src


Log

Author Commit Date CI Message
Alibek Omarov 68e3e990 2023-06-02T05:55:42 wayland: reset orientation bitmask before reading values from hint on QtWayland Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
Ryan C. Gordon 379a6f4d 2023-05-30T17:04:31 x11: Attempt to wait for SDL_MaximizeWindow to complete before returning. Fixes #7070.
Ryan C. Gordon d275851d 2023-05-29T14:46:58 windows: Don't allow non-resizable windows to be maximized. Fixes #6346.
Sam Lantinga 5007b963 2023-05-28T19:23:56 Fixed build warning
Sam Lantinga b2e88ecf 2023-05-28T18:41:21 Disable SDL_JOYSTICK_RAWINPUT_XINPUT Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now. Fixes https://github.com/libsdl-org/SDL/issues/3468
Anonymous Maarten d6cd4506 2023-05-27T02:34:41 windows: SDL_Delay expects a 32-bit integer
Anonymous Maarten e8757759 2023-05-27T02:10:18 windows: SDL_immdevice needs SDL_timer.h include
Ryan C. Gordon 48e71ae8 2023-05-26T19:08:24 wasapi: Deal with HDMI or DisplayPort-based audio devices. They can vanish for UP TO EIGHT SECONDS...! This is for devices that connect to HDMI/DisplayPort/etc, where it presumably has to wait for a display to get up and running before it can play audio through it, so one can see the audio device fail when changing display modes, or the system returning from sleep. Since this can be triggered by a game changing video resolutions at startup (either before or after opening the audio device!), it's important to deal with. In normal conditions, it shouldn't take this long to open or recover an audio device, but this is better than unexpectedly losing the device in this situation. Fixes #7044. Fixes #5571.
Sam Lantinga 73083255 2023-05-26T13:57:49 Added support for printing wide strings using "%ls" syntax (cherry picked from commit 128ca7016018178c0c3231db7db2005dbf234068)
Anonymous Maarten c6897636 2023-02-18T04:48:24 Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF
Ryan C. Gordon a535cc62 2023-05-25T10:04:44 video: Only specify some GL context attributes if not the explicit default. Just in case it upsets some OpenGL drivers unnecessarily. Fixes #7730. (cherry picked from commit d4bc393efebdd45a95430397df106b69b1c26df3)
Sam Lantinga 3f1fd5ab 2023-05-23T10:59:03 Updated source to match SDL function prototype style
Frank Praznik 891c89ee 2023-05-23T11:15:48 Fix unused variable warnings
Frank Praznik e2b8d965 2023-05-23T10:25:36 wayland: Validate surfaces and window data before sending touch events Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
Sam Lantinga 78a92b4f 2023-05-22T13:54:15 Fixed duplicate Joy-Con controllers on macOS If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred. Fixes https://github.com/libsdl-org/SDL/issues/7479 (cherry picked from commit 61ef4efdfae7e384b0d24b1b171a9ee6203a3f0d)
Sam Lantinga 7b2b99a9 2023-05-22T12:41:03 Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol (cherry picked from commit cf0abf99118f1ea5ba423ce62950e5840db2c649)
Sam Lantinga a2f4783e 2023-05-22T11:30:42 Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!) Fixes https://github.com/libsdl-org/SDL/pull/5127
Caleb Cornett 2001a891 2023-05-20T13:09:46 Fix Xbox link error from IsRectEmpty (cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
M. P. Halpin 1ee9a437 2022-12-31T20:45:35 Stop beep when running iOS apps on ARM-based Macs (cherry picked from commit bbf38bbbc334bc0ee90d3eec228a968d8fc1689e)
Sam Lantinga 69644346 2023-05-20T11:09:36 Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active Fixes https://github.com/libsdl-org/SDL/issues/7160
Sam Lantinga 00b87f1d 2023-05-20T10:27:48 Make sure the sentinel is at the end of the current event pump cycle If we're waiting, it's possible to not get any events, then add the sentinel, then pump again and then add another sentinel. We want to make sure we only have one sentinel and that it's at the end of the currently pumped events. Testing: * Verified test case in https://github.com/libsdl-org/SDL/issues/6539 * Verified test case in https://github.com/libsdl-org/SDL/issues/5350 Fixes https://github.com/libsdl-org/SDL/issues/6539
Sam Lantinga beca4148 2023-05-19T14:26:37 Undo name change for the controller list (cherry picked from commit f60622c5103e37f221aa8252acfa9073cfbafbc7)
Sam Lantinga 43b12fd9 2023-05-19T14:22:35 Moved the controller list out so it can be included elsewhere (cherry picked from commit 24007b00b2a5e9d09d953db79a24dd51b78e598b)
Sam Lantinga e8ec8ba1 2023-04-27T17:10:44 Added support for the Astro C40 in Xbox 360 mode (cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
Ozkan Sezer 92a487f2 2023-05-19T14:10:02 style fixes for SDL_PROC macros.
