src


Log

Author Commit Date CI Message
Sam Lantinga 942973dd 2021-11-28T09:27:28 Use mouse ID 0 for raw mouse events We don't track state for each mouse individually, so we should just use the global mouse ID for all events. Fixes https://github.com/libsdl-org/SDL/issues/5026
Sam Lantinga dd2f9111 2021-11-27T20:18:29 Fixed warnings with Windows SDK 10.0.19041 Fixes https://github.com/libsdl-org/SDL/issues/4998 Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
Sam Lantinga c2904c8c 2021-11-27T11:16:15 Fixed compile warnings and errors Fixes https://github.com/libsdl-org/SDL/issues/4998
Ozkan Sezer 8f17af5e 2021-11-27T20:56:56 hidapi: mark libusb function pointers with LIBUSB_CALL.
Sam Lantinga a6cbe0ab 2021-11-27T10:58:12 Controllers are always centered at zero using XInput and WGI
Sam Lantinga 09b7ca27 2021-11-27T10:53:20 Get the current WGI controller list at startup On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
Sam Lantinga 12895eca 2021-11-27T10:52:58 Fixed WGI initialization on Win32
Sam Lantinga 110e4e13 2021-11-27T10:24:32 Use WGI instead of XInput for Windows 10 UWP apps Fixes https://github.com/libsdl-org/SDL/issues/5017
Sam Lantinga e04a0221 2021-11-27T09:36:44 Fixed crash running SDL test programs on UWP
Ozkan Sezer 5a0ea7fb 2021-11-27T19:10:10 Check for O_CLOEXEC definition in fcntl.h at configuration time, If not available, define it internally as 0 (in SDL_internal.h). Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
Cameron Gutman f903a39e 2021-11-27T10:18:41 haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
Sam Lantinga 11a9cd63 2021-11-27T08:14:50 Fixed building SDL on UWP
Mathieu Eyraud 02021ae7 2021-11-27T13:17:04 Return capabitlities from RawInput joystick
Eric Wasylishen b786c100 2021-11-26T19:45:16 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS Without this, moving the window changes the viewport and causes contents to render stretched. Fixes #1504
Sam Lantinga 4f683f01 2021-11-26T17:26:42 Fixed potentially truncated entry in stack trace
Sam Lantinga 4e5839a5 2021-11-26T13:45:08 Fixed compiling for Raspberry Pi
Ryan C. Gordon 86c0cf2b 2021-11-26T14:31:20 software: Draw a single pixel for a line with the same start/end point. Otherwise it would drop it, which seems like a bug to me, as it normally fills the endpoint on lines. Reference #2006.
Sam Lantinga a2e85652 2021-11-26T11:04:15 The Google Pixel fingerprint sensor isn't actually a joystick Fixes https://github.com/libsdl-org/SDL/issues/4971
Sam Lantinga 67b5de5b 2021-11-26T10:18:08 Fixed build warnings
Sam Lantinga 2ca2ad76 2021-11-26T10:13:45 Fixed build warnings
Sam Lantinga f90164a6 2021-11-26T09:01:29 Fixed mapping for the G-Shark GS-GP702 Fixes https://github.com/libsdl-org/SDL/issues/5006
Sam Lantinga 7242075b 2021-11-26T08:12:45 Updated version to 2.0.18 for release
Sam Lantinga d8618204 2021-11-26T07:57:19 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick Fixes https://github.com/libsdl-org/SDL/issues/5008
Sam Lantinga 30f04d63 2021-11-26T07:15:46 HIDAPI is only reliable on Android 4.3 and newer Fixes https://github.com/libsdl-org/SDL/issues/4955
Ryan C. Gordon d713a680 2021-11-25T22:32:40 pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available. This is to workaround systems where we hang in playback because the buffer does not report the space for whatever reason. The system will instead block in PlayDevice, which always immediately follows WaitDevice in modern times so this works out, and it seems to keep the device moving forward. For a future revision, we are either going to clean this up more properly, or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but this will do for SDL 2.0.18. Reference #4387 for discussion and further information.
Ozkan Sezer 53aa8eec 2021-11-25T17:00:24 minor cleanup for watcom _inline keyword.
