Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| ee96407e | 2022-02-04 21:49:11 | iOS >= 10.0 silence GLes deprecation warnings | ||
| ab74b6a3 | 2022-03-24 15:34:29 | wayland: Remove some now-redundant casts | ||
| ee52ad08 | 2022-03-24 15:32:25 | wayland: Minor fixes for old compilers | ||
| b4d28085 | 2022-03-24 18:30:32 | wayland: Don't overwrite error message from SDL_EGL_CreateSurface SDL_EGL_CreateSurface sets a more specific error message, so overwriting it would lose information. Signed-off-by: Simon McVittie <smcv@collabora.com> | ||
| d5bbbd3f | 2022-03-24 18:23:35 | Avoid depending on libwayland 1.20 unnecessarily When using shared linking (linking in the normal way with -lwayland-client) rather than loading Wayland libraries dynamically at runtime, listing symbols that don't exist in the current version results in a build failure. We don't actually call wl_proxy_marshal_flags() or wl_proxy_marshal_array_flags() directly; the reason we need them is that they're called by the code generated by wayland-scanner >= 1.20. If we're building against an older Wayland library, then we'll have its corresponding version of wayland-scanner (mismatched versions are not supported), so we won't need those two symbols, and can avoid generating a dependency on them. Conversely, if we're building against a newer Wayland library, the generated code will call them unconditionally, so we cannot treat them as optional and gracefully fall back: that would result in a crash. Instead, treat them as a mandatory part of the Wayland library, so that if they are not found at runtime, we can fall back to X11 without crashing. libwayland 1.18 is in several LTS distributions (Ubuntu 20.04, Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite useful. Signed-off-by: Simon McVittie <smcv@collabora.com> Resolves: https://github.com/libsdl-org/SDL/issues/5376 | ||
| d597a9b4 | 2022-03-24 14:25:00 | x11: Minor cleanups and corrections in X11_ShowMessageBox. Reference issue #3254. | ||
| 6c56193a | 2022-03-24 18:09:45 | Fixed bug #1650: X11 doesn't set KMOD_NUM and KMOD_CAPS to system state | ||
| 2398c43b | 2022-03-24 14:34:37 | add some Thrustmaster wheels | ||
| 4fe7b2cb | 2022-03-24 11:00:43 | static analysis: Fixed several complaints from codechecker. There are still some pending Objective-C specific issues. Reference issue #4600. | ||
| eadc064e | 2022-03-23 19:14:28 | Vita: add native YUV textures support. * Fail if texture init fails. * Refactor and cleanup. | ||
| 0af2db6f | 2022-03-23 19:04:29 | Vita: support audio format fallback | ||
| 0dae35bf | 2022-03-19 15:58:47 | video: wayland: Use xdg-output for retrieving the desktop dimensions Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440). Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset. Versions 1 through 3 of the protocol are supported. | ||
| 9125b244 | 2022-03-23 13:46:25 | wayland: Basic support for zwp_tablet_*v2 protocol | ||
| 13337e17 | 2022-03-23 13:27:01 | wayland: The rest of the wayland-client 1.18 requirement... Git, please | ||
| f3ff0c56 | 2022-03-23 13:23:33 | wayland: Bump minimum requirement to wayland-client 1.18 or newer | ||
| 2a4e0f8f | 2022-03-23 16:09:05 | Sync wiki -> header | ||
| c23a7ad3 | 2022-03-23 17:07:56 | Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440) Add SDL_RenderGetWindow() API to get the window associated with a renderer | ||
| 57df1dfc | 2022-03-23 15:07:52 | Video: do not use hardcoded VIVANTE and VDK libraries | ||
| f5a98044 | 2022-03-23 10:13:56 | Android: add SetWindowResizable() implementation - which also enable/disable the orientation lock status. This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c). Final orientation also depends on SDL_HINT_ORIENTATIONS. | ||
| 006aafab | 2022-03-22 20:23:09 | Fixed freeing a constant string (thanks @gnrlwart) | ||
| 8df045cc | 2022-03-22 15:53:40 | stdlib: just cast iconv()'s 2nd arg to void *. This makes the compiler happy (enough) regardless of whether the C runtime headers think this argument should be const or not. Fixes #4966. | ||
| 4b8d69a4 | 2022-03-22 17:09:44 | Avoid trying to use texture framebuffers on emscripten | ||
