Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| a485ffc3 | 2022-03-19 09:50:22 | Fix "SDL_FALSE is not defined" runtime error for emscripten. | ||
| d81fee76 | 2022-03-19 10:27:31 | SDL_Rect: Added floating point versions of all the rectangle APIs. Fixes #5110. | ||
| c573ebe1 | 2022-03-19 09:29:01 | SDL_UnionRect: If both rects are empty, zero out the result struct. | ||
| 4d9bef60 | 2022-03-19 09:44:09 | SDL_Rect: minor code cleanups. | ||
| fbbd0270 | 2022-03-18 23:10:19 | Fix "SDL_TRUE is not defined" runtime error for emscripten. | ||
| aef1e567 | 2022-03-18 17:30:05 | Sync wiki -> header | ||
| 40b7326b | 2022-03-18 10:28:38 | Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() | ||
| 6c962177 | 2022-03-18 10:07:59 | Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode. For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271 | ||
| d3cc5764 | 2022-03-18 07:36:16 | Modern CMake doesn't need "LANGUAGE C" for Objective-C CMake 3.19 fails to compile Objective-C with that property set Fixes https://github.com/libsdl-org/SDL/issues/5418 | ||
| 1868c5b5 | 2022-03-17 18:25:50 | Start rumbling once a raw input controller has been correlated Fixes https://github.com/libsdl-org/SDL/issues/5351 | ||
| 3167ba34 | 2022-03-17 17:58:35 | Fixed freeing the Windows blank cursor | ||
| 0387bf82 | 2022-03-17 17:55:28 | Fixed memory leak in WIN_CreateBlankCursor() | ||
| 5ff42438 | 2022-03-17 17:39:46 | Added a hint to capture the mouse when mouse buttons are pressed, defaulting on Fixes https://github.com/libsdl-org/SDL/issues/5301 | ||
| 09b8152f | 2022-03-17 17:19:21 | Use SDL_Log instead of printf | ||
| b22ce2b5 | 2022-03-17 17:10:40 | Workaround for bug in Microsoft WGI support Fixes https://github.com/libsdl-org/SDL/issues/5270 | ||
| d4062785 | 2022-03-17 17:01:36 | Try not forcing activation when grabbing the mouse in fullscreen windows | ||
| 4e784fce | 2022-03-17 16:57:33 | When updating grab state, only activate windows that are grabbed, fullscreen, and shown. Fixes https://github.com/libsdl-org/SDL/issues/5371 | ||
| e5f45455 | 2022-03-17 14:44:34 | Added a hint to mark a foreign window as usable with OpenGL Fixes https://github.com/libsdl-org/SDL/issues/2942 | ||
| 4e49b78a | 2022-03-17 14:44:17 | Fixed compile warning and comment typo | ||
| 0bf8ccfb | 2022-02-08 22:15:11 | video: Add a hint to allow Vulkan surfaces on foreign windows | ||
| ecaa22cb | 2022-03-17 14:22:51 | Don't warn if anyone peeps for events after quitting the event subsystem Fixes https://github.com/libsdl-org/SDL/issues/5013 | ||
| 33185907 | 2022-03-09 17:02:32 | Fix relative mouse input for Unvanquished (unvanquished.net) Here's an IRC dump that hopefully explains the issue this fixes: > I'm debugging something odd where, for a libre game, unvanquished.net (a FPS), relative mouse input in fullscreen is buggy > it's like, working mostly ok, but it has a weird performance/cleanup bug > after some time in relative mouse input mode, some time as low as 15s, usually more, the SDL sends A LOT of relative mouse input per frame > almost all of which have xrel==0 && yrel==0 > by A LOT, I mean that after ~1min, it's usually in the thousands per frame > each frame, a while ( SDL_PollEvent( &e)) loop reads the inputs, but it seems SDL is not clearing the list. > one way to clear the list is to open the in-game console or menu, which switches the input mode to absolute, then close it which gets a working relative input mode (for some time at least) > I've shown the issue to be present with SDL2.0.20 but not with 2.0.14 on my system > some other players on Arch Linux (SDL2.0.20) report a possibly related issue, where some keys seem to be pressed at random > I've did some bisection on SDL master, and I've found that there are actually two commits involved, one