Log

Author Commit Date CI Message
Ozkan Sezer 5b18ae29 2021-08-03T14:01:02 improvements to libdecor support in cmake this makes it consistent with wayland support, and makes cmake side in line with autotools' libdecor support.
Ryan C. Gordon 350ca0f9 2021-08-03T04:57:53 winrt: Don't register orientation hint callback in startup code. SDL_AddHintCallback() uses SDL_malloc(), which means this would run before main(), so the app wouldn't be able to supply its own replacement SDL_malloc() implementation in time. This code was moved to under SDL_Init. Since the hint callback already makes efforts to not override the app manifest's orientation settings, this is safe to move until after pre-main() startup. Fixes #4449.
Ryan C. Gordon 834a84fa 2021-08-03T05:02:32 winrt: Don't use LoadLibraryA on WinRT. This removes the CM_Register_Notification code on WinRT. Note that this API _is_ available to UWP apps as of Windows 10.0.17763 (version 1809, released October 2018), according to: https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll So it might be worth readding with some sort of preprocessor check for minimum targeted version, or whatever is appropriate for WinRT development.
Ozkan Sezer a15ec365 2021-08-03T11:33:50 attempt to fix cmake builds with libdecor
Sam Lantinga 8726f500 2021-08-03T01:10:48 Allow quitting controllermap if there are no controllers attached
Sam Lantinga 9d64e6b4 2021-08-03T00:29:33 Revert "direct3d: Commit dirty viewport state before clearing." This reverts commit 0e16ee833060660318cc324cf99c9736f4d48499.
Sam Lantinga 993a5676 2021-08-03T00:14:15 Only use the default Xbox mapping on Linux On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
Ryan C. Gordon 74aa4b63 2021-08-03T03:10:14 cmake: don't fail if Wayland is enabled but libdecor isn't found. Instead, just disable libdecor support. This matches what the configure script does.
Ryan C. Gordon c3084539 2021-08-03T02:49:08 cmake: Use CMAKE_INSTALL_FULL_* for libdir,bindir,etc. This makes sure sdl2.pc gets the full paths, matching what the configure script will generate. Fixes #4569.
Ryan C. Gordon 0e16ee83 2021-08-03T02:07:47 direct3d: Commit dirty viewport state before clearing. Otherwise you might have set the viewport to the full size of the render target in SDL's API but this change hasn't been transmitted to Direct3D yet by the time we attempt to clear. Fixes #4210.
Sam Lantinga 7edc7d53 2021-08-02T22:44:38 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode
Ethan Lee 7082fb04 2021-08-02T22:42:28 wayland: Only dispatch on fullscreen set when the window is visible. Fixes hang-on-startup described in #4572.
Ethan Lee 0f5b8a99 2021-08-02T19:48:31 wayland: For libdecor, dispatch immediately after setting fullscreen Reference: #4578
Sam Lantinga 02223501 2021-08-02T16:40:58 Fixed crash if WGI didn't give us the name for a controller
Ethan Lee 4562da62 2021-08-02T16:40:56 wayland: Make libdecor configure match xdg_toplevel
Ethan Lee 1fb1aa19 2021-08-02T12:57:28 wayland: Keep the fullscreen check for maximize/restore events
Ethan Lee 584673a5 2021-08-02T12:51:23 wayland: Don't ignore configs for non-fullscreen, non-resizable windows. This was causing configure events to not inform SDL of window size changes, even when they were based on resizes that we fully expected. The result was fullscreen->windowed not working at all, because it would retain the desktop resolution instead of reverting to the floating size that it had before moving to fullscreen mode. Fixes Super Hexagon fullscreen toggling.
Sebastian Krzyszkowiak 25067298 2021-08-02T08:15:10 wayland: Flush in SetWindowFullscreen The flush has been removed in e5f9fae034df8ca305241c5a666e7702fcf9958f. Unfortunately, even though ideally the flush shouldn't be necessary, our resize sequence isn't... well, perfect, and removing that flush causes tons of troubles. We're also still flushing in other paths where the window size can be changed by the compositor and where we may potentially have to obey that change, like in Wayland_MaximizeWindow. This also removes the hack introduced in 7f261d3b7667978ced93a4fdc6aec2380df3d87f, which introduces problems with protocol violations and seems to not be necessary when flushing.
