Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 0bf8ccfb | 2022-02-08 22:15:11 | video: Add a hint to allow Vulkan surfaces on foreign windows | ||
| ecaa22cb | 2022-03-17 14:22:51 | Don't warn if anyone peeps for events after quitting the event subsystem Fixes https://github.com/libsdl-org/SDL/issues/5013 | ||
| 33185907 | 2022-03-09 17:02:32 | Fix relative mouse input for Unvanquished (unvanquished.net) Here's an IRC dump that hopefully explains the issue this fixes: > I'm debugging something odd where, for a libre game, unvanquished.net (a FPS), relative mouse input in fullscreen is buggy > it's like, working mostly ok, but it has a weird performance/cleanup bug > after some time in relative mouse input mode, some time as low as 15s, usually more, the SDL sends A LOT of relative mouse input per frame > almost all of which have xrel==0 && yrel==0 > by A LOT, I mean that after ~1min, it's usually in the thousands per frame > each frame, a while ( SDL_PollEvent( &e)) loop reads the inputs, but it seems SDL is not clearing the list. > one way to clear the list is to open the in-game console or menu, which switches the input mode to absolute, then close it which gets a working relative input mode (for some time at least) > I've shown the issue to be present with SDL2.0.20 but not with 2.0.14 on my system > some other players on Arch Linux (SDL2.0.20) report a possibly related issue, where some keys seem to be pressed at random > I've did some bisection on SDL master, and I've found that there are actually two commits involved, one breaking it totally (no input at all), and one fixing it partially (with the problem described above) First related commit that breaks it totally: commit 82793ac279d19b5bde8fc2bd62877b05ba5a76e0 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Oct 14 14:26:21 2021 -0700 Fixed mouse warping while in relative mode We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all Second related commit, that halfway fixes it: commit 31f8c3ef4409a93fafa894b78c2ce176bd0c3cf3 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Jan 6 11:27:44 2022 -0800 Fixed event pump starvation if the application frequently pushes its own events Reverting the first commit did fix the issue for me, but would probably reintroduce the bug it was fixing(?). This patch should fix it for everyone hopefully. https://github.com/DaemonEngine/Daemon/issues/600 is the upstream bug, and contains some early investigation. | ||
| 829e15a4 | 2022-02-05 14:38:39 | Ignore unknown WM_SIZE types. According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW, based on state changes to other windows. It's not clear under what circumstances this will happen (I saw some docs indicating it may require multiple application windows), but it doesn't seem right to treat them as RESTORED. | ||
| a164c9d2 | 2022-01-04 10:43:34 | SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called | ||
| cc152103 | 2022-03-17 11:37:08 | Fixed warnings when building with cygwin Fixes https://github.com/libsdl-org/SDL/issues/5025 | ||
| e8c3ff56 | 2022-03-17 10:01:13 | Removed problematic call to ISensor_SetEventSink() Fixes https://github.com/libsdl-org/SDL/issues/5288 | ||
| bcb0f1de | 2022-03-17 08:52:31 | Fixed build when events are disabled Fixes https://github.com/libsdl-org/SDL/issues/5413 | ||
| 01bfde45 | 2022-03-17 12:22:18 | simplify SetDSerror - no need to keep the error in a static variable - always print the error code - reduce the required stack-size - reduce the number of snprintf calls (and code size) | ||
| dfbe1f72 | 2022-03-17 03:50:02 | SDL_GetBasePath() fixes for OS/2 | ||
| b2db570c | 2022-03-16 18:09:40 | SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 | ||
| 93e7caab | 2022-03-16 18:08:20 | SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling | ||
| 56568ffb | 2022-03-16 18:04:40 | Remove 'reserved identifier' warning | ||
| 2c6a9c51 | 2022-03-16 09:36:43 | minor optimization (SDL_audiocvt.c) | ||
| 5905696e | 2022-03-15 23:10:04 | SDL_audiocvt.c: minor cleanup. | ||
| d1e4367f | 2022-03-15 21:41:02 | SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined. Fixes https://github.com/libsdl-org/SDL/issues/5408 | ||
| f3e86b9f | 2022-03-15 17:46:12 | Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA | ||
| 3bebdacc | 2022-03-15 10:37:17 | METAL: clip rect w/h must be <= render pass | ||
| 7c421fec | 2022-03-14 05:55:41 | SDL_audiocvt.c: Don't byteswap 8-bit streams Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files. | ||
| 363c3678 | 2022-03-10 17:12:33 | Fixed: Incorrect assumption that mouse button is released when window is allocated | ||
| 7495b981 | 2022-03-11 15:14:51 | Make SDL_VIDEO_OPENGL_EGL optional on Android | ||
| ee6bfcdd | 2022-03-13 20:56:42 | SDL_blit_N.c: removed duplicated const (fixes bug #5401) | ||
| 072db7b0 | 2022-03-12 01:56:40 | SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. | ||
| d14a1263 | 2022-03-11 17:45:17 | IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398) * Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown * Fixed: Documentation and code style issues raised during code review. | ||
| 9de97e19 | 2020-12-01 12:46:59 | emscripten: Don't prevent default on filtered key events | ||
| afb0606f | 2022-03-10 18:50:10 | minor os/2 clean-ups. | ||
| 677dc101 | 2022-03-09 19:43:29 | rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers The name that the Raw Input joystick driver pulls from the HID stack comes from USB string descriptors contained on the device. For official wireless receivers, this always contains "Xbox 360 Wireless Receiver for Windows" which matches the friendly name that WGI provides. 3rd party Xbox 360 wireless receivers may have different strings in their USB string descriptors (one uses "XBOX 360 For Windows" instead). This fails to match WGI's name and causes Raw Input and WGI to both report the same gamepad. Since wireless Xbox 360 controllers seem to have a consistent VID/PID regardless of the adapter enumerating them, we can also match on that to catch these. The duplicate case reported to me was: Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200 Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701 | ||
| bf698689 | 2022-03-10 01:55:04 | reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. | ||
| 01d38e7a | 2022-03-09 14:03:52 | Make Win32 fullscreen and borderless windows minimizable | ||
| 09b652b7 | 2022-03-09 13:54:23 | Make sure the string properties are actually strings (thanks Nat!) | ||
| c6eef542 | 2022-03-09 13:48:31 | Removed dead code | ||
| 911ba8d3 | 2022-02-05 12:30:45 | hide impossible branch in D3D_UnlockTexture | ||
| ea5b482b | 2022-03-09 15:38:36 | Remove unused warning | ||
| 45833a14 | 2022-03-09 15:33:45 | Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture | ||
| a4a80c86 | 2022-03-09 15:21:55 | Fix variable may be uninitialized when used here [-Wconditional-uninitialized] | ||
| 04256a53 | 2022-03-09 15:12:25 | Fix compilation (see #5313) | ||
| 0983fcee | 2022-02-05 12:28:37 | fix memory leak in D3D11_CreateRenderer | ||
| 3f8b450d | 2022-02-05 12:22:34 | extend the code hidden by SDL_HAVE_YUV | ||
| ce1883e1 | 2022-02-05 12:12:21 | fix compile error with disabled SDL_HAVE_YUV (vita) - UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero + calling SDL_free suffice if the VITA_GXM_RenderData was just allocated | ||
| 14db417e | 2022-03-08 21:32:27 | Reenable getting the serial number on macOS We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around. | ||
| c3ca3445 | 2022-03-08 18:56:49 | Prefer HIDAPI on macOS, as that has extended functionality | ||
| 6a787619 | 2022-03-08 18:42:13 | Allow reading background events for MFi controllers | ||
| b064ad6a | 2022-03-08 18:14:10 | Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check | ||
| 1b766937 | 2022-03-08 09:58:24 | Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER | ||
| 41e7d1ba | 2022-03-06 23:02:57 | Add SDL_GetDisplayDPI implementation on Emscripten Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com> | ||
| b2463a91 | 2022-03-06 15:02:53 | events: Add logging support for several missing event types | ||
| bdafe1e0 | 2022-03-04 11:01:55 | Fixed whitespace | ||
| 2e801b1a | 2022-03-04 10:49:12 | Split long text input into multiple events if needed (thanks @zreedy!) | ||
