Log

Author Commit Date CI Message
Jonatha Gabriel b944dc8f 2022-03-22T15:05:05 Also fix Android crash when SDL_HIDAPI_DISABLED set to 1 The Java code needs the native functions to be implemented, even if they're not surfaced via the C API, therefore, a stub version of functions were made only to the purpose of "fill the gaps" when SDL_HIDAPI_DISABLED set to 1.
Egor 2302b2d5 2022-03-22T16:33:45 Add mapping for Logitech Precision Gamepad
Sylvain 83df4a35 2022-03-22T15:25:01 SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213)
Ryan C. Gordon f782abe5 2022-03-22T09:52:52 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE. Fixes #2349.
Sam Lantinga 34fd83ca 2022-03-22T06:50:10 Don't try to hide foreign windows when destroying the SDL window representation Fixes https://github.com/libsdl-org/SDL/issues/5432
Ozkan Sezer 74680f5c 2022-03-21T18:56:56 regenerated SDL_blit_auto.c.
pionere dd6c46cb 2022-03-21T18:56:56 blit-auto optimizations
Sylvain 9dc201d4 2022-03-21T10:41:14 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture include/SDL_render.h, format: "0 to use the format of the rendering target "
Sylvain 7f1feee0 2022-03-21T10:20:04 Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation Call SDL_RenderPresent after calling SDL_RenderReadPixels. From "include/SDL_render.h": "If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
Ryan C. Gordon 2b3c16eb 2022-03-20T23:17:14 Sync wiki -> headers.
Eddy Jansson 24ffcbd9 2022-03-20T17:23:34 audio: Set error message on dsp init failure. if SDL_EnumUnixAudioDevices() fails to find any devices, set an error message on the exit path. Without this, SDL_Init() could fail without any message available in SDL_GetError().
Sam Lantinga 8f964576 2022-03-19T11:01:55 Fixed parameter operation ordering for ease of reading
Sam Lantinga 0517b61e 2022-03-19T11:00:00 Relative mouse mode is tied to the window with keyboard focus This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented. Fixes https://github.com/libsdl-org/SDL/issues/5340
Sam Lantinga b559a4ac 2022-03-19T10:39:22 Fixed Android crash when SDL_HIDAPI_DISABLED set to 1 The Java code needs the native functions to be implemented, even if they're not surfaced via the C API. Fixes https://github.com/libsdl-org/SDL/issues/5326
Sam Lantinga a485ffc3 2022-03-19T09:50:22 Fix "SDL_FALSE is not defined" runtime error for emscripten.
Ryan C. Gordon d81fee76 2022-03-19T10:27:31 SDL_Rect: Added floating point versions of all the rectangle APIs. Fixes #5110.
Ryan C. Gordon 4d9bef60 2022-03-19T09:44:09 SDL_Rect: minor code cleanups.
Ryan C. Gordon c573ebe1 2022-03-19T09:29:01 SDL_UnionRect: If both rects are empty, zero out the result struct.
Christian Kündig fbbd0270 2022-03-18T23:10:19 Fix "SDL_TRUE is not defined" runtime error for emscripten.