Sebastian Krzyszkowiak ea28187c 2021-08-02T08:07:23 wayland: Hack surface resize into compliance with set_window_geometry We have issues with correct resize sequence and happen to commit old-sized buffers even after configure event for the new size has been already acknowledged. While the reason for that stays unknown, let's at least workaround the problem by faking window geometry into expected size. This does not fix visual glitch on e.g. fullscreen toggling, but having a split-second glitch is still a much better outcome than being terminated by the compositor for protocol violation.
Sebastian Krzyszkowiak b5210cac 2021-08-02T13:47:32 wayland: Initialize floating size at window creation This allows the windowed size to be restored for windows initially created already in non-floating state.
Ethan Lee dab33844 2021-08-02T11:58:47 wayland: Fix a warning in handle_configure_xdg_toplevel
Ethan Lee 754aa2d3 2021-08-02T11:55:02 Mostly revert cfcdfb7be9f5c97a51ddef9ad3677a604856266b. This was causing window changes to completely break, resulting in broken decorations and bizarre frame timing, I don't know what exactly it's doing but it's not good. Kept the libdecor_frame_is_floating logic, at least.
Ethan Lee 8803589f 2021-08-02T12:05:06 wayland: Avoid redundant SetWindowBordered for libdecor
Sebastian Krzyszkowiak b4c4060a 2021-08-02T04:52:25 wayland: Clean up Wayland_HandlePendingResize Commit 871c11191bfc7214061a3da37c112522a102ddf5 removed delayed resize handling, but it left the whole structure untouched that now became unnecessary. To help with code clarity, get rid of the structure where pending resize state used to be stored and pass all the data directly to Wayland_HandlePendingResize (now renamed to Wayland_HandleResize, since it's not "pending" anymore but applied immediately)
Sebastian Krzyszkowiak 9bb24ad0 2021-08-02T05:49:35 wayland: Always call Wayland_SetWindowBordered when showing the window Otherwise our windows have no window decoration on compositors that support xdg-decoration-unstable-v1, but default to client-side mode. Contrary to what the comment was stating, there is nothing in the protocol that would make redundant calls to zxdg_toplevel_decoration_v1::set_mode problematic.
Christian Rauch cfcdfb7b 2021-08-01T18:14:53 libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel
Christian Rauch 42452f8c 2021-08-01T13:51:30 wayland: store and restore floating states Some Wayland compositors send (0,0) as "suggested" configure event sizes to indicate that the client has to decide on its own which sizes to used. This is commonly done when restoring from maximised, fullscreen or tiles states to fullscreen. We now store the last known floating states in a new set of variables and restore them when we receive such a (0,0) configure event.
Sebastian Krzyszkowiak d4e1b497 2021-08-01T09:15:26 unix: OpenURL: Move unsetenv above vfork From the vfork manpage: > The vfork() function has the same effect as fork(2), except that > the behavior is undefined if the process created by vfork() either > modifies any data other than a variable of type pid_t used to store > the return value from vfork(), or returns from the function in which > vfork() was called, or calls any other function before successfully > calling _exit(2) or one of the exec(3) family of functions. unsetenv is still called inside a child process, so it does not influence the rest of the application.
Sam Lantinga 9b7b9287 2021-07-31T23:28:41 Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam This fixes https://github.com/libsdl-org/SDL/issues/4565
Sebastian Krzyszkowiak 54aea244 2021-08-01T05:36:12 wayland: Disable key repeat when repeat rate equals 0 This fixes a crash on pressing keyboard button when compositor sends zero as repeat rate, indicating that key repeat should be disabled. From Wayland protocol spec: > Negative values for either rate or delay are illegal. A rate of zero > will disable any repeating (regardless of the value of delay).
