
|
b18c361b
|
2022-10-08T13:18:00
|
|
Updated variable name for mouse coordinates in mouse wheel events
|
|
4f318c90
|
2022-10-08T12:01:42
|
|
Add cursor position to mouse wheel event (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/pull/6351
|
|
17b43b0f
|
2022-10-08T09:32:09
|
|
Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
|
|
33050fea
|
2022-10-07T11:29:49
|
|
Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
|
|
484d5fd6
|
2022-10-05T13:19:38
|
|
audio open: ensure 2 devices don't get the same id
|
|
fc720321
|
2022-10-06T18:23:07
|
|
Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
|
|
689409fd
|
2022-10-06T17:34:24
|
|
Fixed the start button on the Nimbus+ controller on tvOS
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
|
|
914a65e0
|
2022-10-06T12:39:36
|
|
wayland: Don't unset min/max values when entering fullscreen via a compositor event
If the compositor is entering fullscreen and hasn't removed any constraints itself, it's already too late at this point. Remove the unnecessary call.
Restoring the limits when exiting fullscreen is still required, though, as they may have been removed when entering fullscreen via an SDL request.
|
|
69cf5fb0
|
2022-10-04T13:09:35
|
|
wayland: Remove surface type helpers
These were remnants of a time before the surface type was explicitly stored, so they can be removed per the TODO note.
|
|
c2b0c41c
|
2022-10-04T12:59:26
|
|
wayland: Set/unset the opaque regions on surfaces when transparency is toggled
Caches the SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY hint at init time and registers a callback, which is fired when the hint is changed during runtime and toggles the opaque region for existing surfaces.
|
|
ea595800
|
2022-10-03T18:31:15
|
|
wayland: Set the damage buffer size when supported
The preferred method for setting the damage region on compositor protocol versions 4 and above is to use wl_surface.damage_buffer. Use this when available and only fall back to wl_surface.damage on older versions.
Bumps the highest supported version of wl_compositor to version 4.
|
|
a8cb7bbe
|
2022-10-01T11:31:26
|
|
wayland: Add dedupe logic to window geometry configuration
Adds deduplication logic to ConfigureWindowGeometry() to avoid setting redundant backbuffer, viewport and surface opaque region dimensions. State is now only set when the window and/or backbuffer dimensions change.
This repurposes the viewport rect to always hold the actual size of the window, which can differ from the SDL size if things are being scaled. The SDL_Rect was removed in favor of two ints, as the x/y members of the struct were never used, so they just wasted space.
Since the internal variables always have the true window size, the width/height getter functions are no longer required and can be removed.
|
|
d2160c29
|
2022-10-05T21:42:26
|
|
iOS: implement SDL_GetWindowSizeInPixels.
|
|
ddc3de60
|
2022-10-05T16:24:05
|
|
Added mapping for PS5 controller over Bluetooth on Android 12
Tested on Pixel 3a
|
|
81afb3e3
|
2022-10-05T16:18:09
|
|
Need to swap endianness when extracting the CRC from game controller mappings
|
|
92c71ae3
|
2022-10-05T21:59:08
|
|
[iOS] respect initial status bar configuration when displaying the launch storyboard
|
|
5b131364
|
2022-08-06T10:48:53
|
|
[UIKit] handle app lifecycle events in a custom object instead of AppDelegate
removes the need to call SDL counterparts manually when custom AppDelegate is used
|
|
e41942e8
|
2022-10-05T13:36:25
|
|
fix compilation error SDL_coreaudio mixing declarations and code
|
|
fdef96e2
|
2022-10-04T12:08:09
|
|
Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
|
|
eac3d6d3
|
2022-10-04T10:46:42
|
|
SDL_video.c: fix variable 'i' may be uninitialized when used here "_this->name = bootstrap[i]->name;"
|
|
ad29875e
|
2022-04-18T17:03:05
|
|
Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.
Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.
This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).
Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
|
|
9e3c4b9f
|
2022-10-03T17:50:01
|
|
Use the correct platform defines
|
|
5291e5cb
|
2022-10-03T17:36:17
|
|
Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.