| 2f7b885d | 2022-02-28 16:30:34 | Fix 'potentially uninitialized local pointer variable' error in UWP builds | ||
| 98353533 | 2022-02-23 18:54:31 | riscos: Report keyboard repeat events | ||
| af40cb6f | 2022-02-23 15:49:10 | Added support for the Razer Huntsman Analog keyboard in controller mode | ||
| 94d43186 | 2022-02-22 00:41:15 | GameCubeAdapter: Add suppport for all rumble modes This adds support for all 3 of the gamecube controller's rumble modes Rumble: 1 Stop: 0 StopHard: 2 This is useful for applications that need the full range of support This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility | ||
| b946e31e | 2022-02-23 09:10:46 | video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers. If the app requested a specific renderer, even if it's not the optimal path, let them have it, because they might want to render with a specific GPU API on top of the framebuffer pixels. This fixes DosBox-X crashing on startup, which forces the hint to "opengl". | ||
| 60ddb74c | 2022-02-02 12:19:37 | video: rework how we prepare a texture framebuffer. Now we see if we can create an SDL_Renderer, and if that renderer reports itself as "accelerated," and added some initial heuristics to the OpenGL renderer to make better decisions about what qualifies as "accelerated." This adds some FIXMEs that might be merely hypothetical, and removes the old OpenGL checks from the video subsystem that probably weren't meaningful in modern times. This will definitely need to improve the existing list in the GL renderer, to catch things like llvmpipe, etc. Reference issue #4624. | ||
| 08d27dfd | 2022-02-22 15:27:30 | SDL_openslES.c: Detect float support in runtime and use it Allow using of the float output type on newer Android devices, but keep PCM16 output on older Closes #5358 | ||
| 293a0aa8 | 2022-02-22 10:54:21 | opengl: If GL version >= 2.0, NPOT textures are supported, so favor them. Fixes #5041. | ||
| 9299a3e7 | 2022-02-21 16:24:45 | Workaround for crash in CoUninitialize() | ||
| 978fbc32 | 2022-02-21 12:02:44 | Fixed compile warnings | ||
| 6c531c43 | 2022-02-21 11:35:31 | Correct handling of sentinel events when polling without removing events Fixes https://github.com/libsdl-org/SDL/issues/5350 | ||
| d90bd261 | 2022-02-16 13:26:10 | wscons: Make USB keyboard input layout independent | ||
| 9d86ec85 | 2022-02-18 09:57:10 | Palette format: software Render Jitter in rotation (see #5143) - same fix applied for rotation with palette surfaces - allow other 8bits format (eg 332) | ||
| ceb09ee7 | 2022-02-17 23:11:02 | Fixed #5143 - software Render Jitter in rotation better precision calculating rotated coordinates and interpolation | ||
| 18032979 | 2022-02-15 13:07:51 | Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software) | ||
| 75ffa24e | 2022-02-15 13:35:59 | Software Render Jitter in rotation (bug #5143) The output surface doesn't necessarily to have even width and height. | ||
| 61abc4e5 | 2022-02-15 11:34:50 | PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) | ||
| 18b76fcc | 2022-02-15 11:33:56 | Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) | ||
| e366ad12 | 2022-02-15 10:02:34 | Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) | ||
| 66ee79bd | 2022-02-14 10:59:25 | [PSP] Don't swizzle streaming textures It was causing issues in the teststreaming demo and unswizzling later is inefficient and causes issues. | ||
| f97a29f6 | 2022-02-11 22:10:33 | Use the real device VID/PID when seeing the Steam virtual controller | ||
| 85e65000 | 2022-02-11 11:08:08 | X11 Segmentation fault with multiple windows and renderers (see #5256) | ||
| a75041e8 | 2022-02-10 13:44:59 | Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture | ||
| abc8198a | 2022-02-09 18:07:46 | Render all sides when drawing rect on PSP | ||
| 228db352 | 2022-02-08 13:29:40 | audio: pipewire: Tidy up formatting | ||
| 9da9e85c | 2022-02-08 12:59:01 | audio: pipewire: Reset all hotplug values and pointers on shutdown Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down. | ||