Ryan C. Gordon df9d0fb3 2023-05-18T13:26:55 power: On Linux, compare status strings as case-insensitive. In case something reports "Device" when we expected "device", etc. Reference Issue #6835.
Ryan C. Gordon 4a0b9522 2023-05-17T20:06:58 audio: Load .WAV files with format->blockalign==0. In theory this is illegal, but legit wavefiles in the field do it, and it's easy to bump it to 1 for general purposes. Formats with more specific alignment requirements already check for them separately. Fixes #7714. (cherry picked from commit 2e646c7141b3009628abda2a964ba5f9d1702e1a)
Ryan C. Gordon 32999798 2023-05-17T19:53:36 dynapi: Accept a comma-separated list of libraries to attempt to load. First one to load and have the necessary symbol is the one we accept, if any. Once we accept one, we won't try loading others. Fixes #7613.
valid-ptr 424bc4bc 2023-05-17T20:07:22 SDL emscripten port: preventDefault should not be called on mousedown. Otherwise mouseup will not be fired outside iframe in Chrome-based browsers
Ryan C. Gordon 0eea92c8 2023-05-16T14:38:44 blit: Add a case for 8-bit blits that sdl12-compat exposed. sdl12-compat can get into a state where a color-keyed surface is marked for blending, but wants to blend with full alpha (which is the same as _not_ blending), so rather than fail to find a blitter in that case, it just selects the colorkey blitter. Reference https://github.com/libsdl-org/sdl12-compat/issues/233
Sam Lantinga d42c303b 2023-05-15T21:43:16 Check to make sure the Windows joystick device has buttons and axes This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10 (cherry picked from commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1)
Ryan C. Gordon 86786ed5 2023-05-08T14:25:01 coreaudio: Flush/stop the AudioQueue before disposing of it. Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU until the SDL process terminates. Fixes #7689.
Sam Lantinga de937286 2023-05-06T08:44:19 Removed redundant __powerpc__ check (cherry picked from commit b6df25c33497388f16a4ed2af896ef14277c8865)
Jeremy Rand 5e74365e 2023-05-06T03:24:02 SDL_blit_N.c: Move ppc64le swizzle outside of loop An in-place swizzle mutation was erroneously inside of a loop, which caused each consecutive 4-pixel vector to alternate between correct and incorrect endianness. The bug was introduced in 715e070d299fc547cce8c52915b75e6316af6bff. Thanks to RobbieAB for reporting the bug. Fixes https://github.com/libsdl-org/SDL/issues/3428 (cherry picked from commit 9142292f4ad6d9bc8a2bc7c874e2fde54befeb9b)
Loc(Elliot) 3e64fec9 2023-05-04T19:26:50 Fix bug memory acess Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
Sam Lantinga f72213c4 2023-04-29T17:09:17 By default, OpenBSD uses Linux controller mappings Fixes https://github.com/libsdl-org/SDL/issues/7609 (cherry picked from commit 255c3b7c82968def667da860cbda01f267b4edf1)
Frank Praznik 132b8874 2023-04-27T13:06:00 wayland: Destroy proxy wrappers and callbacks before event queues Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
Linus Probert 8b39eb9b 2023-04-24T20:48:42 wayland: Fixes a memory leak wheere primary selection isn't freed (cherry picked from commit 43f65a6ef08a502485c6107b255a9b22c890acd5)
