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40828218
|
2022-06-06T17:42:30
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|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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9e5cbf03
|
2022-04-29T22:36:12
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|
Disallow non-positive allocation.
Ensure that we're not trying to call SDL_small_alloc()
with a count of zero.
Transforming the code like this fixes a
-Wmaybe-uninitialized warning from GCC 12.0.1
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b9fe6ba0
|
2022-04-18T13:08:04
|
|
Fixed compile warnings
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|
1ede941f
|
2022-04-18T21:09:48
|
|
SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547)
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|
0adb6701
|
2022-04-12T09:01:17
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|
avoid NullPointer in SDL_GetRenderTarget
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|
cb816308
|
2022-04-08T02:21:52
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render: Update the size/scale/viewport on moves, in addition to resizes.
For OpenGL this means resetting the viewport state shadowing flag too.
Fixes #1504
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57118fb7
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2022-04-02T13:49:50
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render: Fix setting the scale mode for non-native textures
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1db47d46
|
2022-03-28T15:39:13
|
|
Fix potential memory leak in QueueCmdFillRects
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|
4fe7b2cb
|
2022-03-24T11:00:43
|
|
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
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c23a7ad3
|
2022-03-23T17:07:56
|
|
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
|
|
83df4a35
|
2022-03-22T15:25:01
|
|
SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213)
|
|
9dc201d4
|
2022-03-21T10:41:14
|
|
Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
include/SDL_render.h, format:
"0 to use the format of the rendering target "
|
|
d81fee76
|
2022-03-19T10:27:31
|
|
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
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18b76fcc
|
2022-02-15T11:33:56
|
|
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
|
|
6d5592a2
|
2022-02-05T12:02:54
|
|
minor cleanup of SDL_CreateRenderer
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
a29d3acc
|
2022-01-09T11:11:34
|
|
Updated Bresenham line drawing to match software renderer output
|
|
1f32dd8e
|
2022-01-09T06:36:18
|
|
Fixed overdraw with duplicate points, fixed not drawing single point lines
|
|
3b083b99
|
2022-01-08T14:07:42
|
|
Fixed compile warning
|
|
4ef2529b
|
2022-01-08T12:37:57
|
|
More efficient calculation of render_count
|
|
5346c93b
|
2022-01-08T12:28:43
|
|
Fixed assertion on number of points rendered
|
|
4b719620
|
2022-01-08T12:02:08
|
|
Prevent overdraw with connected line segments
|
|
09ece861
|
2022-01-08T11:36:29
|
|
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
|
|
c1e60798
|
2022-01-08T11:09:11
|
|
As an optimization, draw horizontal and vertical lines using rectangles
|
|
3da7c630
|
2022-01-08T11:07:03
|
|
Assert that we have drawn the expected number of points
|
|
9f56faee
|
2022-01-08T10:59:31
|
|
Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
|
|
fe3a33a0
|
2022-01-08T10:10:18
|
|
Use RenderGeometry for drawing lines at all scales
|
|
1694782b
|
2022-01-08T09:32:23
|
|
Remove redundant work when render scale is 1.0
|
|
2026a78d
|
2022-01-08T09:23:58
|
|
Don't flush in RenderDraw*WithRects()
This allows these functions to be reused in the future for other primitives
|
|
cc201337
|
2022-01-07T20:20:57
|
|
render: Fixed some compiler warnings.
Fixes #5197.
|
|
8ea8b2e6
|
2022-01-07T22:42:13
|
|
Use QueueDrawLine if provided, otherwise use RenderGeometry
|
|
c4987274
|
2022-01-07T22:14:28
|
|
render: Use RenderGeometry to draw lines
This patch is from @1bsyl
Fixes #5061.
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
3d5fcb5d
|
2021-12-16T11:10:07
|
|
Fix warning
|
|
4342e6bd
|
2021-12-16T10:53:27
|
|
SDL_render.c: lighten the cast syntax
|
|
3a5e148b
|
2021-12-14T11:02:07
|
|
Renderer backends use SDL_Color instead of int for geometry colors.