| 25203222 | 2022-02-05 11:01:25 | optimize the SDL_str(case)cmp functions | ||
| aec58d82 | 2022-02-05 10:56:43 | make SDL_strcasecmp standard compliant | ||
| b59ca92e | 2022-02-05 10:55:09 | use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv | ||
| b944dc8f | 2022-03-22 15:05:05 | Also fix Android crash when SDL_HIDAPI_DISABLED set to 1 The Java code needs the native functions to be implemented, even if they're not surfaced via the C API, therefore, a stub version of functions were made only to the purpose of "fill the gaps" when SDL_HIDAPI_DISABLED set to 1. | ||
| 2302b2d5 | 2022-03-22 16:33:45 | Add mapping for Logitech Precision Gamepad | ||
| 83df4a35 | 2022-03-22 15:25:01 | SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) | ||
| f782abe5 | 2022-03-22 09:52:52 | hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE. Fixes #2349. | ||
| 34fd83ca | 2022-03-22 06:50:10 | Don't try to hide foreign windows when destroying the SDL window representation Fixes https://github.com/libsdl-org/SDL/issues/5432 | ||
| dd6c46cb | 2022-03-21 18:56:56 | blit-auto optimizations | ||
| 74680f5c | 2022-03-21 18:56:56 | regenerated SDL_blit_auto.c. | ||
| 9dc201d4 | 2022-03-21 10:41:14 | Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture include/SDL_render.h, format: "0 to use the format of the rendering target " | ||
| 7f1feee0 | 2022-03-21 10:20:04 | Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation Call SDL_RenderPresent after calling SDL_RenderReadPixels. From "include/SDL_render.h": "If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()." | ||
| 2b3c16eb | 2022-03-20 23:17:14 | Sync wiki -> headers. | ||
| 24ffcbd9 | 2022-03-20 17:23:34 | audio: Set error message on dsp init failure. if SDL_EnumUnixAudioDevices() fails to find any devices, set an error message on the exit path. Without this, SDL_Init() could fail without any message available in SDL_GetError(). | ||
| 8f964576 | 2022-03-19 11:01:55 | Fixed parameter operation ordering for ease of reading | ||
| 0517b61e | 2022-03-19 11:00:00 | Relative mouse mode is tied to the window with keyboard focus This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented. Fixes https://github.com/libsdl-org/SDL/issues/5340 | ||
| b559a4ac | 2022-03-19 10:39:22 | Fixed Android crash when SDL_HIDAPI_DISABLED set to 1 The Java code needs the native functions to be implemented, even if they're not surfaced via the C API. Fixes https://github.com/libsdl-org/SDL/issues/5326 | ||
| a485ffc3 | 2022-03-19 09:50:22 | Fix "SDL_FALSE is not defined" runtime error for emscripten. | ||
| d81fee76 | 2022-03-19 10:27:31 | SDL_Rect: Added floating point versions of all the rectangle APIs. Fixes #5110. | ||
| 4d9bef60 | 2022-03-19 09:44:09 | SDL_Rect: minor code cleanups. | ||
| c573ebe1 | 2022-03-19 09:29:01 | SDL_UnionRect: If both rects are empty, zero out the result struct. | ||
| fbbd0270 | 2022-03-18 23:10:19 | Fix "SDL_TRUE is not defined" runtime error for emscripten. | ||
| aef1e567 | 2022-03-18 17:30:05 | Sync wiki -> header | ||
| 40b7326b | 2022-03-18 10:28:38 | Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() | ||
| 6c962177 | 2022-03-18 10:07:59 | Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode. For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271 | ||
| d3cc5764 | 2022-03-18 07:36:16 | Modern CMake doesn't need "LANGUAGE C" for Objective-C CMake 3.19 fails to compile Objective-C with that property set Fixes https://github.com/libsdl-org/SDL/issues/5418 | ||
| 1868c5b5 | 2022-03-17 18:25:50 | Start rumbling once a raw input controller has been correlated Fixes https://github.com/libsdl-org/SDL/issues/5351 | ||
| 3167ba34 | 2022-03-17 17:58:35 | Fixed freeing the Windows blank cursor | ||
| 0387bf82 | 2022-03-17 17:55:28 | Fixed memory leak in WIN_CreateBlankCursor() | ||
| 5ff42438 | 2022-03-17 17:39:46 | Added a hint to capture the mouse when mouse buttons are pressed, defaulting on Fixes https://github.com/libsdl-org/SDL/issues/5301 | ||
| 09b8152f | 2022-03-17 17:19:21 | Use SDL_Log instead of printf | ||