Fixes https://github.com/libsdl-org/SDL/issues/1540
|
|
3607f831
|
2022-10-03T11:00:50
|
|
Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth
Fixes https://github.com/libsdl-org/SDL/issues/6322
|
|
321ca109
|
2022-10-03T12:00:38
|
|
opengles2: Texture names are GLuint, not GLenum.
|
|
01c5554f
|
2022-10-03T11:57:10
|
|
opengles2: SDL_GL_BindTexture() should bind all YUV textures.
This matches what the non-GLES OpenGL renderer does.
Fixes #6070.
|
|
f8f562da
|
2022-10-02T22:55:49
|
|
iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
|
|
bbeacd72
|
2022-10-02T22:57:03
|
|
Fix some credit comments.
|
|
cf331ef3
|
2022-10-02T17:25:36
|
|
Fixed build
|
|
64ea6cef
|
2022-10-02T17:17:31
|
|
SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.
Fixes https://github.com/libsdl-org/SDL/issues/6313
|
|
bd6afc23
|
2022-10-02T10:15:39
|
|
Fixed sensor axes in vertical mode
|
|
b4c25f57
|
2022-10-02T09:51:05
|
|
Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.
The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
|
|
f58a6506
|
2022-10-02T09:50:27
|
|
Added paddle mapping for combined Joy-Cons
|
|
37dfa262
|
2022-10-02T09:36:50
|
|
Added paddle mapping for combined Joy-Cons
|
|
6c8bf3af
|
2022-10-03T00:19:34
|
|
Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
|
|
0672dc8d
|
2022-10-02T08:48:38
|
|
Fixed combined Joy-Cons after https://github.com/libsdl-org/SDL/commit/aa2e2f4843567cfe4e6f2f4ffa3f0b74dd98f1ba (thanks @happyharryh!)
|
|
5e654a4b
|
2022-10-01T16:10:46
|
|
Fixed Mac compile errors when OpenGL is disabled.
|
|
28572702
|
2022-09-30T17:25:57
|
|
Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard
|
|
e6640ef2
|
2022-09-30T14:53:07
|
|
coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
|
|
cfab203f
|
2022-09-29T07:36:14
|
|
emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.
See https://github.com/emscripten-core/emscripten/issues/17941
|
|
40893821
|
2022-09-29T10:33:07
|
|
coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
|
|
69bbe4ce
|
2022-09-29T15:50:50
|
|
Fix memory leak in VITA_GXM_CreateRenderer
|
|
e17f0c28
|
2022-09-27T10:59:28
|
|
wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.
Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
|
|
8bcbdc70
|
2022-09-28T17:40:10
|
|
hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
|
|
379d4780
|
2022-09-28T10:25:24
|
|
dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.
In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.
Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
57b5c910
|
2022-09-28T12:38:32
|
|
kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
|
|
f6565c32
|
2022-09-28T09:27:45
|
|
coreaudio: Remove redundant variable.
|
|
411582c7
|
2022-09-28T09:22:17
|
|
coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
|
|
bb74af1e
|
2022-09-28T00:01:54
|
|
Allow including SDL_uikit_main.c in Apple multi-platform builds
This file just won't do anything on macOS
|
|
a2c57573
|
2022-09-01T10:47:24
|
|
video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
|
|
7becbd7d
|
2022-09-27T12:58:16
|
|
Add joystick locking for controller notifications on iOS/tvOS
Fixes https://github.com/libsdl-org/SDL/issues/6288
|
|
18eb319a
|
2022-09-27T12:34:03
|
|
Added sensor timestamp for Nintendo Switch controllers
|
|
5e3a4030
|
2022-09-27T11:36:01
|
|
Added sensor timestamp for Steam Controllers
|
|
57b20e7b
|
2022-09-27T14:23:42
|
|
cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
|
|
77c7836c
|
2022-09-27T20:21:24
|
|
fix vita build failure after commit 2c518747b
|
|
2c518747
|
2022-09-27T09:56:02
|
|
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
|
|
d71df644
|
2022-09-27T10:21:15
|
|
Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4
|
|
1e1be0b9
|
2022-09-26T23:00:58
|
|
Updated logic to match between PS4/PS5/Switch controllers
|
|
8c40a6b0
|
2022-09-26T22:47:21
|
|
Drop PS5 Bluetooth reports that fail CRC check
|
|
db075ff3
|
2022-09-26T22:45:01
|
|
Removed unused variable
|