src/video


Log

Author Commit Date CI Message
Sam Lantinga f5c0760c 2023-03-08T01:15:21 Disassociate the SDLOpenGLContext from the view before deleting it If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible. Fixes https://github.com/libsdl-org/SDL/issues/4986
Sam Lantinga 63e6c19b 2023-03-08T01:13:00 Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup That will make the current context NULL before deleting the context.
Sam Lantinga 1bd9ebf5 2023-03-07T10:10:43 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode Fixes an assertion in qemu on macOS, which creates multiple hidden windows: 2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from ( 0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140 1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108 2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188 3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568 4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316 5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328 6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100 7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812 8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76 9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192 10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196 11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524 12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264 13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304 14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
Sam Lantinga e0e79419 2023-03-07T10:08:55 Fixed which window we check flags for when updating fullscreen mode
Sam Lantinga 6ff3e49b 2023-02-28T15:54:15 Follow the same pattern for releasing the window data in the UIKit driver Possible fix for https://github.com/libsdl-org/SDL/issues/7361 (cherry picked from commit ebdb32065163b8ee1ef9c1a0dfa601335b4ad83d)
Sam Lantinga 031348d3 2023-02-28T09:02:01 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS (cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
Torge Matthies 711a458b 2023-02-16T19:11:43 x11: Fix duplicate Xinput2 event reception Passing True for owner_events in the XGrabPointer call makes all XI_RawMotion events appear in the queue twice, with the only difference between them being the value of XGenericEventCookie::cookie. These have always been filtered out by a check in the XI_RawMotion handler, however with a mouse that polls at more than 1 kHz frequency, there also exist legitimate events that appear indistinguishable from these duplicated events. These must not be filtered out, otherwise the pointer may move at an inconsistent speed, appearing like a bad pointer acceleration implementation. Change owner_events to False in the XGrabPointer and remove the duplicate event detection code to fix this. Signed-off-by: Torge Matthies <openglfreak@googlemail.com> (cherry picked from commit f18b5656f6f859e4d4e096d290afd9fae884a5b8)
Sam Lantinga ad09976e 2023-02-24T09:20:38 Fixed relative mouse motion over remote desktop Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered. (cherry picked from commit daffe02b117ccd484763eadc716e4d4453c89868)
Sam Lantinga a3a45f67 2023-02-23T09:14:53 Fixed view frame from flipping back and forth between landscape and portrait on iOS (cherry picked from commit b2d913883c39e0a53e55eb9286d7e442d565554e)
Sam Lantinga 0efb31ef 2023-02-20T10:40:54 cocoa/gles: do not unload EGL when context is destroyed (cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
Marc-André Lureau eb22fbc8 2023-02-16T18:47:36 windows/gles: do not unload EGL when context is destroyed It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
Marc-André Lureau 479bc2d5 2023-02-16T18:47:16 windows/gles: correct indentation Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 654965a6286ccb3ef861310d0cff578788641091)
Sam Lantinga 7b060072 2023-02-19T09:57:35 Fixed typo (thanks @Iniquitatis!) (cherry picked from commit ced02319a6bd001c1c2ce85a48887efe3a7b79d8)
Lauri Kasanen 7d55ccb8 2023-02-19T16:04:47 Fix GetGlobalMouseState when xi2 is not available at runtime (cherry picked from commit 0123d6311d5c0059d617324426ef7eef8d577d9b)
Le Philousophe 74e8a645 2023-02-18T18:21:09 Fix window size in X11 when window manager refuses to resize (cherry picked from commit a67ae8eed57f4545c739e6eb3a4b8c1169d3afbc)
Ozkan Sezer da6bce4f 2023-02-11T23:51:28 SDL_x11dyn.h: include XInput2.h also for Xfixes Fixes https://github.com/libsdl-org/SDL/issues/7343
Bruce Mitchener 7d2012af 2023-02-10T13:51:16 emscripten: Update deprecated calls to EM_ASM*. `EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated for a long time. Since the return value isn't used for the call to `EM_ASM_`, it can be replaced with `EM_ASM`. `EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`. (cherry picked from commit a8e89f2567b9069c919f9b21996e0a46cd4bb679)
Sylvain 17515f4a 2023-02-04T15:51:37 Backport simplify flags PR #7220
Sasha Szpakowski 17ecb11e 2023-02-01T18:56:33 macOS: fix initial Metal drawable size in certain multi-display setups (cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
Matt Durgavich dfc56cfc 2023-01-05T11:54:27 Fix For issue #6948 (#6991) MessageBoxes attached to a window in macOS should use modal APIs and not use a poll/sleep pattern on the main thread. Sleeping the main thread makes the NSWindow message loop sluggish and interferes with external applications that need to send messages to that window, such as VoiceOver.