breaking it totally (no input at all), and one fixing it partially (with the problem described above) First related commit that breaks it totally: commit 82793ac279d19b5bde8fc2bd62877b05ba5a76e0 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Oct 14 14:26:21 2021 -0700 Fixed mouse warping while in relative mode We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all Second related commit, that halfway fixes it: commit 31f8c3ef4409a93fafa894b78c2ce176bd0c3cf3 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Jan 6 11:27:44 2022 -0800 Fixed event pump starvation if the application frequently pushes its own events Reverting the first commit did fix the issue for me, but would probably reintroduce the bug it was fixing(?). This patch should fix it for everyone hopefully. https://github.com/DaemonEngine/Daemon/issues/600 is the upstream bug, and contains some early investigation. | ||
| 829e15a4 | 2022-02-05 14:38:39 | Ignore unknown WM_SIZE types. According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW, based on state changes to other windows. It's not clear under what circumstances this will happen (I saw some docs indicating it may require multiple application windows), but it doesn't seem right to treat them as RESTORED. | ||
| a164c9d2 | 2022-01-04 10:43:34 | SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called | ||
| cc152103 | 2022-03-17 11:37:08 | Fixed warnings when building with cygwin Fixes https://github.com/libsdl-org/SDL/issues/5025 | ||
| e8c3ff56 | 2022-03-17 10:01:13 | Removed problematic call to ISensor_SetEventSink() Fixes https://github.com/libsdl-org/SDL/issues/5288 | ||
| bcb0f1de | 2022-03-17 08:52:31 | Fixed build when events are disabled Fixes https://github.com/libsdl-org/SDL/issues/5413 | ||
| 01bfde45 | 2022-03-17 12:22:18 | simplify SetDSerror - no need to keep the error in a static variable - always print the error code - reduce the required stack-size - reduce the number of snprintf calls (and code size) | ||
| 01663238 | 2022-03-17 14:56:50 | testplatform.c: move static asserts out of TestTypes(). | ||
| f0d2747d | 2022-03-17 14:56:04 | use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available | ||
| dfbe1f72 | 2022-03-17 03:50:02 | SDL_GetBasePath() fixes for OS/2 | ||
| b2db570c | 2022-03-16 18:09:40 | SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 | ||
| 93e7caab | 2022-03-16 18:08:20 | SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling | ||
| 56568ffb | 2022-03-16 18:04:40 | Remove 'reserved identifier' warning | ||
| 1c1f5c18 | 2022-03-16 17:15:20 | imported two libtool mainstream commits 28fbcb6a and b55b1cc8 | ||
| 2c6a9c51 | 2022-03-16 09:36:43 | minor optimization (SDL_audiocvt.c) | ||
| 85dff3e4 | 2022-03-16 08:58:52 | emscripten: obey enable-misc/SDL_MISC settings | ||
| 123b9aaa | 2022-03-15 23:34:27 | Adjust gradle dependencies to enable the build to position assets for the APK | ||
| 5905696e | 2022-03-15 23:10:04 | SDL_audiocvt.c: minor cleanup. | ||
| 61a93d3c | 2022-03-15 23:10:02 | minor whitespace cleanup. | ||
| d1e4367f | 2022-03-15 21:41:02 | SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined. Fixes https://github.com/libsdl-org/SDL/issues/5408 | ||
| 1ee196b4 | 2022-03-15 13:07:34 | INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. Reference Issue #5407. | ||
| 90b13e14 | 2022-03-15 17:50:57 | Merge remote-tracking branch 'refs/remotes/origin/main' | ||
| c44966b7 | 2022-03-15 17:48:38 | Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 | ||
| f3e86b9f | 2022-03-15 17:46:12 | Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA | ||
| 67848b65 | 2022-03-15 09:25:01 | Fix name of macOS platform and link to README file | ||
| 3bebdacc | 2022-03-15 10:37:17 | METAL: clip rect w/h must be <= render pass | ||
