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3f46546f
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2023-07-09T00:12:32
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Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native
Linking error experienced while compiling with the following toolchain
due to lack of kernel32.lib
https://github.com/llvm-mirror/llvm/blob/d35e5f8dded4c884ca25ca88f184e1505cad106c/cmake/platforms/WinMsvc.cmake#L317-L321
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a614d8f8
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2023-07-08T18:18:22
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Fixed mapping BTN_TR2 to right trigger
(cherry picked from commit ea60da5b94ed8ec69aad69ca46e81567ab99ed2a)
(cherry picked from commit 4b1dd54a56236a41e647f129c6018c78499975b3)
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bb3997d8
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2023-07-08T10:24:00
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Added WGI gamepad added/removed listeners for RAWINPUT
This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet
(cherry picked from commit f047e178b610c6888212c3096c10eb3f64f31a15)
(cherry picked from commit f8a0135edfb07ebe7201b764fd0aba42d600b99c)
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03512104
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2023-07-07T15:55:40
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Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
That will put the PS4 controller into enhanced mode, which breaks DirectInput games
(cherry picked from commit efed24850af2994802c28f7a257ea17c9ec97d0a)
(cherry picked from commit 1f7bc08884f93ede9775cdec5ae1582796fb947c)
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f2d016e3
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2023-07-07T14:43:57
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Lazily initialize the WGI gamepad support
Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.
(cherry picked from commit 785f57eb9102206e74ac7f9b363a37cbf037cf9d)
(cherry picked from commit de849d5e6f23a7621471befb69f1b036bc346f5e)
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b8582428
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2023-07-08T09:32:24
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Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
(cherry picked from commit a6228e7aafb66075fe8f4aaf411314fc92340499)
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3bee5cf5
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2023-07-07T09:33:53
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Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468.
Fixes https://github.com/libsdl-org/SDL/issues/7940
(cherry picked from commit a0a3957eb65e22721a124476072af0f6f5a7ca18)
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46927b13
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2023-07-07T09:47:03
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Prefer using XInput for rumble over WGI, as it allows rumble in the background
(cherry picked from commit e16a83d393ae1784040519f42c482e2641b971a2)
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03dcee17
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2023-07-07T08:53:00
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video(wayland): use both --icon and --icon-name for Zenity (#7897)
video(wayland): use both --icon and --icon-name for Zenity
Many distros ship an older version of Zenity that supports GTK3, while some distros ship newer version of Zenity which uses libadwaita.
This command tries to use --icon and fall back to --icon-name when it fails.
(cherry picked from commit b90343e512bb7e8a026b3f78947c67693c63ff0c)
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fdcc1d59
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2022-12-26T09:49:36
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Fixed crash if mutex functions are used before any mutex has been created
(cherry picked from commit cc49f1e279b7ef0edf30d8eeaee9e05fd079bf82)
(cherry picked from commit 488a91eb401c2642f80373bfe029b4e1db275d01)
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26335407
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2023-07-05T00:15:46
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cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2
This fixes the following errors when a dll attempts to link to a shared SDL2::SDL2:
m.c.obj : error LNK2019: unresolved external symbol __imp___acrt_iob_func referenced in function printf
m.c.obj : error LNK2019: unresolved external symbol __imp___stdio_common_vfprintf referenced in function _vfprintf_l
MSVCRTD.lib(init.obj) : error LNK2019: unresolved external symbol _CrtDbgReport referenced in function _CRT_RTC_INIT
MSVCRTD.lib(init.obj) : error LNK2019: unresolved external symbol _CrtDbgReportW referenced in function _CRT_RTC_INITW
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol strcpy_s referenced in function "void __cdecl _RTC_StackFailure(void *,char const *)" (?_RTC_StackFailure@@YAXPEAXPEBD@Z)
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol strcat_s referenced in function "void __cdecl _RTC_StackFailure(void *,char const *)" (?_RTC_StackFailure@@YAXPEAXPEBD@Z)
MSVCRTD.lib(error.obj) : error LNK2019: unresolved external symbol __stdio_common_vsprintf_s referenced in function _vsprintf_s_l
MSVCRTD.lib(error.obj) : error LNK2001: unresolved external symbol __C_specific_handler_noexcept
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol _wmakepath_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol _wsplitpath_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol wcscpy_s referenced in function "int __cdecl GetPdbDllPathFromFilePath(wchar_t const *,wchar_t *,unsigned __int64)" (?GetPdbDllPathFromFilePath@@YAHPEB_WPEA_W_K@Z)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_GetModuleFileNameW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_GetModuleHandleW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
MSVCRTD.lib(pdblkup.obj) : error LNK2019: unresolved external symbol __vcrt_LoadLibraryExW referenced in function "struct HINSTANCE__ * __cdecl GetPdbDll(void)" (?GetPdbDll@@YAPEAUHINSTANCE__@@XZ)
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116a5344
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2023-07-03T17:39:29
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Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.
