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3f93f56b
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2023-08-02T01:08:00
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Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.
(cherry picked from commit 648de4f9b8ebcf9e794aba2ec2955d129167c48b)
(cherry picked from commit 38c63afd64450cab8166485c7f93f2cf6c0fa038)
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ed5ef8fe
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2023-08-01T23:56:04
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Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.
Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again
Fixes https://github.com/libsdl-org/SDL/issues/7979
(cherry picked from commit c3288d113e434b20d2f0dda73210d3a52504d199)
(cherry picked from commit 030bb7282a8c93caf15fd023e02de888def7f582)
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34361248
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2023-08-01T20:38:45
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Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc334bc0ee90d3eec228a968d8fc1689e, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.
Fixes https://github.com/libsdl-org/SDL/issues/7958
(cherry picked from commit f5ea6ae18d860796184b9b31a2005957cb7e30a2)
(cherry picked from commit 5e9320f6b5f4492fea026f1d9c14a4b9787f7a22)
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39781eef
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2023-08-02T00:19:57
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Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.
If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.
Fixes https://github.com/libsdl-org/SDL/pull/6962
(cherry picked from commit a8abe612ed5597cbaabb903c0121b5b48baee91d)
(cherry picked from commit 335e9c769a5d49fe023b528c48a45c8ce3ed60d0)
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9267a903
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2023-08-01T18:58:21
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Fixed build
(cherry picked from commit e2afc1f37a2f0b38716e71147e41737e24ed4be7)
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02be870c
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2023-08-01T18:28:55
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Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.
(cherry picked from commit 07578fde3dad2dadd605f5b18399c8d021f6ae5d)
(cherry picked from commit 2468fccf7fa7fa315d6652c7babf85f2d09f035b)
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84ad5316
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2023-08-01T18:34:03
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cocoa: Ignore first mouse motion event after enabling relative mode.
Fixes #7918.
(cherry picked from commit dc5dda0f311ea596a5152ec2f8f062f9309eb1d9)
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e73a81b2
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2023-08-01T13:55:04
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x11: Blocking for window maximization should wait 100 ms, not 1000.
Reference Issue #7070.
(cherry picked from commit 3030fd815c4d05b5286f7cb9c8a8a2b42cff7bb1)
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133ad191
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2023-08-01T12:10:52
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Revert "x11: check if window size/position has changed during SDL_ShowWindow."
This reverts commit aa536217b3e1a9ea4a5de9944cadbd79b134a41a.
(cherry picked from commit 5c3df60ec913f5b0fd04835af56f3afd42694893)
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5733f42c
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2023-07-31T14:38:48
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Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC
Fixes https://github.com/libsdl-org/SDL/issues/8054
(cherry picked from commit 71099149b8fc062ea0ece232ccdd9f0ee9b3588b)
(cherry picked from commit 8825fbf71391631f1a7ee7ca224a2f4e01cd8814)
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e3f90c60
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2023-07-17T00:10:50
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remove unused vulkan/*.hpp files.
(cherry picked from commit 611b3dd1fd7aec30ba9c830c7c5f8a0cdbaf9ff5)
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52a14998
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2023-07-10T11:48:14
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wayland/video: Validate the returned window display pointer before dereferencing it
If, in the case where all displays has been disconnected, and some window state change occurs before an active display is re-added and finalized, the pointer returned by SDL_GetDisplayForWindow() will be null necessitating that the returned pointer be checked for validity before dereferencing it.
(cherry picked from commit a999100858c10e82a397adf8d37306a4232edb32)
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03dcee17
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2023-07-07T08:53:00
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video(wayland): use both --icon and --icon-name for Zenity (#7897)
video(wayland): use both --icon and --icon-name for Zenity
Many distros ship an older version of Zenity that supports GTK3, while some distros ship newer version of Zenity which uses libadwaita.
This command tries to use --icon and fall back to --icon-name when it fails.
