src


Log

Author Commit Date CI Message
Sylvain a75041e8 2022-02-10T13:44:59 Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture
Wouter Wijsman abc8198a 2022-02-09T18:07:46 Render all sides when drawing rect on PSP
Frank Praznik 9da9e85c 2022-02-08T12:59:01 audio: pipewire: Reset all hotplug values and pointers on shutdown Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
Frank Praznik 5b36a527 2022-02-08T12:30:28 audio: pipewire: Remove redundant locks The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant. io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
Frank Praznik 48b4d1c4 2022-02-08T12:20:52 audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
Frank Praznik 228db352 2022-02-08T13:29:40 audio: pipewire: Tidy up formatting
Ozkan Sezer 67f12ede 2022-02-08T21:32:50 move bug #5333 fix to headers
Wouter Wijsman 54304b97 2022-02-08T18:31:43 Fix rotation direction and center point on PSP
Wouter Wijsman 2b572dff 2022-02-08T18:03:11 Make RenderCopyEx rotate around center This still isn't perfect. The rotation is the wrong way around and the images are upside down.
Ozkan Sezer 7935cfac 2022-02-08T18:55:10 SDL_mfijoystick.m: use __typeof instead of typeof. Fixes https://github.com/libsdl-org/SDL/issues/5319
Ozkan Sezer 9b817248 2022-02-08T18:50:02 SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds, ... if not already defined. Fixes https://github.com/libsdl-org/SDL/issues/5333 diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c index bdd347e..4f10741 100644 --- a/src/atomic/SDL_spinlock.c +++ b/src/atomic/SDL_spinlock.c @@ -28,6 +28,12 @@ #include "SDL_mutex.h" #include "SDL_timer.h" +#if defined(__WIN32__) && defined(__clang__) +# ifndef HAVE_GCC_ATOMICS +# define HAVE_GCC_ATOMICS 1 +# endif +#endif + #if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__) #include <atomic.h> #endif
Sylvain e7e44df0 2022-02-08T11:34:41 Dynapi: add SDL_GetTouchName() entry
Sylvain 34d4f5b1 2022-02-08T11:32:20 Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
Frank Praznik 53091e36 2022-02-02T12:30:34 audio: pipewire: Remove the hard upper bound on rates and buffer sizes Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver. As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
Frank Praznik 66866249 2022-02-02T11:09:02 audio: pipewire: Condition variable doesn't need to be atomic The condition variable is guarded by a mutex, so no need for it to be atomic.
Sylvain b0dd4c7d 2022-01-10T09:22:07 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO)
Sylvain 90f0d2ce 2022-01-10T09:17:50 Revert OpenGL point drawing performance, do to proper batching
waddlesplash 423feac6 2022-02-05T21:23:40 haiku: Actually remove BDirectWindow and fix OpenGL handling. This provides the other half of 05c72b113c830392f8b08532317ef07972b29a2e.
pionere 6d5592a2 2022-02-05T12:02:54 minor cleanup of SDL_CreateRenderer
Ozkan Sezer e8c48981 2022-02-05T08:56:56 pthread/SDL_systhread.c: always include errno.h fixes build for several targets after commit 87b02d3 for bug #5283.
Sam Lantinga 5c4fff7f 2022-02-04T14:02:44 Don't fail to get battery status if the upower refresh call fails
Ozkan Sezer c8cee0b8 2022-02-04T23:28:56 OS2_HasClipboardText: store the boolean result before closing clipboard. just in case..
Ozkan Sezer c93e5520 2022-02-04T20:03:50 minor update to winrt/SDL_sysurl.cpp from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
Ozkan Sezer 3b9e6c1c 2022-02-04T19:50:20 SDL_os2video.c: fixed HasClipboardText() semantics. Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText. Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
Joshua Ashton 86b7a064 2022-02-04T16:40:05 Add additional VID/PIDs for Anne Pro II This thing changes its VID/PID on firmware revisions...
Sam Lantinga dd69c28d 2022-02-03T18:01:34 Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
Temdog007 b59e75c2 2022-02-02T19:21:34 Handle menu button press from controller
pionere 2cfc83ea 2022-01-22T17:10:37 sync D3D_RenderReadPixels with D3D11_RenderReadPixels - use the result of SDL_ConvertPixels to propagate error - get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
pionere 3bef4a5d 2022-01-22T15:43:09 cleanup error-handling in SDL_egl.c - always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext - assume SDL_EGL_DeleteContext does not alter the error message - sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval - do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
pionere b5c50526 2022-01-22T15:34:22 cleanup error-handling in SDL_bmp.c - add missing error-message in SDL_LoadBMP_RW - check return value of SDL_RWtell in SDL_LoadBMP_RW - use standard SDL_EFREAD error instead of custom strings + adjust return type of readRlePixels
pionere 19df4af2 2022-01-22T10:33:38 simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
SonicMastr ecd922b5 2022-02-01T22:33:13 Fix touch holding detection after #5244 changes
Sylvain df0d696a 2022-02-02T15:22:14 RISCOS: attempt to fix compilation ERANGE
Sylvain 87b02d37 2022-02-02T15:09:29 Linux thread name limitation: test for ERANGE (see bug #5283)
Sylvain 220a9596 2022-02-02T10:01:11 Remove testing instruction (see bug #5283)
Sylvain 9e46a512 2022-02-02T09:58:15 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np()
Weng Xuetian b11dfd76 2022-02-01T14:43:26 Only generate key repetition for keys that should repeat on wayland. This fix repetition on modifier keys, e.g. Control.
