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7b2b99a9
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2023-05-22T12:41:03
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Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol
(cherry picked from commit cf0abf99118f1ea5ba423ce62950e5840db2c649)
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b6d051e2
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2023-05-22T11:54:46
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Fixed reporting backspace key if there is no text in the edit buffer (thanks @312937!)
This workaround isn't necessary at API 30 and above.
Fixes https://github.com/libsdl-org/SDL/issues/7039
(cherry picked from commit c971795954bc85086cd20cfc71b45a311b7ba0d1)
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0ad0347a
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2023-05-22T11:51:09
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Use numeric codes for Android versions, to avoid SDK dependencies
(cherry picked from commit 3f6b2d1a61d0c0dcd6af7cc951c1d8c267ed1526)
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a2f4783e
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2023-05-22T11:30:42
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Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127
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2001a891
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2023-05-20T13:09:46
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Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
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1ee9a437
|
2022-12-31T20:45:35
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Stop beep when running iOS apps on ARM-based Macs
(cherry picked from commit bbf38bbbc334bc0ee90d3eec228a968d8fc1689e)
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69644346
|
2023-05-20T11:09:36
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Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
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00b87f1d
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2023-05-20T10:27:48
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Make sure the sentinel is at the end of the current event pump cycle
If we're waiting, it's possible to not get any events, then add the sentinel, then pump again and then add another sentinel. We want to make sure we only have one sentinel and that it's at the end of the currently pumped events.
Testing:
* Verified test case in https://github.com/libsdl-org/SDL/issues/6539
* Verified test case in https://github.com/libsdl-org/SDL/issues/5350
Fixes https://github.com/libsdl-org/SDL/issues/6539
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beca4148
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2023-05-19T14:26:37
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Undo name change for the controller list
(cherry picked from commit f60622c5103e37f221aa8252acfa9073cfbafbc7)
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43b12fd9
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2023-05-19T14:22:35
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Moved the controller list out so it can be included elsewhere
(cherry picked from commit 24007b00b2a5e9d09d953db79a24dd51b78e598b)
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e8ec8ba1
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2023-04-27T17:10:44
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Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
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feeec908
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2023-05-19T17:00:24
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test/testgles2_sdf.c: type fixes from commit e26e893daf, style clean-up.
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d361acdd
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2023-05-19T15:24:52
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testgles2_sdf: build with CMake + fix build errors/warnings
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92a487f2
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2023-05-19T14:10:02
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style fixes for SDL_PROC macros.
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df9d0fb3
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2023-05-18T13:26:55
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power: On Linux, compare status strings as case-insensitive.
In case something reports "Device" when we expected "device", etc.
Reference Issue #6835.
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4a0b9522
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2023-05-17T20:06:58
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audio: Load .WAV files with format->blockalign==0.
In theory this is illegal, but legit wavefiles in the field do it, and
it's easy to bump it to 1 for general purposes.
Formats with more specific alignment requirements already check for them
separately.
Fixes #7714.
(cherry picked from commit 2e646c7141b3009628abda2a964ba5f9d1702e1a)
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32999798
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2023-05-17T19:53:36
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dynapi: Accept a comma-separated list of libraries to attempt to load.
First one to load and have the necessary symbol is the one we accept,
if any. Once we accept one, we won't try loading others.
Fixes #7613.
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424bc4bc
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2023-05-17T20:07:22
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SDL emscripten port: preventDefault should not be called on mousedown. Otherwise mouseup will not be fired outside iframe in Chrome-based browsers
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0eea92c8
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2023-05-16T14:38:44
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blit: Add a case for 8-bit blits that sdl12-compat exposed.
sdl12-compat can get into a state where a color-keyed surface is
marked for blending, but wants to blend with full alpha (which
is the same as _not_ blending), so rather than fail to find a
blitter in that case, it just selects the colorkey blitter.
Reference https://github.com/libsdl-org/sdl12-compat/issues/233
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d42c303b
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2023-05-15T21:43:16
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Check to make sure the Windows joystick device has buttons and axes
This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10
(cherry picked from commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1)
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237348c7
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2023-05-10T06:29:35
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Changed all variadic macros into fixed (thanks @Wohlstand!)
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86786ed5
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2023-05-08T14:25:01
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coreaudio: Flush/stop the AudioQueue before disposing of it.
Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU
until the SDL process terminates.
Fixes #7689.
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de937286
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2023-05-06T08:44:19
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Removed redundant __powerpc__ check
(cherry picked from commit b6df25c33497388f16a4ed2af896ef14277c8865)
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5e74365e
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2023-05-06T03:24:02
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SDL_blit_N.c: Move ppc64le swizzle outside of loop
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.
