|
677dc101
|
2022-03-09T19:43:29
|
|
rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
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|
bf698689
|
2022-03-10T01:55:04
|
|
reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.
|
|
01d38e7a
|
2022-03-09T14:03:52
|
|
Make Win32 fullscreen and borderless windows minimizable
|
|
09b652b7
|
2022-03-09T13:54:23
|
|
Make sure the string properties are actually strings (thanks Nat!)
|
|
c6eef542
|
2022-03-09T13:48:31
|
|
Removed dead code
|
|
911ba8d3
|
2022-02-05T12:30:45
|
|
hide impossible branch in D3D_UnlockTexture
|
|
ea5b482b
|
2022-03-09T15:38:36
|
|
Remove unused warning
|
|
45833a14
|
2022-03-09T15:33:45
|
|
Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture
|
|
a4a80c86
|
2022-03-09T15:21:55
|
|
Fix variable may be uninitialized when used here [-Wconditional-uninitialized]
|
|
04256a53
|
2022-03-09T15:12:25
|
|
Fix compilation (see #5313)
|
|
0983fcee
|
2022-02-05T12:28:37
|
|
fix memory leak in D3D11_CreateRenderer
|
|
3f8b450d
|
2022-02-05T12:22:34
|
|
extend the code hidden by SDL_HAVE_YUV
|
|
ce1883e1
|
2022-02-05T12:12:21
|
|
fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
|
|
14db417e
|
2022-03-08T21:32:27
|
|
Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
|
|
c3ca3445
|
2022-03-08T18:56:49
|
|
Prefer HIDAPI on macOS, as that has extended functionality
|
|
6a787619
|
2022-03-08T18:42:13
|
|
Allow reading background events for MFi controllers
|
|
b064ad6a
|
2022-03-08T18:14:10
|
|
Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check
|
|
1b766937
|
2022-03-08T09:58:24
|
|
Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
|
|
41e7d1ba
|
2022-03-06T23:02:57
|
|
Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
|
|
f03215bc
|
2022-03-07T15:54:24
|
|
fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF
|
|
b2463a91
|
2022-03-06T15:02:53
|
|
events: Add logging support for several missing event types
|
|
bdafe1e0
|
2022-03-04T11:01:55
|
|
Fixed whitespace
|
|
2e801b1a
|
2022-03-04T10:49:12
|
|
Split long text input into multiple events if needed (thanks @zreedy!)
|
|
232c3556
|
2022-03-04T17:30:05
|
|
Sync wiki -> header
|
|
ae73ea9c
|
2022-03-04T09:27:46
|
|
Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
|
|
13756b5c
|
2022-03-04T10:47:25
|
|
Add X1 and X2 button support to mouse test
|
|
2f7b885d
|
2022-02-28T16:30:34
|
|
Fix 'potentially uninitialized local pointer variable' error in UWP builds
|
|
b7f8117d
|
2022-02-28T15:47:59
|
|
Build the standalone MSVC projects with GitHub Actions
|
|
550b8377
|
2022-02-28T14:50:37
|
|
Combine the MSVC and UWP workflows
|
|
98353533
|
2022-02-23T18:54:31
|
|
riscos: Report keyboard repeat events
|
|
af40cb6f
|
2022-02-23T15:49:10
|
|
Added support for the Razer Huntsman Analog keyboard in controller mode
|
|
669a7f85
|
2022-02-23T16:18:05
|
|
Sync wiki -> header
|
|
4a43321c
|
2022-02-23T18:10:02
|
|
cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.
Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
|
|
94d43186
|
2022-02-22T00:41:15
|
|
GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
|
|
b946e31e
|
2022-02-23T09:10:46
|
|
video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
If the app requested a specific renderer, even if it's not the optimal path,
let them have it, because they might want to render with a specific GPU API
on top of the framebuffer pixels.
This fixes DosBox-X crashing on startup, which forces the hint to "opengl".
|
|
60ddb74c
|
2022-02-02T12:19:37
|
|
video: rework how we prepare a texture framebuffer.
Now we see if we can create an SDL_Renderer, and if that renderer reports
itself as "accelerated," and added some initial heuristics to the OpenGL
renderer to make better decisions about what qualifies as "accelerated."
This adds some FIXMEs that might be merely hypothetical, and removes the
old OpenGL checks from the video subsystem that probably weren't meaningful
in modern times. This will definitely need to improve the existing list
in the GL renderer, to catch things like llvmpipe, etc.
