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f5c0760c
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2023-03-08T01:15:21
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Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
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63e6c19b
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2023-03-08T01:13:00
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
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1bd9ebf5
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2023-03-07T10:10:43
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If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188
3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100
7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812
8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76
9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192
10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196
11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524
12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264
13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304
14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
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e0e79419
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2023-03-07T10:08:55
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Fixed which window we check flags for when updating fullscreen mode
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6ff3e49b
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2023-02-28T15:54:15
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Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361
(cherry picked from commit ebdb32065163b8ee1ef9c1a0dfa601335b4ad83d)
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031348d3
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2023-02-28T09:02:01
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Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
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711a458b
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2023-02-16T19:11:43
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x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.
Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6f859e4d4e096d290afd9fae884a5b8)
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ad09976e
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2023-02-24T09:20:38
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Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
(cherry picked from commit daffe02b117ccd484763eadc716e4d4453c89868)
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a3a45f67
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2023-02-23T09:14:53
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Fixed view frame from flipping back and forth between landscape and portrait on iOS
(cherry picked from commit b2d913883c39e0a53e55eb9286d7e442d565554e)
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0efb31ef
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2023-02-20T10:40:54
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cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
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eb22fbc8
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2023-02-16T18:47:36
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windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
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479bc2d5
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2023-02-16T18:47:16
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windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a6286ccb3ef861310d0cff578788641091)
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7b060072
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2023-02-19T09:57:35
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Fixed typo (thanks @Iniquitatis!)
(cherry picked from commit ced02319a6bd001c1c2ce85a48887efe3a7b79d8)
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7d55ccb8
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2023-02-19T16:04:47
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Fix GetGlobalMouseState when xi2 is not available at runtime
(cherry picked from commit 0123d6311d5c0059d617324426ef7eef8d577d9b)
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74e8a645
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2023-02-18T18:21:09
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Fix window size in X11 when window manager refuses to resize
(cherry picked from commit a67ae8eed57f4545c739e6eb3a4b8c1169d3afbc)
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da6bce4f
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2023-02-11T23:51:28
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SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
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7d2012af
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2023-02-10T13:51:16
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emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.
Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.
`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.
(cherry picked from commit a8e89f2567b9069c919f9b21996e0a46cd4bb679)
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17515f4a
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2023-02-04T15:51:37
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Backport simplify flags PR #7220
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17ecb11e
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2023-02-01T18:56:33
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macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
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dfc56cfc
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2023-01-05T11:54:27
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Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
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33ec2a5e
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2023-01-23T20:41:23
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vita: fix reformatting error in SDL_vtagl_pvr.c
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ea179abd
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2023-01-16T13:39:26
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wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.
On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.
On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
(cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
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eabd88ed
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2023-01-22T08:09:24
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Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
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7b8f0ba8
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2023-01-19T21:12:51
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wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
(cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
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f836b465
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2023-01-12T20:44:16
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Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc6a8f7741baba8b786b202cef7503ac.
(cherry picked from commit 180afcdf3998e5175b744d3f2d87147802809450)
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a47a0451
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2023-01-12T16:32:04
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wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.
(cherry picked from commit e35c3872dc6a8f7741baba8b786b202cef7503ac)
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e8ae1555
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2023-01-12T15:36:35
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wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.
(cherry picked from commit 50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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ad0d1e2a
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2023-01-04T18:47:16
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wayland: Fallback to default cursor if chosen one wasn't found
(cherry picked from commit 5a4283134542d4bdb3d968a836387a750ce80517)
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7bf4319e
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2023-01-06T21:24:24
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fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990)
( same as BlitRGBtoRGBPixelAlphaMMX )
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0ebda874
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2023-01-06T13:27:53
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Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
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0a9f61fb
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2023-01-03T16:35:51
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Wayland / Drag and Drop: find the current window
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d234f7a4
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2023-01-02T18:09:57
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SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972)
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af54c821
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2022-12-23T09:52:45
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kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.
This commit restores the intended behavior.
Fixes: 3c501b963dd8 ("Clang-Tidy fixes (#6725)").
(cherry picked from commit 0187209f461b84d22fc49a03369506e06448f47f)
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232ed540
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2022-12-02T07:22:31
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Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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c542aef6
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2022-12-20T23:22:55
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Fix GDK OpenGL build error
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3b3c141f
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2022-12-19T17:38:44
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gdk: Add support for building with OpenGL on Xbox
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c7097418
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2022-12-12T20:26:17
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Detect display change when fullscreen desktop windows move displays
This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows
(cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
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dfd7efaf
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2022-12-05T15:33:01
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wayland: Set xdg surface geometry
It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes.
Partially reverts #6361. This is not needed in the libdecor path, as libdecor calls this for the content surface internally.
(cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
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ab479b49
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2022-12-08T17:01:18
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Make sure the display list is up to date for window placement
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264da8c1
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2022-12-08T12:46:13
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Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
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cfc7cac3
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2022-12-08T12:43:23
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Fixed memory leak when removing existing displays
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8b74be46
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2022-12-08T10:56:55
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wayland: Handle the Num Lock and Caps Lock modifiers via modifier events
Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received. In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state.
(cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
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b5483f2c
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2022-12-01T18:03:36
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Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.
(cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
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b990e914
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2022-12-02T02:13:59
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build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
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42238f88
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2022-12-01T13:28:48
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Fixed build after d0bbfdbfb881e5407911d84c12899bd5b442a130
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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09ee811f
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2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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7b100001
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2022-11-30T15:51:17
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Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
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d87048fd
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2022-11-30T14:37:34
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Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
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6926d046
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2022-11-30T13:05:57
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Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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d7664a6e
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2022-07-11T19:28:37
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Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.
Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.
This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
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72484511
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2022-11-29T18:43:36
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video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)
(cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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2df39e64
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2022-11-27T11:27:19
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Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.
(cherry picked from commit 9a64aa6f95298bf459f8b9dca583df7064956cd9)
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3f5593d6
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2022-11-26T13:57:12
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cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.
(cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
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e19c532e
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2022-11-24T21:53:17
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Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8eb06ee80bccb9ec8cc8c34aa635b3d)
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66bd1555
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2022-11-23T23:11:25
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wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.
(cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
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33e5de31
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2022-11-24T11:06:37
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vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598
(cherry picked from commit 239423e205496997a387b4f265b1cdaf5acd18cb)
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3eaf5689
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2022-11-23T18:11:50
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wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.
(cherry picked from commit f47169fcba8a27bb0740b6b4993989ff9262c21f)
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f52e7199
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2022-08-28T00:52:19
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Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.
(cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
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e12c831b
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2022-11-24T06:32:49
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SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.
(cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
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fe396e30
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2022-11-19T11:28:31
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wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.
The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
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ff99e56d
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2022-11-18T12:54:55
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Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are
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da9ba3a2
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2022-11-18T12:17:27
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If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
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81479d87
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2022-11-18T21:08:36
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wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.
Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.
With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
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16824865
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2022-11-18T11:01:21
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Cleanup of SDL_SetError that already return -1 value
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3e70553c
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2022-11-18T11:06:49
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Unneed test before calling SDL_FreeSurface
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ddad901c
|
2022-11-17T10:43:45
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Remove unneeded semicolon
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77bcd269
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2022-11-16T22:23:16
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Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
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913e403f
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2022-11-16T18:03:29
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Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2
OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
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fcc994e1
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2022-11-16T17:39:55
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ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
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ce5da5d5
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2022-11-16T21:47:43
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Don't compare pointer against '0', but NULL
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1d7966df
|
2022-11-16T21:27:16
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Remove un-needed check for NULL pointer. They were previously checked just before.
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389ffab7
|
2022-11-16T12:53:48
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Code style fixes, etc.
Reference PR #6345.
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ec58a817
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2022-10-05T19:26:09
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Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
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7ebdae5d
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2022-11-16T11:45:41
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cocoa: Fix OpenGL deprecation warning.
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7c760f7f
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2022-11-16T11:32:08
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cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences
Reference Issue #4918.
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1fd66cc8
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2022-11-16T10:15:21
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Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6bef67b744b192c78775771b51ff2141.
It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.
Reference Issue #4918.
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903301c6
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2022-11-16T02:04:59
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wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
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c8551847
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2022-11-04T12:41:46
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wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
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0e446c54
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2022-11-04T12:27:36
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events: Factor out the xkb keysym to scancode conversion from the X11 driver
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44d7b8b9
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2022-11-15T13:57:01
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egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.
Fixes #5399.
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f3cc99fb
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2022-11-15T13:56:44
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x11: Minor style fixes for recent OSK changes
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70656b13
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2022-11-15T10:18:41
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Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.
Fixes https://github.com/libsdl-org/SDL/issues/6289
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80ff20f6
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2022-11-14T23:56:20
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N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
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a40b7cde
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2022-11-14T13:03:52
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Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
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dad8df3e
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2022-11-14T08:20:31
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video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
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eef4d3c8
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2022-11-13T16:56:04
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wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
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67498926
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2022-11-13T11:09:20
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Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
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c4b9f621
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2022-11-13T12:45:13
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x11: Add support for the Steam Deck on-screen keyboard
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5f2a1231
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2022-11-13T08:00:03
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video: check graphics flags the same way as the type flags
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22354b41
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2022-11-12T08:29:15
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video: simplify window-type check in SDL_CreateWindow
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875e9b35
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2022-10-26T15:19:28
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N-Gage: additional cleanup
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afbafc2a
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2022-10-21T08:11:48
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Remove redundant dependency to bitdraw.h, minor cleanup
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d09edcbc
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2022-11-11T12:10:27
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video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
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b71d9274
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2022-11-11T12:09:15
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video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW)
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36c6ed4b
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2022-11-11T08:33:55
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video: add SDL_DllNotSupported
- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
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f430ef5d
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2022-11-10T17:27:48
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Don't change the window position when creating it on iOS, it is already placed on the correct display
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