SDL Wiki Bot aef1e567 2022-03-18T17:30:05 Sync wiki -> header
Sam Lantinga 40b7326b 2022-03-18T10:28:38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
Sam Lantinga 6c962177 2022-03-18T10:07:59 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode. For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
Sam Lantinga d3cc5764 2022-03-18T07:36:16 Modern CMake doesn't need "LANGUAGE C" for Objective-C CMake 3.19 fails to compile Objective-C with that property set Fixes https://github.com/libsdl-org/SDL/issues/5418
Sam Lantinga 1868c5b5 2022-03-17T18:25:50 Start rumbling once a raw input controller has been correlated Fixes https://github.com/libsdl-org/SDL/issues/5351
Sam Lantinga 3167ba34 2022-03-17T17:58:35 Fixed freeing the Windows blank cursor
Sam Lantinga 0387bf82 2022-03-17T17:55:28 Fixed memory leak in WIN_CreateBlankCursor()
Sam Lantinga 5ff42438 2022-03-17T17:39:46 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on Fixes https://github.com/libsdl-org/SDL/issues/5301
Sam Lantinga 09b8152f 2022-03-17T17:19:21 Use SDL_Log instead of printf
Sam Lantinga b22ce2b5 2022-03-17T17:10:40 Workaround for bug in Microsoft WGI support Fixes https://github.com/libsdl-org/SDL/issues/5270
Sam Lantinga d4062785 2022-03-17T17:01:36 Try not forcing activation when grabbing the mouse in fullscreen windows
Sam Lantinga 4e784fce 2022-03-17T16:57:33 When updating grab state, only activate windows that are grabbed, fullscreen, and shown. Fixes https://github.com/libsdl-org/SDL/issues/5371
Sam Lantinga e5f45455 2022-03-17T14:44:34 Added a hint to mark a foreign window as usable with OpenGL Fixes https://github.com/libsdl-org/SDL/issues/2942
Sam Lantinga 4e49b78a 2022-03-17T14:44:17 Fixed compile warning and comment typo
Ethan Lee 0bf8ccfb 2022-02-08T22:15:11 video: Add a hint to allow Vulkan surfaces on foreign windows
Sam Lantinga ecaa22cb 2022-03-17T14:22:51 Don't warn if anyone peeps for events after quitting the event subsystem Fixes https://github.com/libsdl-org/SDL/issues/5013
Antoine Fontaine 33185907 2022-03-09T17:02:32 Fix relative mouse input for Unvanquished (unvanquished.net) Here's an IRC dump that hopefully explains the issue this fixes: > I'm debugging something odd where, for a libre game, unvanquished.net (a FPS), relative mouse input in fullscreen is buggy > it's like, working mostly ok, but it has a weird performance/cleanup bug > after some time in relative mouse input mode, some time as low as 15s, usually more, the SDL sends A LOT of relative mouse input per frame > almost all of which have xrel==0 && yrel==0 > by A LOT, I mean that after ~1min, it's usually in the thousands per frame > each frame, a while ( SDL_PollEvent( &e)) loop reads the inputs, but it seems SDL is not clearing the list. > one way to clear the list is to open the in-game console or menu, which switches the input mode to absolute, then close it which gets a working relative input mode (for some time at least) > I've shown the issue to be present with SDL2.0.20 but not with 2.0.14 on my system > some other players on Arch Linux (SDL2.0.20) report a possibly related issue, where some keys seem to be pressed at random > I've did some bisection on SDL master, and I've found that there are actually two commits involved, one breaking it totally (no input at all), and one fixing it partially (with the problem described above) First related commit that breaks it totally: commit 82793ac279d19b5bde8fc2bd62877b05ba5a76e0 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Oct 14 14:26:21 2021 -0700 Fixed mouse warping while in relative mode We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all Second related commit, that halfway fixes it: commit 31f8c3ef4409a93fafa894b78c2ce176bd0c3cf3 Author: Sam Lantinga <slouken@libsdl.org> Date: Thu Jan 6 11:27:44 2022 -0800 Fixed event pump starvation if the application frequently pushes its own events Reverting the first commit did fix the issue for me, but would probably reintroduce the bug it was fixing(?). This patch should fix it for everyone hopefully. https://github.com/DaemonEngine/Daemon/issues/600 is the upstream bug, and contains some early investigation.