Sylvain d5813776 2021-11-25T09:56:15 Release UDEV ressources
Cameron Gutman b9951083 2021-11-24T13:04:50 SDL_mfijoystick.m: Fix -Wshadow warning
DarkContact e77cfb9a 2021-11-24T00:29:45 Fixed d3d11 renderer creation
Sam Lantinga 57366285 2021-11-23T20:14:18 Only send display events for hotplugged displays, not the initial state
Sam Lantinga a3c05d2f 2021-11-23T19:43:01 Added debug output for display connect/disconnect events
Ozkan Sezer f8900583 2021-11-23T17:04:40 removed windows winmm joystick driver
Sylvain 381f99a3 2021-11-23T10:58:04 Fix warnings: re-add enum forward declaration
Sylvain dd6817b3 2021-11-23T10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
Sylvain fae70349 2021-11-23T10:33:12 Fix warnings: static, include, un-initialized vairables
Sylvain 2a24418b 2021-11-23T09:44:37 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
Sylvain 9c72adc8 2021-11-23T09:41:01 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
Sylvain 8dd6edec 2021-11-23T09:30:42 Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
Ozkan Sezer e18be04b 2021-11-23T08:01:02 Fixed undefined behavior in QueueCmdSetDrawColor() Fixes https://github.com/libsdl-org/SDL/issues/4995 Patch from Andrew Kelley
Sylvain aef71054 2021-11-22T16:58:04 Use SDL_free
Sylvain 2004aaf3 2021-11-22T16:54:17 SDL_wave: use SDL_free
Sylvain 0445c13a 2021-11-22T16:49:17 Remove 'malloc' from comment
Sylvain 155db97d 2021-11-22T16:48:13 Remove 'malloc' from comment
Sylvain c3633d2c 2021-11-22T16:44:48 Haiku: use SDL_malloc
Sylvain 79b37cc5 2021-11-22T16:43:49 Pandora: use SDL_malloc
Sylvain 10ffcbb1 2021-11-22T16:41:45 QNX: use SDL_malloc
Sylvain e72beeb2 2021-11-22T16:40:29 Remove 'malloc' from comment
Sylvain 38cfe25b 2021-11-22T16:39:56 Remove 'malloc' from comment
Sylvain 4d566e5d 2021-11-22T16:39:22 VITA, PSP: use SDL_malloc
Sylvain 9fcc630f 2021-11-22T16:37:34 X11: use SDL_malloc
Sylvain 19bf36db 2021-11-22T16:37:19 DirectFB: use SDL_malloc
Sylvain 8fb19d21 2021-11-22T16:29:24 Vita: unneeded include
Sylvain e702a4e5 2021-11-22T16:28:49 PSP: un needed include
Sylvain 8e851a27 2021-11-22T16:28:07 Remove malloc from comment
Sylvain 0ef9d266 2021-11-22T16:24:19 cpuinfo: remove malloc from comments
Sylvain 30338beb 2021-11-22T16:17:39 Minor comment
Sylvain fb218e58 2021-11-22T16:16:04 PSP: use SDL_malloc/SDL_free
Sylvain 5a7a7ba5 2021-11-22T11:25:59 Don't use "realloc" in comment so that it doesn't show up
Sylvain b4aeaa30 2021-11-22T11:20:52 Use SDL_calloc / SDL_free
Sylvain cb9f85e8 2021-11-22T11:18:01 Don't use "round", so that it's doesn't show up while searching for the function
Sylvain 6fb50bd0 2021-11-22T11:16:23 Don't use "exp" as a name so that it's doesn´t show up with searching for the function
Sylvain 161dd83c 2021-11-22T11:15:23 Don´t use "trunc" as var name, since it's also a function
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Sylvain c878d9a0 2021-11-22T17:06:41 Haiku: comment this should not be SDL_free()
Ozkan Sezer ee2afa00 2021-11-22T05:11:10 SDL_mfijoystick.m: fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/4992 Fixes https://github.com/libsdl-org/SDL/issues/4958
Sam Lantinga c97b7218 2021-11-21T12:18:10 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
Sylvain 49369142 2021-11-21T17:40:48 Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648 0 isn't valid scale. Min integer scale is 1.0f
Sylvain a0cb079a 2021-11-21T15:45:08 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
Ryan C. Gordon ceb9e9a8 2021-11-21T00:21:41 cocoa: Removed a debug printf call.
Ryan C. Gordon 18715acb 2021-11-21T00:14:18 cocoa: Position non-left mouse button events in background windows correctly. Fixes #4828.