Weng Xuetian a90a2e75 2022-01-30T16:44:44 Fix text_input_v3 preedit string For every batch of text_input_v3 updates, if there is no preedit in this batch, preedit should be cleared.
Sam Lantinga 03c4405b 2022-02-01T09:32:38 Fixed D-Bus battery refresh call
Sylvain d224a63b 2022-02-01T11:33:35 Fix compilation for non Android
Sylvain fe2ed6cf 2022-02-01T11:30:43 Fixed bug #5221 - Add SDL_AndroidSendMessage()
pionere 97269e14 2022-01-18T17:51:17 adjustments to ime_candidates - allocate ime_candidates on demand - allow write to the whole allocated memory of ime_candidates - ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
pionere 6f404d0f 2022-01-18T17:49:33 cleanup IME_GetCandidateList / UILess_GetCandidateList - move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function - set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero - comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
Sam Lantinga ec8e3104 2022-01-31T17:01:08 Refresh the battery state before we query it on Linux
Frank Praznik 0b34f180 2022-01-30T12:00:55 audio: pipewire: Don't double free properties on init failure The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually. The pw_properties_free() function pointer is no longer needed, so it can be removed.
Sylvain f7d3abdd 2022-01-29T10:19:08 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport. Handle the case when there is blending
pionere a5c610b0 2022-01-08T12:28:02 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.'
Ryan C. Gordon 43f0271b 2022-01-24T08:56:33 Revert "fix compiler warnings in SDL_windows_gaming_input.c" This reverts commit ca36cdb185f2f26241598068927821896f36b904. The older Windows SDK's headers are wrong, and this change would crash if you hotplug a device.
pionere a70bb259 2022-01-20T13:16:03 drop handle parameter of OpenDevice
pionere 47ddb04e 2022-01-20T12:31:02 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II.
pionere 2eafe434 2022-01-20T12:18:59 cleanup/sync the main loop of *_OpenDevice functions to pick audio format
pionere 3939ef72 2022-01-19T17:23:53 cleanup SDL_GetAudioDeviceSpec - drop unnecessary hascapture check - call SDL_InvalidParamError and return -1 in case the index is out of range - do not zfill SDL_AudioSpec - adjust documentation to reflect the behavior
pionere 113109f8 2022-01-19T17:18:47 cleanup SDL_GetAudioDeviceName - drop unnecessary hascapture check - call SDL_InvalidParamError in case the index is out of range
pionere f91211eb 2022-01-19T14:51:42 cleanup WASAPI_PrepDevice - reorganize the loop which checks for the right wave-format - use the return value of UpdateAudioStream - ensure SetError is called in SDL_NewAudioStream
pionere c9e8d157 2022-01-19T12:59:35 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
pionere 1043dd8c 2022-01-19T12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
pionere e2f70a2d 2022-01-19T12:51:26 cleanup SDL_EventState
pionere 32c7d5d3 2022-01-18T17:44:51 cleanup IME_UpdateInputLocale - do not store the HKL in a static variable - always set the ime_candvertical value in case the HKL is changed
pionere 25aa7244 2022-01-18T17:43:31 cleanup IME_GetId - use assert instead of a check (it is a static function with constant parameter) - assume it is called with 0 first (simplifies the logic) - reuse dwLang value instead of a new 'call' to LANG()
pionere 60deadba 2022-01-17T17:22:30 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
pionere ebdd5366 2022-01-17T16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
pionere 4a17612b 2022-01-17T12:04:32 get rid of BeginLoopIteration
pionere 0770c582 2022-01-17T11:48:26 get rid of PrepareToClose
Ryan C. Gordon e0236c02 2022-01-23T01:28:36 audio: Removed an unnecessary commented-out line.
pionere 0dda8a7f 2022-01-17T11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
pionere 6fcfcc3d 2022-01-17T11:00:03 get rid of SkipMixerLock
pionere 3c85cef4 2022-01-17T09:58:16 cleanup SDL_RegisterApp - fix memory leak when RegisterClassEx fails - set style according to the documentation - eliminate duplicated SDL_Instance setter
pionere 014e2bbd 2022-01-12T16:40:52 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
pionere 95f30c7a 2022-01-12T10:12:54 fix compiler warnings in video/uikit
pionere 176941a4 2022-01-12T10:02:52 allow MacOS build without SDL_FILE
pionere eb80f2c6 2022-01-11T10:45:41 sync handling of subsystems II.