Ozkan Sezer 0f2322ac 2023-04-24T18:55:14 hidapi/mac: replace sprintf uses with snprintf. Reference issues: - https://github.com/libusb/hidapi/pull/509 - https://github.com/libusb/hidapi/pull/511 (cherry picked from commit ae9119c36bdcf2214d83c6d35c436d22b5fd03cb)
Ozkan Sezer 5f344c17 2023-04-24T18:47:04 hidapi/mac: import mainstream commit c1b9d2ad https://github.com/libusb/hidapi/commit/c1b9d2ad985c826f7916aa793d4728885a43a0f4 Properly handle the close of run loop on macOS (https://github.com/libusb/hidapi/pull/522) - as per documentation `kCFRunLoopRunStopped` should be handled once the runloop is closed via `CFRunLoopStop`; - if it is not handled - a race condition/crash may happen on the latest macOS when a device gets disconnected while being open; (cherry picked from commit 62d1a2c836c6176a6c76d54229eafa7d011bb9fb)
Mingjie Shen a688ecd6 2023-04-23T00:26:03 Check return value of SDL_malloc() (cherry picked from commit a4604cb0d616db97921a2674a63b45f3fdfb81bc)
Sam Lantinga 120bc77e 2023-04-19T13:10:39 Report PS3 accelerometer values in m/s2 instead of Gs (cherry picked from commit 0467301baf57389d96fafbe169fb07f4c10169bc)
Sam Lantinga 7ec9a438 2023-04-06T11:33:27 More defensive coding against dangling device pointers (cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
Sam Lantinga cb0cf141 2023-04-06T09:54:04 The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors (cherry picked from commit 558bbbb07ae0afa0108c1560915351cfa13442b7)
Cyril Dubet 7914234b 2023-04-05T01:21:41 Fix key code names for ISO keyboard layouts (cherry picked from commit 60dcaff7eb25a01c9c87a5fed335b29a5625b95b)
Sam Lantinga f6363fde 2023-04-05T11:23:28 Fixed crash if joystick->hwdata != NULL && device->driver == NULL This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver. (cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
Ozkan Sezer f6339154 2023-04-05T02:10:56 fix build after commit 22685556e5d9fc2e2a7023075e51b69fe770e64a.
Sam Lantinga 57043825 2023-04-04T12:33:41 Fixed crash if dbus can't be initialized (cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
Sam Lantinga 22685556 2023-03-30T07:36:40 Don't probe for PlayStation controllers when we already know the controller type Fixes https://github.com/libsdl-org/SDL/issues/7556 (cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
Sam Lantinga f444eac5 2023-03-30T07:25:49 Fixed analog triggers on the DualSense controller (cherry picked from commit a67d41050164e447048fa55179cc31b23be9d9b7)
Jerome Duval eb0d214c 2023-03-29T21:28:21 Haiku: use a BLooper for events. only create a BApplication when it doesn't already exist.
Frank Praznik 55f74c32 2023-03-29T15:16:59 x11: Don't allow the changing of certain scancodes The X11 driver uses scancodes derived from keysyms to map the scancodes for extended keys to the physical keyboard, however, this can be incorrect when using certain XKB options (e.g. caps:swapescape), which changes the keysyms emitted by certain keys, but does not imply that their scancodes or positions should be altered. Mark selected scancodes as being non-remappable so that their scancodes aren't changed by toggling XKB mapping options.