Cameron Gutman 343fa612 2021-11-20T13:17:59 hid: fix inconsistent indentation
Cameron Gutman db60b271 2021-11-20T13:13:17 hid: Only enumerate IOHIDDevices that are likely to be joysticks Touching HID devices with keyboard usages will trigger a keyboard capture permission prompt on macOS 11+. See #4887 Like the IOKit joystick backend, we accept HID devices that have joystick, gamepad, or multi-axis controller usages. We also allow the Valve VID for the Steam Controller, just like the Windows HIDAPI implementation does.
Ryan C. Gordon 23b7bdef 2021-11-20T14:11:30 offscreen: Don't fail to create a window because of driver_loaded politics. Fixes #4922.
Ozkan Sezer 504e7aa5 2021-11-20T21:51:10 minor tidy-up for ifdefs & co.
Sylvain b6e8651a 2021-11-20T15:31:21 Audio 6.1 should be allowed now (see #4974)
Ozkan Sezer 990fb668 2021-11-20T01:02:02 tests: several -Wwrite-strings fixes.
Sam Lantinga 665865ed 2021-11-19T09:58:13 If the hardware is in an error state, the final page flip may not come. We should either put a timeout on the wait when destroying the window, or skip it entirely.
Sam Lantinga 6828955d 2021-11-19T09:58:11 Trim any extra platform strings from mappings when they're returned to the application
Cameron Gutman 881a6749 2021-11-18T19:58:04 rawinput: Only access SDL_RAWINPUT_mutex if initialized We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick subsystem quits drivers in reverse order. There's no chance of a racing call to RAWINPUT_WindowProc() anymore.
Cameron Gutman 1237142b 2021-11-18T19:52:34 joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
Ozkan Sezer b6796597 2021-11-19T11:55:50 SDL_hidapi.c: fix SDL_udev.h include path fixes https://github.com/libsdl-org/SDL/issues/4981
Ethan Lee a7a54e64 2021-11-18T00:43:55 wayland: Add support for display connect/disconnect events
Sylvain 5be8a221 2021-11-17T20:37:51 Add audio conversion from/to 61
Ozkan Sezer d2cf1919 2021-11-17T10:00:10 hidapi, linux: merged a minor warning + code style fix from mainstream.
Ethan Lee 5cc23868 2021-11-15T11:52:43 wayland: Add support for SDL_DisplayOrientation
Sam Lantinga 40d80862 2021-11-15T20:17:14 SDL_classic_joysticks defaults off
Sam Lantinga 66058bbb 2021-11-15T16:52:56 Fixed exception accessing Bluetooth devices on Android 12 Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Fixes https://github.com/libsdl-org/SDL/issues/4952
Sam Lantinga be5b4d98 2021-11-15T16:52:54 Added nativeGetHintBoolean for Java code
Sam Lantinga 9ec2b351 2021-11-15T13:45:53 Fixed the GLES2 shader count to be in sync with the enum
Sylvain b649314d 2021-11-15T13:43:40 Add comment to audio clipping (see bug #4104)
Sylvain d4df5d33 2021-11-15T09:43:44 GLES2: prevent batching if blend mode changes (see bug #4964)
Sylvain 92f2fdfc 2021-11-15T09:36:18 GLES2: batch non joined lines (see #4964)
Sylvain 17f156fa 2021-11-15T09:08:09 Fixed bug #4964 - opengles2 & batching = conjoined lines put back the initial switch case because groups of joined lines cannot be batched.
Sylvain d8888e46 2021-11-15T08:37:49 Fixed bug #4964 - opengles2 & batching = conjoined lines
Sam Lantinga cc094f4d 2021-11-14T20:15:48 Fixed building with the macOS 10.8 SDK
Cameron Gutman d7d67af4 2021-11-14T17:52:41 mouse: Fix Y value in motion events when confinement is active
Zack Middleton 1cd3e837 2021-11-14T15:51:38 cocoa: Fix abort on touch event types without a subtype macOS 10.6 has some touch NSEvents which do not have a subtype (Begin/EndGesture, Magnify, Rotate, Swipe) and cause an uncaught exception which triggers SIGABRT and the program exits. As it is, none of the macOS 10.6 touch events are detected as a trackpad (including Gesture due to using different subtypes).
Ozkan Sezer 781caec2 2021-11-15T00:55:24 SDL_waylandevents.c (keyboard_handle_keymap): silenced -Wwrite-strings .
Ozkan Sezer 5c067906 2021-11-15T00:55:04 wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR
Ozkan Sezer 3eb9bfac 2021-11-14T22:22:50 win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement