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891c89ee
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2023-05-23T11:15:48
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Fix unused variable warnings
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e2b8d965
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2023-05-23T10:25:36
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wayland: Validate surfaces and window data before sending touch events
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
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78a92b4f
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2023-05-22T13:54:15
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Fixed duplicate Joy-Con controllers on macOS
If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred.
Fixes https://github.com/libsdl-org/SDL/issues/7479
(cherry picked from commit 61ef4efdfae7e384b0d24b1b171a9ee6203a3f0d)
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7b2b99a9
|
2023-05-22T12:41:03
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Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol
(cherry picked from commit cf0abf99118f1ea5ba423ce62950e5840db2c649)
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a2f4783e
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2023-05-22T11:30:42
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Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127
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2001a891
|
2023-05-20T13:09:46
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Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
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1ee9a437
|
2022-12-31T20:45:35
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Stop beep when running iOS apps on ARM-based Macs
(cherry picked from commit bbf38bbbc334bc0ee90d3eec228a968d8fc1689e)
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69644346
|
2023-05-20T11:09:36
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Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
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00b87f1d
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2023-05-20T10:27:48
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Make sure the sentinel is at the end of the current event pump cycle
If we're waiting, it's possible to not get any events, then add the sentinel, then pump again and then add another sentinel. We want to make sure we only have one sentinel and that it's at the end of the currently pumped events.
Testing:
* Verified test case in https://github.com/libsdl-org/SDL/issues/6539
* Verified test case in https://github.com/libsdl-org/SDL/issues/5350
Fixes https://github.com/libsdl-org/SDL/issues/6539
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beca4148
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2023-05-19T14:26:37
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Undo name change for the controller list
(cherry picked from commit f60622c5103e37f221aa8252acfa9073cfbafbc7)
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43b12fd9
|
2023-05-19T14:22:35
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Moved the controller list out so it can be included elsewhere
(cherry picked from commit 24007b00b2a5e9d09d953db79a24dd51b78e598b)
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e8ec8ba1
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2023-04-27T17:10:44
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Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
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92a487f2
|
2023-05-19T14:10:02
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style fixes for SDL_PROC macros.
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df9d0fb3
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2023-05-18T13:26:55
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power: On Linux, compare status strings as case-insensitive.
In case something reports "Device" when we expected "device", etc.
Reference Issue #6835.
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4a0b9522
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2023-05-17T20:06:58
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audio: Load .WAV files with format->blockalign==0.
In theory this is illegal, but legit wavefiles in the field do it, and
it's easy to bump it to 1 for general purposes.
Formats with more specific alignment requirements already check for them
separately.
Fixes #7714.
(cherry picked from commit 2e646c7141b3009628abda2a964ba5f9d1702e1a)
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32999798
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2023-05-17T19:53:36
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dynapi: Accept a comma-separated list of libraries to attempt to load.
First one to load and have the necessary symbol is the one we accept,
if any. Once we accept one, we won't try loading others.
Fixes #7613.
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424bc4bc
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2023-05-17T20:07:22
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SDL emscripten port: preventDefault should not be called on mousedown. Otherwise mouseup will not be fired outside iframe in Chrome-based browsers
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0eea92c8
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2023-05-16T14:38:44
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blit: Add a case for 8-bit blits that sdl12-compat exposed.
sdl12-compat can get into a state where a color-keyed surface is
marked for blending, but wants to blend with full alpha (which
is the same as _not_ blending), so rather than fail to find a
blitter in that case, it just selects the colorkey blitter.
Reference https://github.com/libsdl-org/sdl12-compat/issues/233
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d42c303b
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2023-05-15T21:43:16
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Check to make sure the Windows joystick device has buttons and axes
This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10
(cherry picked from commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1)
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86786ed5
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2023-05-08T14:25:01
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coreaudio: Flush/stop the AudioQueue before disposing of it.
Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU
until the SDL process terminates.
Fixes #7689.