| 7c421fec | 2022-03-14 05:55:41 | SDL_audiocvt.c: Don't byteswap 8-bit streams Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files. | ||
| 363c3678 | 2022-03-10 17:12:33 | Fixed: Incorrect assumption that mouse button is released when window is allocated | ||
| 7495b981 | 2022-03-11 15:14:51 | Make SDL_VIDEO_OPENGL_EGL optional on Android | ||
| 0ad606b4 | 2022-03-14 10:43:18 | Android: add comment to set render target to NULL when going to background (bug #4041) | ||
| ecc1c871 | 2022-03-14 10:10:40 | SDL_endian.h: use endian predefs from newer gcc and clang versions. Closes: https://github.com/libsdl-org/SDL/pull/5403 | ||
| ee6bfcdd | 2022-03-13 20:56:42 | SDL_blit_N.c: removed duplicated const (fixes bug #5401) | ||
| 3ab739af | 2022-03-13 12:10:52 | cmake: Make test code use proper C main functions. Fixes #5021. | ||
| 072db7b0 | 2022-03-12 01:56:40 | SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. | ||
| 229297d9 | 2022-03-11 22:47:04 | Sync wiki -> header | ||
| d14a1263 | 2022-03-11 17:45:17 | IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398) * Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown * Fixed: Documentation and code style issues raised during code review. | ||
| 9de97e19 | 2020-12-01 12:46:59 | emscripten: Don't prevent default on filtered key events | ||
| afb0606f | 2022-03-10 18:50:10 | minor os/2 clean-ups. | ||
| 50575aa1 | 2022-03-10 18:50:10 | Makefile.os2: fixed setting OS2DEBUG in CFLAGS. | ||
| 677dc101 | 2022-03-09 19:43:29 | rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers The name that the Raw Input joystick driver pulls from the HID stack comes from USB string descriptors contained on the device. For official wireless receivers, this always contains "Xbox 360 Wireless Receiver for Windows" which matches the friendly name that WGI provides. 3rd party Xbox 360 wireless receivers may have different strings in their USB string descriptors (one uses "XBOX 360 For Windows" instead). This fails to match WGI's name and causes Raw Input and WGI to both report the same gamepad. Since wireless Xbox 360 controllers seem to have a consistent VID/PID regardless of the adapter enumerating them, we can also match on that to catch these. The duplicate case reported to me was: Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200 Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701 | ||
| bf698689 | 2022-03-10 01:55:04 | reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. | ||
| 01d38e7a | 2022-03-09 14:03:52 | Make Win32 fullscreen and borderless windows minimizable | ||
| 09b652b7 | 2022-03-09 13:54:23 | Make sure the string properties are actually strings (thanks Nat!) | ||
| c6eef542 | 2022-03-09 13:48:31 | Removed dead code | ||
| 911ba8d3 | 2022-02-05 12:30:45 | hide impossible branch in D3D_UnlockTexture | ||
| ea5b482b | 2022-03-09 15:38:36 | Remove unused warning | ||
| 45833a14 | 2022-03-09 15:33:45 | Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture | ||
| a4a80c86 | 2022-03-09 15:21:55 | Fix variable may be uninitialized when used here [-Wconditional-uninitialized] | ||
| 04256a53 | 2022-03-09 15:12:25 | Fix compilation (see #5313) | ||
| 0983fcee | 2022-02-05 12:28:37 | fix memory leak in D3D11_CreateRenderer | ||
| 3f8b450d | 2022-02-05 12:22:34 | extend the code hidden by SDL_HAVE_YUV | ||
| ce1883e1 | 2022-02-05 12:12:21 | fix compile error with disabled SDL_HAVE_YUV (vita) - UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero + calling SDL_free suffice if the VITA_GXM_RenderData was just allocated | ||
| 14db417e | 2022-03-08 21:32:27 | Reenable getting the serial number on macOS We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around. | ||
| c3ca3445 | 2022-03-08 18:56:49 | Prefer HIDAPI on macOS, as that has extended functionality | ||