Sam Lantinga d784dd20 2021-07-31T17:53:07 Updated WhatsNew with major changes for 2.0.16
Sam Lantinga b033cd0d 2021-07-31T16:01:48 Fixed XSync sequence to match other cases where we set the X11 error handler
Ozkan Sezer d373af04 2021-08-01T01:39:20 CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.16 for release
Ryan C. Gordon 4c7825f6 2021-07-31T18:27:14 x11: XSync while trying to catch XRRSetScreenSize error. Reference issue #4561
Sam Lantinga cb1fd30e 2021-07-31T13:28:54 Updated to version 2.0.16 for release
Sam Lantinga 3e76646c 2021-07-31T13:09:53 Added libSDLmain.a for iOS and tvOS
Ryan C. Gordon d0effadf 2021-07-31T15:56:30 x11: Don't let XRRSetScreenSize fire a BadMatch error. This is a workaround and not a proper fix, but this is possibly complicated, and possibly a corner case, so this will do for 2.0.16, if not the foreseeable future. Reference issue #4561
Sam Lantinga 3a4b217d 2021-07-31T12:44:29 Allow defining SDL_MAIN_HANDLED on iOS if you're using another runtime that provides an application delegate
Sam Lantinga deed21a8 2021-07-31T12:44:11 Removed useless forward declaration
Sam Lantinga 1a9253f7 2021-07-31T12:37:28 Removed unused IOS_DYLIB definition
Ethan Lee e5594e66 2021-07-30T16:03:01 wayland: Prefer our SSD implementation if available
Sam Lantinga 2d0075ef 2021-07-30T18:23:43 Updated comments for third party Nintendo Switch controllers
Sam Lantinga 16010f75 2021-07-30T18:23:43 Added support for the PowerA Nintendo Switch Fusion Arcade Stick
Sam Lantinga b33f4709 2021-07-30T18:23:42 Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth
Sam Lantinga 6af6950d 2021-07-30T18:23:42 Added support for the Victrix Gambit Tournament Controller
Sam Lantinga 243a8836 2021-07-30T18:23:41 The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller.
Ethan Lee 71897cc1 2021-07-30T15:51:43 wayland: Always trigger a resize when handling a configure event. When we removed the OpenGL resize workaround it introduced a problem for fullscreen windows in particular: When leaving fullscreen we tried to send a resize event, but UpdateFullscreenMode would send a SIZE_CHANGED immediately after, deleting our resize event and causing the following configure event's resize to be ignored. This timing issue resulted in fullscreen windows not being resized at all when becoming a floating window. By always forcing resize events from configure events, we ensure that RESIZED always makes it through. SetWindowSize-type changes should be unaffected as they do not fire configure events.
David Gow 8f06a629 2021-07-30T22:31:17 render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F} The RenderDrawLinesWithRects and RenderDrawLinesWithRectsF functions can sometimes call QueueCmdFillRects() with the data pointed to by frects uninitialised. This can occur if none of the lines can be replaced with rects, in which case the frects array is empty, and nrects is 0. gcc 10.3.0 will detect this possibility, and print a warning like: /home/david/Development/SDL/src/render/SDL_render.c: In function 'RenderDrawLinesWithRectsF': /home/david/Development/SDL/src/render/SDL_render.c:2725:15: warning: '<unknown>' may be used uninitialized [-Wmaybe-uninitialized] 2725 | retval += QueueCmdFillRects(renderer, frects, nrects); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/david/Development/SDL/src/render/SDL_render.c:499:1: note: by argument 2 of type 'const SDL_FRect *' to 'QueueCmdFillRects' declared here 499 | QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count) | ^~~~~~~~~~~~~~~~~ This is harmless, because when this is uninitialised, nrects is always 0, so QueueCmdFillRects() does nothing anyway. We therefore can work around this by only calling QueueCmdFillRects() when nrects is nonzero. Somewhat impressively, gcc recognises that this is now safe.