We already know the target view, so just use that.
(cherry picked from commit 619f65af0c390dd10bc0e6bf9dc1227e7ecee54d)
(cherry picked from commit 61808b03b5c5e2efe9b37d6c699c133d47448ea9)
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f3436bc1
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2023-07-03T17:09:49
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The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.
This fixes "testautomation --filter render_testViewport" on Windows
(cherry picked from commit 304d425f99b3b62e5f77ef869731bb702810a572)
(cherry picked from commit bf277eb808103cb86a5af235495e866d33f87b0a)
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5e215713
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2023-07-04T02:24:28
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fixed windows build after commit 7e8be3f
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699f8697
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2023-07-03T16:06:59
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Retry to open the clipboard in case another application has it open
This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows
(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
(cherry picked from commit 7e8be3f2804b8dfca1ede2a4e463f8a0b2b352d5)
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0352301e
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2023-07-01T22:30:31
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cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM"
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4761467b
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2023-07-01T09:56:20
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Updated to version 2.28.1 for release
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cd662ceb
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2023-07-01T00:30:23
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rwops: Use SetFilePointerEx on Windows for appending writes.
Fixes #7900.
(cherry picked from commit 769bf2ebcca8f0cbcde4ec50008942f4eda57f4a)
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7207f515
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2023-06-29T16:10:55
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Added Linux mapping for the Logitech Chillstream
Fixes https://github.com/libsdl-org/SDL/issues/7829
(cherry picked from commit 675fc8c38f3f5685d177f0ecf7f43d57a109992e)
(cherry picked from commit fc0854651becb207de28f926e0b84aedbfff8b7b)
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5d9013be
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2023-05-26T23:00:56
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wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF
(cherry picked from commit 5b5b67df203e9f8391e7e53aa5de54abf14c482e)
(cherry picked from commit e6f635ca172027f57542b715787ac5b50f3f6d33)
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4af1f6ed
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2023-06-29T11:25:54
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Fixed build
(cherry picked from commit 099e53f3a51d17155063977d5f4b40d0f07f73a2)
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446fb302
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2023-06-28T19:15:11
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Added support for the Nintendo Online Famicom controllers
(cherry picked from commit baa9c57581490bd9cdefabb213e7cb6d0c30b296)
(cherry picked from commit 0f940cb6ce350631b53c77360adffe276cad4660)
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ba170daf
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2023-06-27T16:07:56
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Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
(cherry picked from commit 0ba93e4aac8232de45e2a6df4d0a42ec53f53ec3)
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7fa2ddb0
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2023-06-27T07:48:42
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Fixed Nintendo Switch Pro controllers that don't have readable user calibration
(cherry picked from commit 9ee1200e6f8fecd394d9355781af40ac90851546)
(cherry picked from commit 170428b107bdc004eb44fa9818eb14c2aa8798d1)
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9aca2a43
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2023-06-26T10:54:52
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hidapi: switch: Handle MCU input reports
(cherry picked from commit 425062c123f88b6890277905714e02c9375f5b5e)
(cherry picked from commit 950ff0056a74a2cb6f6ff0b5ebaa9c16c305234a)
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491fba1d
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2023-06-24T15:38:38
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SDL_FindFreePlayerIndex() will always return the next available player index
Fixes https://github.com/libsdl-org/SDL/issues/7868
(cherry picked from commit 87e916dd214866af9cfd67eb4618918bc8b0f1b4)
(cherry picked from commit 38619bb28db83bc5844d13d99b3072496adcd498)
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c27f3ead
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2023-06-21T14:11:41
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Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
(cherry picked from commit 8acf72965031a5101f478eccd69d092001134184)
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1429e525
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2023-06-21T10:28:45
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Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830
(cherry picked from commit 3694dabe7c16bb8e76f6f4820a1987ce16c4a3c9)
(cherry picked from commit dfbdaca2b8a2bc4c7e1871698066b62b42806a46)
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de6963ea
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2023-06-21T08:42:38
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Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855
(cherry picked from commit 657c346556f18044dac04957ee7894220e86ac8e)
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ffa78e6b
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2023-06-20T11:00:20
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Updated to version 2.28.0 for release
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4ce5c3a6
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2023-06-20T13:22:55
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ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.
dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.