(cherry picked from commit b90343e512bb7e8a026b3f78947c67693c63ff0c)
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5e215713
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2023-07-04T02:24:28
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fixed windows build after commit 7e8be3f
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699f8697
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2023-07-03T16:06:59
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Retry to open the clipboard in case another application has it open
This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows
(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
(cherry picked from commit 7e8be3f2804b8dfca1ede2a4e463f8a0b2b352d5)
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5d9013be
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2023-05-26T23:00:56
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wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF
(cherry picked from commit 5b5b67df203e9f8391e7e53aa5de54abf14c482e)
(cherry picked from commit e6f635ca172027f57542b715787ac5b50f3f6d33)
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ba170daf
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2023-06-27T16:07:56
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Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
(cherry picked from commit 0ba93e4aac8232de45e2a6df4d0a42ec53f53ec3)
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de6963ea
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2023-06-21T08:42:38
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Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855
(cherry picked from commit 657c346556f18044dac04957ee7894220e86ac8e)
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a3d4fd71
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2023-06-19T08:36:30
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Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844
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76392f4f
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2023-01-11T19:45:01
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Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)
*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.
Most of the _CreateWindowFramebuffer backends are untested except
for Windows.
Fixes #7047
(cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
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2afb49ba
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2023-06-11T12:43:47
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cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.
Fixes #6994.
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2aa8525e
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2023-06-10T09:29:09
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Fixed build
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36033e38
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2023-06-10T08:54:36
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Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.
See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
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f5b3247a
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2023-06-08T03:40:32
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further mouse relative motion fix for os/2 (thanks Andrey Vasilkin)
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aa536217
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2023-06-07T15:42:22
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x11: check if window size/position has changed during SDL_ShowWindow.
Fixes #4216.
(cherry picked from commit 49b5cfa6c5cb9bb8cecce508e12fa7f8e0cc302f)
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b1324fbc
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2023-06-05T11:50:50
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fixed os/2 mouse relative motion not working (thanks Andrey Vasilkin,)
for issue reported at https://github.com/bitwiseworks/SDL2-os2/issues/5
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4700fbcb
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2023-06-04T05:37:06
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Don't bother re-encoding Latin1 characters in the ASCII range
(cherry picked from commit 6150b5b3cbde0e592c4ffe822f66aa5f9c90c3d9)
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bfef7c30
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2023-06-04T02:06:52
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Only convert the result of XLookupString() if it's not already UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/7766
(cherry picked from commit 491ae20d963cff397b5980b31d142d576e74becb)
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68e3e990
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2023-06-02T05:55:42
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wayland: reset orientation bitmask before reading values from hint on QtWayland
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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379a6f4d
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2023-05-30T17:04:31
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x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.
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d275851d
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2023-05-29T14:46:58
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windows: Don't allow non-resizable windows to be maximized.
Fixes #6346.
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c6897636
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2023-02-18T04:48:24
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Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF
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a535cc62
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2023-05-25T10:04:44
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video: Only specify some GL context attributes if not the explicit default.
Just in case it upsets some OpenGL drivers unnecessarily.
Fixes #7730.
(cherry picked from commit d4bc393efebdd45a95430397df106b69b1c26df3)
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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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891c89ee
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2023-05-23T11:15:48
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Fix unused variable warnings
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e2b8d965
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2023-05-23T10:25:36
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wayland: Validate surfaces and window data before sending touch events
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
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a2f4783e
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2023-05-22T11:30:42
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Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127
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2001a891
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2023-05-20T13:09:46
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Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
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1ee9a437
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2022-12-31T20:45:35
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Stop beep when running iOS apps on ARM-based Macs
(cherry picked from commit bbf38bbbc334bc0ee90d3eec228a968d8fc1689e)
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69644346
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2023-05-20T11:09:36
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Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
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424bc4bc
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2023-05-17T20:07:22
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SDL emscripten port: preventDefault should not be called on mousedown. Otherwise mouseup will not be fired outside iframe in Chrome-based browsers
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0eea92c8
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2023-05-16T14:38:44
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blit: Add a case for 8-bit blits that sdl12-compat exposed.
sdl12-compat can get into a state where a color-keyed surface is
marked for blending, but wants to blend with full alpha (which
is the same as _not_ blending), so rather than fail to find a
blitter in that case, it just selects the colorkey blitter.