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de937286
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2023-05-06T08:44:19
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Removed redundant __powerpc__ check
(cherry picked from commit b6df25c33497388f16a4ed2af896ef14277c8865)
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5e74365e
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2023-05-06T03:24:02
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SDL_blit_N.c: Move ppc64le swizzle outside of loop
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.
The bug was introduced in 715e070d299fc547cce8c52915b75e6316af6bff.
Thanks to RobbieAB for reporting the bug.
Fixes https://github.com/libsdl-org/SDL/issues/3428
(cherry picked from commit 9142292f4ad6d9bc8a2bc7c874e2fde54befeb9b)
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3e64fec9
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2023-05-04T19:26:50
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Fix bug memory acess
Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
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f72213c4
|
2023-04-29T17:09:17
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By default, OpenBSD uses Linux controller mappings
Fixes https://github.com/libsdl-org/SDL/issues/7609
(cherry picked from commit 255c3b7c82968def667da860cbda01f267b4edf1)
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132b8874
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2023-04-27T13:06:00
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wayland: Destroy proxy wrappers and callbacks before event queues
Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
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8b39eb9b
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2023-04-24T20:48:42
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wayland: Fixes a memory leak wheere primary selection isn't freed
(cherry picked from commit 43f65a6ef08a502485c6107b255a9b22c890acd5)
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0f2322ac
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2023-04-24T18:55:14
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hidapi/mac: replace sprintf uses with snprintf.
Reference issues:
- https://github.com/libusb/hidapi/pull/509
- https://github.com/libusb/hidapi/pull/511
(cherry picked from commit ae9119c36bdcf2214d83c6d35c436d22b5fd03cb)
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5f344c17
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2023-04-24T18:47:04
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hidapi/mac: import mainstream commit c1b9d2ad
https://github.com/libusb/hidapi/commit/c1b9d2ad985c826f7916aa793d4728885a43a0f4
Properly handle the close of run loop on macOS
(https://github.com/libusb/hidapi/pull/522)
- as per documentation `kCFRunLoopRunStopped` should be handled once the runloop is closed via `CFRunLoopStop`;
- if it is not handled - a race condition/crash may happen on the latest macOS when a device gets disconnected while being open;
(cherry picked from commit 62d1a2c836c6176a6c76d54229eafa7d011bb9fb)
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a688ecd6
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2023-04-23T00:26:03
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Check return value of SDL_malloc()
(cherry picked from commit a4604cb0d616db97921a2674a63b45f3fdfb81bc)
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120bc77e
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2023-04-19T13:10:39
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Report PS3 accelerometer values in m/s2 instead of Gs
(cherry picked from commit 0467301baf57389d96fafbe169fb07f4c10169bc)
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7ec9a438
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2023-04-06T11:33:27
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More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
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cb0cf141
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2023-04-06T09:54:04
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The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors
(cherry picked from commit 558bbbb07ae0afa0108c1560915351cfa13442b7)
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7914234b
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2023-04-05T01:21:41
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Fix key code names for ISO keyboard layouts
(cherry picked from commit 60dcaff7eb25a01c9c87a5fed335b29a5625b95b)
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f6363fde
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2023-04-05T11:23:28
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Fixed crash if joystick->hwdata != NULL && device->driver == NULL
This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver.
(cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
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f6339154
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2023-04-05T02:10:56
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fix build after commit 22685556e5d9fc2e2a7023075e51b69fe770e64a.
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57043825
|
2023-04-04T12:33:41
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Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
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22685556
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2023-03-30T07:36:40
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Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556
(cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
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f444eac5
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2023-03-30T07:25:49
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Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d41050164e447048fa55179cc31b23be9d9b7)
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eb0d214c
|
2023-03-29T21:28:21
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Haiku: use a BLooper for events.
only create a BApplication when it doesn't already exist.