Ethan Lee c20ab7da 2021-07-30T00:22:50 wayland: Fix GetWindowWMInfo for <2.0.15
Ryan C. Gordon 585c11c5 2021-07-30T00:33:15 direct3d: Fix possibly-incorrect scissor test when clearing. Thanks to @JayFoxRox who did the detective work on this! Fixes #3357.
Cameron Gutman 6f684f67 2021-07-29T18:20:36 cocoa: Add keyboard grab support CGSSetGlobalHotKeyOperatingMode() is not a public API, so we will only compile this in if SDL_MAC_NO_SANDBOX=1 is defined during compilation.
Sam Lantinga 69518b9e 2021-07-29T17:09:24 Make sure we don't send a resize event while a window is being destroyed This fixes https://github.com/libsdl-org/SDL/issues/3669
Sam Lantinga 3ababa09 2021-07-29T15:17:42 Don't explicitly use any C runtime library with Visual Studio Visual Studio will still use Multi-threaded DLL by default, but since we don't link with a C runtime we won't end up with any Visual Studio runtime dependency. This fixes https://github.com/libsdl-org/SDL/issues/4328
Ryan C. Gordon 659e1f0a 2021-07-29T17:49:52 audiocvt: The to-5.1 converters now soften FL and FR channels more. This is experimental and might be tweaked further. Reference #4104. Also reference: https://github.com/Keriew/augustus/issues/194#issuecomment-847655049
Christian Rauch f20a8581 2021-07-29T00:13:17 commit after setting/unsetting limits
Sam Lantinga 9984891b 2021-07-29T14:46:24 Use the wl_touch object as a touch ID on Wayland (thanks @russelltg!) This fixes https://github.com/libsdl-org/SDL/issues/4517
Ethan Lee 74162b74 2021-07-29T13:27:31 wayland: Add support for text-input-unstable-v3
Jessica Clarke e4411505 2021-07-29T19:04:39 Don't pack SDL_AudioCVT on CHERI architectures This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. The referential safety is enforced through the use of tagged memory, and there is only a single tag bit per capability-sized word, meaning it is impossible to store capabilities at unaligned locations, either getting a trap on load/store or the validity tag being stripped when round-tripepd through memory. Since this is a new ABI for which SDL has never been compiled before, we do not need to be concerned with this compatibility measure, so just don't pack the struct for CHERI architectures. This code is inherently rather dubious anyway; if MSVC and GCC disagree on struct layout when targeting Windows then that is a bug in GCC, but likely extends from the bogus #pragma pack directives for MSVC in begin_code.h, which will force types to be *underaligned* (and is attempting to work around something that is fundamentally a broken idea to be doing). In particular 8-byte-aligned types will be underaligned to 4 bytes, but only on MSVC. Since that code is not used for GCC that is probably the cause of the struct layout discrepancy, and there are likely other instances of that throughout SDL. Moreover, the supposed fix here is not in fact a fix, as now GCC will think SDL_AudioCVT is only 1-byte-aligned but MSVC will think it's 4-byte or 8-byte-aligned, meaning ABI incomatibility is introduced by this change. However, removing it would break ABI compatibility for purely-GCC-compiled code (as old binaries would see the struct as 1-byte-aligned and new binaries would see the struct as 8-byte-aligned) so SDL is stuck with this until it bumps its ABI.
Jessica Clarke 02daab87 2021-07-29T18:09:38 Fix pointer provenance in SDL_SIMDRealloc This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. The C standard does not guarantee that if two pointers compare equal they are the same pointer, as C pointers have a notion of provenance, and compilers have been known to exploit this during optimisation. For CHERI, this becomes even more important, as in-place expansion can result in realloc returning a capability to the same address but with increased capability bounds, and so reusing the old capability will trap trying to access outside the bounds of the original allocation. In the case that ptr == mem, memdiff and ptrdiff should still be equal, so the only overhead is a small amount of pointer arithmetic and a store of the new pointer (which is required per the C standard in order to not be undefined behaviour when next loaded). This also fixes the calculation of oldmem to use uintptr_t rather than size_t as casting the pointer to size_t on CHERI will strip the capability metadata, including the validity tag, with the subsequent cast back to void * resulting in a null-derived capability whose validity tag is clear and thus cannot be dereferenced without trapping.