Reference https://github.com/libsdl-org/sdl12-compat/issues/233
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de937286
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2023-05-06T08:44:19
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Removed redundant __powerpc__ check
(cherry picked from commit b6df25c33497388f16a4ed2af896ef14277c8865)
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5e74365e
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2023-05-06T03:24:02
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SDL_blit_N.c: Move ppc64le swizzle outside of loop
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.
The bug was introduced in 715e070d299fc547cce8c52915b75e6316af6bff.
Thanks to RobbieAB for reporting the bug.
Fixes https://github.com/libsdl-org/SDL/issues/3428
(cherry picked from commit 9142292f4ad6d9bc8a2bc7c874e2fde54befeb9b)
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3e64fec9
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2023-05-04T19:26:50
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Fix bug memory acess
Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
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132b8874
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2023-04-27T13:06:00
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wayland: Destroy proxy wrappers and callbacks before event queues
Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
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8b39eb9b
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2023-04-24T20:48:42
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wayland: Fixes a memory leak wheere primary selection isn't freed
(cherry picked from commit 43f65a6ef08a502485c6107b255a9b22c890acd5)
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a688ecd6
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2023-04-23T00:26:03
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Check return value of SDL_malloc()
(cherry picked from commit a4604cb0d616db97921a2674a63b45f3fdfb81bc)
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7914234b
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2023-04-05T01:21:41
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Fix key code names for ISO keyboard layouts
(cherry picked from commit 60dcaff7eb25a01c9c87a5fed335b29a5625b95b)
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eb0d214c
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2023-03-29T21:28:21
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Haiku: use a BLooper for events.
only create a BApplication when it doesn't already exist.
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55f74c32
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2023-03-29T15:16:59
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x11: Don't allow the changing of certain scancodes
The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
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85fecbb1
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2023-03-18T20:47:24
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video: fix warnings about unused variables when building without duff's loop
(cherry picked from commit 0c3777d5661dd0bf60ba3db634f79c2121371092)
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1402d135
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2023-03-18T20:34:38
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video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
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16c9bad7
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2023-03-28T09:49:45
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Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
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6574e5eb
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2023-03-28T09:48:58
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Safety fix: clear "_this->current_glwin" when destroying the window
(cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
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4fa21ee5
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2023-03-28T09:28:17
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Fixed bug #7515 - Window still grabbed after destroying
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cd64e0b6
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2023-03-26T16:31:18
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SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX
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2dddaa7d
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2023-03-25T10:24:38
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backport x11/sdl2 fixes
4b1378f
X11: fix size/position (test video_setWindowCenteredOnDisplay)
this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()
get border values early (eg status bar)
wait for size/position change to get valid values
d4d26e0
testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
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23bce27b
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2023-03-16T09:49:15
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Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
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c078dfcf
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2023-03-16T09:47:43
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Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
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18c4db67
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2023-03-16T09:47:34
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Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
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7d26ba75
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2023-03-16T09:46:44
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Simplify SDL_BLENDMODE_MUL
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bd70ce7f
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2023-03-16T09:43:38
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Refresh generation of SDL_blit_auto.c
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0d763800
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2023-03-09T15:10:00
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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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46d14337
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2023-03-09T10:31:39
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If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.