| b22ce2b5 | 2022-03-17 17:10:40 | Workaround for bug in Microsoft WGI support Fixes https://github.com/libsdl-org/SDL/issues/5270 | ||
| d4062785 | 2022-03-17 17:01:36 | Try not forcing activation when grabbing the mouse in fullscreen windows | ||
| 4e784fce | 2022-03-17 16:57:33 | When updating grab state, only activate windows that are grabbed, fullscreen, and shown. Fixes https://github.com/libsdl-org/SDL/issues/5371 | ||
| e5f45455 | 2022-03-17 14:44:34 | Added a hint to mark a foreign window as usable with OpenGL Fixes https://github.com/libsdl-org/SDL/issues/2942 | ||
| 4e49b78a | 2022-03-17 14:44:17 | Fixed compile warning and comment typo | ||
| 0bf8ccfb | 2022-02-08 22:15:11 | video: Add a hint to allow Vulkan surfaces on foreign windows | ||
| ecaa22cb | 2022-03-17 14:22:51 | Don't warn if anyone peeps for events after quitting the event subsystem Fixes https://github.com/libsdl-org/SDL/issues/5013 | ||
| 33185907 | 2022-03-09 17:02:32 | Fix relative mouse input for Unvanquished (unvanquished.net) Here's an IRC dump that hopefully explains the issue this fixes: > I'm debugging something odd where, for a libre game, unvanquished.net (a FPS), relative mouse input in fullscreen is buggy > it's like, working mostly ok, but it has a weird performance/cleanup bug > after some time in relative mouse input mode, some time as low as 15s, usually more, the SDL sends A LOT of relative mouse input per frame > almost all of which have xrel==0 && yrel==0 > by A LOT, I mean that after ~1min, it's usually in the thousands per frame > each frame, a while ( SDL_PollEvent( &e)) loop reads the inputs, but it seems SDL is not clearing the list. > one way to clear the list is to open the in-game console or menu, which switches the input mode to absolute, then close it which gets a working relative input mode (for some time at least) > I've shown the issue to be present with SDL2.0.20 but not with 2.0.14 on my system > some other players on Arch Linux (SDL2.0.20) report a possibly related issue, where some keys seem to be pressed at random > I've did some bisection on SDL master, and I've found that there are actually two commits involved, one breaking it totally (no input at all), and one fixing it partially (with the problem described above) First related commit that breaks it totally: commit 82793ac279d19b5bde8fc2bd62877b05ba5a76e0 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Oct 14 14:26:21 2021 -0700 Fixed mouse warping while in relative mode We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all Second related commit, that halfway fixes it: commit 31f8c3ef4409a93fafa894b78c2ce176bd0c3cf3 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Jan 6 11:27:44 2022 -0800 Fixed event pump starvation if the application frequently pushes its own events Reverting the first commit did fix the issue for me, but would probably reintroduce the bug it was fixing(?). This patch should fix it for everyone hopefully. https://github.com/DaemonEngine/Daemon/issues/600 is the upstream bug, and contains some early investigation. | ||
| 829e15a4 | 2022-02-05 14:38:39 | Ignore unknown WM_SIZE types. According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW, based on state changes to other windows. It's not clear under what circumstances this will happen (I saw some docs indicating it may require multiple application windows), but it doesn't seem right to treat them as RESTORED. | ||
| a164c9d2 | 2022-01-04 10:43:34 | SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called | ||
| cc152103 | 2022-03-17 11:37:08 | Fixed warnings when building with cygwin Fixes https://github.com/libsdl-org/SDL/issues/5025 | ||
| e8c3ff56 | 2022-03-17 10:01:13 | Removed problematic call to ISensor_SetEventSink() Fixes https://github.com/libsdl-org/SDL/issues/5288 | ||
| bcb0f1de | 2022-03-17 08:52:31 | Fixed build when events are disabled Fixes https://github.com/libsdl-org/SDL/issues/5413 | ||
| 01bfde45 | 2022-03-17 12:22:18 | simplify SetDSerror - no need to keep the error in a static variable - always print the error code - reduce the required stack-size - reduce the number of snprintf calls (and code size) | ||