The bug was introduced in 715e070d299fc547cce8c52915b75e6316af6bff.
Thanks to RobbieAB for reporting the bug.
Fixes https://github.com/libsdl-org/SDL/issues/3428
(cherry picked from commit 9142292f4ad6d9bc8a2bc7c874e2fde54befeb9b)
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3e64fec9
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2023-05-04T19:26:50
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Fix bug memory acess
Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
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707e9397
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2023-04-30T21:38:29
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Removed memset_pattern4() from SDL headers
This requires including string.h, which isn't always done, so this commit simplifies dependencies on macOS
Fixes https://github.com/libsdl-org/SDL/issues/3657
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f72213c4
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2023-04-29T17:09:17
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By default, OpenBSD uses Linux controller mappings
Fixes https://github.com/libsdl-org/SDL/issues/7609
(cherry picked from commit 255c3b7c82968def667da860cbda01f267b4edf1)
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132b8874
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2023-04-27T13:06:00
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wayland: Destroy proxy wrappers and callbacks before event queues
Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
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8b39eb9b
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2023-04-24T20:48:42
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wayland: Fixes a memory leak wheere primary selection isn't freed
(cherry picked from commit 43f65a6ef08a502485c6107b255a9b22c890acd5)
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0f2322ac
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2023-04-24T18:55:14
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hidapi/mac: replace sprintf uses with snprintf.
Reference issues:
- https://github.com/libusb/hidapi/pull/509
- https://github.com/libusb/hidapi/pull/511
(cherry picked from commit ae9119c36bdcf2214d83c6d35c436d22b5fd03cb)
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5f344c17
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2023-04-24T18:47:04
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hidapi/mac: import mainstream commit c1b9d2ad
https://github.com/libusb/hidapi/commit/c1b9d2ad985c826f7916aa793d4728885a43a0f4
Properly handle the close of run loop on macOS
(https://github.com/libusb/hidapi/pull/522)
- as per documentation `kCFRunLoopRunStopped` should be handled once the runloop is closed via `CFRunLoopStop`;
- if it is not handled - a race condition/crash may happen on the latest macOS when a device gets disconnected while being open;
(cherry picked from commit 62d1a2c836c6176a6c76d54229eafa7d011bb9fb)
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a688ecd6
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2023-04-23T00:26:03
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Check return value of SDL_malloc()
(cherry picked from commit a4604cb0d616db97921a2674a63b45f3fdfb81bc)
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120bc77e
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2023-04-19T13:10:39
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Report PS3 accelerometer values in m/s2 instead of Gs
(cherry picked from commit 0467301baf57389d96fafbe169fb07f4c10169bc)
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535ec1a9
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2023-04-18T18:46:35
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cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options
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7ec9a438
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2023-04-06T11:33:27
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More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
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6d726981
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2023-04-06T09:54:39
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Clarified the expected sensor value when a game controller is at rest
(cherry picked from commit 1a20ccb2897fc9b12ad5242f9128cb6bb60368b1)
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cb0cf141
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2023-04-06T09:54:04
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The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors
(cherry picked from commit 558bbbb07ae0afa0108c1560915351cfa13442b7)
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7914234b
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2023-04-05T01:21:41
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Fix key code names for ISO keyboard layouts
(cherry picked from commit 60dcaff7eb25a01c9c87a5fed335b29a5625b95b)
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51dcc3bb
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2023-04-05T11:37:27
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The macOS minimum deployment target is now 10.11
Xcode 14.3 does not allow targeting 10.9, the minimum recommended version is 10.13 and the minimum possible version is 10.11.
(cherry picked from commit 73b2faea4e39aa27b4142f9d4d39f5807a3b3688)
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f6363fde
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2023-04-05T11:23:28
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Fixed crash if joystick->hwdata != NULL && device->driver == NULL
This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver.
(cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
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f6339154
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2023-04-05T02:10:56
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fix build after commit 22685556e5d9fc2e2a7023075e51b69fe770e64a.
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57043825
|
2023-04-04T12:33:41
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Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
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22685556
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2023-03-30T07:36:40
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Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556
(cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
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f444eac5
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2023-03-30T07:25:49
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Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d41050164e447048fa55179cc31b23be9d9b7)
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eb0d214c
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2023-03-29T21:28:21
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Haiku: use a BLooper for events.
only create a BApplication when it doesn't already exist.