Sam Lantinga c2ee45f5 2023-03-28T15:14:00 The Xinmotek Controller is used in multiple products with different mappings The mapping included here is for the Ultimate Atari Fight Stick (cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
Sam Lantinga 0bf63175 2023-03-28T14:44:28 Fixed gyro values for the Armor-X Pro controller (cherry picked from commit 8df7b4d8539338121b1e34e29f331b28f1f4ff05)
Sam Lantinga d043c853 2023-03-28T12:28:15 Fixed the accelerometer and gyro axes for the Armor-X Pro controller (cherry picked from commit 37517557ae076cd94acd9ca3b739e1f32c150a43)
Anonymous Maarten 85fecbb1 2023-03-18T20:47:24 video: fix warnings about unused variables when building without duff's loop (cherry picked from commit 0c3777d5661dd0bf60ba3db634f79c2121371092)
Anonymous Maarten 1402d135 2023-03-18T20:34:38 video/blit: fix -Wimplicit-fallthrough warnings (cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
Sylvain 16c9bad7 2023-03-28T09:49:45 Safety fix: clear "_this->wakeup_window" when destroying the window (cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
Sylvain 6574e5eb 2023-03-28T09:48:58 Safety fix: clear "_this->current_glwin" when destroying the window (cherry picked from commit 0c048d98af449f1bc540e256c90eb792f1effff4)
Sylvain 4fa21ee5 2023-03-28T09:28:17 Fixed bug #7515 - Window still grabbed after destroying
Sam Lantinga 8bfbda1e 2023-03-27T14:27:22 Fixed the accelerometer sensitivity for the Armor-X Pro controller (cherry picked from commit 8029a767eef4147c07cde965bd5a2d2e11e237ee)
Sam Lantinga 93c289b4 2023-03-27T14:21:05 Increased precision for PS4 sensor data conversion (cherry picked from commit 3340864786314d77e04a0dd2bf1ebffbc43bfc31)
Pierre Wendling ed5a343d 2023-03-27T11:51:19 SDL_hidapi_steam.c: Fix compilation under c2x. When N2935 is implemented, the enum breaks compilation. Use a #define of the SDL booleans instead. (cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
Anonymous Maarten cd64e0b6 2023-03-26T16:31:18 SDL_blit_copy: Don't call potentially FPU using SDL_memcpy in SDL_memcpyMMX
Anonymous Maarten d1dc1952 2023-03-23T06:45:19 Implement _intel_fast_(memcpy|memset) The classic Intel compiler generates calls to these functions when building the SDL library with SDL_LIBC=OFF.
Anonymous Maarten 5aa76de3 2023-03-22T23:40:35 cpuinfo: use __cpuidex instead of __cpuid The classic Intel Compiler does not clear the ecx register prior to executing the cpuid opcode.
Frank Praznik c0824cd4 2023-03-26T12:53:50 events: Increase the size of the name buffer when logging events Event names have grown in length and are occasionally truncated when being logged (e.g. SDL_EVENT_WINDOW_PIXEL_SIZE_CHA). Increase the event name buffer size to handle the longer names. (cherry picked from commit 203a2a76fc0af2094de84d75dbf959c7db73fe72)
Bartłomiej Dach b970dd1b 2023-03-25T20:52:15 Android: Fix mismatching JNI method signature Another regression from commit dca3fd8307c2c9ebda8d8ea623bbbf19649f5e22, which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675 from SDL3 to SDL2. This time the regression is much less apparent, however, due to two reasons: - It only appears when the SDL project is ran on an actual device due to magic stringage. - More importantly, the regression was partially hidden due to the nature of de3909a190f6e1a3f11776ce42927f99b0381675. The commit which was backported added a single `I` to the JNI method signature in `SDL_android.c`, representing the added `int axis_mask` parameter. The parameter was added to both SDL2 and SDL3. However, notably, that `I` was added *after* commit fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the `int nballs` parameter from the joystick API, but only from the SDL3 branch. Therefore, in totality, what should really have been a merge conflict, was obscured by the fact that the SDL3 branch ended up having a net-identical JNI signature to the SDL2 branch, due to having one bool param removed and one added - while, in fact, the SDL2 branch needed one bool param added and none removed.
Sylvain 2dddaa7d 2023-03-25T10:24:38 backport x11/sdl2 fixes 4b1378f X11: fix size/position (test video_setWindowCenteredOnDisplay) this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay() get border values early (eg status bar) wait for size/position change to get valid values d4d26e0 testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event x11: send the events if various occasions
Sam Lantinga b57a6a1a 2023-03-16T20:01:45 Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9) (cherry picked from commit ed0937598e0a637a1033c90a1b31886537bb288c)
Ivan Mogilko d78072fc 2023-03-18T00:39:02 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on This lets the user to correctly detect current vsync state by reading SDL_RendererInfo. Also fixes SetVSync's return value check (it may be positive for error too).