Anonymous Maarten 33ec2a5e 2023-01-23T20:41:23 vita: fix reformatting error in SDL_vtagl_pvr.c
Frank Praznik ea179abd 2023-01-16T13:39:26 wayland: Enforce or override libdecor minimum window size libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit. On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size. On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow. (cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
raphasamp eabd88ed 2023-01-22T08:09:24 Update SDL_vitagles_pvr.c This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
Guldoman 7b8f0ba8 2023-01-19T21:12:51 wayland: Set `APPLICATION` scancode name to `Menu` This mimics the behavior of the other platforms. (cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
Frank Praznik f836b465 2023-01-12T20:44:16 Revert "wayland: Don't try to restore non-resizable windows" This reverts commit e35c3872dc6a8f7741baba8b786b202cef7503ac. (cherry picked from commit 180afcdf3998e5175b744d3f2d87147802809450)
Frank Praznik a47a0451 2023-01-12T16:32:04 wayland: Don't try to restore non-resizable windows Libdecor can crash if attempting to un-maximize a window that was not set as resizable. (cherry picked from commit e35c3872dc6a8f7741baba8b786b202cef7503ac)
Frank Praznik e8ae1555 2023-01-12T15:36:35 wayland: Perform a round trip when maximizing and restoring windows Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return. (cherry picked from commit 50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69)
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Guldoman ad0d1e2a 2023-01-04T18:47:16 wayland: Fallback to default cursor if chosen one wasn't found (cherry picked from commit 5a4283134542d4bdb3d968a836387a750ce80517)
Sylvain 7bf4319e 2023-01-06T21:24:24 fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990) ( same as BlitRGBtoRGBPixelAlphaMMX )
Sylvain 0ebda874 2023-01-06T13:27:53 Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
Sylvain 0a9f61fb 2023-01-03T16:35:51 Wayland / Drag and Drop: find the current window
Sylvain Becker d234f7a4 2023-01-02T18:09:57 SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972)
João Henrique af54c821 2022-12-23T09:52:45 kmsdrm: Fix wrong check on KMSDRM_CreateWindow. A previous cleanup commit inverted a statement that checked the return value of a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video backend to always fail despite success. This commit restores the intended behavior. Fixes: 3c501b963dd8 ("Clang-Tidy fixes (#6725)"). (cherry picked from commit 0187209f461b84d22fc49a03369506e06448f47f)
Rudolf-Walter Kiss-Szakacs 232ed540 2022-12-02T07:22:31 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
Caleb Cornett c542aef6 2022-12-20T23:22:55 Fix GDK OpenGL build error
Caleb Cornett 3b3c141f 2022-12-19T17:38:44 gdk: Add support for building with OpenGL on Xbox
Sam Lantinga c7097418 2022-12-12T20:26:17 Detect display change when fullscreen desktop windows move displays This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows (cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
Frank Praznik dfd7efaf 2022-12-05T15:33:01 wayland: Set xdg surface geometry It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes. Partially reverts #6361. This is not needed in the libdecor path, as libdecor calls this for the content surface internally. (cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
Sam Lantinga ab479b49 2022-12-08T17:01:18 Make sure the display list is up to date for window placement
Sam Lantinga 264da8c1 2022-12-08T12:46:13 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
Sam Lantinga cfc7cac3 2022-12-08T12:43:23 Fixed memory leak when removing existing displays
Frank Praznik 8b74be46 2022-12-08T10:56:55 wayland: Handle the Num Lock and Caps Lock modifiers via modifier events Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received. In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state. (cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
Frank Praznik b5483f2c 2022-12-01T18:03:36 Fix formatting on Wayland and Pipewire function signatures Fixes the formatting on some function signatures that clang-format missed. (cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
Ozkan Sezer b990e914 2022-12-02T02:13:59 build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
Sam Lantinga 42238f88 2022-12-01T13:28:48 Fixed build after d0bbfdbfb881e5407911d84c12899bd5b442a130
Pierre Wendling d0bbfdbf 2022-12-01T16:07:03 Clang-Tidy fixes (#6725) (cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
Sylvain 09ee811f 2022-12-01T09:39:08 Small format changed (using clang-format 15.0.2-1) (cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
Sam Lantinga 7b100001 2022-11-30T15:51:17 Reverted code formatting for Apple platforms We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
Sam Lantinga d87048fd 2022-11-30T14:37:34 Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
Sam Lantinga 6926d046 2022-11-30T13:05:57 Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
David Edmundson d7664a6e 2022-07-11T19:28:37 Support wayland fractional scale protocol The new protocol adds support for more native communication of fractional scaling. Everything in the wayland backend already existed only our fractional scale was calculated implicitly through a combination of output size guesswork for fullscreen windows. This new protocol makes that explicit, providing a more robust solution and a solution for non-fullscreen surfaces. The fallback code is still left in place for now whilst compositors gain support.