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55f74c32
|
2023-03-29T15:16:59
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x11: Don't allow the changing of certain scancodes
The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
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2aeac8de
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2023-03-30T00:40:46
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include: Fixed a C++-style single line comment.
https://github.com/libsdl-org/SDL/commit/78725dc0cd8502a91d2565af44ff9e6e65f0f30d
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6d01ffcd
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2023-03-19T13:45:36
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Split up CFLAGS construction so it can be overridden
CFLAGS currently takes care of two aspects of the build: optimisation
and debug symbols on one hand, the include path on the other. The
former should be overridable by users, the latter shouldn't.
This patch moves the include path flag to CPPFLAGS, which is
appropriate for pre-processor directives. This leaves CFLAGS with only
overridable flags.
Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850
Signed-off-by: Stephen Kitt <steve@sk2.org>
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c2ee45f5
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2023-03-28T15:14:00
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The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick
(cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
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0bf63175
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2023-03-28T14:44:28
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Fixed gyro values for the Armor-X Pro controller
(cherry picked from commit 8df7b4d8539338121b1e34e29f331b28f1f4ff05)
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d043c853
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2023-03-28T12:28:15
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Fixed the accelerometer and gyro axes for the Armor-X Pro controller
(cherry picked from commit 37517557ae076cd94acd9ca3b739e1f32c150a43)
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d2a27877
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2023-03-28T19:24:33
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Fix remaining -Wimplicit-fallthrough warnings
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85fecbb1
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2023-03-18T20:47:24
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video: fix warnings about unused variables when building without duff's loop
(cherry picked from commit 0c3777d5661dd0bf60ba3db634f79c2121371092)
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ec3e333f
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2023-03-18T20:34:56
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testautomation_audio: fix -Wimplicit-fallthrough warning
(cherry picked from commit 11c70406c322b5686f35349acc9659c4d8d5a8f7)
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1402d135
|
2023-03-18T20:34:38
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video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
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03c239de
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2023-03-18T20:32:14
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testsurround: fix channel names
Used table in include/SDL3/SDL_audio.h as reference.
(cherry picked from commit e1b8a032391f4b24453d5bcbe725a35b3894ea5d)
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16c9bad7
|
2023-03-28T09:49:45
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Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
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6574e5eb
|
2023-03-28T09:48:58
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Safety fix: clear "_this->current_glwin" when destroying the window
(cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
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4fa21ee5
|
2023-03-28T09:28:17
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Fixed bug #7515 - Window still grabbed after destroying
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8bfbda1e
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2023-03-27T14:27:22
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Fixed the accelerometer sensitivity for the Armor-X Pro controller
(cherry picked from commit 8029a767eef4147c07cde965bd5a2d2e11e237ee)
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93c289b4
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2023-03-27T14:21:05
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Increased precision for PS4 sensor data conversion
(cherry picked from commit 3340864786314d77e04a0dd2bf1ebffbc43bfc31)
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ed5a343d
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2023-03-27T11:51:19
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SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.
(cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
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00811746
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2023-03-23T14:04:24
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Fix clang-tidy error on LLVM 16.
Starting LLVM 16, clang-diagnostic-implicit-function-declaration is
treated as an error.
(cherry picked from commit ea093378a29b786edbaa265045638f66d7f83d8b)
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cd64e0b6
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2023-03-26T16:31:18
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SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX
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51c10bef
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2023-03-23T06:56:44
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cmake: disable warnings in libm + warning about EMMS instruction
SDL_BlitCopyMMX ends with _mm_empty(), so the MMX state should be emptied.
(_mm_empty is the intrinsic function for emms)
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d1dc1952
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2023-03-23T06:45:19
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Implement _intel_fast_(memcpy|memset)
The classic Intel compiler generates calls to these functions when
building the SDL library with SDL_LIBC=OFF.
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5e5b029d
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2023-03-23T06:08:25
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cmake: add /Q_no-use-libirc flag when building a no-libc library
The new Intel LLVM library needs this because when building SDL2
in release mode.
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b58285b7
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2023-03-23T05:26:56
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ci: test with (old) Intel compiler + (new) oneAPI compiler
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e5ebbdaf
|
2023-03-23T05:22:32
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cmake: add support for building with Intel C compiler
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977781d3
|
2023-03-21T22:03:42
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testautomation_math: avoid equality tests with INFINITY
Fixes this warning:
warning: comparison with infinity always evaluates to false in fast floating point modes [-Wtautological-constant-compare]
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984af1a7
|
2023-03-23T01:45:48
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cmake: new LLVM based Intel compiler does not recognize MSVC's /MP
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5aa76de3
|
2023-03-22T23:40:35
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cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
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1158cff9
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2023-03-23T04:38:47
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cmake: increase threshold for stack probes
The /Gs argument controls the number of bytes that local variables
can occupy before a stack probe is initiated.
By setting it to a huge value, no calls to __chkstk are inserted.