| 01663238 | 2022-03-17 14:56:50 | testplatform.c: move static asserts out of TestTypes(). | ||
| f0d2747d | 2022-03-17 14:56:04 | use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available | ||
| dfbe1f72 | 2022-03-17 03:50:02 | SDL_GetBasePath() fixes for OS/2 | ||
| b2db570c | 2022-03-16 18:09:40 | SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 | ||
| 93e7caab | 2022-03-16 18:08:20 | SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling | ||
| 56568ffb | 2022-03-16 18:04:40 | Remove 'reserved identifier' warning | ||
| 1c1f5c18 | 2022-03-16 17:15:20 | imported two libtool mainstream commits 28fbcb6a and b55b1cc8 | ||
| 2c6a9c51 | 2022-03-16 09:36:43 | minor optimization (SDL_audiocvt.c) | ||
| 85dff3e4 | 2022-03-16 08:58:52 | emscripten: obey enable-misc/SDL_MISC settings | ||
| 123b9aaa | 2022-03-15 23:34:27 | Adjust gradle dependencies to enable the build to position assets for the APK | ||
| 5905696e | 2022-03-15 23:10:04 | SDL_audiocvt.c: minor cleanup. | ||
| 61a93d3c | 2022-03-15 23:10:02 | minor whitespace cleanup. | ||
| d1e4367f | 2022-03-15 21:41:02 | SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined. Fixes https://github.com/libsdl-org/SDL/issues/5408 | ||
| 1ee196b4 | 2022-03-15 13:07:34 | INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. Reference Issue #5407. | ||
| 90b13e14 | 2022-03-15 17:50:57 | Merge remote-tracking branch 'refs/remotes/origin/main' | ||
| c44966b7 | 2022-03-15 17:48:38 | Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 | ||
| f3e86b9f | 2022-03-15 17:46:12 | Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA | ||
| 67848b65 | 2022-03-15 09:25:01 | Fix name of macOS platform and link to README file | ||
| 3bebdacc | 2022-03-15 10:37:17 | METAL: clip rect w/h must be <= render pass | ||
| 7c421fec | 2022-03-14 05:55:41 | SDL_audiocvt.c: Don't byteswap 8-bit streams Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files. | ||
| 363c3678 | 2022-03-10 17:12:33 | Fixed: Incorrect assumption that mouse button is released when window is allocated | ||
| 7495b981 | 2022-03-11 15:14:51 | Make SDL_VIDEO_OPENGL_EGL optional on Android | ||
| 0ad606b4 | 2022-03-14 10:43:18 | Android: add comment to set render target to NULL when going to background (bug #4041) | ||
| ecc1c871 | 2022-03-14 10:10:40 | SDL_endian.h: use endian predefs from newer gcc and clang versions. Closes: https://github.com/libsdl-org/SDL/pull/5403 | ||
| ee6bfcdd | 2022-03-13 20:56:42 | SDL_blit_N.c: removed duplicated const (fixes bug #5401) | ||
| 3ab739af | 2022-03-13 12:10:52 | cmake: Make test code use proper C main functions. Fixes #5021. | ||
| 072db7b0 | 2022-03-12 01:56:40 | SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. | ||
| 229297d9 | 2022-03-11 22:47:04 | Sync wiki -> header | ||
| d14a1263 | 2022-03-11 17:45:17 | IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398) * Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown * Fixed: Documentation and code style issues raised during code review. | ||
| 9de97e19 | 2020-12-01 12:46:59 | emscripten: Don't prevent default on filtered key events | ||
| afb0606f | 2022-03-10 18:50:10 | minor os/2 clean-ups. | ||
| 50575aa1 | 2022-03-10 18:50:10 | Makefile.os2: fixed setting OS2DEBUG in CFLAGS. | ||
| 677dc101 | 2022-03-09 19:43:29 | rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers The name that the Raw Input joystick driver pulls from the HID stack comes from USB string descriptors contained on the device. For official wireless receivers, this always contains "Xbox 360 Wireless Receiver for Windows" which matches the friendly name that WGI provides. 3rd party Xbox 360 wireless receivers may have different strings in their USB string descriptors (one uses "XBOX 360 For Windows" instead). This fails to match WGI's name and causes Raw Input and WGI to both report the same gamepad. Since wireless Xbox 360 controllers seem to have a consistent VID/PID regardless of the adapter enumerating them, we can also match on that to catch these. The duplicate case reported to me was: Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200 Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701 |