src


Log

Author Commit Date CI Message
Jeremy Rand 5e74365e 2023-05-06T03:24:02 SDL_blit_N.c: Move ppc64le swizzle outside of loop An in-place swizzle mutation was erroneously inside of a loop, which caused each consecutive 4-pixel vector to alternate between correct and incorrect endianness. The bug was introduced in 715e070d299fc547cce8c52915b75e6316af6bff. Thanks to RobbieAB for reporting the bug. Fixes https://github.com/libsdl-org/SDL/issues/3428 (cherry picked from commit 9142292f4ad6d9bc8a2bc7c874e2fde54befeb9b)
Loc(Elliot) 3e64fec9 2023-05-04T19:26:50 Fix bug memory acess Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
Sam Lantinga f72213c4 2023-04-29T17:09:17 By default, OpenBSD uses Linux controller mappings Fixes https://github.com/libsdl-org/SDL/issues/7609 (cherry picked from commit 255c3b7c82968def667da860cbda01f267b4edf1)
Frank Praznik 132b8874 2023-04-27T13:06:00 wayland: Destroy proxy wrappers and callbacks before event queues Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
Linus Probert 8b39eb9b 2023-04-24T20:48:42 wayland: Fixes a memory leak wheere primary selection isn't freed (cherry picked from commit 43f65a6ef08a502485c6107b255a9b22c890acd5)
Ozkan Sezer 5f344c17 2023-04-24T18:47:04 hidapi/mac: import mainstream commit c1b9d2ad https://github.com/libusb/hidapi/commit/c1b9d2ad985c826f7916aa793d4728885a43a0f4 Properly handle the close of run loop on macOS (https://github.com/libusb/hidapi/pull/522) - as per documentation `kCFRunLoopRunStopped` should be handled once the runloop is closed via `CFRunLoopStop`; - if it is not handled - a race condition/crash may happen on the latest macOS when a device gets disconnected while being open; (cherry picked from commit 62d1a2c836c6176a6c76d54229eafa7d011bb9fb)
Ozkan Sezer 0f2322ac 2023-04-24T18:55:14 hidapi/mac: replace sprintf uses with snprintf. Reference issues: - https://github.com/libusb/hidapi/pull/509 - https://github.com/libusb/hidapi/pull/511 (cherry picked from commit ae9119c36bdcf2214d83c6d35c436d22b5fd03cb)
Mingjie Shen a688ecd6 2023-04-23T00:26:03 Check return value of SDL_malloc() (cherry picked from commit a4604cb0d616db97921a2674a63b45f3fdfb81bc)
Sam Lantinga 120bc77e 2023-04-19T13:10:39 Report PS3 accelerometer values in m/s2 instead of Gs (cherry picked from commit 0467301baf57389d96fafbe169fb07f4c10169bc)
Sam Lantinga 7ec9a438 2023-04-06T11:33:27 More defensive coding against dangling device pointers (cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
Sam Lantinga cb0cf141 2023-04-06T09:54:04 The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors (cherry picked from commit 558bbbb07ae0afa0108c1560915351cfa13442b7)
Cyril Dubet 7914234b 2023-04-05T01:21:41 Fix key code names for ISO keyboard layouts (cherry picked from commit 60dcaff7eb25a01c9c87a5fed335b29a5625b95b)
Sam Lantinga f6363fde 2023-04-05T11:23:28 Fixed crash if joystick->hwdata != NULL && device->driver == NULL This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver. (cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
Ozkan Sezer f6339154 2023-04-05T02:10:56 fix build after commit 22685556e5d9fc2e2a7023075e51b69fe770e64a.
Sam Lantinga 57043825 2023-04-04T12:33:41 Fixed crash if dbus can't be initialized (cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
Sam Lantinga 22685556 2023-03-30T07:36:40 Don't probe for PlayStation controllers when we already know the controller type Fixes https://github.com/libsdl-org/SDL/issues/7556 (cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
Sam Lantinga f444eac5 2023-03-30T07:25:49 Fixed analog triggers on the DualSense controller (cherry picked from commit a67d41050164e447048fa55179cc31b23be9d9b7)
Jerome Duval eb0d214c 2023-03-29T21:28:21 Haiku: use a BLooper for events. only create a BApplication when it doesn't already exist.