This change is needed for the classic Intel C compiler to build SDL
with -DSDL_LIBC=OFF.
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ae3a34a3
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2023-03-23T00:06:22
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byteswap: Don't use intrinsic byteswap functions with Intel C compiler
It reroutes intrinsic _byteswap_u(short|long|int64) call to libc function.
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c0824cd4
|
2023-03-26T12:53:50
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events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.
(cherry picked from commit 203a2a76fc0af2094de84d75dbf959c7db73fe72)
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6ed29f47
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2023-03-26T22:13:09
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testgles2_sdf: Call correct function to get shader info log
(cherry picked from commit b8c88cc58423b7e654b18fdaf1aab5a343114586)
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9ed1b778
|
2023-03-25T23:10:04
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Made the Android documentation more clear and understandable (#7535)
(cherry picked from commit 11142ec2562cc3cce1ea2e09e9758d8b6cfc07bb)
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b970dd1b
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2023-03-25T20:52:15
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Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307c2c9ebda8d8ea623bbbf19649f5e22,
which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:
- It only appears when the SDL project is ran on an actual device
due to magic stringage.
- More importantly, the regression was partially hidden due to
the nature of de3909a190f6e1a3f11776ce42927f99b0381675.
The commit which was backported added a single `I` to the JNI method
signature in `SDL_android.c`, representing the added `int axis_mask`
parameter. The parameter was added to both SDL2 and SDL3.
However, notably, that `I` was added *after* commit
fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the
`int nballs` parameter from the joystick API, but only from the SDL3
branch.
Therefore, in totality, what should really have been a merge conflict,
was obscured by the fact that the SDL3 branch ended up having
a net-identical JNI signature to the SDL2 branch, due to having
one bool param removed and one added - while, in fact, the SDL2 branch
needed one bool param added and none removed.
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576df872
|
2023-03-25T19:43:51
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|
Android: Fix missing type in SDLControllerManager
The missing type in question is causing compilation failures.
The error was introduced in dca3fd8307c2c9ebda8d8ea623bbbf19649f5e22,
which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2.
Because `int nballs` was removed as a parameter from the controller
API in SDL3 in revision fcafe40948fe308cc9552df5a3d625ee2725de5a,
this change is only applicable to the SDL2 branch.
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2dddaa7d
|
2023-03-25T10:24:38
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|
backport x11/sdl2 fixes
4b1378f
X11: fix size/position (test video_setWindowCenteredOnDisplay)
this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()
get border values early (eg status bar)
wait for size/position change to get valid values
d4d26e0
testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
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45a6ad8e
|
2023-03-24T11:56:40
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wikiheaders.pl: make it work with older perl versions, e.g. 5.10.
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b57a6a1a
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2023-03-16T20:01:45
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Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e0a637a1033c90a1b31886537bb288c)
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d78072fc
|
2023-03-18T00:39:02
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Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
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446e0943
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2023-03-17T10:58:45
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wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.
Fixes #7478.
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23bce27b
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2023-03-16T09:49:15
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Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
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c078dfcf
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2023-03-16T09:47:43
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Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
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18c4db67
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2023-03-16T09:47:34
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Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
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7d26ba75
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2023-03-16T09:46:44
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Simplify SDL_BLENDMODE_MUL
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bd70ce7f
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2023-03-16T09:43:38
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Refresh generation of SDL_blit_auto.c
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ce4c54e2
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2023-03-15T14:55:56
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cmake: get_filename_component(EXT) retturns extension including leading dot
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57ae9f46
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2023-03-13T19:56:42
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Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode
Fixes https://github.com/libsdl-org/SDL/issues/7270
(cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
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dca3fd83
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2023-03-11T12:02:17
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Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.
(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
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ab167038
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2023-03-10T15:28:22
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Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
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76e9d64b
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2023-03-10T08:13:51
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Removed space between sizeof and parentheses
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e9f9cb29
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2023-03-10T08:09:44
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Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
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3e1d7e6a
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2023-03-10T16:02:28
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Specify bash for androidbuildlibs.sh
This script relies on string indexes in parameter expansions, which
aren't suppored by /bin/sh (e.g. dash).
Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850
Signed-off-by: Stephen Kitt <steve@sk2.org>
(cherry picked from commit bbfd5b3fb2eed8f95919febf3bc0fec4bc605cbe)
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ef347776
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2023-03-09T17:34:51
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Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup
(cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
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5e353099
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2023-03-10T08:32:24
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fix bad merge of sizeof style patch
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71dc7169
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2023-03-09T17:18:40
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Added header for SDL_Delay()
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1e6ffc62
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2023-03-09T16:11:53
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Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
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