| 6a787619 | 2022-03-08 18:42:13 | Allow reading background events for MFi controllers | ||
| b064ad6a | 2022-03-08 18:14:10 | Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check | ||
| 1b766937 | 2022-03-08 09:58:24 | Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER | ||
| 41e7d1ba | 2022-03-06 23:02:57 | Add SDL_GetDisplayDPI implementation on Emscripten Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com> | ||
| f03215bc | 2022-03-07 15:54:24 | fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF | ||
| b2463a91 | 2022-03-06 15:02:53 | events: Add logging support for several missing event types | ||
| bdafe1e0 | 2022-03-04 11:01:55 | Fixed whitespace | ||
| 2e801b1a | 2022-03-04 10:49:12 | Split long text input into multiple events if needed (thanks @zreedy!) | ||
| 232c3556 | 2022-03-04 17:30:05 | Sync wiki -> header | ||
| ae73ea9c | 2022-03-04 09:27:46 | Clarified documentation for the trigger rumble API Fixes https://github.com/libsdl-org/SDL/issues/5372 | ||
| 13756b5c | 2022-03-04 10:47:25 | Add X1 and X2 button support to mouse test | ||
| 2f7b885d | 2022-02-28 16:30:34 | Fix 'potentially uninitialized local pointer variable' error in UWP builds | ||
| b7f8117d | 2022-02-28 15:47:59 | Build the standalone MSVC projects with GitHub Actions | ||
| 550b8377 | 2022-02-28 14:50:37 | Combine the MSVC and UWP workflows | ||
| 98353533 | 2022-02-23 18:54:31 | riscos: Report keyboard repeat events | ||
| af40cb6f | 2022-02-23 15:49:10 | Added support for the Razer Huntsman Analog keyboard in controller mode | ||
| 669a7f85 | 2022-02-23 16:18:05 | Sync wiki -> header | ||
| 4a43321c | 2022-02-23 18:10:02 | cmake: Fix bug #5361. src/joystick/*.c wasn't unconditionally added to source list even though joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE` condition from src/joystick/dummy/*.c source addition: the OSX unresolved symbols issue, if it really is there, should be fixed separately. Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures when SDL_JOYSTICK and SDL_HAPTIC are disabled. | ||
| 94d43186 | 2022-02-22 00:41:15 | GameCubeAdapter: Add suppport for all rumble modes This adds support for all 3 of the gamecube controller's rumble modes Rumble: 1 Stop: 0 StopHard: 2 This is useful for applications that need the full range of support This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility | ||
| b946e31e | 2022-02-23 09:10:46 | video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers. If the app requested a specific renderer, even if it's not the optimal path, let them have it, because they might want to render with a specific GPU API on top of the framebuffer pixels. This fixes DosBox-X crashing on startup, which forces the hint to "opengl". | ||
| 60ddb74c | 2022-02-02 12:19:37 | video: rework how we prepare a texture framebuffer. Now we see if we can create an SDL_Renderer, and if that renderer reports itself as "accelerated," and added some initial heuristics to the OpenGL renderer to make better decisions about what qualifies as "accelerated." This adds some FIXMEs that might be merely hypothetical, and removes the old OpenGL checks from the video subsystem that probably weren't meaningful in modern times. This will definitely need to improve the existing list in the GL renderer, to catch things like llvmpipe, etc. Reference issue #4624. | ||
| 08d27dfd | 2022-02-22 15:27:30 | SDL_openslES.c: Detect float support in runtime and use it Allow using of the float output type on newer Android devices, but keep PCM16 output on older Closes #5358 | ||
| 293a0aa8 | 2022-02-22 10:54:21 | opengl: If GL version >= 2.0, NPOT textures are supported, so favor them. Fixes #5041. | ||
| 9299a3e7 | 2022-02-21 16:24:45 | Workaround for crash in CoUninitialize() | ||
| 978fbc32 | 2022-02-21 12:02:44 | Fixed compile warnings |