Esme Povirk 829e15a4 2022-02-05T14:38:39 Ignore unknown WM_SIZE types. According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW, based on state changes to other windows. It's not clear under what circumstances this will happen (I saw some docs indicating it may require multiple application windows), but it doesn't seem right to treat them as RESTORED.
uyjulian a164c9d2 2022-01-04T10:43:34 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called
Sam Lantinga cc152103 2022-03-17T11:37:08 Fixed warnings when building with cygwin Fixes https://github.com/libsdl-org/SDL/issues/5025
Sam Lantinga e8c3ff56 2022-03-17T10:01:13 Removed problematic call to ISensor_SetEventSink() Fixes https://github.com/libsdl-org/SDL/issues/5288
Sam Lantinga bcb0f1de 2022-03-17T08:52:31 Fixed build when events are disabled Fixes https://github.com/libsdl-org/SDL/issues/5413
pionere 01bfde45 2022-03-17T12:22:18 simplify SetDSerror - no need to keep the error in a static variable - always print the error code - reduce the required stack-size - reduce the number of snprintf calls (and code size)
Ozkan Sezer 01663238 2022-03-17T14:56:50 testplatform.c: move static asserts out of TestTypes().
Ozkan Sezer f0d2747d 2022-03-17T14:56:04 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available
Ozkan Sezer dfbe1f72 2022-03-17T03:50:02 SDL_GetBasePath() fixes for OS/2
Sylvain b2db570c 2022-03-16T18:09:40 SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010
Sylvain 93e7caab 2022-03-16T18:08:20 SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling
Sylvain 56568ffb 2022-03-16T18:04:40 Remove 'reserved identifier' warning
Ozkan Sezer 1c1f5c18 2022-03-16T17:15:20 imported two libtool mainstream commits 28fbcb6a and b55b1cc8
pionere 2c6a9c51 2022-03-16T09:36:43 minor optimization (SDL_audiocvt.c)
pionere 85dff3e4 2022-03-16T08:58:52 emscripten: obey enable-misc/SDL_MISC settings
staphen 123b9aaa 2022-03-15T23:34:27 Adjust gradle dependencies to enable the build to position assets for the APK
Ozkan Sezer 5905696e 2022-03-15T23:10:04 SDL_audiocvt.c: minor cleanup.
Ozkan Sezer 61a93d3c 2022-03-15T23:10:02 minor whitespace cleanup.
Ozkan Sezer d1e4367f 2022-03-15T21:41:02 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined. Fixes https://github.com/libsdl-org/SDL/issues/5408
Ryan C. Gordon 1ee196b4 2022-03-15T13:07:34 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. Reference Issue #5407.
Sylvain 90b13e14 2022-03-15T17:50:57 Merge remote-tracking branch 'refs/remotes/origin/main'
Sylvain c44966b7 2022-03-15T17:48:38 Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010
Sylvain f3e86b9f 2022-03-15T17:46:12 Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA
Sam Lantinga 67848b65 2022-03-15T09:25:01 Fix name of macOS platform and link to README file
Sylvain Becker 3bebdacc 2022-03-15T10:37:17 METAL: clip rect w/h must be <= render pass
Wohlstand 7c421fec 2022-03-14T05:55:41 SDL_audiocvt.c: Don't byteswap 8-bit streams Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
Zach Reedy 363c3678 2022-03-10T17:12:33 Fixed: Incorrect assumption that mouse button is released when window is allocated
Guus Waals 7495b981 2022-03-11T15:14:51 Make SDL_VIDEO_OPENGL_EGL optional on Android
Sylvain 0ad606b4 2022-03-14T10:43:18 Android: add comment to set render target to NULL when going to background (bug #4041)
Ozkan Sezer ecc1c871 2022-03-14T10:10:40 SDL_endian.h: use endian predefs from newer gcc and clang versions. Closes: https://github.com/libsdl-org/SDL/pull/5403
Ozkan Sezer ee6bfcdd 2022-03-13T20:56:42 SDL_blit_N.c: removed duplicated const (fixes bug #5401)
Ryan C. Gordon 3ab739af 2022-03-13T12:10:52 cmake: Make test code use proper C main functions. Fixes #5021.
Ozkan Sezer 072db7b0 2022-03-12T01:56:40 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars.