Jessica Clarke 8f38ba4d 2021-07-29T18:02:47 Fix casts that should be using uintptr_t This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. On most systems (anything with a flat memory hierarchy rather than using segment-based addressing), size_t and uintptr_t are the same type. However, on CHERI, size_t is just an integer offset, whereas uintptr_t is still a capability as described above. Casting a pointer to size_t will strip the metadata and validity tag, and casting from size_t to a pointer will result in a null-derived capability whose validity tag is not set, and thus cannot be dereferenced without faulting. The audio and cursor casts were harmless as they intend to stuff an integer into a pointer, but using uintptr_t is the idiomatic way to do that and silences our compiler warnings (which our build tool makes fatal by default as they often indicate real problems). The iconv and egl casts were true positives as SDL_iconv_t and iconv_t are pointer types, as is NativeDisplayType on most OSes, so this would have trapped at run time when using the round-tripped pointers. The gles2 casts were also harmless; the OpenGL API defines this argument to be a pointer type (and uses the argument name "pointer"), but it in fact represents an integer offset, so like audio and cursor the additional idiomatic cast is needed to silence the warning.
Jessica Clarke c8b4edf3 2021-07-29T17:53:10 Fix SDL_Event definition to support systems with pointers larger than 8 bytes This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety.
Sam Lantinga 65ff00ec 2021-07-29T14:18:54 Query the rate for the correct sensor (thanks @meyraud705)
Sam Lantinga 9d457aa4 2021-07-29T14:24:40 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting. This fixes https://github.com/libsdl-org/SDL/issues/4488
Sam Lantinga b3a0174b 2021-07-29T14:23:15 Scale the values correctly based on the sensor type (thanks @meyraud705)
SDL Wiki Bot 72ee0ccd 2021-07-29T13:46:05 Sync wiki -> header
Sam Lantinga a186a503 2021-07-29T06:43:39 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
Sam Lantinga ce8261dd 2021-07-29T06:36:20 Only pump events once per frame and process all currently pending events If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
Brick 53987e9b 2021-07-28T21:03:42 Optimized SDL_Convert51ToStereo_AVX
Sam Lantinga 8e35ff5c 2021-07-28T14:20:29 By default minimize real fullscreen windows when they lose focus so the desktop video mode is restored. This fixes https://github.com/libsdl-org/SDL/issues/4039
Aaron Plattner 1e07dba0 2021-06-09T15:26:38 x11: Use glXChooseFBConfig when available in X11_GL_GetVisual When choosing an X11 Visual for a window based on its GLX capabilities, first try glXChooseFBConfig (if available) before falling back to glXChooseVisual. This normally does not make a difference because most GLX drivers create a Visual for every GLXFBConfig, exposing all of the same capabilities. For GLX render offload configurations (also know as "PRIME") where one GPU is providing GLX rendering support for windows on an X screen running on a different GPU, the GPU doing the offloading needs to use the Visuals that were created by the host GPU's driver rather than being able to add its own. This means that there may be fewer Visuals available for all of the GLXFBConfigs the guest driver wants to expose. In order to handle that situation, the NVIDIA GLX driver creates many GLXFBConfigs that map to the same Visual when running in a render offload configuration. This can result in a glXChooseVisual request failing to find a supported Visual when there is a GLXFBConfig for that configuration that would have worked. For example, when the game "Unnamed SDVX Clone" [1] tries to create a configuration with multisample, glXChooseVisual fails because the Visual assigned to the multisample GLXFBConfigs is shared with the GLXFBConfigs without multisample. Avoid this problem by using glXChooseFBConfig, when available, to find a GLXFBConfig with the requested capabilities and then using glXGetVisualFromFBConfig to find the corresponding X11 Visual. This allows the game to run, although it doesn't make me any better at actually playing it... Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Fixes: https://forums.developer.nvidia.com/t/prime-run-cannot-create-window-x-glxcreatecontext/180214 [1] https://github.com/Drewol/unnamed-sdvx-clone