pionere 942b01a5 2022-01-09T15:08:21 do not use RWOps in WIN_SetWindowIcon
pionere bf66720a 2022-01-08T12:22:28 fix mixing of U16 audio
pionere 905e2e22 2022-01-08T12:15:53 cleanup of SDL_MixAudioFormat
pionere d7110b44 2022-01-08T12:07:16 fix compiler warnings in SDL_windows_gaming_input.c
pionere e11ba0f5 2022-01-08T12:03:57 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
Sylvain f5911bdc 2022-01-28T15:31:56 GLES2: disable texcoord when not using it (see bug #5235) similar to opengl backend code: - glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value - move binding code to SetCopyState()
Sylvain 096fe37b 2022-01-28T14:19:10 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
Sylvain a988ce55 2022-01-28T17:24:59 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
Sylvain 7bf8c5a3 2022-01-27T14:19:52 GLES2: disable texcoord when not using it (see bug #5235)
Vitaliy Zhmurikov 5b744592 2022-01-28T06:11:28 Update SDL_joystick.c Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
Ryan C. Gordon 19ae71b2 2022-01-27T11:48:32 video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. Fixes #4656. (Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
Ivan Epifanov d7e0c54d 2022-01-27T10:29:45 PSVita: send initial SDL_JOYDEVICEADDED events
Cameron Gutman cc40f732 2022-01-26T21:09:39 wayland: Round the refresh rate rather than truncating it A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
Ryan C. Gordon 30443105 2022-01-26T21:10:15 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. Fixes #4656.
Cameron Gutman 77a9ca6b 2022-01-26T18:26:07 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but before we've gotten a new configure event from the compositor, the attempt to set our window size will silently fail (when libdecor is enabled). Fix this by remembering that we need to commit a new size, so we can do that in decoration_frame_configure().
Cameron Gutman c6ec5a07 2022-01-02T15:43:35 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
Ryan C. Gordon f37e4a94 2022-01-26T17:02:49 video: Don't check if we can use a "texture framebuffer" until needed. This prevents SDL from making an OpenGL context and maybe throwing it away immediately by default. It will now only do it when trying to request a window framebuffer directly, or creating an SDL_Renderer with the "software" backend, which makes that request itself. The way SDL decides if it should use a "texture framebuffer" needs dramatic updating, but this solves the immediate problem. Reference Issue #4624.
Ethan Lee 8ceba27d 2021-04-17T12:07:38 video: Prefer Wayland over X11
Ethan Lee 68a71f91 2022-01-25T11:18:04 wayland: Try to avoid committing before the window is shown
Sam Lantinga 84320266 2022-01-25T12:37:43 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
Ethan Lee f0e768da 2022-01-25T13:07:00 wayland: Call SetFullscreen directly in ShowWindow. This cuts out an extra flush when getting the first configure event.
Sylvain 8c660ccb 2022-01-25T17:14:01 Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers First window is created and it triggers and 'EnterNotify' event which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second windows hasn't finished to be created (eg window->driverdata isn't set) Just check for a valid 'driverdata'
Ethan Lee e2d74bcb 2022-01-25T11:16:09 wayland: Detach hidden surfaces in HideWindow, not ShowWindow
ulatekh 57bc9040 2022-01-07T08:54:08 Add hint to optionally forcibly raise the window under MS Windows.
ulatekh d7873e65 2022-01-04T15:47:29 Disable tablet flicks under MS Windows.
Charlie Birks 15ebad6e 2022-01-22T13:31:11 emscripten: Implement SDL_OpenURL
Charlie Birks 99af3281 2022-01-22T12:27:43 timer: Fix Emscripten declaration-after-statement error
ulatekh 53df0e66 2022-01-21T17:15:18 Fix the erroneous generation of mouse-down events from touch-move events. The issue is that MS Windows synthesizes a mouse-move event in response to touch-move events, and those mouse-move events are NOT labeled as coming from a touch (e.g. GetMouseMessageSource() will not return SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events). In addition, there seems to be no way to prevent this from happening; https://gist.github.com/vbfox/1339671 claims to demonstrate a technique to prevent it, but in my experience, it doesn't work. Because of this, the "fallthrough" case can't test that the synthesized mouse-move came from a touch-move, and starts erroneously pressing down the mouse-button, leading to massive confusion in the client application.
ulatekh 8f8b14cb 2022-01-21T17:10:09 Synthesize a missing touch-up event. If a touch-down event is received for an existing touch-ID, that probably means the operating system lost it, and that the missing touch-up should be synthesized, to keep the client state coherent.