Reference issue #4624.
|
|
08d27dfd
|
2022-02-22T15:27:30
|
|
SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older
Closes #5358
|
|
293a0aa8
|
2022-02-22T10:54:21
|
|
opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
Fixes #5041.
|
|
9299a3e7
|
2022-02-21T16:24:45
|
|
Workaround for crash in CoUninitialize()
|
|
978fbc32
|
2022-02-21T12:02:44
|
|
Fixed compile warnings
|
|
6c531c43
|
2022-02-21T11:35:31
|
|
Correct handling of sentinel events when polling without removing events
Fixes https://github.com/libsdl-org/SDL/issues/5350
|
|
d90bd261
|
2022-02-16T13:26:10
|
|
wscons: Make USB keyboard input layout independent
|
|
9d86ec85
|
2022-02-18T09:57:10
|
|
Palette format: software Render Jitter in rotation (see #5143)
- same fix applied for rotation with palette surfaces
- allow other 8bits format (eg 332)
|
|
ceb09ee7
|
2022-02-17T23:11:02
|
|
Fixed #5143 - software Render Jitter in rotation
better precision calculating rotated coordinates and interpolation
|
|
18032979
|
2022-02-15T13:07:51
|
|
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
|
|
75ffa24e
|
2022-02-15T13:35:59
|
|
Software Render Jitter in rotation (bug #5143)
The output surface doesn't necessarily to have even width and height.
|
|
61abc4e5
|
2022-02-15T11:34:50
|
|
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
|
|
18b76fcc
|
2022-02-15T11:33:56
|
|
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
|
|
e366ad12
|
2022-02-15T10:02:34
|
|
Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer)
|
|
66ee79bd
|
2022-02-14T10:59:25
|
|
[PSP] Don't swizzle streaming textures
It was causing issues in the teststreaming demo and unswizzling
later is inefficient and causes issues.
|
|
f97a29f6
|
2022-02-11T22:10:33
|
|
Use the real device VID/PID when seeing the Steam virtual controller
|
|
85e65000
|
2022-02-11T11:08:08
|
|
X11 Segmentation fault with multiple windows and renderers (see #5256)
|
|
4cb61818
|
2022-02-10T18:58:50
|
|
Do not build loadso test eboot for PSP
|
|
a75041e8
|
2022-02-10T13:44:59
|
|
Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture
|
|
abc8198a
|
2022-02-09T18:07:46
|
|
Render all sides when drawing rect on PSP
|
|
5b41844c
|
2022-02-09T09:50:41
|
|
Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation
|
|
3a9bbf60
|
2022-02-09T09:37:36
|
|
Fixed bug #5322 - register virtual input devices as SDL_Touch device because
they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
|
|
59f1e287
|
2022-02-08T18:00:58
|
|
Android: add debug function to display class/sources
|
|
228db352
|
2022-02-08T13:29:40
|
|
audio: pipewire: Tidy up formatting
|
|
9da9e85c
|
2022-02-08T12:59:01
|
|
audio: pipewire: Reset all hotplug values and pointers on shutdown
Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
|
|
5b36a527
|
2022-02-08T12:30:28
|
|
audio: pipewire: Remove redundant locks
The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant. io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
|
|
48b4d1c4
|
2022-02-08T12:20:52
|
|
audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool
The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
|
|
67f12ede
|
2022-02-08T21:32:50
|
|
move bug #5333 fix to headers
|
|
54304b97
|
2022-02-08T18:31:43
|
|
Fix rotation direction and center point on PSP
|
|
2b572dff
|
2022-02-08T18:03:11
|
|
Make RenderCopyEx rotate around center
This still isn't perfect. The rotation is the wrong way around and the
images are upside down.
|
|
2df2da11
|
2022-02-08T17:51:40
|
|
Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322, #2718)
|
|
1fc5dba3
|
2022-02-08T17:41:17
|
|
Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718)
|
|
7935cfac
|
2022-02-08T18:55:10
|
|
SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
|
|
9b817248
|
2022-02-08T18:50:02
|
|
SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds,
... if not already defined.