Ozkan Sezer cf85710c 2021-07-28T22:55:10 SDL_audiocvt.c: disable AVX for clang < 5 and gcc < 4.9 See: https://github.com/libsdl-org/SDL/issues/4533
Ryan C. Gordon cc4ab101 2021-07-28T14:37:33 windows: convert "//" comment to "/**/", add a FIXME. Reference #4129 Reference #4177
Adam a2031948 2021-07-28T14:06:51 Added in a MIME-type to the X11 clipboard. (#4385)
SDL Wiki Bot 5346cf84 2021-07-28T17:13:05 Sync wiki -> header
Ethan Lee ad310d39 2021-07-28T12:31:25 wayland: libdecor support for SetWindowModalFor
Ethan Lee 93976ade 2021-07-28T12:22:09 wayland: libdecor support for GetWindowWMInfo
SDL Wiki Bot 46919b1e 2021-07-28T16:11:06 Sync wiki -> header
David Gow 1fb4429b 2021-07-28T21:50:48 wayland: Avoid a pointer→TouchID cast warning As of [1], SDL now compiles with a warning in SDL_waylandevents.c on 32-bit systems under gcc 10.3.0: /tmp/SDL/src/video/wayland/SDL_waylandevents.c: In function 'seat_handle_capabilities': /tmp/SDL/src/video/wayland/SDL_waylandevents.c:958:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] 958 | SDL_AddTouch((SDL_TouchID)seat, SDL_TOUCH_DEVICE_DIRECT, "wayland_touch"); | ^ /tmp/SDL/src/video/wayland/SDL_waylandevents.c:964:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] 964 | SDL_DelTouch((SDL_TouchID)seat); | ^ This is due to SDL_TouchID always being 32-bit, but seat being a pointer which is (obviously) only 32-bit on 32-bit systems. The conversion is therefore harmless, so silence it with an extra cast via intptr_t. This is what the cocoa backend does (and is similar to what the Win32 backend does, except with size_t). Fixes: 03c19efbd1 ("Added support for multiple seats with touch input on Wayland") [1]: https://github.com/libsdl-org/SDL/commit/03c19efbd17f72f70ee021de6d2549eb0be3bb56
Ozkan Sezer 4a7799be 2021-07-28T17:01:02 --disable-wayland-shared implies --disable-libdecor-shared for now. C.f.: https://github.com/libsdl-org/SDL/issues/4543
David Gow 18303c92 2021-07-28T18:06:34 Wayland: Fix building with --disable-wayland-shared with libdecor. When wayland is not dynamically loaded (--enable-wayland-shared=no) libdecor.h is not included unless SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC is set, so it fails to build. We can't simply move the libdecor.h include above the #ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC block, as libdecor.h itself #includes wayland headers we need to replace with #defines. Instead, duplicate the #include. Fixes https://github.com/libsdl-org/SDL/issues/4543 Note that this doesn't fix any of the underlying issues of libdecor being treated as part of wayland, it just fixes the build. A better solution would probably be to decouple the wayland dynamic loading from the libdecor dynamic loading completely, though that is a lot more work...
David Gow 21cba924 2021-07-28T16:54:23 wayland: Don't create zxdg toplevel decoration twice Each window can have at most one zxdg toplevel decoration, but as of [1], we accidentally create two. (If libdecor is not in use). This causes wayland windows with server-side decorations (e.g. on KDE/KWin) to crash with the message: zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was introduced while deprecating wl-shell and xdg-shell-stable[1] support, and possibly was a bad interaction with [2], which moved the decoration creation around. Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)") [1]: https://github.com/libsdl-org/SDL/pull/4323 [2]: https://github.com/libsdl-org/SDL/pull/4374
Ethan Lee 7b239edb 2021-07-28T01:00:00 wayland: Assign frame_callback on window creation. Fixes a crash when creating and destroying a window without calling SwapWindow.