In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.
(cherry picked from commit 91198baed40d5709020c3001e9234f4580df696a)
Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
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a3d4fd71
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2023-06-19T08:36:30
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Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844
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d97423eb
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2023-06-18T12:19:54
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Fixed DualSense controllers not being picked up by the HIDAPI driver
The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.
(cherry picked from commit c6ee9780df4286f66c38f3fa9732daa9afe0a8a3)
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333a03f1
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2023-06-17T13:15:07
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We don't know in advance whether a device is connected over Bluetooth in SDL2
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5b8fc907
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2023-06-17T12:42:55
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Added support for the GameSir G4 Pro
We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.
(cherry picked from commit f168f9c81326ad374aade49d1dc46f245b20d07a)
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76392f4f
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2023-01-11T19:45:01
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Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)
*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.
Most of the _CreateWindowFramebuffer backends are untested except
for Windows.
Fixes #7047
(cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
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3a5abee5
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2023-06-14T15:16:21
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Removed unused function
(cherry picked from commit 73927b09480fd5d664f7077a70a8b6df318cdd2d)
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e7ee375f
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2023-06-14T10:15:06
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Fixed third-party Nintendo Switch Pro controllers shutting down when we try to set the home LED.
This fixes the PDP Afterglow Wireless Deluxe Controller.
(cherry picked from commit 0c16f4faf00eb573d051cac7d60ed8dd22e5596a)
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4aec5498
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2023-06-13T22:40:51
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Allow switching licensed Nintendo Switch Pro controllers into gyro input mode
(cherry picked from commit 8c95bd814bf1cf0ea1f12aa724938176a7dfd780)
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271e03f0
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2023-06-13T22:20:58
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Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth
(cherry picked from commit cdfc0c5a3314e4e0cd5152feddd8950c7eb797f1)
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d4f9be44
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2023-06-13T19:44:26
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Updated to version 2.27.1 for release candidate
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1f5b21ea
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2023-06-13T16:53:10
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Removed more Linux Xbox mappings in favor of the automatic mapping
This fixes the Xbox Series X share button on Linux 5.x kernels.
(cherry picked from commit 0f4b15e16b7f07a46db6dc8e651f8c1849d658c5)
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35c78849
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2023-06-13T16:41:52
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Use the automatic mapping instead of a hardcoded one for Xbox controllers on Linux
This is much more robust and able to dynamically create a mapping for Xbox One S, Xbox Series X, and Xbox Elite 2 controllers.
(cherry picked from commit 9567989eb3ce9c858f0fe76806c5ccad69da89ba)
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3f6c4ec6
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2023-06-13T16:49:33
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Cleanup for previous change, fixing typos, etc.
(cherry picked from commit 883b0f4071687f2e5c8329963f97504e9679394b)
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fc72f12e
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2023-06-13T16:40:30
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Added automatic mapping support for Xbox controllers on the 6.x Linux kernels
This automatically adds support for the share button and paddles when present.
(cherry picked from commit db1d4d3d76f5e21b2547463710b513fe0ebd7fad)
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681f67d3
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2023-06-14T00:25:50
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fixed build after commit d2372c853843def01b7adb9872cbb89b0d6079ec.
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d2372c85
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2023-06-13T10:06:36
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Added automatic mapping for Xbox Elite paddles using the xpadneo driver
We can't actually tell yet whether a controller has paddles, so this code isn't effective, but I'll file an upstream issue and see if we can get that resolved.
(cherry picked from commit b0677f476fa43f4a113b04a959228fd38f95d740)
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7db23f4e
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2023-06-13T10:05:19
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Fixed joystick vendor detection in Linux automatic gamepad mapping
(cherry picked from commit 071d1e29dd4f80605932f320aa2e05fda383944c)
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36ff6327
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2023-06-09T13:24:21
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linux: Improve gamepad mapping heuristic to accept Android conventions
This heuristic for gamepads without a more specific mapping already
tried two incompatible conventions for handling triggers: the Linux
Gamepad Specification uses hat switch 2 for the triggers (for whatever
reason), but the de facto standard set by the drivers for older Xbox
and Playstation controllers represents each trigger as the Z-axis of
the nearest analog stick.