|
|
b7885abc
|
2021-12-14T10:31:55
|
|
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
|
|
8927d73b
|
2021-12-12T09:55:23
|
|
RenderGeometry: simplify casting (Thanks Daniel Gibson)
|
|
3e43d6e3
|
2021-12-11T17:19:00
|
|
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
|
|
d09f80ef
|
2021-12-07T11:31:57
|
|
SDL_DrawPointsF: fix error message typo
|
|
6dafc850
|
2021-12-07T10:44:12
|
|
SDL_DrawLines: minor simpification:
- scale is 1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
|
|
a0818a63
|
2021-12-07T10:07:15
|
|
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003)
|
|
e14d1026
|
2021-11-26T13:12:22
|
|
Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
|
|
e18be04b
|
2021-11-23T08:01:02
|
|
Fixed undefined behavior in QueueCmdSetDrawColor()
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
|
|
161dd83c
|
2021-11-22T11:15:23
|
|
DonĀ“t use "trunc" as var name, since it's also a function
|
|
49369142
|
2021-11-21T17:40:48
|
|
Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648
0 isn't valid scale. Min integer scale is 1.0f
|
|
70c8d20a
|
2021-11-13T15:04:19
|
|
Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625)
|
|
a50ca98e
|
2021-11-13T14:48:36
|
|
Fixed bug #4625 - SDL_RenderSetLogicalSize issues
viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size.
division should be done with floats
|
|
6c4b4ee7
|
2021-11-10T09:41:43
|
|
Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
|
|
0d987936
|
2021-11-09T22:03:42
|
|
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize
* testwm2: fix video modes menu hit detection in High DPI cases
- also when logical size is specified, e.g.
`--logical 640x480 --resizable --allow-highdpi`
* add function to determine logical coordinates of renderer point when given window point
* change since to the targeted milestone
* fix typo
* rename for consistency
* Change logical coordinate type to float, since we can render with floating point precision.
* add function to convert logical to window coordinates
* testwm2: use new SDL_RenderWindowToLogical
* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow
Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
|
|
4960cc3d
|
2021-10-25T16:18:40
|
|
Fixed a few warnings
|
|
b7933945
|
2021-10-25T13:46:40
|
|
SDL_Renderer: make clear that we use render geometry for fillrect/copy/copyex when there is no specific back-end implementation (currently software, PSP, directfb)
|
|
502e9c3b
|
2021-10-24T17:16:49
|
|
SDL_Renderer simplifications:
- Factorize PrepQueueCmdDraw{,DrawTexture,Solid) into one single function
- Change SDL_Texture/Renderer r,g,b,a Uint8 into an SDL_Color, so that it can be passed directly to RenderGeometry
- Don't automatically queue a SET_DRAW_COLOR cmd for RenderGeometry (and update GLES2 renderer)
|
|
70b10c75
|
2021-09-24T22:39:49
|
|
Use correct indices when using RenderGeometry / FillRects
|
|
16beed9a
|
2021-09-24T17:09:04
|
|
Less code since color is constant when done with triangles
|
|
37c39d5c
|
2021-09-23T22:45:45
|
|
Use geometry to implement FillRects
|
|
76f9fb96
|
2021-09-20T16:32:08
|
|
Use RenderGeometry to implement RenderCopy and RenderCopyEx at higher level
|
|
77acd44f
|
2021-10-01T22:30:51
|
|
DirectFB: fixed creation of palette textures
|
|
857cc7c0
|
2021-09-19T00:05:21
|
|
render: constified some local variables in SDL_AllocateRenderVertices.
|
|
4a994733
|
2021-09-14T15:51:17
|
|
`SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
|
|
4549769d
|
2021-03-07T15:20:45
|
|
Add `SDL_RenderSetVSync()`
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().
This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).
Closes #3673.
|
|
d49d955d
|
2021-09-08T11:44:17
|
|
render: SDL_RenderGeometry should still render when hidden, in most cases.
(otherwise render targets may fail, etc...the check is a legacy helper for
iOS apps that crash if you try to use OpenGL while in the background.)
|
|
be6bee0b
|
2021-08-27T07:47:28
|
|
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
|
|
b17aa5d0
|
2021-08-27T07:16:40
|
|
SW_RenderGeometry: remove a few static analysis false positives (see bug #4600)
|
|
8270172e
|
2021-08-19T12:11:10
|
|
fix -Wshorten-64-to-32 warnings in android builds.