Sam Lantinga 41e1a236 2021-07-27T16:50:06 Correct the maximized size and position for borderless resizable windows This fixes bug https://github.com/libsdl-org/SDL/issues/4043
Ethan Lee 03185e74 2021-07-27T18:35:00 wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use
Ryan C. Gordon 871c1119 2021-07-27T18:24:09 wayland: handle pending resizes immediately, not on SwapWindow. This was originally a workaround for an old Mesa bug, since fixed, apparently, and causes other problems. Fixes #4326.
Sam Lantinga 51c61d7c 2021-07-27T14:57:18 Run the entire Cocoa messagebox function on the main thread. This fixes bug https://github.com/libsdl-org/SDL/issues/4420
Sam Lantinga dfd3f30e 2021-07-27T14:27:37 Make Cocoa_HandleTitleButtonEvent() static since it's not used anywhere else
Sam Lantinga 14d58dc8 2021-07-27T14:23:40 Fixed the parameter documentation
Ethan Lee a3eb297e 2021-07-27T17:17:19 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data. Also remove get_window_scale_factor() which was just pointless indirection.
Simon Zeni 6aae5b44 2021-07-27T17:12:26 Remove wl-shell and xdg-shell-unstable-v6 support (#4323) * wayland-protocol: update wayland.xml to 1.19.0 * wayland: remove shell_surface field from SDL_SysWMinfo * wayland: remove wl_shell support * waypand-protocols: update xdg-shell.xml to 1.20 * wayland: remove xdg-shell-unstable-v6 support * wayland: deprecate wl shell surface syswm info, add xdg surface
Sam Lantinga 65dc4edb 2021-07-27T12:51:44 Reverted accidental Visual Studio version bump in SDL.sln
Sam Lantinga 88e4755c 2021-07-27T12:43:00 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar. This fixes bug https://github.com/libsdl-org/SDL/issues/4469
Sam Lantinga 7df6a9ea 2021-07-27T10:44:04 Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469
Splamy c72aef26 2021-05-01T23:56:23 Fixed microphone randomly stop working WASAPI_WaitDevice is used for audio playback and capture, but needs to behave slighty different. For playback `GetCurrentPadding` returns the padding which is already queued, so WaitDevice should return when buffer length falls below the buffer threshold (`maxpadding`). For capture `GetCurrentPadding` returns the available data which can be read, so WaitDevice can return as soon as any data is available. In the old implementation WaitDevice could suddenly hang. This is because on many capture devices the buffer (`padding`) wasn't filled fast enough to surpass `maxpadding`. But if at one point (due to unlucky timing) more than maxpadding frames were available, WaitDevice would not return anymore. Issue #3234 is probably related to this.
Ryan C. Gordon 4ef8674d 2021-07-27T14:18:44 Revert "wasapi: Open capture devices the way we used to." This reverts commit 0d0fee7569803ddc41985bfc249418b02dd8cd97.
Ryan C. Gordon 0d0fee75 2021-07-27T14:12:18 wasapi: Open capture devices the way we used to. This should work around the regression in #3234, since it basically reverts the problem change, but only for capture devices. Fixes #3234.
Sam Lantinga b2d77e63 2021-07-27T10:57:40 Added testwm2 to the Visual Studio test programs
Ryan C. Gordon f4eb7f32 2021-07-27T13:45:33 spinlock: Favor gcc-style atomics over MSVC interfaces. This resolves a problem when using Clang on Windows. Fixes #4346.
Ozkan Sezer 9bcb5e7b 2021-07-27T20:20:28 configure: move CheckLibDecor into CheckWayland
Ryan C. Gordon 736a424f 2021-07-27T13:12:57 pulseaudio: Optionally add "monitor" sources to device list. There's a new hint to enable this. Fixes #2917.