Fixes https://github.com/libsdl-org/SDL/issues/5333
diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c
index bdd347e..4f10741 100644
--- a/src/atomic/SDL_spinlock.c
+++ b/src/atomic/SDL_spinlock.c
@@ -28,6 +28,12 @@
#include "SDL_mutex.h"
#include "SDL_timer.h"
+#if defined(__WIN32__) && defined(__clang__)
+# ifndef HAVE_GCC_ATOMICS
+# define HAVE_GCC_ATOMICS 1
+# endif
+#endif
+
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
#include <atomic.h>
#endif
|
|
f1857112
|
2022-02-08T16:18:01
|
|
Fixed bug #5310: Android, Undefined reference to AAssetManager_fromJava
|
|
68dd84f1
|
2022-02-08T11:42:24
|
|
Android: TouchDevice -1 is reserved for SDL synthetic devce (See #5322)
|
|
94e5c3f3
|
2022-02-08T11:38:34
|
|
testgesture: display device name with SDL_GetTouchName()
|
|
580d2318
|
2022-02-08T10:37:04
|
|
Sync wiki -> header
|
|
e7e44df0
|
2022-02-08T11:34:41
|
|
Dynapi: add SDL_GetTouchName() entry
|
|
34d4f5b1
|
2022-02-08T11:32:20
|
|
Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
|
|
8ce003a4
|
2022-02-08T00:25:41
|
|
Vita: credit cpasjuste
|
|
14bc3bf4
|
2022-02-07T22:20:05
|
|
Android: fix typo to register TOUCHSCREEN device (see #5322, #2718)
|
|
53091e36
|
2022-02-02T12:30:34
|
|
audio: pipewire: Remove the hard upper bound on rates and buffer sizes
Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver.
As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
|
|
66866249
|
2022-02-02T11:09:02
|
|
audio: pipewire: Condition variable doesn't need to be atomic
The condition variable is guarded by a mutex, so no need for it to be atomic.
|
|
0cb39ed4
|
2022-02-07T04:11:14
|
|
cmake: Fix SDL_LIBUSB_DYNAMIC soname
|
|
b0dd4c7d
|
2022-01-10T09:22:07
|
|
SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO)
|
|
90f0d2ce
|
2022-01-10T09:17:50
|
|
Revert OpenGL point drawing performance, do to proper batching
|
|
423feac6
|
2022-02-05T21:23:40
|
|
haiku: Actually remove BDirectWindow and fix OpenGL handling.
This provides the other half of 05c72b113c830392f8b08532317ef07972b29a2e.
|
|
94035436
|
2022-02-05T18:50:00
|
|
cmake: enable_language(OBJC) only for APPLE
|
|
3c9ac448
|
2022-02-05T18:45:50
|
|
cmake: enable_language(OBJC) to fix check_objc_source_compiles().
|
|
686a0f34
|
2022-02-05T18:28:24
|
|
cmake: include CheckOBJCSourceCompiles for cmake >= 3.16
c.f. bugs #5011 and #3912
|
|
6d5592a2
|
2022-02-05T12:02:54
|
|
minor cleanup of SDL_CreateRenderer
|
|
e8c48981
|
2022-02-05T08:56:56
|
|
pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
|
|
5c4fff7f
|
2022-02-04T14:02:44
|
|
Don't fail to get battery status if the upower refresh call fails
|
|
c8cee0b8
|
2022-02-04T23:28:56
|
|
OS2_HasClipboardText: store the boolean result before closing clipboard.
just in case..
|
|
b5614d0c
|
2022-02-04T20:05:14
|
|
cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
|
|
c93e5520
|
2022-02-04T20:03:50
|
|
minor update to winrt/SDL_sysurl.cpp
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
|
|
050a5e1a
|
2022-02-04T20:02:20
|
|
removed unused SDL_config_wiz.h
|
|
c459ecee
|
2022-02-04T19:50:50
|
|
removed unused Makefile.wiz
|
|
3b9e6c1c
|
2022-02-04T19:50:20
|
|
SDL_os2video.c: fixed HasClipboardText() semantics.
Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText.
Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
|
|
86b7a064
|
2022-02-04T16:40:05
|
|
Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
|
|
dd69c28d
|
2022-02-03T18:01:34
|
|
Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
|
|
b59e75c2
|
2022-02-02T19:21:34
|
|
Handle menu button press from controller
|
|
2005dd95
|
2022-02-02T17:06:52
|
|
UWP build (#5299)
* Add UWP-x64 action
* Fix formatting
* Fix missing -
|
|
2cfc83ea
|
2022-01-22T17:10:37
|
|
sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
|