Frank Praznik 55f74c32 2023-03-29T15:16:59 x11: Don't allow the changing of certain scancodes The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
Sam Lantinga c2ee45f5 2023-03-28T15:14:00 The Xinmotek Controller is used in multiple products with different mappings The mapping included here is for the Ultimate Atari Fight Stick (cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
Sam Lantinga 0bf63175 2023-03-28T14:44:28 Fixed gyro values for the Armor-X Pro controller (cherry picked from commit 8df7b4d8539338121b1e34e29f331b28f1f4ff05)
Sam Lantinga d043c853 2023-03-28T12:28:15 Fixed the accelerometer and gyro axes for the Armor-X Pro controller (cherry picked from commit 37517557ae076cd94acd9ca3b739e1f32c150a43)
Anonymous Maarten 85fecbb1 2023-03-18T20:47:24 video: fix warnings about unused variables when building without duff's loop (cherry picked from commit 0c3777d5661dd0bf60ba3db634f79c2121371092)
Anonymous Maarten 1402d135 2023-03-18T20:34:38 video/blit: fix -Wimplicit-fallthrough warnings (cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
Sylvain 16c9bad7 2023-03-28T09:49:45 Safety fix: clear "_this->wakeup_window" when destroying the window (cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
Sylvain 6574e5eb 2023-03-28T09:48:58 Safety fix: clear "_this->current_glwin" when destroying the window (cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
Sylvain 4fa21ee5 2023-03-28T09:28:17 Fixed bug #7515 - Window still grabbed after destroying
Sam Lantinga 8bfbda1e 2023-03-27T14:27:22 Fixed the accelerometer sensitivity for the Armor-X Pro controller (cherry picked from commit 8029a767eef4147c07cde965bd5a2d2e11e237ee)
Sam Lantinga 93c289b4 2023-03-27T14:21:05 Increased precision for PS4 sensor data conversion (cherry picked from commit 3340864786314d77e04a0dd2bf1ebffbc43bfc31)
Pierre Wendling ed5a343d 2023-03-27T11:51:19 SDL_hidapi_steam.c: Fix compilation under c2x. When N2935 is implemented, the enum breaks compilation. Use a #define of the SDL booleans instead. (cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
Anonymous Maarten cd64e0b6 2023-03-26T16:31:18 SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX
Anonymous Maarten d1dc1952 2023-03-23T06:45:19 Implement _intel_fast_(memcpy|memset) The classic Intel compiler generates calls to these functions when building the SDL library with SDL_LIBC=OFF.
Anonymous Maarten 5aa76de3 2023-03-22T23:40:35 cpuinfo: use __cpuidex instead of __cpuid The classic Intel Compiler does not clear the ecx register prior to executing the cpuid opcode.
Frank Praznik c0824cd4 2023-03-26T12:53:50 events: Increase the size of the name buffer when logging events Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names. (cherry picked from commit 203a2a76fc0af2094de84d75dbf959c7db73fe72)
Bartłomiej Dach b970dd1b 2023-03-25T20:52:15 Android: Fix mismatching JNI method signature Another regression from commit dca3fd8307c2c9ebda8d8ea623bbbf19649f5e22, which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675 from SDL3 to SDL2. This time the regression is much less apparent, however, due to two reasons: - It only appears when the SDL project is ran on an actual device due to magic stringage. - More importantly, the regression was partially hidden due to the nature of de3909a190f6e1a3f11776ce42927f99b0381675. The commit which was backported added a single `I` to the JNI method signature in `SDL_android.c`, representing the added `int axis_mask` parameter. The parameter was added to both SDL2 and SDL3. However, notably, that `I` was added *after* commit fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the `int nballs` parameter from the joystick API, but only from the SDL3 branch. Therefore, in totality, what should really have been a merge conflict, was obscured by the fact that the SDL3 branch ended up having a net-identical JNI signature to the SDL2 branch, due to having one bool param removed and one added - while, in fact, the SDL2 branch needed one bool param added and none removed.