Fixes https://github.com/libsdl-org/SDL/issues/7419
(cherry picked from commit 2ca727aec6f5f264620f80999beb5ef77eefec4a)
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1c2f8252
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2023-03-08T23:57:08
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Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882a253db29b1b1393bc2a1fe030d5955)
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6a999d16
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2023-03-08T19:18:35
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wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
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f5c0760c
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2023-03-08T01:15:21
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Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
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63e6c19b
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2023-03-08T01:13:00
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
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1bd9ebf5
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2023-03-07T10:10:43
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If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188
3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100
7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812
8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76
9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192
10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196
11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524
12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264
13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304
14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
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e0e79419
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2023-03-07T10:08:55
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Fixed which window we check flags for when updating fullscreen mode
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6ff3e49b
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2023-02-28T15:54:15
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Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361
(cherry picked from commit ebdb32065163b8ee1ef9c1a0dfa601335b4ad83d)
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031348d3
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2023-02-28T09:02:01
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Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
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711a458b
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2023-02-16T19:11:43
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x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.
Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6f859e4d4e096d290afd9fae884a5b8)
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ad09976e
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2023-02-24T09:20:38
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Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
(cherry picked from commit daffe02b117ccd484763eadc716e4d4453c89868)
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a3a45f67
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2023-02-23T09:14:53
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Fixed view frame from flipping back and forth between landscape and portrait on iOS
(cherry picked from commit b2d913883c39e0a53e55eb9286d7e442d565554e)
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0efb31ef
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2023-02-20T10:40:54
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cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
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eb22fbc8
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2023-02-16T18:47:36
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windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
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479bc2d5
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2023-02-16T18:47:16
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windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a6286ccb3ef861310d0cff578788641091)
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7b060072
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2023-02-19T09:57:35
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Fixed typo (thanks @Iniquitatis!)
(cherry picked from commit ced02319a6bd001c1c2ce85a48887efe3a7b79d8)
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7d55ccb8
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2023-02-19T16:04:47
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Fix GetGlobalMouseState when xi2 is not available at runtime
(cherry picked from commit 0123d6311d5c0059d617324426ef7eef8d577d9b)
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74e8a645
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2023-02-18T18:21:09
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Fix window size in X11 when window manager refuses to resize
(cherry picked from commit a67ae8eed57f4545c739e6eb3a4b8c1169d3afbc)
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da6bce4f
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2023-02-11T23:51:28
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SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
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7d2012af
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2023-02-10T13:51:16
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emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.
Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.
`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.
(cherry picked from commit a8e89f2567b9069c919f9b21996e0a46cd4bb679)
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17515f4a
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2023-02-04T15:51:37
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Backport simplify flags PR #7220
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17ecb11e
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2023-02-01T18:56:33
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macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
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dfc56cfc
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2023-01-05T11:54:27
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Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
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33ec2a5e
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2023-01-23T20:41:23
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vita: fix reformatting error in SDL_vtagl_pvr.c
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ea179abd
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2023-01-16T13:39:26
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wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.
On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.
On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
(cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
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eabd88ed
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2023-01-22T08:09:24
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Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
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7b8f0ba8
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2023-01-19T21:12:51
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wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
(cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
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f836b465
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2023-01-12T20:44:16
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Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc6a8f7741baba8b786b202cef7503ac.
(cherry picked from commit 180afcdf3998e5175b744d3f2d87147802809450)
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a47a0451
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2023-01-12T16:32:04
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wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.
(cherry picked from commit e35c3872dc6a8f7741baba8b786b202cef7503ac)
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e8ae1555
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2023-01-12T15:36:35
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wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.
(cherry picked from commit 50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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ad0d1e2a
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2023-01-04T18:47:16
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wayland: Fallback to default cursor if chosen one wasn't found
(cherry picked from commit 5a4283134542d4bdb3d968a836387a750ce80517)
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7bf4319e
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2023-01-06T21:24:24
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fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990)
( same as BlitRGBtoRGBPixelAlphaMMX )
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0ebda874
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2023-01-06T13:27:53
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Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
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0a9f61fb
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2023-01-03T16:35:51
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Wayland / Drag and Drop: find the current window
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d234f7a4
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2023-01-02T18:09:57
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SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972)
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