SDL Wiki Bot 229297d9 2022-03-11T22:47:04 Sync wiki -> header
Zach Reedy d14a1263 2022-03-11T17:45:17 IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398) * Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown * Fixed: Documentation and code style issues raised during code review.
Charlie Birks 9de97e19 2020-12-01T12:46:59 emscripten: Don't prevent default on filtered key events
Ozkan Sezer afb0606f 2022-03-10T18:50:10 minor os/2 clean-ups.
Ozkan Sezer 50575aa1 2022-03-10T18:50:10 Makefile.os2: fixed setting OS2DEBUG in CFLAGS.
Cameron Gutman 677dc101 2022-03-09T19:43:29 rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers The name that the Raw Input joystick driver pulls from the HID stack comes from USB string descriptors contained on the device. For official wireless receivers, this always contains "Xbox 360 Wireless Receiver for Windows" which matches the friendly name that WGI provides. 3rd party Xbox 360 wireless receivers may have different strings in their USB string descriptors (one uses "XBOX 360 For Windows" instead). This fails to match WGI's name and causes Raw Input and WGI to both report the same gamepad. Since wireless Xbox 360 controllers seem to have a consistent VID/PID regardless of the adapter enumerating them, we can also match on that to catch these. The duplicate case reported to me was: Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200 Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
Ozkan Sezer bf698689 2022-03-10T01:55:04 reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.
Jo Bates 01d38e7a 2022-03-09T14:03:52 Make Win32 fullscreen and borderless windows minimizable
Sam Lantinga 09b652b7 2022-03-09T13:54:23 Make sure the string properties are actually strings (thanks Nat!)
Sam Lantinga c6eef542 2022-03-09T13:48:31 Removed dead code
pionere 911ba8d3 2022-02-05T12:30:45 hide impossible branch in D3D_UnlockTexture
Sylvain ea5b482b 2022-03-09T15:38:36 Remove unused warning
Sylvain 45833a14 2022-03-09T15:33:45 Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture
Sylvain a4a80c86 2022-03-09T15:21:55 Fix variable may be uninitialized when used here [-Wconditional-uninitialized]
Sylvain 04256a53 2022-03-09T15:12:25 Fix compilation (see #5313)
pionere 0983fcee 2022-02-05T12:28:37 fix memory leak in D3D11_CreateRenderer
pionere 3f8b450d 2022-02-05T12:22:34 extend the code hidden by SDL_HAVE_YUV
pionere ce1883e1 2022-02-05T12:12:21 fix compile error with disabled SDL_HAVE_YUV (vita) - UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero + calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
Sam Lantinga 14db417e 2022-03-08T21:32:27 Reenable getting the serial number on macOS We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
Sam Lantinga c3ca3445 2022-03-08T18:56:49 Prefer HIDAPI on macOS, as that has extended functionality
Sam Lantinga 6a787619 2022-03-08T18:42:13 Allow reading background events for MFi controllers
Sam Lantinga b064ad6a 2022-03-08T18:14:10 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check
Sam Lantinga 1b766937 2022-03-08T09:58:24 Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
Mahyar Koshkouei 41e7d1ba 2022-03-06T23:02:57 Add SDL_GetDisplayDPI implementation on Emscripten Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
Nick Cao f03215bc 2022-03-07T15:54:24 fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF
Cameron Gutman b2463a91 2022-03-06T15:02:53 events: Add logging support for several missing event types
Sam Lantinga bdafe1e0 2022-03-04T11:01:55 Fixed whitespace
Sam Lantinga 2e801b1a 2022-03-04T10:49:12 Split long text input into multiple events if needed (thanks @zreedy!)
SDL Wiki Bot 232c3556 2022-03-04T17:30:05 Sync wiki -> header
Sam Lantinga ae73ea9c 2022-03-04T09:27:46 Clarified documentation for the trigger rumble API Fixes https://github.com/libsdl-org/SDL/issues/5372
IOBYTE 13756b5c 2022-03-04T10:47:25 Add X1 and X2 button support to mouse test