Android documentation encourages Bluetooth gamepad manufacturers to use
a third incompatible convention where the left and right triggers are
represented as the brake and gas pedals of a driving simulator
controller. The Android convention also changes the representation of
the right stick: instead of using X and Y rotation as a second pair
of axes, Android uses Z position as a second horizontal axis, and
Z rotation as a second vertical axis.
Try to cope gracefully with all of these. This will hopefully resolve
the issue described in #5406 (when using unpatched kernels).
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit cf1dc66e2cfc7a65374c5fea681dd31c50363a2c)
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26a38a0b
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2023-06-09T13:06:30
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linux: Reduce magic numbers when mapping gamepad axes
The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit c4d49fadd4500cb522b2a98e5a42d024c566d8bf)
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b3e1fd97
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2023-06-12T16:57:41
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Fixed enumerating Steam Controllers on iOS
(cherry picked from commit dec0dbff13d4091035209016eb2d0dd82c9aba58)
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c77aaa5d
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2023-06-12T15:39:57
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Fixed n3ds build
(cherry picked from commit d95dbe78bb7a5087ecfb8d301417b1108d868738)
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e4e0a129
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2023-06-12T15:26:34
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Reduce the chance of destroying the joystick mutex while it's in use
Fixes https://github.com/libsdl-org/SDL/issues/7811
(cherry picked from commit 6390165fd4c193631d6780758a4aeec0d02b90eb)
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2afb49ba
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2023-06-11T12:43:47
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cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.
Fixes #6994.
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154ad6fa
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2023-06-10T20:50:10
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SDL_dynapi.c: minor cosmetics.
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2aa8525e
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2023-06-10T09:29:09
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Fixed build
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36033e38
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2023-06-10T08:54:36
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Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.
See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
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320f3fff
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2023-06-09T18:41:21
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Fixed querying device info on the MOBAPAD M073
The query packet needs to contain valid rumble data in order to be accepted by the controller.
Fixes https://github.com/libsdl-org/SDL/issues/7788
(cherry picked from commit 5490873daa12a57ff4b36090f25f04530323c6e4)
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30b4d90f
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2023-06-09T17:34:12
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Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.
(cherry picked from commit 2042e9c4e3cba6ffa9c34abac14828e31365f98b)
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1cdd6dc8
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2023-06-09T14:34:59
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Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
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f5b3247a
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2023-06-08T03:40:32
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further mouse relative motion fix for os/2 (thanks Andrey Vasilkin)
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aa536217
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2023-06-07T15:42:22
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x11: check if window size/position has changed during SDL_ShowWindow.
Fixes #4216.
(cherry picked from commit 49b5cfa6c5cb9bb8cecce508e12fa7f8e0cc302f)
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14f4fd3f
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2023-06-07T20:35:15
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git commit -m "cmake: set maximum policy to 3.5
This fixes the following warning when configuring with CMake 3.27+:
```
CMake Deprecation Warning at CMakeLists.txt:3190 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
```
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b1324fbc
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2023-06-05T11:50:50
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fixed os/2 mouse relative motion not working (thanks Andrey Vasilkin,)
for issue reported at https://github.com/bitwiseworks/SDL2-os2/issues/5
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4700fbcb
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2023-06-04T05:37:06
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Don't bother re-encoding Latin1 characters in the ASCII range
(cherry picked from commit 6150b5b3cbde0e592c4ffe822f66aa5f9c90c3d9)
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2660da6f
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2023-02-28T17:50:26
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Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
(cherry picked from commit 5f5abb680523e1adedd3fca2a8e252db01fc1c52)
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7c86d96e
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2023-06-04T01:01:06
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Fixed SDL_iconv_string() truncation when handling SDL_ICONV_E2BIG
(cherry picked from commit c369b900199f905c51edb372bd7780f67a544a8c)
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a1dea11d
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2023-06-04T14:29:10
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fix MSVC build error.
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bfef7c30
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2023-06-04T02:06:52
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Only convert the result of XLookupString() if it's not already UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/7766
(cherry picked from commit 491ae20d963cff397b5980b31d142d576e74becb)
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b9d1c483
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2023-06-03T23:55:56
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Fixed building with the 16.1.4479499 Android toolchain
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dc94cca8
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2023-06-03T11:57:08
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Fixed typo in cherry-pick (thanks @HadesD!)
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97fe777a
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2023-06-03T11:39:03
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Steam uses a different VID/PID for the Steam Virtual Gamepad on Windows
(cherry picked from commit 6815e75cafee8e7caaacf1f428b6539c8bbc7f7d)
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f1bad83a
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2023-06-03T11:36:38
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Revert "Fixed detection of the Steam Virtual Gamepad on macOS"
This reverts commit 7aa28ce279045884653c8153a5cee99f4622af10.