Ryan C. Gordon 446e0943 2023-03-17T10:58:45 wasapi: Force WIN_CoInitialize duing device open. Otherwise this won't work if you open a device on a background thread. Fixes #7478.
Sylvain 23bce27b 2023-03-16T09:49:15 Change SDL_BLENDMODE_MUL for gl renderers Add FIXME for PSP and DirectFB
Sylvain c078dfcf 2023-03-16T09:47:43 Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
Sylvain 18c4db67 2023-03-16T09:47:34 Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
Sylvain 7d26ba75 2023-03-16T09:46:44 Simplify SDL_BLENDMODE_MUL
Sylvain bd70ce7f 2023-03-16T09:43:38 Refresh generation of SDL_blit_auto.c
Sam Lantinga 57ae9f46 2023-03-13T19:56:42 Ignore the PS4 packet CRC if it's not being set correctly This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode Fixes https://github.com/libsdl-org/SDL/issues/7270 (cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
Rudolf Polzer dca3fd83 2023-03-11T12:02:17 Android: indicate gamepaddb entries where axis order changed. Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve default mappings. (cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
Sam Lantinga ab167038 2023-03-10T15:28:22 Added support for the trigger buttons on the Victrix Pro FS for PS5 (cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
Sam Lantinga 76e9d64b 2023-03-10T08:13:51 Removed space between sizeof and parentheses
Sam Lantinga e9f9cb29 2023-03-10T08:09:44 Fixed build warning on Android (cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
Qrox ef347776 2023-03-09T17:34:51 Uses integer arithmetics in SDL_ResampleAudio - Avoids precision loss caused by large floating point numbers. - Adds unit test to test the signal-to-noise ratio and maximum error of resampler. - Code cleanup (cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
Sam Lantinga 71dc7169 2023-03-09T17:18:40 Added header for SDL_Delay()
Sam Lantinga 1e6ffc62 2023-03-09T16:11:53 Removed a duplicate delay accidentally added during code refactor (cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
Sam Lantinga 3f00fa16 2023-03-09T16:10:04 Wait for the GCController framework to see IOKit devices It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686 (cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
Sam Lantinga 0d763800 2023-03-09T15:10:00 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) (cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
Sam Lantinga 46d14337 2023-03-09T10:31:39 If the client rect is empty, use the last known window size This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut. Fixes https://github.com/libsdl-org/SDL/issues/7419 (cherry picked from commit 2ca727aec6f5f264620f80999beb5ef77eefec4a)
Deve 1c2f8252 2023-03-08T23:57:08 Fixed incorrect modifier keys handling on macOS (cherry-picked from commit 45a58b7882a253db29b1b1393bc2a1fe030d5955)
Frank Praznik 8f7427c1 2023-03-08T19:19:15 tests: Always set valid dimensions for the fullscreen mode
Frank Praznik 6a999d16 2023-03-08T19:18:35 wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
Lokathor cfd6b34b 2023-03-08T17:18:50 Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync. (cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
Ozkan Sezer a70964aa 2023-03-08T20:00:50 fix SDL_FindFreePlayerIndex so it can really return -1.
Sam Lantinga 35c13196 2023-03-08T08:40:38 Fixed uninitialized variable
Sam Lantinga f5c0760c 2023-03-08T01:15:21 Disassociate the SDLOpenGLContext from the view before deleting it If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible. Fixes https://github.com/libsdl-org/SDL/issues/4986
Sam Lantinga 63e6c19b 2023-03-08T01:13:00 Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup That will make the current context NULL before deleting the context.
Sam Lantinga 1bd9ebf5 2023-03-07T10:10:43 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode Fixes an assertion in qemu on macOS, which creates multiple hidden windows: 2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from ( 0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140 1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108 2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188 3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568 4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316 5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328 6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100 7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812 8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76 9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192 10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196 11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524 12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264 13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304 14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
Sam Lantinga e0e79419 2023-03-07T10:08:55 Fixed which window we check flags for when updating fullscreen mode
Sam Lantinga 8fc10ac9 2023-03-06T15:36:49 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android (cherry picked from commit d08338ddc5bb3cae1e4ce06201a2cd3c53215aa0)
divVerent 91ad208d 2023-03-06T18:33:18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) (cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)