| 5b36a527 | 2022-02-08 12:30:28 | audio: pipewire: Remove redundant locks The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant. io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well. | ||
| 48b4d1c4 | 2022-02-08 12:20:52 | audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic. | ||
| 67f12ede | 2022-02-08 21:32:50 | move bug #5333 fix to headers | ||
| 54304b97 | 2022-02-08 18:31:43 | Fix rotation direction and center point on PSP | ||
| 2b572dff | 2022-02-08 18:03:11 | Make RenderCopyEx rotate around center This still isn't perfect. The rotation is the wrong way around and the images are upside down. | ||
| 7935cfac | 2022-02-08 18:55:10 | SDL_mfijoystick.m: use __typeof instead of typeof. Fixes https://github.com/libsdl-org/SDL/issues/5319 | ||
| 9b817248 | 2022-02-08 18:50:02 | SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds, ... if not already defined. Fixes https://github.com/libsdl-org/SDL/issues/5333 diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c index bdd347e..4f10741 100644 --- a/src/atomic/SDL_spinlock.c +++ b/src/atomic/SDL_spinlock.c @@ -28,6 +28,12 @@ #include "SDL_mutex.h" #include "SDL_timer.h" +#if defined(__WIN32__) && defined(__clang__) +# ifndef HAVE_GCC_ATOMICS +# define HAVE_GCC_ATOMICS 1 +# endif +#endif + #if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__) #include <atomic.h> #endif | ||
| e7e44df0 | 2022-02-08 11:34:41 | Dynapi: add SDL_GetTouchName() entry | ||
| 34d4f5b1 | 2022-02-08 11:32:20 | Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) | ||
| 53091e36 | 2022-02-02 12:30:34 | audio: pipewire: Remove the hard upper bound on rates and buffer sizes Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver. As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running. | ||
| 66866249 | 2022-02-02 11:09:02 | audio: pipewire: Condition variable doesn't need to be atomic The condition variable is guarded by a mutex, so no need for it to be atomic. | ||
| b0dd4c7d | 2022-01-10 09:22:07 | SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) | ||
| 90f0d2ce | 2022-01-10 09:17:50 | Revert OpenGL point drawing performance, do to proper batching | ||
| 423feac6 | 2022-02-05 21:23:40 | haiku: Actually remove BDirectWindow and fix OpenGL handling. This provides the other half of 05c72b113c830392f8b08532317ef07972b29a2e. | ||
| 6d5592a2 | 2022-02-05 12:02:54 | minor cleanup of SDL_CreateRenderer | ||
| e8c48981 | 2022-02-05 08:56:56 | pthread/SDL_systhread.c: always include errno.h fixes build for several targets after commit 87b02d3 for bug #5283. | ||
| 5c4fff7f | 2022-02-04 14:02:44 | Don't fail to get battery status if the upower refresh call fails | ||
| c8cee0b8 | 2022-02-04 23:28:56 | OS2_HasClipboardText: store the boolean result before closing clipboard. just in case.. | ||
| c93e5520 | 2022-02-04 20:03:50 | minor update to winrt/SDL_sysurl.cpp from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch | ||
| 3b9e6c1c | 2022-02-04 19:50:20 | SDL_os2video.c: fixed HasClipboardText() semantics. Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText. Noticed in a commit by josch1710 in bitwiseworks' os/2 fork. | ||
| 86b7a064 | 2022-02-04 16:40:05 | Add additional VID/PIDs for Anne Pro II This thing changes its VID/PID on firmware revisions... | ||
| dd69c28d | 2022-02-03 18:01:34 | Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth | ||
| b59e75c2 | 2022-02-02 19:21:34 | Handle menu button press from controller | ||
| 2cfc83ea | 2022-01-22 17:10:37 | sync D3D_RenderReadPixels with D3D11_RenderReadPixels - use the result of SDL_ConvertPixels to propagate error - get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed | ||
| 3bef4a5d | 2022-01-22 15:43:09 | cleanup error-handling in SDL_egl.c - always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext - assume SDL_EGL_DeleteContext does not alter the error message - sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval - do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow | ||
| b5c50526 | 2022-01-22 15:34:22 | cleanup error-handling in SDL_bmp.c - add missing error-message in SDL_LoadBMP_RW - check return value of SDL_RWtell in SDL_LoadBMP_RW - use standard SDL_EFREAD error instead of custom strings + adjust return type of readRlePixels |