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55f74c32
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2023-03-29T15:16:59
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x11: Don't allow the changing of certain scancodes
The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
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c2ee45f5
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2023-03-28T15:14:00
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The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick
(cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
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0bf63175
|
2023-03-28T14:44:28
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Fixed gyro values for the Armor-X Pro controller
(cherry picked from commit 8df7b4d8539338121b1e34e29f331b28f1f4ff05)
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d043c853
|
2023-03-28T12:28:15
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Fixed the accelerometer and gyro axes for the Armor-X Pro controller
(cherry picked from commit 37517557ae076cd94acd9ca3b739e1f32c150a43)
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85fecbb1
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2023-03-18T20:47:24
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video: fix warnings about unused variables when building without duff's loop
(cherry picked from commit 0c3777d5661dd0bf60ba3db634f79c2121371092)
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1402d135
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2023-03-18T20:34:38
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video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
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16c9bad7
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2023-03-28T09:49:45
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Safety fix: clear "_this->wakeup_window" when destroying the window
(cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
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6574e5eb
|
2023-03-28T09:48:58
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Safety fix: clear "_this->current_glwin" when destroying the window
(cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
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4fa21ee5
|
2023-03-28T09:28:17
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Fixed bug #7515 - Window still grabbed after destroying
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8bfbda1e
|
2023-03-27T14:27:22
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Fixed the accelerometer sensitivity for the Armor-X Pro controller
(cherry picked from commit 8029a767eef4147c07cde965bd5a2d2e11e237ee)
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93c289b4
|
2023-03-27T14:21:05
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Increased precision for PS4 sensor data conversion
(cherry picked from commit 3340864786314d77e04a0dd2bf1ebffbc43bfc31)
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ed5a343d
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2023-03-27T11:51:19
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SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.
(cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
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cd64e0b6
|
2023-03-26T16:31:18
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SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX
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d1dc1952
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2023-03-23T06:45:19
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Implement _intel_fast_(memcpy|memset)
The classic Intel compiler generates calls to these functions when
building the SDL library with SDL_LIBC=OFF.
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5aa76de3
|
2023-03-22T23:40:35
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cpuinfo: use __cpuidex instead of __cpuid
The classic Intel Compiler does not clear the ecx register prior
to executing the cpuid opcode.
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c0824cd4
|
2023-03-26T12:53:50
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events: Increase the size of the name buffer when logging events
Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names.
(cherry picked from commit 203a2a76fc0af2094de84d75dbf959c7db73fe72)
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b970dd1b
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2023-03-25T20:52:15
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Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307c2c9ebda8d8ea623bbbf19649f5e22,
which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:
- It only appears when the SDL project is ran on an actual device
due to magic stringage.
- More importantly, the regression was partially hidden due to
the nature of de3909a190f6e1a3f11776ce42927f99b0381675.
The commit which was backported added a single `I` to the JNI method
signature in `SDL_android.c`, representing the added `int axis_mask`
parameter. The parameter was added to both SDL2 and SDL3.
However, notably, that `I` was added *after* commit
fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the
`int nballs` parameter from the joystick API, but only from the SDL3
branch.
Therefore, in totality, what should really have been a merge conflict,
was obscured by the fact that the SDL3 branch ended up having
a net-identical JNI signature to the SDL2 branch, due to having
one bool param removed and one added - while, in fact, the SDL2 branch
needed one bool param added and none removed.
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2dddaa7d
|
2023-03-25T10:24:38
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backport x11/sdl2 fixes
4b1378f
X11: fix size/position (test video_setWindowCenteredOnDisplay)
this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()
get border values early (eg status bar)
wait for size/position change to get valid values
d4d26e0
testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
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b57a6a1a
|
2023-03-16T20:01:45
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Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e0a637a1033c90a1b31886537bb288c)
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d78072fc
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2023-03-18T00:39:02
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Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
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446e0943
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2023-03-17T10:58:45
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wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread.
Fixes #7478.