pionere 72484511 2022-11-29T18:43:36 video: fix error messages - do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat) - set proper error message (Cocoa_Metal_CreateView) - protect against allocation failure (UIKit_Metal_CreateView) (cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Joshua Root 2df39e64 2022-11-27T11:27:19 Fix build with Xcode < 7 The _Nullable attribute is not available in older versions. (cherry picked from commit 9a64aa6f95298bf459f8b9dca583df7064956cd9)
Ryan C. Gordon 3f5593d6 2022-11-26T13:57:12 cocoa: Patched to compile on macOS SDK < 10.10. Fixes #6586. (cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
Michael Fitzmayer e19c532e 2022-11-24T21:53:17 Add bitdraw.h, remove non-working stub class (cherry picked from commit 67f31a19a8eb06ee80bccb9ec8cc8c34aa635b3d)
Frank Praznik 66bd1555 2022-11-23T23:11:25 wayland: Fix build when not using the shared Wayland libraries Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions. (cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
Joshua Root 33e5de31 2022-11-24T11:06:37 vulkan_metal.h: Make compatible with ObjC ARC Fixes #6598 (cherry picked from commit 239423e205496997a387b4f265b1cdaf5acd18cb)
Frank Praznik 3eaf5689 2022-11-23T18:11:50 wayland: Fix libdecor_dispatch signature The function returns an int, not a bool. (cherry picked from commit f47169fcba8a27bb0740b6b4993989ff9262c21f)
Joshua Root f52e7199 2022-08-28T00:52:19 Check build-time SDK in LoadMainMenuNibIfAvailable Fixes building against OS X 10.7 SDK. (cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
Joshua Root e12c831b 2022-11-24T06:32:49 SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined The typedef seems to be pulled in coincidentally with newer SDKs, but older ones need to import the header explicitly. (cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
Frank Praznik fe396e30 2022-11-19T11:28:31 wayland: Use the cached window size when switching from non-floating to floating window state When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition. The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
Sam Lantinga ff99e56d 2022-11-18T12:54:55 Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are
Sam Lantinga da9ba3a2 2022-11-18T12:17:27 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode Fixes https://github.com/libsdl-org/SDL/issues/6421
David Gow 81479d87 2022-11-18T21:08:36 wayland: keyboard: Cache text input parameters. Some applications (and embarrassingly, testime is one of them) call SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin with fcitx5, this causes there to be several preedit events every frame (particularly given some of the workarounds in Wayland_StartTextInput), which slows testime down to an unusable crawl. Instead, make SDL_StartTextInput() a no-op if text input is already enabled, and cache the input rect, only changing it when the new rect is actually different. With these changes, we only get preedit events (and hence SDL_TEXTEDITING events) when the preedit string actually changes. This matches the behaviour under XWayland, and works very smoothly.
Sylvain 16824865 2022-11-18T11:01:21 Cleanup of SDL_SetError that already return -1 value
Sylvain 3e70553c 2022-11-18T11:06:49 Unneed test before calling SDL_FreeSurface
Sylvain ddad901c 2022-11-17T10:43:45 Remove unneeded semicolon
Sam Lantinga 77bcd269 2022-11-16T22:23:16 Allow creating an empty surface with pitch 0 This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
Sam Lantinga 913e403f 2022-11-16T18:03:29 Fixed error message when trying to create an OpenGLES2 renderer on macOS Testing: testsprite2 --renderer opengles2 OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
Sam Lantinga fcc994e1 2022-11-16T17:39:55 ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
Sylvain ce5da5d5 2022-11-16T21:47:43 Don't compare pointer against '0', but NULL
Sylvain 1d7966df 2022-11-16T21:27:16 Remove un-needed check for NULL pointer. They were previously checked just before.