Sylvain 2dddaa7d 2023-03-25T10:24:38 backport x11/sdl2 fixes 4b1378f X11: fix size/position (test video_setWindowCenteredOnDisplay) this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay() get border values early (eg status bar) wait for size/position change to get valid values d4d26e0 testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event x11: send the events if various occasions
Sam Lantinga b57a6a1a 2023-03-16T20:01:45 Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9) (cherry picked from commit ed0937598e0a637a1033c90a1b31886537bb288c)
Ivan Mogilko d78072fc 2023-03-18T00:39:02 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on This lets the user to correctly detect current vsync state by reading SDL_RendererInfo. Also fixes SetVSync's return value check (it may be positive for error too).
Ryan C. Gordon 446e0943 2023-03-17T10:58:45 wasapi: Force WIN_CoInitialize duing device open. Otherwise this won't work if you open a device on a background thread. Fixes #7478.
Sylvain 18c4db67 2023-03-16T09:47:34 Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
Sylvain 7d26ba75 2023-03-16T09:46:44 Simplify SDL_BLENDMODE_MUL
Sylvain bd70ce7f 2023-03-16T09:43:38 Refresh generation of SDL_blit_auto.c
Sylvain 23bce27b 2023-03-16T09:49:15 Change SDL_BLENDMODE_MUL for gl renderers Add FIXME for PSP and DirectFB
Sylvain c078dfcf 2023-03-16T09:47:43 Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
Sam Lantinga 57ae9f46 2023-03-13T19:56:42 Ignore the PS4 packet CRC if it's not being set correctly This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode Fixes https://github.com/libsdl-org/SDL/issues/7270 (cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
Rudolf Polzer dca3fd83 2023-03-11T12:02:17 Android: indicate gamepaddb entries where axis order changed. Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve default mappings. (cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
Sam Lantinga ab167038 2023-03-10T15:28:22 Added support for the trigger buttons on the Victrix Pro FS for PS5 (cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
Sam Lantinga 76e9d64b 2023-03-10T08:13:51 Removed space between sizeof and parentheses
Sam Lantinga e9f9cb29 2023-03-10T08:09:44 Fixed build warning on Android (cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
Qrox ef347776 2023-03-09T17:34:51 Uses integer arithmetics in SDL_ResampleAudio - Avoids precision loss caused by large floating point numbers. - Adds unit test to test the signal-to-noise ratio and maximum error of resampler. - Code cleanup (cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
Sam Lantinga 71dc7169 2023-03-09T17:18:40 Added header for SDL_Delay()
Sam Lantinga 1e6ffc62 2023-03-09T16:11:53 Removed a duplicate delay accidentally added during code refactor (cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
Sam Lantinga 3f00fa16 2023-03-09T16:10:04 Wait for the GCController framework to see IOKit devices It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686 (cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
Sam Lantinga 0d763800 2023-03-09T15:10:00 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) (cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
Sam Lantinga 46d14337 2023-03-09T10:31:39 If the client rect is empty, use the last known window size This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut. Fixes https://github.com/libsdl-org/SDL/issues/7419 (cherry picked from commit 2ca727aec6f5f264620f80999beb5ef77eefec4a)
Deve 1c2f8252 2023-03-08T23:57:08 Fixed incorrect modifier keys handling on macOS (cherry-picked from commit 45a58b7882a253db29b1b1393bc2a1fe030d5955)
Frank Praznik 8f7427c1 2023-03-08T19:19:15 tests: Always set valid dimensions for the fullscreen mode
Frank Praznik 6a999d16 2023-03-08T19:18:35 wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
Lokathor cfd6b34b 2023-03-08T17:18:50 Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync. (cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
Ozkan Sezer a70964aa 2023-03-08T20:00:50 fix SDL_FindFreePlayerIndex so it can really return -1.
Sam Lantinga 35c13196 2023-03-08T08:40:38 Fixed uninitialized variable
Sam Lantinga f5c0760c 2023-03-08T01:15:21 Disassociate the SDLOpenGLContext from the view before deleting it If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible. Fixes https://github.com/libsdl-org/SDL/issues/4986
Sam Lantinga 63e6c19b 2023-03-08T01:13:00 Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup That will make the current context NULL before deleting the context.