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23bce27b
|
2023-03-16T09:49:15
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Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP and DirectFB
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c078dfcf
|
2023-03-16T09:47:43
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Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
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18c4db67
|
2023-03-16T09:47:34
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Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
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7d26ba75
|
2023-03-16T09:46:44
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Simplify SDL_BLENDMODE_MUL
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bd70ce7f
|
2023-03-16T09:43:38
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Refresh generation of SDL_blit_auto.c
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57ae9f46
|
2023-03-13T19:56:42
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Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode
Fixes https://github.com/libsdl-org/SDL/issues/7270
(cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
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dca3fd83
|
2023-03-11T12:02:17
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Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.
(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
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ab167038
|
2023-03-10T15:28:22
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Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
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76e9d64b
|
2023-03-10T08:13:51
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Removed space between sizeof and parentheses
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e9f9cb29
|
2023-03-10T08:09:44
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Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
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ef347776
|
2023-03-09T17:34:51
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Uses integer arithmetics in SDL_ResampleAudio
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup
(cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
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71dc7169
|
2023-03-09T17:18:40
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Added header for SDL_Delay()
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1e6ffc62
|
2023-03-09T16:11:53
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Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
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3f00fa16
|
2023-03-09T16:10:04
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Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device
Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686
(cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
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0d763800
|
2023-03-09T15:10:00
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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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46d14337
|
2023-03-09T10:31:39
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If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.
Fixes https://github.com/libsdl-org/SDL/issues/7419
(cherry picked from commit 2ca727aec6f5f264620f80999beb5ef77eefec4a)
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1c2f8252
|
2023-03-08T23:57:08
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|
Fixed incorrect modifier keys handling on macOS
(cherry-picked from commit 45a58b7882a253db29b1b1393bc2a1fe030d5955)
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8f7427c1
|
2023-03-08T19:19:15
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tests: Always set valid dimensions for the fullscreen mode
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6a999d16
|
2023-03-08T19:18:35
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wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
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cfd6b34b
|
2023-03-08T17:18:50
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|
Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
(cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
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a70964aa
|
2023-03-08T20:00:50
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|
fix SDL_FindFreePlayerIndex so it can really return -1.
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35c13196
|
2023-03-08T08:40:38
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|
Fixed uninitialized variable
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f5c0760c
|
2023-03-08T01:15:21
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|
Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
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63e6c19b
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2023-03-08T01:13:00
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
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1bd9ebf5
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2023-03-07T10:10:43
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If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188
3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100
7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812
8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76
9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192
10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196
11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524
12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264
13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304
14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
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e0e79419
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2023-03-07T10:08:55
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Fixed which window we check flags for when updating fullscreen mode
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8fc10ac9
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2023-03-06T15:36:49
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Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5bb3cae1e4ce06201a2cd3c53215aa0)
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91ad208d
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2023-03-06T18:33:18
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Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)
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96a2a6b9
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2023-03-03T19:44:11
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evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime
Signed-off-by: Michal Suchanek <msuchanek@suse.de>
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fd4bb415
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2023-03-03T03:01:02
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dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
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46945354
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2023-03-02T16:27:32
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dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.
Fixes #7390.
(cherry picked from commit 8b9a9384132e39a49a14cf41b292018ce4f4f251)
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f5bb286b
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2023-03-02T16:06:38
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dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.
(cherry picked from commit f833e005e10f63979fd545d8bc29b4f1a7c36486)
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f47a08ab
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2023-03-01T16:47:48
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Fixed typo in previous cherry-pick
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660fc899
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2023-03-01T16:38:48
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Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f44102bb571180929bfbb5d527f4f27)
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6ff3e49b
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2023-02-28T15:54:15
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Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361
(cherry picked from commit ebdb32065163b8ee1ef9c1a0dfa601335b4ad83d)
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031348d3
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2023-02-28T09:02:01
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Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
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c0fb0924
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2023-02-28T08:36:31
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Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
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715749f5
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2023-02-27T15:19:34
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Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.
(cherry picked from commit 206fa4dafb633ed074b930cbb3440a9925c532f2)
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0c7346ec
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2023-02-26T09:42:04
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USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it
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711a458b
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2023-02-16T19:11:43
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x11: Fix duplicate Xinput2 event reception
Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.
Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6f859e4d4e096d290afd9fae884a5b8)
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