Ryan C. Gordon 389ffab7 2022-11-16T12:53:48 Code style fixes, etc. Reference PR #6345.
ulatekh ec58a817 2022-10-05T19:26:09 Fixes made in response to running a static code analyzer under MS Windows. Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs. SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision. SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer. SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used. SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range. SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it. SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691). SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen. SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL. SDL_pixels.c: Looks like the switch is genuinely missing a break! SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons. SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
Ryan C. Gordon 7ebdae5d 2022-11-16T11:45:41 cocoa: Fix OpenGL deprecation warning.
Ryan C. Gordon 7c760f7f 2022-11-16T11:32:08 cocoa: Update CVDisplayLink timing when screen changes. This handles both the window moving to a new display and changing the current display's refresh rate in System Preferences Reference Issue #4918.
Ryan C. Gordon 1fd66cc8 2022-11-16T10:15:21 Revert "cocoa: Backed out CVDisplayLink code for macOS vsync." This reverts commit 04b50f6c6bef67b744b192c78775771b51ff2141. It turns out OpenGL vsync has broken again in macOS 12, so we're reintroducing our CVDisplayLink code to deal with it, again. Reference Issue #4918.
Frank Praznik 903301c6 2022-11-16T02:04:59 wayland: Always use integer scaling for cursors. Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
Frank Praznik c8551847 2022-11-04T12:41:46 wayland: Handle virtual keyboards that don't fit the X mapping SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
Frank Praznik 0e446c54 2022-11-04T12:27:36 events: Factor out the xkb keysym to scancode conversion from the X11 driver
Ryan C. Gordon 44d7b8b9 2022-11-15T13:57:01 egl: Check for a NULL pointer in SDL_EGL_GetProcAddress. This happens on kmsdrm if you try to GetProcAddress before creating a window. Fixes #5399.
Ethan Lee f3cc99fb 2022-11-15T13:56:44 x11: Minor style fixes for recent OSK changes
Sam Lantinga 70656b13 2022-11-15T10:18:41 Don't recreate the window when creating a Metal renderer on an OpenGL window. It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16. Fixes https://github.com/libsdl-org/SDL/issues/6289
Pierre Wendling 80ff20f6 2022-11-14T23:56:20 N3DS: Set keyboard focus to newly created windows. This fixes polling issues with Joystick subsystem where `SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus ignoring all inputs.
Sam Lantinga a40b7cde 2022-11-14T13:03:52 Workaround for views being in portrait instead of landscape mode on iOS 16 Fixes https://github.com/libsdl-org/SDL/issues/6289
pionere dad8df3e 2022-11-14T08:20:31 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow - single check to validate the graphics flags - check it before tearing down the window
Frank Praznik eef4d3c8 2022-11-13T16:56:04 wayland: Clamp wl_seat version on older versions of libwayland Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
Sam Lantinga 67498926 2022-11-13T11:09:20 Fixed warning Fixes https://github.com/libsdl-org/SDL/issues/5842
Ethan Lee c4b9f621 2022-11-13T12:45:13 x11: Add support for the Steam Deck on-screen keyboard
pionere 5f2a1231 2022-11-13T08:00:03 video: check graphics flags the same way as the type flags
pionere 22354b41 2022-11-12T08:29:15 video: simplify window-type check in SDL_CreateWindow
Michael Fitzmayer 875e9b35 2022-10-26T15:19:28 N-Gage: additional cleanup
Michael Fitzmayer afbafc2a 2022-10-21T08:11:48 Remove redundant dependency to bitdraw.h, minor cleanup
pionere d09edcbc 2022-11-11T12:10:27 video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
pionere b71d9274 2022-11-11T12:09:15 video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW)
pionere 36c6ed4b 2022-11-11T08:33:55 video: add SDL_DllNotSupported - add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
Sam Lantinga f430ef5d 2022-11-10T17:27:48 Don't change the window position when creating it on iOS, it is already placed on the correct display