Sam Lantinga 1bd9ebf5 2023-03-07T10:10:43 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode Fixes an assertion in qemu on macOS, which creates multiple hidden windows: 2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from ( 0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140 1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108 2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188 3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568 4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316 5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328 6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100 7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812 8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76 9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192 10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196 11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524 12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264 13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304 14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
Sam Lantinga e0e79419 2023-03-07T10:08:55 Fixed which window we check flags for when updating fullscreen mode
Sam Lantinga 8fc10ac9 2023-03-06T15:36:49 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android (cherry picked from commit d08338ddc5bb3cae1e4ce06201a2cd3c53215aa0)
divVerent 91ad208d 2023-03-06T18:33:18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) (cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)
Michal Suchanek 96a2a6b9 2023-03-03T19:44:11 evdev_kbd: Use current keymap keymap can change over time, caching the keymap causes wrong keys returned when user changes keymap during runtime Signed-off-by: Michal Suchanek <msuchanek@suse.de>
Ozkan Sezer fd4bb415 2023-03-03T03:01:02 dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
Ryan C. Gordon 46945354 2023-03-02T16:27:32 dataqueue: Make thread safe. Each data queue gets its own mutex and each function obtains it. Fixes #7390. (cherry picked from commit 8b9a9384132e39a49a14cf41b292018ce4f4f251)
Ryan C. Gordon f5bb286b 2023-03-02T16:06:38 dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function This wasn't used, and it was just asking for trouble. (cherry picked from commit f833e005e10f63979fd545d8bc29b4f1a7c36486)
Sam Lantinga f47a08ab 2023-03-01T16:47:48 Fixed typo in previous cherry-pick
Sam Lantinga 660fc899 2023-03-01T16:38:48 Don't clobber an existing entry with a different version when adding a gamepad mapping (cherry picked from commit 727c7d4e2f44102bb571180929bfbb5d527f4f27)
Sam Lantinga 6ff3e49b 2023-02-28T15:54:15 Follow the same pattern for releasing the window data in the UIKit driver Possible fix for https://github.com/libsdl-org/SDL/issues/7361 (cherry picked from commit ebdb32065163b8ee1ef9c1a0dfa601335b4ad83d)
Sam Lantinga 031348d3 2023-02-28T09:02:01 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS (cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
Sam Lantinga c0fb0924 2023-02-28T08:36:31 Fixed locking up the Logitech F310 with the PlayStation controller detection (cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
Sam Lantinga 715749f5 2023-02-27T15:19:34 Added mapping for DualSense Edge Wireless Controller on Linux This is a mapping when using evdev, not the more advanced HIDAPI support. (cherry picked from commit 206fa4dafb633ed074b930cbb3440a9925c532f2)
David Carlier 0c7346ec 2023-02-26T09:42:04 USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it
Torge Matthies 711a458b 2023-02-16T19:11:43 x11: Fix duplicate Xinput2 event reception Passing True for owner_events in the XGrabPointer call makes all XI_RawMotion events appear in the queue twice, with the only difference between them being the value of XGenericEventCookie::cookie. These have always been filtered out by a check in the XI_RawMotion handler, however with a mouse that polls at more than 1 kHz frequency, there also exist legitimate events that appear indistinguishable from these duplicated events. These must not be filtered out, otherwise the pointer may move at an inconsistent speed, appearing like a bad pointer acceleration implementation. Change owner_events to False in the XGrabPointer and remove the duplicate event detection code to fix this. Signed-off-by: Torge Matthies <openglfreak@googlemail.com> (cherry picked from commit f18b5656f6f859e4d4e096d290afd9fae884a5b8)