see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
|
|
1670104a
|
2021-04-23T12:27:35
|
|
Change 'size_indice' to 'size_indices'
|
|
a8f89a01
|
2021-04-23T12:00:14
|
|
Change 'size_indice' to 'size_indices'
|
|
47db47c1
|
2021-04-06T21:32:02
|
|
Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
|
|
6e47f538
|
2021-04-01T20:18:05
|
|
Fix warnings
|
|
4ba37638
|
2021-04-01T12:43:39
|
|
Save and restore SDL renderer state after transforming triangles to rect
|
|
cd0663e0
|
2021-04-01T11:47:45
|
|
Fix declaration-after-statement and remove tabs
|
|
61d9e916
|
2021-04-01T10:16:27
|
|
For the software renderer, try to reinterpret triangles as SDL_Rect
With Dear ImGui + software renderer, it draws:
- by default at 250 fps
- drops to 70 fps if you show the color picker
- drops to 10 fps if put the color picker fullscreen
|
|
cc37c38e
|
2021-04-01T09:55:00
|
|
Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
|
|
e4812611
|
2021-04-01T09:49:16
|
|
Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
|
|
f73c1eff
|
2021-03-17T09:58:49
|
|
Use normalized texture coordinates
|
|
6e26d320
|
2021-03-16T15:09:34
|
|
Add sysrender interface
|
|
f5794f9e
|
2021-08-10T15:17:59
|
|
Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
|
|
fcfd19db
|
2021-08-10T12:02:17
|
|
Added support for SDL_RENDERER_PRESENTVSYNC to the software renderer
This fixes https://github.com/libsdl-org/SDL/issues/4612
|
|
4077f7a2
|
2021-08-03T20:55:45
|
|
Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.
So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
|
|
8f06a629
|
2021-07-30T22:31:17
|
|
render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F}
The RenderDrawLinesWithRects and RenderDrawLinesWithRectsF functions can
sometimes call QueueCmdFillRects() with the data pointed to by frects
uninitialised. This can occur if none of the lines can be replaced with
rects, in which case the frects array is empty, and nrects is 0.
gcc 10.3.0 will detect this possibility, and print a warning like:
/home/david/Development/SDL/src/render/SDL_render.c: In function 'RenderDrawLinesWithRectsF':
/home/david/Development/SDL/src/render/SDL_render.c:2725:15: warning: '<unknown>' may be used uninitialized [-Wmaybe-uninitialized]
2725 | retval += QueueCmdFillRects(renderer, frects, nrects);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/david/Development/SDL/src/render/SDL_render.c:499:1: note: by argument 2 of type 'const SDL_FRect *' to 'QueueCmdFillRects' declared here
499 | QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count)
| ^~~~~~~~~~~~~~~~~
This is harmless, because when this is uninitialised, nrects is always
0, so QueueCmdFillRects() does nothing anyway. We therefore can work
around this by only calling QueueCmdFillRects() when nrects is nonzero.
Somewhat impressively, gcc recognises that this is now safe.
|
|
dd2a2858
|
2021-06-10T12:00:56
|
|
Remove leftovers
|
|
e87c7940
|
2021-04-13T14:42:38
|
|
Fixed bug 3829 - Don't FOURCC format for target textures
FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
|
|
57c2a456
|
2021-04-02T14:01:41
|
|
render: draw when hidden, except on iOS and Android.
Fixes #2979.
|
|
e14fb54e
|
2021-03-16T10:47:57
|
|
[KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution.
|
|
108bb5aa
|
2021-03-16T00:51:17
|
|
[KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified.
|
|
6c3bf565
|
2020-11-23T12:44:54
|
|
Unified build with both renderers
|
|
6ba84975
|
2020-11-21T23:04:27
|
|
Remove vita2d render, add raw gxm render
|
|
ef0bbfd6
|
2020-11-16T20:40:22
|
|
Include anf fix vita2d renderer
|
|
dbb730d3
|
2020-11-14T23:37:26
|
|
Separate vita piglet renderer. Add proper render initialization and window re-creation.
|
|
70b353d1
|
2021-01-27T10:54:49
|
|
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
|
|
13626c36
|
2021-01-27T10:20:13
|
|
SDL_UpdateTexture: intersect update rect with texture dimension
- fix crash with software renderer
- fix non texture update with opengl/gles2
|
|
be4cfd51
|
2021-01-05T11:56:22
|
|
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
for renderer software, opengl, and opengles2
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
3edf337d
|
2021-01-02T17:29:34
|
|
Simplify RenderGetViewportSize
|
|
2af765da
|
2021-01-02T17:18:13
|
|
SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)
|
|
41597249
|
2021-01-02T16:15:22
|
|
SDL_RenderGetViewportF: remove debug messages
|
|
8c48c423
|
2021-01-02T16:12:30
|
|
Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)
|
|
590a5469
|
2020-12-30T16:12:14
|
|
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
|
|
5dabc4d7
|
2020-12-28T18:17:25
|
|
Revert changeset 14590 544ac819e8b3 , does not fully fix
|
|
9efdafd4
|
2020-12-28T18:07:03
|
|
SDL_RenderCopy: scale before doing intersection
this prevents drawing 1 pixel outside the screen, in letterbox mode
|