Steam has been updated to send a version of 1 to avoid conflicts with controllers that report a version of 0.
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7aa28ce2
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2023-06-02T18:37:45
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Fixed detection of the Steam Virtual Gamepad on macOS
(cherry picked from commit 5fcd70578bdde3eaaa51aa4ab6c24ed08bd49db3)
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c89a4606
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2023-06-02T11:20:31
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Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled
(cherry picked from commit 7c55845c804e2272df8bc111dea5d3e9d11670a0)
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e3bfacde
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2023-06-02T11:16:07
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Don't use raw input while Remote Desktop is active
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.
Fixes https://github.com/libsdl-org/SDL/issues/7759
(cherry picked from commit 767507fcf6f4607edb413acb53a6c029863701ed)
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9c05098e
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2023-06-02T09:38:18
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Fixed WGI immediately being correlated with raw input devices with no input
The at rest match state is 0x0000008800000000, not 0
(cherry picked from commit e8b5b4881c8eb31bb7de5adef3479305a73fb0bf)
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c3952404
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2023-06-02T05:59:06
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hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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68e3e990
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2023-06-02T05:55:42
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wayland: reset orientation bitmask before reading values from hint on QtWayland
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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7f7ea909
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2023-05-31T04:50:02
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testautomation_guid.c: fix integer warning in 32 bit builds.
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379a6f4d
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2023-05-30T17:04:31
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x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.
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d275851d
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2023-05-29T14:46:58
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windows: Don't allow non-resizable windows to be maximized.
Fixes #6346.
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a9ded76d
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2023-05-19T01:35:08
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VisualC: turn on multi-processor compilation.
This makes SDL2 build in 12 seconds, instead of 50, on my Windows
workstation, with Visual Studio.
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5007b963
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2023-05-28T19:23:56
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Fixed build warning
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b2e88ecf
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2023-05-28T18:41:21
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Disable SDL_JOYSTICK_RAWINPUT_XINPUT
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.
Fixes https://github.com/libsdl-org/SDL/issues/3468
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d6cd4506
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2023-05-27T02:34:41
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windows: SDL_Delay expects a 32-bit integer
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e8757759
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2023-05-27T02:10:18
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windows: SDL_immdevice needs SDL_timer.h include
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72606d97
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2023-05-25T15:56:35
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cmake: allow #include "SDL2/SDL.h.h" when using SDL2 as subproject
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48e71ae8
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2023-05-26T19:08:24
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wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!
This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.
In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.
Fixes #7044.
Fixes #5571.
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73083255
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2023-05-26T13:57:49
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Added support for printing wide strings using "%ls" syntax
(cherry picked from commit 128ca7016018178c0c3231db7db2005dbf234068)
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9dea06f5
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2023-05-26T23:55:04
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fix mingw build failures in CI with clang-tidy.
(cherry-picked from commit a8a72de6fbcf9afe8a6e8760f31a79a0ed6fed1a)
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c6897636
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2023-02-18T04:48:24
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Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF
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a535cc62
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2023-05-25T10:04:44
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video: Only specify some GL context attributes if not the explicit default.
Just in case it upsets some OpenGL drivers unnecessarily.
Fixes #7730.
(cherry picked from commit d4bc393efebdd45a95430397df106b69b1c26df3)
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63b8af35
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2023-05-23T17:23:30
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Disable unused local typedefs warning
This triggers on gcc 4.8.4 for compile time asserts inside of functions
Fixes https://github.com/libsdl-org/SDL/issues/7732
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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92f72682
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2023-05-23T08:44:49
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Document the Android SDK versions checked in Java code
(cherry picked from commit b48b1ce50042168c5b9b310fa495cb355903c241)
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891c89ee
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2023-05-23T11:15:48
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Fix unused variable warnings
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e2b8d965
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2023-05-23T10:25:36
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wayland: Validate surfaces and window data before sending touch events
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
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78a92b4f
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2023-05-22T13:54:15
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Fixed duplicate Joy-Con controllers on macOS
If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred.
Fixes https://github.com/libsdl-org/SDL/issues/7479
(cherry picked from commit 61ef4efdfae7e384b0d24b1b171a9ee6203a3f0d)
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7b2b99a9
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2023-05-22T12:41:03
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Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol
(cherry picked from commit cf0abf99118f1ea5ba423ce62950e5840db2c649)
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