Sam Lantinga ad09976e 2023-02-24T09:20:38 Fixed relative mouse motion over remote desktop Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered. (cherry picked from commit daffe02b117ccd484763eadc716e4d4453c89868)
Sam Lantinga 3bf9c70a 2023-02-23T12:24:15 Changed the VID/PID used for the Backbone One controller on iOS (cherry picked from commit 516e48515e32f74aa98a3df4cbdb23b9c477f2f0)
Sam Lantinga ea710308 2023-02-23T11:57:48 Added support for the Backbone One PlayStation Edition (cherry picked from commit 59bf1c2853d5b06295c939099f6cf5f1611f70b5)
Sam Lantinga a3a45f67 2023-02-23T09:14:53 Fixed view frame from flipping back and forth between landscape and portrait on iOS (cherry picked from commit b2d913883c39e0a53e55eb9286d7e442d565554e)
Ozkan Sezer 5a7ea76e 2023-02-22T10:30:56 fix MSVC build failures in CI after commit 1e5e8e2f (cherry picked from commit a2f8cf8fc0c6f4fe8a904284060f61f19f129efa)
Ryan C. Gordon 9403c9e9 2023-02-21T12:56:02 resampler: Work at double precision on x86-64 machines. We get audio artifacts if we don't work at the higher precision, but this is painful on CPUs that have to use a software fallback for this, so for now (that is, until we have a better solution), get better output on amd64 chips, where the cost is less painful. (cherry picked from commit 1e5e8e2fda3796e76e6f7b1c39683925a3e9fed9)
Sam Lantinga 13969f85 2023-02-21T15:31:32 De-duplicate Google Stadia controllers on macOS (cherry picked from commit 87a83787a3a0a9922b02b35ba809d9da86930fc8)
Sam Lantinga 9be85b84 2023-02-21T15:05:57 Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS (cherry picked from commit 4aeec9d8c2ad2fa0465999ecb4fd5c20734f1b27)
Sam Lantinga 35c9b104 2023-02-21T12:47:33 Fixed the packet size for Xbox One controllers (cherry picked from commit 021a7cfa13c20d518ebfb6e96c3305150256983b)
Sam Lantinga 31a57c05 2023-02-10T16:46:21 Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox (cherry picked from commit e4face7c1d41698067b9afdd8c7f0a8f76774da2)
Sam Lantinga 3dff5d3c 2023-02-06T20:14:12 Added support for the Turtle Beach REACT-R and Recon Xbox controllers (cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
Sam Lantinga 4c9a79dd 2023-02-20T18:24:52 Removed duplicated conditional (cherry picked from commit 1a15d506a69d5d73a53728c569ef84a69db51833)
Sam Lantinga 7c4f5e1d 2023-02-20T17:14:18 Fixed rumble caps for the Nintendo Joy-Con controllers (cherry picked from commit 02cea5fca107991774792c431efc96319ef2d060)
Sam Lantinga abe8dbbf 2023-02-20T15:14:20 Added support for the Razer Wolverine V2 controllers (cherry picked from commit 4994654d4f2d5c96a0faa972ebbb6c653f939d56)
Sam Lantinga 0efb31ef 2023-02-20T10:40:54 cocoa/gles: do not unload EGL when context is destroyed (cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
Marc-André Lureau eb22fbc8 2023-02-16T18:47:36 windows/gles: do not unload EGL when context is destroyed It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
Marc-André Lureau 479bc2d5 2023-02-16T18:47:16 windows/gles: correct indentation Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 654965a6286ccb3ef861310d0cff578788641091)
Sam Lantinga 7b060072 2023-02-19T09:57:35 Fixed typo (thanks @Iniquitatis!) (cherry picked from commit ced02319a6bd001c1c2ce85a48887efe3a7b79d8)
Lauri Kasanen 7d55ccb8 2023-02-19T16:04:47 Fix GetGlobalMouseState when xi2 is not available at runtime (cherry picked from commit 0123d6311d5c0059d617324426ef7eef8d577d9b)
Le Philousophe 74e8a645 2023-02-18T18:21:09 Fix window size in X11 when window manager refuses to resize (cherry picked from commit a67ae8eed57f4545c739e6eb3a4b8c1169d3afbc)
Sam Lantinga f741adc8 2023-02-17T11:29:27 Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!) (cherry picked from commit eede2066fbcc342e96592fbbbfe94b2420feb524)